This stealth-based action RPG will see your minstrel mouse having to outwit rats and other assorted enemies as you hide in baskets and sneak around areas like an adorable tiny rodent version of Thief.
Accessing one location in particular has been vexing new players now that the game is out of early access, as there doesn’t seem to be any way to open the sewer gates.
That elusive sewer key is found in the jailer’s office where you’d expect it to be, but it’s sort of hidden and difficult to find even when you know exactly where to look.
Finding the Sewer Key
Sadly, you’ve probably walked right past the key several times and not even realized it while searching every object.
From the room with the blacksmith hammering by the forge, go down the stairs and then hang a right, followed by another immediate right, to enter a bedroom (the jailer’s room). You should see a desk with a book and a small dresser drawer sitting next to a bed and a chamber pot.
The Ghost of a Tale sewer key is actually in the dresser, but a lot of people miss it entirely because there are two drawers — top and bottom — and you only notice the bottom one if you align yourself just perfectly to see it pop up as an option to access.
When you just point forward towards the dresser, only the top drawer will appear as an option to open (which you’ve probably already raided in your search for the key).
You have to sort of wiggle back and forth repeatedly to rotate the camera to the correct angle and access the bottom drawer where the sewer key is located. You will know you are close when the chamber pot pops up as an option to open. From there, just turn slightly left to get the bottom drawer.
Opening the jailer’s drawer to find the sewer key (thanks to Goncalo Costa for the screenshot)
With the sewer key in paw, it’s time to actually open the sewer gate, but the key isn’t the only prerequisite. You also need a source of illumination in your inventory.
From the room where you find the key, turn right and run down the stairs. Hang a left at the wall lever, and then immediately turn right to enter a new room. Go past the bridge and through the big wall opening to travel down more stairs and access the jail area. Sneak past the rat guards through the jail to the room where Kerold is being held in the stocks.
Right by that room is the final staircase leading down to an area where the light goes out. Like with the pitch-black pirate cell earlier in the game, you first need to shine a source of light on the gate — such as a candle or lantern — before you can use the key to unlock the sewers.
Once the light turns on, you can finally use the key and leave the jail behind to enter the Ghost of a Tale sewer system!
That’s all you need to know to access the sewers and move on to the next part of the game. Stay tuned for more guides coming soon on the rest of the Ghost of a Tale quests, and be sure to leave a comment and let us know if you had trouble finding that lower drawer as well!