Marvel Snap: Best Cards Tier List

Which cards among 150 characters in Marvel Snap are the best? Our tier list guide will show you all the meta breakers.
Which cards among 150 characters in Marvel Snap are the best? Our tier list guide will show you all the meta breakers.

There are over 150 cards in Marvel Snap spread out across three collection pools. Some of the best cards can be found only in Pool 2 and Pool 3, but you can find some meta staples in Pool 1, as well.

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This guide will provide you with a tier list of the best cards in Marvel Snap. The cards listed below have the highest impact on the current meta.

S-Tier Cards

Sunspot

  • Collection: Pool 2.
  • Ability: At the end of each turn, gain +1 Power for each unspent Energy.

Sunspot is currently the biggest and most powerful 1-drop of all.

Anyone able to unlock Collection Level: Pool 2 should include Sunspot in their decks regardless of their archetypes.

There is always a time during any match-up when you’ll leave unused energy, so why waste it when it can be easily converted into Sunspot’s power.

Okoye

  • Collection: Pool 2.
  • On Reveal: Give every card in your deck +1 Power.

Just like Sunspot, Okoye can also be played in any deck but is most useful on the Kamar-Taj location, which allows her ability to trigger twice.

Of course, if you get Okoye in your opening hand, then you should play her as soon as possible, but if you can wait and play her specifically on Kamar-Taj, then your chances of winning will be doubled.

Jubilee

  • Collection: Pool 2.
  • On Reveal: Play a card from your deck at this location.

There is a vast number of different combo decks in Marvel Snap that rely on one specific card. Jubilee is that card, which allows you to play your winning card when you need it the most.

Of course, there is a chance that get something you don’t need, but that’s where a proper decklist should eliminate such possibilities.

A-Tier Cards

The Infinaut

  • Collection: Pool 2.
  • Ability: If you played a card last turn, you can’t play this.

Infinaut is undoubtedly one of the strongest cards in Marvel Snap. But it has a limitation that prevents you from playing any card prior to it. Still, that doesn’t mean that you can’t “cheat” it into play with something like Jubilee.

However, you need to be careful against players who play Morph, who can easily take the shape of Infinaut and use it against you.

Storm

  • Collection: Pool 2.
  • On Reveal: Next turn is the last turn cards can be played here.

Fortunately, Marvel Snap has some room not only for aggressive decks but also for excellent control ones.

Storm is a great control card that allows you to practically block a certain location, which would be a very effective game plan against swarm decks and combo lists. Its only drawback is low power, which can also restrict your own win condition.

Psylocke

  • Collection: Pool 3.
  • On Reveal: Next turn, you get +1 Energy.

Ramping is another cool feature that you should utilize when building decks in Marvel Snap.

Gaining extra energy on turn 3 can give a serious boost to your game and quickly lead to a definite win.

Although Psylocke can be unlocked only at Collection Level: Pool 3, once you get her, there is no doubt that you’ll be using her in every deck.

B-Tier Cards

Ghost Rider

  • Collection: Pool 3.
  • On Reveal: Bring back one of your discarded cards to this location.

Protecting your cards from being discarded is a great way to create diversion against your opponent’s tricks.

Ghost Rider simply puts your discarded cards back into the game without spending extra energy.

This card is now heavily used after proving itself to be very effective in archetypes like Wave and Lockjaw. But you can’t get it earlier than Pool 3.

America Chavez

  • Collection: Pool 1.
  • Ability: You always draw this card on turn 6, and not before.

This is arguably the best card in all of Pool 1, which says a lot not only about its power level but also about its overall utility.

It’s nice to have a guaranteed output in a game that is heavily based on RNG. When you know that you will get America on turn 6, and almost nothing can prevent it from happening, it can completely change your strategy.

Elektra

  • Collection: Pool 1.
  • On Reveal: Destroy a random enemy 1-Cost card at this location.

Elektra has very little power, but her utility more than makes up for it.

With this card, you can eliminate annoying threats off the board like Sunspot, Ant-Man, Rocket Raccoon, Hawkeye, and many others.

The only 1-drops she can’t deal with are the ones protected by the Hulk Buster. But there are other ways of eliminating that problem.

Those are the best cards in Marvel Snap. If you were looking for the best starter decks in Marvel Snap, then head over here. Be sure to check out other tips guides, as well, such as those for tie breakers, how to upgrade cards, and how move and destroy effects work (complete with a list of every current move and destroy card and location). 


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Serhii Patskan
Serhii is the Writer at GameSkinny. He's been writing for GameSkinny since 2015. Before that, he's been writing for various outlets and playing video games, which eventually turned into a passion. The video games that have contributed the most to his enthusiasm for writing about this industry are Magic: The Gathering, Dark Souls, and The Elder Scrolls V: Skyrim.