Complete Magikarp Jump Patterns Guide

All of Magikarp Jump's patterns, their rarities, and when you can get them -- easily laid out!

At the time of writing, Magikarp Jump boasts 25 unique Magikarp patterns. And of course, some are harder to come by than others.

More colors and patterns unlock as you and your fishy friends push through leagues and unlock better rods. For example, you may want one of those snazzy Apricot Stripes (number 21) but will have to wait until you've cleared the Heal League before you even have a chance of catching one.

There are a few rules to the rates of catching certain Magikarp with particular rods, as well as some rules when it comes to stats. Yeah, rules aren't fun -- but dem's da breaks, and you'll do best to remember these rules of thumb:

  • The earliest rod you can catch a certain pattern with is the one with that gives the highest chance of catching. (But I note it with each pattern in this guide just in case.)
  • The Standard pattern (number 1) has the highest catch chance on all rods.
  • Rare Magikarp have guaranteed good bonuses, but only common Magikarp can have super high bonuses at "stunning individual".
  • When a pattern is mentioned as "Very rare" below, that means there is less than a 3% chance to catch that pattern with the listed rod.
  • All patterns (aside from Gold) can give bonuses to JP from training, food, events, or even coins. The Gold pattern only grants coin bonuses.

With that, let's get to the patterns!

No. 1 - Standard

Can be caught from the start of the game via an Old Rod.

This is a common Magikarp, and as such its bonuses can range from "not much of an individual" to "stunning individual". You can catch it using:

  • Old Rod (Easiest rod to catch it with)
  • So-So Old Rod
  • Good Old Rod
  • Great Old Rod
  • Rare Old Rod

No. 2 - Skelly

Can be caught from the start of the game via an Old Rod.

This is a rare Magikarp, and as such its bonuses can range from "real personality" to "stunning individual". You can catch it using:

  • Old Rod (Easiest rod to catch it with)
  • So-So Old Rod
  • Good Old Rod (Very rare)
  • Great Old Rod (Very rare)
  • Rare Old Rod (Very rare)

No. 3 - Calico (Orange & White)

Can be caught from the start of the game via an Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Old Rod (Easiest rod to catch it with)
  • So-So Old Rod
  • Good Old Rod
  • Great Old Rod
  • Rare Old Rod

No. 4 - Calico (Orange, White, Black)

Can be caught from the start of the game via an Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Old Rod (Easiest rod to catch it with)
  • So-So Old Rod
  • Good Old Rod
  • Great Old Rod
  • Rare Old Rod

No. 5 - Calico (White & Orange)

Can be caught from the start of the game via an Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Old Rod (Easiest rod to catch it with)
  • So-So Old Rod
  • Good Old Rod
  • Great Old Rod
  • Rare Old Rod

No. 6 - Calico (Orange & Gold)

Can be caught from the start of the game via an Old Rod.

This is a rare Magikarp, and as such its bonuses can range from "real personality" to "stunning individual". You can catch it using:

  • Old Rod (Easiest rod to catch it with)
  • So-So Old Rod (Very rare)
  • Good Old Rod (Very rare)
  • Great Old Rod (Very rare)
  • Rare Old Rod (Very rare)

No. 7 - Orange Two-Tone

Can be caught once you have unlocked the So-So Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • So-So Old Rod (Easiest rod to catch it with)
  • Good Old Rod
  • Great Old Rod
  • Rare Old Rod

No. 8 - Orange Orca

Can be caught once you have unlocked the So-So Old Rod.

This is a rare Magikarp, and as such its bonuses can range from "real personality" to "stunning individual". You can catch it using:

  • So-So Old Rod (Easiest rod to catch it with + very rare)
  • Good Old Rod (Very rare)
  • Great Old Rod (Very rare)
  • Rare Old Rod (Very rare)

No. 9 - Orange Dapples

Can be caught once you have unlocked the So-So Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • So-So Old Rod (Easiest rod to catch it with)
  • Good Old Rod
  • Great Old Rod
  • Rare Old Rod

No. 10 - Pink Two-Tone

Can be caught once you beat the Fast League and can use a Good Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Good Old Rod (Easiest rod to catch it with)
  • Great Old Rod
  • Rare Old Rod

No. 12 - Pink Orca

Can be caught once you beat the Fast League and can use a Good Old Rod.

This is a rare Magikarp, and as such its bonuses can range from "real personality" to "stunning individual". You can catch it using:

  • Good Old Rod (Easiest rod to catch it with + very rare)
  • Great Old Rod (Very rare)
  • Rare Old Rod (Very rare)

No. 12 - Pink Dapples

Can be caught once you beat the Fast League and can use a Good Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Good Old Rod (Easiest rod to catch it with)
  • Great Old Rod
  • Rare Old Rod

No. 13 - Gray Bubbles

Can be caught once you beat the Luxury League and can use a Great Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Great Old Rod (Easiest rod to catch it with)
  • Rare Rod

No. 14 - Gray Diamonds

Can be caught once you beat the Luxury League and can use a Great Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Great Old Rod (Easiest rod to catch it with)
  • Rare Rod

No. 15 - Gray Patches

Can be caught once you beat the Luxury League and can use a Great Old Rod.

This is a rare Magikarp, and as such its bonuses can range from "real personality" to "stunning individual". You can catch it using:

  • Great Old Rod (Easiest rod to catch it with + very rare)
  • Rare Rod (Very rare)

No. 16 - Purple Bubbles

Can be caught once you beat the Luxury League and can use a Great Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Great Old Rod (Easiest rod to catch it with)
  • Rare Rod

No. 17 - Purple Diamonds

Can be caught once you beat the Luxury League and can use a Great Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Great Old Rod (Easiest rod to catch it with)
  • Rare Rod

No. 18 - Purple Patches

Can be caught once you beat the Luxury League and can use a Great Old Rod.

This is a rare Magikarp, and as such its bonuses can range from "real personality" to "stunning individual". You can catch it using:

  • Great Old Rod (Easiest rod to catch it with + very rare)
  • Rare Rod (Very rare)

No. 19 - Apricot Tiger

Can be caught once you beat the Heal League and can use a Rare Old Rod.

This is a rare Magikarp, and as such its bonuses can range from "real personality" to "stunning individual". You can catch it using:

  • Rare Old Rod (Very rare)

No. 20 - Apricot Zebra

Can be caught once you beat the Heal League and can use a Rare Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Rare Old Rod

No. 21 - Apricot Stripes

Can be caught once you beat the Heal League and can use a Rare Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Rare Old Rod

No. 22 - Brown Tiger

Can be caught once you beat the Heal League and can use a Rare Old Rod.

This is a rare Magikarp, and as such its bonuses can range from "real personality" to "stunning individual". You can catch it using:

  • Rare Old Rod (Very rare)

No. 23 - Brown Zebra

Can be caught once you beat the Heal League and can use a Rare Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Rare Old Rod

No. 24 - Brown Stripes

Can be caught once you beat the Heal League and can use a Rare Old Rod.

This is a common Magikarp and as such has bonuses ranging from "not much of an individual" to "stunning individual". You can catch it using:

  • Rare Old Rod

No. 99 - Gold

Can be caught from the start of the game via an Old Rod.

This is a rare Magikarp, and as such its bonuses can range from "real personality" to "stunning individual". This pattern only grants coin bonuses. You can catch it using:

  • So-So Old Rod (Easiest rod to catch it with)
  • Good Old Rod (Very rare)
  • Great Old Rod (Very rare)
  • Rare Old Rod (Very rare)

That wraps up our patterns guide for all the Magikarp in the game! Be sure to check out the rest of our Magikarp Jump guides for extra tips and tricks to make your Magikarp the very best. 

Published Jun. 19th 2017

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