Dozens of new units, Lords, and Regiments of Renown arrive with "The Queen and the Crone"!

Total War: Warhammer 2 – The Queen and the Crone New Units Guide

Dozens of new units, Lords, and Regiments of Renown arrive with "The Queen and the Crone"!

It’s light versus dark as the elves go to war in Total War: Warhammer 2‘s “The Queen and the Crone” DLC! New downloadable content means more units to throw against your enemies, and some of these missile and cavalry units are total game changers.

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Want to plan your strategy ahead of time for either the Vortex campaign or the Mortal Empires combined campaign? Let’s dive into everything new arriving with “The Queen And The Crone”!

“The Queen and the Crone” Legendary Lords

The Dark Elves get nameless, new Supreme Sorceress Lords to sling spells, while the High Elves get the stealth-focused Lord Alith Ainar to provide an absurd range on bow attacks while invisible.

As a bonus, the latter Lord will also be available free for everyone, even if you don’t buy “The Queen and the Crone” DLC. The big draw here, however, are the Legendary Queen and the Crone themselves.

Crone Hellebron

Starting Position: Har Ganeth (The Road of Skulls)

Advance reviewers have taken to calling her Hellabroken Hellebron, and it’s hard to argue that point between her armour-piercing ability, bonus versus infantry, and extreme deadliness against a crowd of enemies. Hellebron has low armour, though, so be careful when dealing with enemy Lords.

After completing the quest to get The Cursed Blade, she basically nukes any unit that is currently losing in combat. If the enemy is failing, they automatically take damage from this special weapon ability.

What this means is that if you keep her other abilities active so she has the upper hand in combat, Hellebron will always be dealing constant damage to the enemies around her, causing a whirlwind of destruction.

Alarielle the Radiant

Starting Position: Gaean Vale (Avelorn) 

Less immediately useful than Hellebron, Alarielle is the classic spellcaster unit with healing abilities and plenty of mount options (which you will want to use because she goes down easily in combat on her own).

She can further unlock an ability to make nearby units immune to some effects and give them magic attacks to overcome physical resistance, making her a good support Lord against tough enemies.

During the campaign, Alarielle gets big bonuses while the High Elves’ territory remains free of enemy occupation. If an enemy successfully invades the homeland, however, these turn into big penalties.

“The Queen and the Crone” New Units

A variety of standard melee and missile units, in addition to Regiments of Renown and new full-blown Hero units, all get added to the Total War: Warhammer II unit roster with this DLC.

New Dark Elves Units

Sisters of Slaughter

  • Type: Whip Infantry
  • Abilities: Defender, Murderous Mastery, Dodge

These cool, new infantry are meant to hold enemy units in place so they can’t reposition.

Doomfire Warlocks

  • Type: Magical Cavalry
  • Abilities: Very Fast, Poison Attacks

Shock cavalry with spell abilities. The Warlocks have high psychical resistance and come with the Soul Blight and Lesser Doom Bolt spells.

Slaanesh’s Harvesters

  • Type: Magical Cavalry
  • Abilities: Very Fast, Poison Attacks

These are the upgraded version of Doomfire Warlocks, with additional leadership and bonus melee attack defense stats. They replace the Doomfire Warlock spells with Word of Pain and Soul Stealer instead.

Feral Manticore

  • Type: Flying Monster
  • Abilities: Causes Terror, Rampage

The Manticore finally gives the Dark Elves a proper aerial harassing unit. While it’s hard to control, it can wreak havoc on enemy units with Terror.

Raven Heralds

  • Type: Flying Missile Cavalry
  • Abilities: Armour-Piercing Missiles, Very Fast, Vanguard Deployment

These airborne cavalry with repeater crossbows allow for more movement and give the Dark Elves some additional air support possibilities.

The Hellebronni

  • Type: Spear Infantry
  • Abilities: Shielded, Anti-Large, Charge Defense Against All

The Hellebronni are upgraded Dreadspears from the base game, good for holding flanks against charges while utilizing a poison attack.

Sisters of the Singing Doom

  • Type: Daal Dagger Infantry
  • Abilities: Anti-Infantry, Madness of Khaine, Murderous Mastery, Dodge

These are upgraded Witch Elves with higher leadership and melee attack stats, but they can also cause fear to route enemy infantry.

Blades of the Blood Queen

  • Type: Greatsword Infantry
  • Abilities: Armoured, Armour-Piercing, Anti-Infantry, Murderous Mastery

These upgraded Executioners can go into frenzy and also provide physical resistance to Lords or Heroes within range of their aura, so you want to keep these within range of Hellebron on the battlefield.

The Bolt-Fields

  • Type: Missile Infantry
  • Abilities: Shieldbreaker, Shielded, Armour-Piercing Missiles

The upgraded version of Darkshards come with shields and the ability to take out shielded enemy units more easily.

Knights of the Ebon Claw

  • Type: Cold One Cavalry
  • Abilities: Armoured & Shielded, Armour-Piercing 

The Ebon Claw units are upgraded Dread Knights that thankfully won’t go into Rampage mode.

Chill of Sontar

  • Type: Monster
  • Abilities: Frost Breath, Frostbite, Causes Terror, Regeneration

This is the upgraded War Hydra unit, with a major difference in that its frost abilities slow down enemy units, letting you interfere with cavalry or prevent routed enemies from fleeing.

New High Elves Units

Handmaiden of the Everqueen

  • Type: Hybrid Weapon Specalist
  • Abilities: Anti-Large, Charge Defense Against Large Foes, Bow of the Avelorn

The Handmaiden is a new Hero unit that can serve either as a ranged missile combatant or be placed on a steed to go toe-to-toe against large creatures in melee battle.

Shadow Warriors

  • Type: Missile Infantry
  • Abilities: Good Range, Vanguard Deployment, Stalk, Master Ambusher

This brand-new ranged is all about the surprise attacks, firing off arrows while hidden.

The Grey

  • Type: Missile Infantry
  • Abilities: Good Range, Vanguard Deployment, Stalk, Master Ambusher

Upgraded versions of the Shadow Warriors, The Grey arrive with even better sneaking and ambushing abilities.

Sisters of Avelorn

  • Type: Missile Infantry
  • Abilities: Armour-Piercing Missiles, Good Range, Decent Melee Combatant, Bows of Avelorn

With fire and magical damage that also pierce armour at range, the Sisters of Avelorn can become your go-to ranged unit for a High Elves army.

Everqueen’s Court Guards

  • Type: Missile Infantry
  • Abilities: Armour-Piercing Missiles, Good Range, Decent Melee Combatant, Bows of Avelorn

These are the upgraded Sisters of Avelorn with better stats and the ability to encourage nearby units so they don’t flee battle.

The Scions of Maihlann

  • Type: Spear Infantry
  • Abilities: Shielded, Anti-Large, Charge Defense Against All, Magical Aura

As upgraded Spearmen that provide damage resistance to nearby allies, you probably want these on the front lines between other types of melee units.

The Puremane Company

  • Type: Great Axe Infantry
  • Abilities: Armoured, Armour-Piercing, Lion Cloak, Forest Strider

The Puremane are upgraded White Lions of Chrace that provide damage resistance to Lords and Heroes, making them bodyguards for your squishy spellcasters.

Keepers Of The Flame

  • Type: Halberd Infantry
  • Abilities: Armoured, Armour-Piercing, Anti-Large, Mark Of The Asuryan

As the ultimate kamikaze fighters, these upgraded Phoenix Guards utilize magical attacks and also explode to deal damage to enemies when they die!

The Storm Riders

  • Type: Missile & Spear Infantry
  • Abilities: Anti-Large, Vanguard Deployment, Charge Defense Against Large Foes, Fire Whilst Moving

The upgraded Lothern Sea Guard units lose their shields but can launch ranged attacks while moving and cause fear while in melee combat.

Heralds of the Wind

  • Type: Missile Cavalry
  • Abilities: Decent Melee Combatant, Very Fast, Vanguard Deployment, Fire Whilst Moving

The Heralds are upgraded Ellyrian Reavers with bows who get big boosts to speed and missile damage.

The Firehorn

  • Type: Shock Cavalry
  • Abilities: Dragon Armour, Armoured & Shielded, Anti-Large, Martial Mastery

Finally, this is the upgraded Dragon Prince unit with flaming melee attacks that can better deal with large enemy units. For pure shock cavalry damage, you can’t get much better than this.

There are no shortage of units about to arrive in the game, as the Norsca faction from the original Total War: Warhammer will also soon be added to the Mortal Empires campaign, and a brand-new Tomb Kings unit will be officially announced the day “The Queen And the Crone” DLC lands.

While waiting on the new expansion and all those killer extra units, be sure to check out our Warhammer 2 guides here and let us know which unit you are most excited about bringing to the battlefield!


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Ty Arthur
Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals.