Deathloop Deathday Suit: All Mostly Naked Characters Locations

Wondering how to find all of the mostly naked characters in Deathloop? Here are their locations so you can get the Deathday Suit trophy and achievement.
Wondering how to find all of the mostly naked characters in Deathloop? Here are their locations so you can get the Deathday Suit trophy and achievement.

To get the Deathday Suit trophy or achievement in Deathloop, you’ll need to hunt down and kill the 14 mostly naked characters in the game. They can be found in each of the game’s four levels; they appear at every time of day in The Complex and Updaam, but only at certain times in Karl’s Bay and Fristad Rock. 

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The locations guide below tells you where you can find all 14 mostly naked characters in Deathloop for the Deathday Suit trophy and achievement. It’s worth noting that the first two shift around a bit, staying in one general location but changing their specific spot from time to time. I’ve included screens and directions for finding them in each of the locations I’ve seen them.  

You can find all of these naturally or by completing four morning through evening playthroughs, whichever you prefer. Further, you can simply enter a level, find the character, kill them, and leave via the exit. You don’t have to complete any other objectives.  

If the trophy or achievement doesn’t pop after killing your last character (mine didn’t), you can go back to their locations and kill them again. Unfortunately, there’s no tracker for which ones the game has counted toward the total, so you’ll have to go after all of them again until it registers. 

The Complex 

Morning

Mostly naked character with an army helmet and black speedo standing behind a military truck.Half naked character walking on a catwalk above a bunker near big yellow pipes.

Leave the tunnels through the left door. Turn left at the top of the stairs, and go between the two trucks. Turn left just before the large set of doors, and go through the small door in the yellow-painted wall (where “Time is Your Plaything” is written). Go through the corridor, and turn right when you exit through the next door. 

Stop here and look to the catwalk above the bunker on the opposite side of the room. If the character isn’t there, look behind the truck on the right side (pictured above). I’ve found them in both places. 

Noon

Half naked character walking outside behind a yellow tracked Haaglund type vehicle.Aiming at a character walking in a small ravine by a green trailer.

Exit the tunnels via the left door. Once you get outside, go right at the spotlight, and continue straight ahead, along to the path leading under the array. 

Mind the Eternalist in the path, and go up the hill and through the next area (there will be a guardrail to your right and enemies below). Follow the path forward and down the rocks, then under the overpass. 

You’ll see a yellow vehicle in front of you with a green trailer just to the left. The character is patrolling behind the vehicle, into and out of the trailer. 

If they aren’t here, check a little further back in Array Y by climbing the cliffs on the right side and looking left out over the area, toward the second green trailer behind the first one. 

Afternoon

A construction area in the snowy afternoon section of The Complex, player's machete in right side of frame.

Start the level, and go straight through the door in front of you with the exit sign (technically the right-side door). Turn left at the top, and make your way through the area, minding the sniper on the right side and the turret in the middle-left.

Note: The easiest path is taking the right side behind the sniper, then making your way around the backside of the turret, especially if you don’t have certain Slabs in your inventory. You can stay out of the line of sight for the turret and two Eternalists fairly easily. 

Either way, go behind the turret, and keep right. Climb up the rocks on the right side and over the security camera, minding the Eternalist on the left railing. 

Keep going straight, and go through the door just beyond the spotlight to the left. Pop through the small room, and exit to the outside. Turn right to see a crane and enemies patrolling. The character is in this area carrying a Peppermill machine gun and looks like a green army man. 

Evening

Looking at a character in the fetal position on the ground, bathed in headlights in the snow.

Begin the level, and go through the door on the right. Continue up the stairs, and exit to the outside. You’ll see a vehicle in front of you and one to the left. The character is curled up on the ground in front of both vehicles. 

Updaam

Morning

Aiming a sniper rifle at a character drinking beer near a railing overlooking a valley.

Start the level, and go through the door on the right. As soon as you exit the door, turn right and use double jump to climb up the rock wall. Mind the Eternalist standing by the chimney in front of you. Take them out and look slightly right, down to the area below.

The character is drinking in the back of the area, overlooking the valley. You can slide down the cliff if you go down the side closest to the building while holding S on PC or back on the left stick on controller. 

Noon

Two NPCs wearing guns look toward a castle-like structure on a mountain.

Begin the level, and go out the left door. Once outside, turn right, and climb up the rock wall, then climb up the building to get on top of the gate. Turn left, and go across the rooftops to Candy Bar. 

Enter Candy Bar, and stay right. Exit the back door to find the character standing on a balcony out back with an Eternalist.

Afternoon

Eternalists with exclamation points above their heads after being alerted to the player's presence.

Go out the right door, and head toward Candy Bar. Go right at the Loop sign across from the bar, and stay right to go up on the rooftop. Kill the Eternalist laying out boxes like dominos, and cross over to the left side of the area (where the orange bulb phone booths are). Mind the turret here.

Go through the small crawlspace across from the phone booths. Turn left at the top of the stairs. The character looks like a green army man and is dancing at the concert on the right side of the stage. You can hack the turret to start a firefight or lob a grenade into the crowd. 

Evening

Look toward Updaam square and a character standing on top of a large music speaker.

This one is in the same area of Updaam as the one found in the Afternoon, and is the same shade of green. It’s standing on top of the large speaker on the right side of the stage.

Be careful, this one likes to run and disappear if you don’t take them out first, so be sure not to alert the security cameras or the Eternalists around them. 

Fristad Rock

Morning

Looking toward a character walking on a retro-futurist bridge, icy water in the background.

Exit the tunnels via the right door, and go straight ahead past the red and white and van and the beige vehicle on the right. Kill or sneak past the three Eternalists in this area.

Go under the rock archway, across the bridge with the turret, left toward the van, and jump over the railing at the end of the path. Go right past the stack of TVs, and turn left at the building with Expand Your Mind on top of it. The character is across the short bridge, behind the Colt Vahn Head of Security sign.

Noon

A character stands nearly naked in a 60s-era bar in a cave.

Start the level, and go out the right door. Kill the Eternalists in the next open area and go straight past the van, car, and mannequins. Go under the rock archway. Follow the path and cross the bridge, taking out the Eternalist by the dummy.

On the other side of the bridge, turn right, and follow the path down. The character is at the bar in the cave. 

Afternoon

A character walks next to a 60s-era bar in a cave.

This one is in the exact same spot as the character at Noon, except they’re wearing green this time around. 

Karl’s Bay

Morning

A drunk character stands in the Dawn of Reason exhibit near a stairwell.

Exit the tunnels through the left door, then go left toward the Gardens of Perception. Just past the building with “Forever Young Drunk” written on it, turn right, and follow the path down.

Take the stairs down by the yellow trashcan, then turn left, and go through the door. Look left and over the railing. The character is standing below in the Dawn of Reason building. 

Afternoon

A drunk mostly naked character walks in by orang guitar amps in a warehouse.

From the start, use the left door to leave the tunnels. Stay left, and go toward the Gardens of Perception. Just past the building with “Forever Young Drunk” written on it, turn right, and follow the path down. Take the stairs down by the yellow trashcan, and go straight over the wall in front of you. 

Once you drop down, go left toward the “Treasure of the Ice.” Just before the spotlight on the right, there’s a small opening. Go through it and toward Warehouse 1 in front of you (there’s a plane on your right). The character is walking back and forth in front of the guitar amplifiers in the second room.

Evening

A character in an army helmet and speedo dances in a red building.

Follow the same path as the previous character until you get to Treasure of the Ice. There, you’ll see a red building on your left. Open the door to find the character inside dancing. 

That’s everything you need to know about finding all of the mostly naked characters and their locations in Deathloop for the Deathday Suit trophy and achievement. 


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Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.