Mario Golf: Super Rush — All Club Prices, Attributes, and How to Get Them

Wondering how to get every club in Mario Golf: Super Rush? This list outlines how to get all of the clubs, how much they cost, and what their attributes are.

There are five club types and 44 different clubs to collect and use in Mario Golf: Super Rush. While some are your standard clubs that offer no additional attributes, others have special attributes that make shots easier or give you advantages on certain parts of the course. 

There is at least one club from each category available at the start of the game for free. They become available after completing the Rookie Course.

Most clubs, however, are received after completing the game's other courses. You can purchase them from shops using coins.

Below, we detail how to get every club in Mario Golf: Super Rush, as well as how much each one costs, and what its attribute is if any. The clubs are sorted by type. 

All Mario Golf: Super Rush Clubs

Mario teeing off on an underwater course, with Princess Daisy and Luigi standing behind him.

Drivers

  • Standard Driver
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Super Mushroom Driver
    • Course: bonny Greens
    • Cost: 1,200 Coins
    • Attribute: Generates heavy topspin.
  • Banana Fade Driver
    • Course: Balmy Dunes
    • Cost: 600 Coins
    • Attribute: Curves ball right for right-handed golfers; left for left-handed golfers.
  • Banana Draw Driver
    • Course: Balmy Dunes
    • Cost: 600 Coins
    • Attribute: Opposite of the Fade Driver.
  • Cheep Cheep Driver
    • Course: Wildweather Woods
    • Cost: 1,500 Coins
    • Attribute: The ball's trajectory is not affected by rain.

Woods

  • Standard 3 Wood
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 5 Wood
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 7 Wood
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 9 Wood
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Green Shell 3 Wood
    • Course: Ridgerock Lake
    • Cost: Free
    • Attribute: Fires low trajectory shots that skip across the water. Awarded by Master Stinger.
  • Lakitu 5 Wood
    • Course: Ridgerock Lake
    • Cost: 1,000 Coins
    • Attribute: Shots are more heavily affected by the wind. This club is very useful for hitting longer shots when hitting with the wind.
  • Bull's Eye Bill 5 Wood
    • Course: Balmy Dunes
    • Cost: 1,500 Coins
    • Attribute: Opposite of the Lakitu 5 Wood. Shots are more wind-resistant, making it the go-to when firing against the wind.
  • Dry Bones Shell 3 Wood
    • Course: Balmy Dunes
    • Cost: 1,500 Coins
    • Attribute: Hits low-trajectory shots that will bounce up and out of bunkers.
  • Red Shell 3 Wood
    • Course: Wildweather Woods
    • Cost: 1,500 Coins
    • Attribute: Easily hits low-trajectory shots up and out of waste areas.
  • Blue Shell 3 Wood
    • Course: Bowser Highlands
    • Cost: 1,500 Coins
    • Attribute: Can hit low-trajectory shots up off of snow.

Hybrids

  • Standard 3 Hybrid
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 4 Hybrid
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 5 Hybrid
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 6 Hybrid
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Banana Fade 5 Hybrid
    • Course: Bonny Greens
    • Cost: 600 Coins
    • Attribute: Just like its driver counterpart; right-handed shots will curve right and left-handed shots will curve left.
  • Banana Draw 5 Hybrid
    • Course: Bonny Greens
    • Cost: 600 Coins
    • Attribute: Right-handers will have their shots curve left, while left-handers will have their shots curve right.
  • Bullet Bill 4 Hybrid
    • Course: Ridgerock Lake
    • Cost: 1200 Coins
    • Attribute: Shots have a higher wind resistance than they normally do.
  • Lightning 6 Hybrid
    • Course: Wildweather Woods
    • Cost: 600 Coins
    • Attribute: You can't be shocked by lightning when making shots with this hybrid.
  • Goomba 3 Hybrid
    • Course: Bowser Highlands
    • Cost: 1,500 Coins
    • Attribute: Shots made on or across ice will not be affected by the ice or thrown off course.

Wedges

  • Standard Pitching Wedge
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard Pitching Wedge
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard Pitching Wedge
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Lob Wedge
    • Course: Bonny Greens
    • Cost: Free
    • Attribute: This is used to hit lob shots
    • Note: Speak with MAster Lob to keep the wedge after borrowing it in Wildweather Woods.
  • Mini Mushroom Pitching Wedge
    • Course: Bonny Greens
    • Cost: 800 Coins
    • Attribute: Backspin and super-backspin powers are increased.
  • Piranha Plant Approach Wedge
    • Course: Ridgerock Lake
    • Cost: 800 Coins
    • Attribute: Can be used to easily get shots up and out of deep rough or mud hazards.
  • Pokey Sand Wedge
    • Course: Balmy Dunes
    • Cost: 800 Coins
    • Attribute: Increased control when hitting out of bunkers.
  • Petey Piranha Pitching Wedge
    • Course: Wildweather Woods
    • Cost: 800 Coins
    • Attribute: Increases control if you're hitting out of a waste area.
  • Ice Bro Approach Wedge
    • Course: Bowser Highlands
    • Cost: 800 Coins
    • Attribute: Increased control when hitting off of snow or ice.

Irons

  • Standard 3 Iron
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 4 Iron
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 5 Iron
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 6 Iron
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 7 Iron
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 8 Iron
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Standard 9 Iron
    • Course: Rookie Course
    • Cost: Free
    • Attribute: N/A
  • Boomerang Fade 9 Iron
    • Course: Ridgerock Lake
    • Cost: 600 Coins
    • Attribute: Right-handed players will curve the ball right; left-handed players will curve the ball left.
  • Boomerang Draw 9 Iron
    • Course: Ridgerock Lake
    • Cost: 600 Coins
    • Attribute: Right-handed players will curve the ball left; left-handed players will curve the ball right.
  • Bullet Bill 7 Iron
    • Course: Balm Dunes
    • Cost: 1200 Coins
    • Attribute: Shots will be more wind resistant than normal.
  • Lightning 8 Iron
    • Course: Wildweather Woods
    • Cost: 600 Coins
    • Attribute: You will not be shocked by lightning when using this club.

With all these clubs acquired, you can make the best of almost any poor situation you find yourself in, just by making use of the club with the right ability. There's much more to mastering Mario Golf: Super Rush than just knowing what clubs to use. Stay tuned for more guides for dominating the links.

Contributor

Published Jul. 2nd 2021

Cached - article_comments_article_69479
Related
More Mario Golf: Super Rush Content