Anthem Articles RSS Feed | Anthem RSS Feed on en Launch Media Network BioWare Cancels Anthem Next Update, Shifts Focus to Dragon Age 4 Thu, 25 Feb 2021 19:02:13 -0500 Josh Broadwell

Anthem development is ceasing, BioWare Austin Executive Producer Christian Dailey announced in a new blog post. While the existing Anthem live service will continue for the foreseeable future, Anthem NEXT and all future upgrades are canceled.

Dailey cited multiple reasons for the decision. Chief among them is development difficulties the team encountered during 2020. Dailey said:

...while we continue to make progress against all our game projects at BioWare, working from home during the pandemic has had an impact on our productivity and not everything we had planned as a studio before COVID-19 can be accomplished without putting undue stress on our teams.

From now on, Dailey said BioWare will split its focus between Dragon Age 4, the new Mass Effect, and Star Wars: The Old Republic. Bloomberg's Jason Schreier confirmed the Anthem NEXT team was shifted onto Dragon Age 4 around the time the news officially broke.

Anthem first released in 2019, and despite showing promise in its gameplay, it was universally criticized for lacking content.

[Source: BioWare Blog]

BioWare Wants Anthem to be Better with New Roadmap Tue, 11 Feb 2020 10:11:36 -0500 Jason Coles

Anthem isn't done yet, at least according to a blog post over on Bioware's website. It's no secret that the online multiplayer action role-playing game hasn't exactly had a good time since its release in 2019, and neither have many of the players who have played the game since. 

In the weeks and months following launch, Bioware promised to make Anthem better. And they seemingly tried with a handful of updates, patches, and bug fixes. The Season of Skulls and Icetide brought some new challenges, events, and rewards to the game, but end-game loot and progression still left some wanting. 

In that time, the initial roadmap was scrapped, and a full-fledged change was never implemented. With increasingly stale content — and the fact that Christmas decorations were still up a few days ago  it became unclear if Anthem would ever get its "reboot."

But the recent blog post seems to point to the opposite:

Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards.

In short, Bioware is aiming to reshape the game into something a bit more palatable, which is a good thing for those that bounced off of it. What this new roadmap will look like is currently anyone's guess. 

It's a shame things have gone so poorly for Anthem, though, as the flying and the concepts are quite fun. It was, after all, the best-selling game in February 2019. Good ideas aren't enough to carry a game through the dark times, but maybe this overhaul will be?

If you're just jumping into the game for the first time, then you should have a read of our Javelin guide so that you can enjoy Anthem as much as possible. For more on EA's ARPG, be sure to read our review

BioWare Focused on Fixing Anthem Bugs, Delaying Roadmap Content Wed, 24 Apr 2019 11:18:17 -0400 Josh Broadwell

BioWare's latest game, Anthem, is getting a slight change in its content roadmap, with the team prioritizing bug fixes over new content in the near future.

The company's lead producer and head of live services took to Reddit yesterday to give a general update fans on how the development team plans to handle Anthem in the coming months. They said the severity and volume of bugs means the best choice moving forward is to delay already-announced content for Act 1.

The specific features that will be delayed are:

  • Mastery System

  • Guilds

  • Legendary Missions – Phase II

  • Weekly Stronghold Challenge

  • Leaderboards

  • Some Freeplay Events

  • Cataclysm

Most of these, particularly the Cataclysm, are connected to endgame content, which many claim there isn't enough of.

It's not a completely unexpected move, either. Anthem was February's best-selling game, but the bugs and problems with it were fairly substantial from the beginning.

The team also provided updates for a few more specific changes they plan on making. The first is the loot system. The post recognizes problems with it and acknowledges there are problems with it that need fixing. At this point there isn't anything they said could be shared. However, future updates are planned.

That communication pattern of not sharing too much information is another aspect BioWare plans to tweak.

The team believes a significant part of fans' disappointment stems from BioWare sharing too many details about planned content too early. When problems or bugs arise, as they have done already, the team has to delay the promised content, which angers fans.

Responses to the update suggest a different problem, though. Most fans are claiming the issue isn't bad communication or lack of content; it's the base game not delivering the promises BioWare made back at last year's E3.

This isn't an issue unique to BioWare, though. Hello Games encountered a similar problem with No Man's Sky when it first launched and didn't meet players' expectations. Now, though, it's a well-established game with a host of new content planned for the summer.

In Defense Of Smaller World Maps: Bigger Isn't Necessarily Better Thu, 28 Mar 2019 16:29:46 -0400 RobotsFightingDinosaurs

Every writer has a backlog of hot takes sitting in their draft folder on Twitter. Old classics such as:

"Actually, Majora's Mask is a better Legend of Zelda game than Ocarina of Time."

And of course, forbidden opinions that should never see the light of day like:

"Actually, The Simpsons Hit and Run is a better game than all of the Grand Theft Auto games except for GTAV."

This list of controversial gaming opinions gets longer and longer every day, until something snaps and the writer's truth must be told.

Well, today was the breaking point for me and it's time to speak some truth. In an open-world game, a smaller world map is, in almost every case, better than a larger one.

Case Studies

Image via NexusMods

There have been tons of open-world games thus far in 2019 and late 2018, all of varying quality. From the relatively well-received The Division 2 to the disappointing Anthem and Fallout 76, developers have continued a years-long trend of using map size as a selling point for their games.

The Division 2 doubled down on the size of the map as a selling point, claiming that their version of Washington DC. was a 1:1 scale replica of the actual Washington DC. The claim was largely backed up with Google Maps and Street View comparisons.

For real-world locations, this can be really cool. Exploring fictionalized versions of San Francisco in Watch Dogs 2, Los Angeles in Grand Theft Auto V, and New York City in countless games is a ton of fun. Doubly so if you live in the city that's being represented. (Still waiting for a good recreation of Chicago, game devs. No, Watch Dogs doesn't count. Chicago is not a series of islands.)

Larger maps seem to be equated with having more to do in the mind of the consumer, but it's not easy for developers to fill them with interesting content. Consider Grand Theft Auto V, and its more recent Rockstar-developed compadre Red Dead Redemption 2.

The former has an alive and bustling metropolis in Los Santos, but that's only a relatively small portion of the map. There are gigantic swaths of land in GTAV that are just empty desert or forest, devoid of life and excitement. Sure, there are things to do -- there are always side missions to be found, and if all else fails, you can blow stuff up and see what happens, but the fun isn't particularly concentrated. 

This goes double for a game like Red Dead Redemption 2The vistas are beautiful and varied, and ostensibly a large point of the game was for the player to enjoy the journey from point A to point B. That's all well and good, but if the journey is the same five-to-seven minute affair every time, no matter how beautiful the journey is, it'll get samey pretty fast and a player will want to skip past it.

Games like Crackdown and Saints Row get around this by making the simple act of traversing the map a huge part of the fun. Other games don't really have that luxury and the concentration of activities and diversions really becomes a problem, especially for folks striving for 100% completion.

Thinking Small

Image via Engadget

In my extremely well-researched, and therefore incredibly correct opinion, the gold standard for a map in an open-world game is the four-or-five square block maps of the Yakuza series. 

Before you get your pitchforks out, hear me out on this. 

Yakuza's maps are small, yes, but they're absolutely packed with things to do, many times mere steps from one another. Having the entire scope of the game condensed into a relatively small box means that every single aspect of the map can be fleshed out in a way that is unique compared to other open-world games.

There aren't any buildings that look copy-and-pasted, each and every business name, apartment sign, lamppost, and public park looks unique and distinct from each other one.

All this makes movement easier, too. Individual streets are not just distinct and recognizable, but there are only a few of them in the game. You don't need to use a map to, say, get to a mission that's at the Club Sega on South Nakamichi street. You've passed by that landmark a million times, you know where it is.

Subconsciously, this does a lot to keep the looming specter of dissonance away. Every time a player pauses the game to check the map, the action stops and the player is ripped away from the experience of escaping into the world of the game for a bit. It's necessary to have a small map if the goal is for the player to have a clear and, above all, detailed mental map of the game world. 

Super Mario Odyssey wasn't just a master class in 3D platforming, it was also a perfect case study for something like this. In creating a ton of smaller worlds, the developers made it easier for players to make mental landmarks, and therefore, learn the map.

Other great open-world games know this as well. I loved Spider-Man (PS4) for many reasons, but one of them was that its New York was both full of landmarks and highly condensed.

Like the Kamurocho of the Yakuza series, Spider-Man's New York City only takes a few minutes to traverse if you're swinging around like a maniac, and the placement of waypoints and landmarks on-screen made it easy to know both where you were and where you were going at any time.

And although, yes, Spider-Man (PS4)'s map was a few orders of magnitude bigger than Yakuza's, the key is that, due to key design choices, it felt small. Moving around it was quick and painless, with no lulls in getting from point A to point B.

You'd never have the Skyrim problem of thinking you needing to travel 500-ish meters to your next objective before realizing you'll actually need to traverse around a mountain to get there, then either go 2000 meters out of your way or try to break the game's physics and brute force your way over the mountain with a horse.

These things make a map seem huge and empty.

Another thing that the Yakuza series does in service of its maps is to make it a point to allow the player to actually enter and patronize many of the buildings around the streets of Kamurocho. This is half the fun of the game; exploring the shops and entertainment venues around town and taking advantage of their minigames. The way all of these diversions are condensed gives the player a feeling that they're not a tacked-on part of the game world, they're integral to giving the world life.

This affects side missions, too. There are very few optional quests in the Yakuza series that are simple fetch quests, or "go over there and kill some guys" missions. And when they are, they're all wrapped up in a narrative that is either silly, heartwarming, or wonderfully bittersweet. You care about the characters -- they're all named, voiced, and have lives distinct from what the player character is doing at any given time. 

Defining "Scope"

This kind of stuff is important in a world-building sense. Scope isn't just a question of the square footage in a game's world map, it's a question of density. An empty-feeling, but huge open-world doesn't have the scope that a small map that's packed with life and activities does. It's analogous to a high-quality photo that can either be viewed in all of its glory in its original size, or can be blown up, causing visual glitches, blur, and pixelation. 

For me, and I believe a whole lot of other gamers, the question of resolution is more important than the question of scale.

Scale is important if, and only if, a game developer needs more space to cram in activities and features to a map that's already packed to the brim with truly interesting stuff to do. Otherwise, it's just empty space for taking screencaps of beautiful vistas and taking part in random shootouts, but not much more. Red Dead Redemption 2 can get away with this because it is, at its heart, a game about isolation. Few other games have that excuse.

Anthem Ranks as February's Best Selling Game Wed, 20 Mar 2019 13:41:12 -0400 Josh Broadwell

BioWare's Anthem, a game that strongly resembles the likes of Destiny, has had an interesting first month. It released to underwhelming reviews highlighting problems with the loot system and the need for more content.

Then, some serious bugs came to light, including one with the potential to brick PlayStation 4 consoles. EA responded with patches and acknowledgments, but some still wondered about the game's future.

And now, market research group NPD has released its February report, with Anthem at the top of the month's best-selling games list.

NPD's figures come from sales tracking and other research, not actually from the publisher itself; the numbers do not include digital sales.

Although EA has not officially released any sales numbers regarding the game, it's an impressive feat for a number of reasons, not only because it defies all the problems the game encountered in that first month.

Other new games, including Metro: Exodus, were outshone by games that debuted back in 2018. Anthem not only sold more than Metro, Red Dead Redemption 2, and Super Smash Bros. Ultimate, it also managed to outsell recent big hits like the Resident Evil 2 remake and Kingdom Hearts 3, the latter of which released late in January.

More importantly for BioWare, Anthem's debut sales figures make it the developer's second best-selling game in its launch month, behind Mass Effect 3.

It's good news for EA as well. The publisher's decisions always seem to do the opposite of what its fans want, and it has had a difficult year already. Anthem's sales figures are a bit of good news to brighten the darkness.

NPD's report also showed that the total amount spent on console, handheld, and PC games in February increased by 15% this year compared to last February, and the year-to-date amount spent is $896 million, an increase of 10% compared to last year at the same time.

Strong titles, like Anthem and the Resident Evil 2 remake surely contributed to the increase, but it also suggests console gaming is firmly entrenched and won't be disappearing anytime soon, despite advances in streaming technology.

Upcoming Anthem Patch Addresses Crashes, Bugs, More Fri, 08 Mar 2019 09:34:38 -0500 William R. Parks

Earlier this week, EA asked Anthem fans to assist in resolving an issue that was causing the game to fully crash the systems of some PlayStation 4 players. Apparently, this call for help has borne fruit, as BioWare has announced that the problem will be solved with an upcoming patch.

Specifically, the developers have reportedly isolated "several causes" for the PS4 crashes, and they will be addressed with an update scheduled for March 12.

For players that encounter the issue when playing Anthem prior to the patch, it is recommended that they manually restart their PS4s.

It has been stated that this can be done "without risk," and BioWare's head of live services, Chad Robertson, claims that the company has not encountered a single instance of a console being bricked, or rendered inoperable, by a crash. Robertson continues by requesting that players that are "experiencing anything different" contact EA's support.

Crashes are not the only problem BioWare is looking to address with the March 12 update, though, as a recently discovered bug with the Level 1 Defender Rifle is set to be squashed as well.

This bug is currently causing the beginner gun to deal significantly higher damage than intended, higher than even end-game masterwork weapons, and its discovery was met with notable frustration amongst the community.

Additionally, the update will be BioWare's second adjustment to the game's loot system. Announced alongside the first loot-focused update, which changed the way inscriptions are applied to weapons, this new patch will remove common and uncommon items from Level 30 drop tables. It will also buff masterwork weapons.

Furthermore, the patch will bring back random and quickplay Strongholds, will allow players to begin expeditions from anywhere in Fort Tarsis, and will change respawn timers to 30 seconds. The Mark of Ruin component will also be fixed.

While Anthem debuted at the top of the UK charts, its physical sales have been markedly low. The scope of this upcoming patch does suggest that BioWare is committed to trying to turn things around for its new looter-shooter, but it remains to be seen if its time has passed.

Details on Anthem's March 12 patch were revealed on a recent livestream.

EA Responds Following Reports Of Anthem Crashing Consoles Tue, 05 Mar 2019 13:00:51 -0500 QuintLyn

Over the past few days, fans that are playing Anthem on PlayStation 4 have been taking to Reddit with stories of game crashes, instances where they are randomly sent back to the main menu or out of the game completely. This is not the only point of frustration, however, as some reports suggest that BioWare's new title is causing full console crashes. EA has now offered a response on the matter.

Yesterday, EA made a post on the Anthem forums, asking players who have experienced console crashes to provide information on their systems. The company has also requested details on when, and how, the crashes occurred as well as what these players have done to get their consoles up and running again.

Since the post, PS4 players have already filled 95 pages with crash reports. For perspective, each page supports 10 posts, which means EA has received nearly 1,000 posts in this short time, though some are just players commenting on the situation rather than providing crash reports.

For PlayStation 4 players that are experiencing these issues with Anthem, reporting on the game forum is currently the best avenue to helping the developers in fixing them. Details on these players' consoles, PSN IDs, and the crashes themselves are requested.

Some of the submitted reports note that consoles suddenly seem to lose power, forcing players to wait and restart their systems. Others even indicate that consoles have been fully "bricked," or rendered unusable, by the game, but these reports have yet to be confirmed.

For players that are having no success getting Anthem to work on their consoles, some fans are encouraging that they seek refunds from Sony, which the company is, reportedly, offering. This has not been officially confirmed by Sony, and the company has not responded to our requests for more information at the time of writing.

On the other hand, EA has not offered refunds and are, instead, trying to find a fix for the issue. Hopefully, for those that are being thwarted by these technical concerns, the player-submitted reports will bear fruit in short order.

EA's post can be found on the Anthem forums.

Anthem Update Looks To Improve Loot System Fri, 01 Mar 2019 10:25:07 -0500 William R. Parks

Over the past two weeks, players have been exploring the world of Anthem by way of early access or official release, and they've been gearing up their Javelins along the way. However, the community has expressed concerns about exactly how this process of gear collecting is implemented in BioWare's new multiplayer shooter, and the company has looked to address some of these issues with an update.

The 1.04 update brings a number of changes to Anthem's loot system, with inscriptions on masterwork items being its primary focus. Specifically, players can now expect these inscriptions to be directly applicable to the item on which they are found, or else they will provide a bonus that affects a Javelin overall.

Inscriptions are random bonuses that appear on weapons or items, and, for players that are looking to maximize the power level of their Javelins, finding high-rarity gear with the perfect inscriptions is key. Prior to the update, the random inscriptions that were assigned to these items were selected from many of the bonuses available in the game.

This meant that players would often encounter items with completely useless inscriptions — an assault rifle with a bonus to pistol damage, for example. Under this system, players would often need to obtain many masterwork items before finding one with inscriptions that were even applicable to the piece of gear itself.

Inscriptions are not where the changes end in this update though, as BioWare has also reduced the number of masterwork embers required to craft masterwork items from 25 to 15. Combined with the overall improvement to the inscriptions that are assigned to this high-rarity gear, players should expect to more quickly obtain desirable loot with the update in place.

Finally, common and uncommon items have been fully removed from Level 30 drop tables. This means that players will no longer see these when farming for end-game loot.

While these changes certainly appear to be an improvement, it remains to be seen if they will be enough to keep players invested and playing. With figures suggesting that Anthem's initial sales were less than stellar, it is indeed critical that BioWare finds a way to appease and maintain the established playerbase.

More details on the change to loot can be found on Reddit.

Anthem Review: A Rocky Start That Shows Potential Sat, 02 Mar 2019 10:00:02 -0500 Synzer

Anthem, BioWare's latest live service game, allows players to pilot large mech suits, called Javelins, through a beautiful and vibrant world. If this idea is exciting to you, it is worth knowing that it gets even better when it is brought to life and you are actively progressing through the new title.

Indeed there are several things that Anthem really does right, but there are also a number of undeniable issues with the game. While some of these problems may be addressed by the very promising post-launch content that has been revealed, they have also caused the title to have a rough start ever since it launched in early access.

In this review, I will lay out both of these sides of Anthem: its great aspects as well as its core issues. Ultimately, this should help you decide if Anthem is a game worth getting now, waiting on, or passing on altogether.

What I Liked

Exploration And Combat

anthem storm combat

Exploration and combat are, by far, the best parts of Anthem.

Exploring the game's world is accomplished by flying through it in a Javelin, and the flight mechanic is extremely well done. Going airborne still feels great every time I launch a mission, which, I think, says a lot after over 130 hours of game time. It is even fun to just roam around and see the world in Freeplay, due to Anthem's excellent flying.

I also love the game's combat — so much so that I sometimes just wander around in Freeplay looking for people to fight. The Javelin's overheat mechanic also contributes to the excitement of combat, as it prevents you from being able to fly endlessly. Instead, you have to actively plan how you will fight in, or flee from, every hostile encounter.

Overall, you simply have to pilot a Javelin to really grasp how great it feels to fight and fly in one. If I was rating Anthem solely on these aspects, it would be a 9 or 10.

Javelin Play Style Customization

Another thing Anthem really nails is how different each of the Javelins feel. They function as their own unique classes and offer players a range of gameplay experiences.

Players that want to hover above the battlefield and rain down elemental destruction can do so with the Storm Javelin, and the Interceptor covers those that want to use swift attacks and agile movements to get up close and personal with the enemy. If you'd prefer to tank, protect your team, and cause nothing but destruction, the Colossus is the pick, and the Ranger gives you the classic soldier experience and makes you feel like you are playing as Iron Man.

That's just the beginning though, because each Javelin also has a myriad of skills that can be combined to create many different builds. As you progress through Anthem, it becomes very satisfying to find different abilities and passive effects to make unique builds around. In fact, most of why I enjoy the game, and have played it so much, is for this reason.


anthem masterwork and legendary guns

The weapons in Anthem deserve their own section, as I was absolutely blown away after hitting level 30 and begging to receive masterwork weapons. These high rarity items grant special, unique bonuses for each weapon, component, or gear ability. For guns, this changes them from being average to amazing, and I started using weapons a lot once I began getting masterworks.

Furthermore, there are plenty of cool effects that can be applied by weapon. This includes elemental statuses, combo detonations, lightning strikes, and more.

I also think most of the guns actually do feel great to to shoot. I know some people may disagree, but it is all personal preference.

What I Didn't Like

There are some things in Anthem that should absolutely not have made it into the release version of the game. I'm going to go over those here as well as a few smaller annoyances.

No Stat Screen Or Ability To Look At Gear In Combat

Anthem is a loot game where the primary source of fun is getting cool item drops, checking what bonuses are on them, and seeing how they alter your stats overall. However, this is somewhat difficult to do, as there is no screen that details a player's stats after all bonus effects are applied.

There is also no explanation for what any of the stats mean. While some are easy to determine, others are not, and the game really needs to explain each one of them in detail.

Additionally, players can only look at their gear at the forge, where loadouts are selected and Javelins are customized, which is a real shame. I'm fine with not being able to freely change gear, but I should not have to make a spreadsheet and Word document when testing out new masterwork items.

Broken Contracts

Contracts are a way to earn loot in Anthem, and, sometimes, these missions break. This gets a bit of a pass because they are a random assortment of locations and events, and you might simply get a configuration that does not work.

The good news is that, after recent changes, I have not run into nearly as many broken Contracts, but there are still some. This gives some hope to the idea that BioWare will eventually fix most, if not all, of the broken ones.

Light On Content And Loot

anthem strongholds

Personally, I'm still having fun with Anthem, and there's plenty of gear that I can still get. However, the content and loot that is available at the time of writing is somewhat low.

For example, completing Strongholds, multiplayer missions, is a great way to farm for loot, but there are currently only three. There is also no benefit for running one Stronghold over another, so most people simply farm Tyrant Mine, which is the fastest and easiest. As a result, many player will get tired of Strongholds fairly quickly. 

With respect to loot, the amount of items currently available is fine with me, and there will be more added in the future. However, the drop rate for high rarity items, like legendaries and masterworks, is pretty low. 

Simply, masterworks don't drop enough. This is especially true since the bonuses on these items are completely random, meaning that there is a significant gap in their quality. If legendaries are the true end-game grind anyway (I've only gotten one in all my time playing), Anthem should be more generous with masterwork drops.

Final Verdict

  • Fantastic combat system
  • Fun abilities and guns
  • Beautiful world
  • Light on content
  • No stat screen or description
  • Not enough loot drops

There have already been changes to Anthem that improve some of the issues listed above, such as loot drops and the tethering system that is responsible for broken Contracts. This is comforting, as it shows that BioWare is listening and will get around to the serious problems that currently plague the game.

The overall game is fun, even with the issues, and I think that people should not dismiss it just yet. As to whether or not you should buy the game right now, I would say it depends on how often you plan on playing.

If you play casually, spending a limited amount of time with the game each week, you will probably enjoy what it currently has to offer, and there will be more added over time. However, if you want to dive deeper, it would be better to wait a month or two for content updates, and then jump into the game for a much better experience.

Anthem Guide: Interceptor Weapon Damage Build And Tips Wed, 27 Feb 2019 12:51:21 -0500 Synzer

There are many different ways to approach Anthem's Javelins, and the build that you use can have a direct effect on how each of the exosuits play. My personal favorite Javelin is the Interceptor, as its fast, acrobatic movements ensures that the game's action is always intense.

While the Interceptor can be built with a focus on melee or abilities, there is another option. This guide will detail a build for Interceptor that uses guns as its primary source of damage. 

To note, the guns that you use with this build don't matter much. However, you will want to have, at least, Masterwork quality weapons.

Interceptor Weapon Damage Build

I am going to go over the components, abilities, and weapons that I use with this weapon damage focused build. I will also explain why I use them, what bonuses to look for, and how to play using this build.


anthem interceptor masterwork components

Components are very important when you reach max level in Anthem. They passively increase your health and shields, and you will notice a huge difference in your power level just by getting a couple of them.

There are only four requisite components for this build — the ones that increase weapon damage. The other two components you choose to equip are up to you.

Here is a list of the necessary components along with details on what they do and brief explanations on their role in the build:

  • Elusive Talisman: Increases weapon damage by 25%. Dashing 3 times refills the equipped weapon magazine.

    This is the most important component to have for this build, as its second effect plays a critical role in dealing weapon damage. Specifically, it allows you to get all of your ammo back instantly, without reloading, as long as you dash. This ammo also does not come from your reserves, which allows you to have endless firepower.

  • Way of Salvage: Increases weapon magazine size by 30% and ammo drop rate by 50%. Collecting ammo increases weapon damage by 40% for 5 seconds.

    This component is used specifically for the weapon damage increase it provides for picking up ammo. To note, if you are dashing to get ammo back, with the Elusive Talisman, you won't be able to pick up any ammo to get this buff. This can be solved by simply firing off some rounds, or reloading manually, when you see ammo on the ground.

  • Vengeance Matrix: Increases all damage dealt by 50% and damage taken by 25%. On low health, all damage is increased by 25% for 5 seconds.

    This is a huge passive boost to damage, and it gives even more when you reach low health. Furthermore, the extra damage you will take with this component equipped won't be a big deal as long as you have Masterwork or Legendary components.
  • Way of Integration: Increases all damage done by 30% for 5 seconds on a gear hit streak of 2.

    This component requires you to hit an enemy with your gear twice to receive the buff, which can be done by using abilities. It is a really useful effect when running something like the Plasma Star, which has multiple charges and recharges quickly.
Gear Abilities

anthem ruthless stalker masterwork searching glaive

Here are details on the Assault System, Strike System, and Support System for this Interceptor build:

Assault System

  • Ruthless Stalker (Upgraded Searching Glaive): Thrown gadget that seeks out target. Grants Striker's Fury.
    • Striker's Fury increases weapon damage by 60% for 20 seconds when you hit an enemy with Ruthless Stalker.

Strike System

There is no piece that directly increases your weapon damage, so the most important thing is to find a preferred Strike System ability that boosts damage in other ways. Here is what I think works best with the build:

  • Sanadeen's Respite (Upgraded Plasma Star): Throwing star that melts through armor. Hitting enemy weak points instantly restores 35% shields.

    This one is nice because it allows you to recover shields easily, for increased survivability. It also recharges very quickly, and it has multiple charges. This means that you can keep up the damage buff provided by Way of Integration.

Support System

  • Target Beacon: Locks onto a target, reducing their resistances by 33%. If the enemy is defeated, effect jumps to another.

    This is great because it allows you to clear groups of enemies fairly quickly, or you can use it to do a bunch of damage to a boss. It also allows your teammates to deal more damage.

anthem truth of tarsis legendary devastator

As previously mentioned, there are multiple weapons that you can use with this build, as its focus is on increasing all weapon damage. In general, if the weapon fits your play style, or it has good bonuses, use it.

Here is what I'm currently using:

  • Siege Breaker (Upgraded Whirlwind): This is a very fast firing sniper rifle that allows your shots to freeze enemies after a 3-hit streak. It shoots like an assault rifle, but you must aim in like other sniper rifles before you can shoot.

    This is one of the best guns in the game, and it is made even better by this build, as you won't ever run out of ammo. It lets you apply freeze, without having to run Cryo Glaive, which means you will have no issue taking out tough enemies and freezing everything.

  • Truth of Tarsis (Upgraded Devastator): Shots explode on contact, and hitting enemies under a status effect will set off a chain combo.

    There is a reason this gun is called Devastator — it is an absolute monster. Yes, using this weapon with the Siege Breaker allows you to set up and detonate your own combo just by using guns.

    The main reason to use this gun, however, is the sheer damage it does. While it can only fire one bullet before needing a reload, the Elusive Talisman allows you to dash to instantly refill the mag. That component also means that you don't have to worry about the gun's very low ammo reserve.

    To give a sense of this gun's power, my shots were doing 130k damage or more after breaking the weak points and hitting enemies on Grandmaster 1 of Tyrant Mine. Considering you can fire the Truth of Tarsis every few seconds, a lot of damage can be accumulated in a short time.
Combat Tips

There are a few ways you can play this build, but these general tips should cover any situation:

  • Start with Searching Glaive, Target Beacon, and your Strike System ability before shooting.

    This will give you the most upfront damage. Again, I use Plasma Star for the Strike System, which will give you the easiest time of keeping the Way of Integration buff.

  • Get into the habit of chain dashing constantly.

    This is done simply by holding down the dash button, or pressing it quickly three times. You will want to do this instead of reloading, even if you haven't completely drained your ammo.

  • Pickup ammo, even if you don't need it.

    You want to keep the damage buff from Way of Salvage up as much as possible, so be sure to grab ammo when it drops. Remember, you will need to shoot or manually reload whenever you are at full ammo or you will not be able to pickup the ammo.


That's everything you need to know for my Interceptor weapon damage build for Anthem. For players looking to go a different route with this Javelin, it is a great opportunity.

Anthem Tops UK Charts Despite Low Physical Sales Mon, 25 Feb 2019 14:21:58 -0500 William R. Parks

After an extended period of early access, Anthem is now available to all players, regardless of their preferred platform or the services they are subscribed to. While indeed it appears that there are enough of these players to put BioWare's new multiplayer shooter at number one on the UK sales charts, the number of physical copies sold still suggests that the title's first-week performance was less than outstanding.

As reported by Eurogamer, Anthem's physical sales in the UK amounted to half of Mass Effect: Andromeda's, BioWare's last game, over the same period. Furthermore, Andromeda sold only half as well as Mass Effect 3 did during its launch week in 2012. This information paints a clear picture of just how low Anthem's physical sales were compared to previous titles from the developer.

That said, digital purchases have undoubtedly become increasingly common over this time frame, with many players now opting to use the PlayStation Network, the Microsoft Store, or one of a handful of digital PC storefronts over buying physical copies of games. Additionally, Anthem's emphasis on online play may have encouraged even more players to go digital with the release.

However, Eurogamer points out that Destiny 2 has a similar focus on online multiplayer, and Anthem sold only one quarter as many physical units as Bungie's shooter did upon release in 2017. This certainly suggests that Anthem's overall launch week sales are likely less than stellar.

The exact reason for this can, of course, only be speculated upon, but as an increasing number of games as service release without feeling finished, with Fallout 76 being a notable example, it is sensible that many players may be wary of purchasing these types of titles on day one. Furthermore, community response to Anthem's beta was certainly mixed, and this may have some players waiting to get a better sense of the state of the game at launch.

Whatever the case may be, it seems clear that some players have reservations about taking the plunge with Anthem. Only time will tell if the post-launch support BioWare has planned for the game will be sufficient in bringing new players in and bolstering sales for the title.

More details on Anthem's physical sales in the UK can be found on Eurogamer.

Anthem's First Post-Launch Roadmap Revealed Fri, 22 Feb 2019 19:26:54 -0500 William R. Parks

As previously announced by BioWare, Anthem's first post-launch content updates, collected under the title "Act 1: Echoes of Reality," are set to begin next month. These updates will be implemented over three months, and the company has recently shared a roadmap that offers further detail on what will be included in each of its stages.

Echoes of Reality starts with the Evolving World update in March, which will bring new cosmetics, rewards, and "Legendary Missions" to Anthem. Additionally, it will include a number of new Freeplay events for players to enjoy.

From there, the Stronger Together update will release in April. As the title suggests, this update has a focus on social play, introducing guilds, leaderboards, and weekly Stronghold challenges.

Furthermore, new items, Freeplay events, and "Legendary Missions" will be available with Stronger Together. It will also bring a new Stronghold, The Sunken, and expanded progression to the game through a "Mastery System."

Finally, The Cataclysm update will round out Echoes of Reality in May. While the roadmap indicates that it will include new Freeplay events, missions, and items, the Cataclysm itself seems to be the main attraction of the finale. 

The Cataclysm was described in a recent blog post from EA as "a world-changing, time-limited event that comes with extreme weather, dangerous new enemies, and new mysteries to solve."

What will occur after this event remains to be seen, but the new roadmap does indicate that Act 2 and 3 are on the horizon.

While Anthem's official release occurred just today, many players have already spent significant time with the new multiplayer shooter due to a number of early access options. This has allowed some fans to reach the end-game before the general public has even had a chance to jump into the game, and many more players are certain to follow suit in the upcoming days.

Indeed there are a number of options to pursue upon completing the game's main story, however, these high level players are certain to be eager for new content by the time Echoes of Reality begins its launch. That said, it remains to be seen if what is outlined in this first post-launch roadmap will prove satisfactory.

The full roadmap can be seen on Anthem's website.

Anthem Guide: How To Get Multi-Kills Fri, 22 Feb 2019 16:28:48 -0500 Synzer

Knowing how to get multi-kills in Anthem is important, as you will get more experience for obtaining multi-kill medals, and there's even a part in the story where you will need them to progress. However, it's not that easy to get a multi-kill in BioWare's new multiplayer action RPG.

This has caused some frustration for players, and part of that comes from not knowing exactly what counts as a multi-kill. This frustration has been made worse by a bug that was active during early access, which prevented some area attacks from counting towards multi-kills. This has, supposedly, been fixed with Anthem's day one patch.

For players that are still having trouble with multi-kills, this guide will explain exactly what a multi-kill is, and it will provide tips on getting them. With this information, you can level up faster and get through the game's story.

How To Get Multi-Kills In Anthem

anthem multikills

A multi-kill is defined as defeating eight enemies within 10 seconds. The good news is that each kill refreshes that timer — you should think of multi-kills as a kill streak with a time limit. 

That said, it can still be tough to get a multi-kill, as you can't always find eight enemies closely grouped up. Here are some tips that may help you:

  • Make sure there are eight enemies in the general area.
    While it may seem obvious, it does no good to even attempt a multi-kill if there aren't enough enemies around.

    A good way to find a lot of enemies in one location is to visit landmarks or areas with structures in Freeplay, but it is helpful to have as many other players with you as possible. The Hidden Places and World Events are also great areas for multi-kills, if you can survive them.

  • Focus on melee kills with the Interceptor.
    Interceptors have fast melee attacks, which have no cooldown. This means that you can keep killing quickly with melee until you get a multi-kill.

    Additionally, the Interceptor's ultimate is a great tool, as it is a much better version of the normal melee attack.

  • Use large AoE Attacks with the Storm or Colossus, but not their Ultimates.
    The Storm's elemental attacks, such as Lightning Strike, are a good way to rack up fast kills.

    The Colossus's Flamethrower and Lightning Coil are also useful, as you can prime enemies with Flamethrower and then detonate the combo with Lightning Coil. You can also continue moving and shooting while Lightning Coil is active for additional kills.

  • Just use guns.
    If all else fails, simply shoot enemies with guns that kill quickly form a distance. Just be sure you have enough ammo for eight kills.

anthem freeplay map


That's all you need to know to get multi-kills in Anthem. If the AoE bug still affects you after the patch, try one of the other methods listed above.

Anthem Javelins Tier List: From Best to Worst Fri, 22 Feb 2019 12:19:08 -0500 Sergey_3847

After a year of waiting, Anthem, a new looter-shooter from Bioware, is finally out on PC, PS4, and Xbox One. As expected, the game has several different classes to choose, each of which provides its own benefits. 

Called javelins, players pilot these exosuits, taking advantage of their strengths to compliment various playstyles. Below, we'll go over each of Anthem's javelins, their strengths and weaknesses, and the playstyles they're best suited for. 


Storm is the universal choice. It is the most balanced javelin of all, and it has amazing elemental abilities that allow you to blast and freeze your enemies.

The best part about Storm is its ability to stay in the air for extremely long periods of time. You can literally just fly over your enemies and shoot them from above while staying in complete safety.

If you're dealing with someone stronger than you, just use the Hoarfrost Shards ability to freeze your enemy and keep them from dealing damage. 

However, freezing isn't the only option you have. In a similar fashion, you can blast your enemies with Lightning Strike or Fireball. These elemental abilities are so powerful that you will be able to quickly deal with several targets at a time.

Lastly, with the ultimate ability Elemental Storm, you can combine all of these elements into one and create a devastating AoE detonation that will deal massive amounts of damage. 

A Good Match For: 

Players that prefer crowd control and ranged DPS will love Storm for its ability to hover over enemies and use elemental damage from a distance.

Not a Good Match For: 

Players that prefer to stay close to their targets will find this playstyle chaotic.


Colossus is the tankiest javelin in the game and a perfect team leader with a huge pool of health. On top of that, you can carry a heavy shield capable of protecting you from some serious damage on the way.

If enemies surround you, activate Collossus' Shock Coil ability to electrify anyone standing close by. Then, shoot with your Burst Mortar to rain a volley of mortar shells down on them.

If enemies run toward you in a column formation or in a horizontal line, you can use your Flame Thrower. It will not only damage them on impact, but it will also set them on fire, dealing more damage over time.

Because of Colossus' power, this javelin typically draws the attention of all enemies, thus freeing up your teammates. To finish things off, use your ultimate Siege Cannon ability to blast everything in close range to smithereens.

A Good Match For: 

Players that prefer a tank-focused playstyle and heavy DPS may find Colossus to be the best option. It has access to some heavy artillery as well as some excellent defense mechanisms.

Not a Good Match For: 

Players that can't stand slow, plodding gameplay will find Colossus boring.


Ranger is the perfect javelin for beginners and utilitarian players alike. That's because Ranger works in almost any situation by using the wide array of abilities at its disposal.

This javelin has access to several types of grenades, such as Frag, Inferno, Frost, Seeker, and Sticky. The first two are excellent for AoE damage, while Frost grenade, as the title suggests, freezes enemies. However, Seeker is probably the most interesting grenade, as it actively seeks out a target to frag.

There are a few other similar tricks under the Ranger's sleeve. For example, Homing Missile fires a projectile that chases a nearby enemy until it explodes. 

A Good Match For: 

Players that prefer ranged DPS and single-target DPS roles fit the Ranger's playstyle the best. If you like to focus on killing one enemy at a time, then this should be your first choice.

Not a Good Match For: 

Players that like to play against several enemies at a time using AoE will not find all the suitable tools in Ranger's arsenal.


Interceptor is undoubtedly the fastest javelin in the game, but it deals the least amount of damage. However, if you prefer a melee-centric, extremely agile playstyle, then Interceptor will fit you the best.

Although Interceptor has a few neat assault tricks, its main abilities revolve around the Strike System. For example, the Tempest Strike ability is just one massive single-target attack, and it can be combined with Nova Strike or Star Strike.

One of Ranger's most useful abilities, though, is Rail Cry, which removes all status effects from your teammates.

A Good Match For: 

Players that prefer melee DPS and high mobility will find something to like with the Interceptor javelin.

Not a Good Match For: 

Players looking for high damage output will, unfortunately, be disappointed with the Interceptor. 


For more tips and strategies, be sure to head over to our Anthem guides hub. Below are a few guides to get you started:

Anthem: Complete Crafting Guide Thu, 21 Feb 2019 18:22:41 -0500 Synzer

Crafting in Anthem can be confusing at times, as, if you don't know where to look, the game doesn't tell you right away how to do it. The good news is that once you find out how it works, and where to look, it isn't too difficult.

This guide is going to fully explain how the crafting system works in Anthem, including how to unlock blueprints. It will also cover the many different things you can craft, along with the different available rarities.

Crafting Basics in Anthem

Before crafting, you should first know how to determine the rarity, or quality, of items in the game. These are the rarities from most to least common:

  • Common (White)
  • Uncommon (Green)
  • Rare (Blue)
  • Epic (Purple)
  • Masterwork (Orange)
  • Legendary (Yellow)

The color indicated is what the item looks like when you loot it during a mission. You are able to craft up to Masterwork quality, and you will need a number of materials to do so. The required materials depend on what you are crafting, and you will also need the blueprint for the specific item, which will be explained later. 

anthem crafting avenging herald

These are the materials you will need for each type of craftable item: 

  • Weapons
    • Chimeric Compound
    • Chimeric Alloy
    • Ember
    • Weapon Parts
  • Universal Components
    • Chimeric Compound
    • Chimeric Alloy
    • Ember
  • Class Specific Items
    • Chimeric Compound
    • Chimeric Alloy
    • Ember
    • Class Parts

How To Get Crafting Materials

The materials needed for crafting are found in a number of ways:

  • Chimeric Compound comes from gathering from plants in the world as well as salvaging items.

  • Chimeric Alloy comes from gathering from minerals and parts in the world as well as salvaging items.

  • Embers come randomly when gathering from anything in the world, but they aren't guaranteed. You can also get them when salvaging items of uncommon rarity or higher.

    There are different types of Embers, and they are related to item rarity. For example, salvaging Masterwork items will grant Masterwork Embers, which you will need to craft Masterwork weapons.

  • Weapon Parts can be found in gathering piles sometimes or by salvaging any gun.

  • Class Parts can be found in gathering piles sometimes and by salvaging a class specific item. For example, if you salvage an Interceptor-specific component, you will get Interceptor parts.

To note, all of these items can be bought from the store with Coin, the in-game currency. That said, I would not recommend buying materials unless there is absolutely nothing else you want to purchase.

Currently, crafting materials come very easily, with Masterwork Embers being a possible exception. These Embers are the only things I would consider buying with Coin, and I would only do so after finding something really good to craft.

How to Unlock Blueprints

The other extremely important aspect of crafting is unlocking the necessary blueprints. How this is done differs depending on what you want to craft, so I'll explain the method for each category.


Common weapon blueprints are unlocked the first time you receive that weapon. From there, you must unlock the higher rarity versions of the weapon by completing challenges with the weapon equipped. 

To note, you can't just kill 10 legendary enemies and unlock the Epic version of a weapon. Instead, you need to complete the Uncommon challenge, then the Rare challenge, and then you can work on the Epic challenge.

These challenges require you to kill enemies. The number and rank of the enemies that you need to dispatch depends on the rarity of the blueprint you want to unlock:

  • Uncommon: Defeat 50 enemies with the weapon.
  • Rare: Defeat 25 Elite enemies with the weapon.
  • Epic: Defeat 10 Legendary enemies with the weapon.
  • Masterwork: Defeat 10 Legendary enemies with the weapon.

anthem thunderbolt of Yvenia blueprint

You don't need to get the killing blow in order to complete these challenges — you only need to damage the enemy. You can also check you weapon and gear blueprint progress by opening the Challenges menu and then selecting either gear or weapons.

Gear (Abilities)

Like weapons, gear blueprints are unlocked by completing challenges with the Ability equipped. The challenges are:

  • Uncommon: Complete four Missions or World Events on Normal+ difficulty with the Ability equipped.
  • Rare: Complete eight Missions or World Events on Normal+ difficulty with the Ability equipped.
  • Epic: Complete 12 Missions or World Events on Normal+ difficulty with the Ability equipped.
  • Masterwork: Complete 35 Missions or World Events on Grandmaster 1+ difficulty with the Ability equipped.
Components & Sigils (Consumables)

Blueprints for components and sigils are unlocked through Anthem's Faction and Rep system. If you want more details on this, check out the Anthem Faction, Rep, and Rewards guide.

This is what is required to unlock these blueprints:

  • Components
    • Class-Specific: Increase Sentinel Rep for all three ranks.
    • Universal: Increase Freelancer Rep for all three ranks.
  • Sigils
    • Weapon Sigils: Increase Arcanist Rep for all three ranks.
    • Elemental: Complete Strongholds.


That's everything you need to know about crafting in Anthem. Now you can work on unlocking all those blueprints and make some really nice weapons and gear.

Anthem Guide: Factions, Rep, and Rewards Wed, 20 Feb 2019 11:30:49 -0500 Synzer

Anthem has several missions that are not part of the main story and these involve the game's Factions. These are more than just side missions because there are multiple rewards you can obtain by completing them. The rewards range from crafting blueprints to cosmetics and legendary contracts.

This guide will explain everything you need to know about the Faction system in Anthem, as well as the rewards you get from them.

Factions in Anthem

There are currently three Factions you can gain rep for in Anthem, Arcanist, Freelancer, and Sentinel.

Arcanists are scholars, scientists, and researchers of the world, Shapers, and Shaper relics. They try to make sense of everything and discover secrets.

Freelancers are independent lancers, those with Javelins, who protect those in need. They don't answer to anyone and do a wide range of jobs to help humanity. The player character is a Freelancer.

Sentinels are the police or military force of Anthem. Their primary job is to protect the people of Antium, but there are several branches. One such branch is at Fort Tarsis, and the Sentinels spend their time patrolling to keep civilians safe.

Rep and Rewards

As you progress through the game, you will unlock missions for each faction and will start to gain reputation with them. When you gain enough rep, you will rank up that Faction and unlock rewards. There are three total ranks for each Faction and rewards for each rank.

Anthem freelancer faction rep

These are listed as Loyalty and can be found under Challenges > Factions in the menu.

Arcanist Rep (Sigil Blueprints)
  • Arcanist Loyalty 1 - Uncommon (Green) quality Sigil Blueprints for each of the game's nine guns.
    • Sigils are consumable items you can use before a mission to get boosts such as increased damage for a specific weapon or ability type.
  • Arcanist Loyalty 2 - Rare (Blue) quality Sigil Blueprints for guns.
    • You also get Tungsten, Silver, and Platinum metal colors for cosmetics.
  • Arcanist Loyalty 3 - Epic (Purple) quality Sigil Blueprints for guns.
    • You also get Bronze, Brass, and Copper metal colors for cosmetics.
Freelancer Rep (Universal Components Blueprints)
  • Freelancer Loyalty 1 - Uncommon (Green) quality universal component blueprints and the Standard wear state customization option.
    • Universal components can be used on any Javelin and provide passive effects.
    • The wear state is how your Javelin's armor looks. You initially have dirty or old looks.
  • Freelancer Loyalty 2 - Rare (Blue) quality universal component blueprints and the Clean wear state customization option.
  • Freelancer Loyalty 3 - Epic (Purple) quality universal component blueprints and the New wear state customization option.
Sentinel Rep (Iconic Component Blueprints)
  • Sentinel Loyalty 1 - Uncommon (Green) quality iconic component blueprints.
    • Iconic components are the class specific components, such as Fire Inscription for Storm Javelins.
  • Sentinel Loyalty 2 - Rare (Blue) quality iconic component blueprints.
    • You also unlock Tin, Iron, and Lead metal colors for cosmetic customization.
  • Sentinel Loyalty 3 - Epic (Purple) quality iconic component blueprints.
    • You also unlock Nickel, Chromium, and Titanium metal colors for cosmetic customization.

Even though you can get the components as drops, it is nice to be able to craft them. This allows you to craft multiples until you get one with the bonuses you want. It also allows you to craft some that you are unlucky to never get, or ones for Javelins you don't normally use.

Anthem component crafting

As you rank up each Faction and complete the missions for them, you will eventually unlock Legendary Contracts as well. You can check out the How to Unlock Legendary Contracts guide for more info.


That is everything you need to know about the Factions and their rewards in Anthem. Leave a comment if you have any further questions. Be sure to check back for additional Anthem guides.

Anthem Guide: How to Unlock Legendary Contracts Wed, 20 Feb 2019 11:28:49 -0500 Synzer

There are a lot of ways to get loot and increase your chance for Masterwork and Legendary gear in Anthem. One of these ways is by completing Legendary Contracts. We knew these would be in the game, but there weren't a lot of details on how you get them, or the frequency you can complete them.

This guide will give a full explanation on Legendary Contracts and how to unlock them.

Contracts and Legendary Contracts in Anthem

Contracts are side missions, or expeditions, that you can complete for loot and reputation for each of the game's three factions. Think of these as shorter missions and you eventually can repeat them as many times as you want. A Freelancer's work is never done.

Legendary Contracts are the much harder big brothers and sisters of normal contracts. These have you dealing with much tougher enemies and situations for a higher chance of great loot. These are not for low geared players, you will have a tough time if you don't go in prepared. You ever died six times within 10 seconds? I've seen it happen to players that thought it wouldn't be too difficult.

You can get one per day per faction, so a max of three Legendary Contracts each day. There is no guarantee you will get any Masterwork or Legendary items, I didn't on my first one, but you are more likely to than normal contracts. I actually got at least one Masterwork item for the two Legendary Contracts I did after the first one.

anthem masterwork plasma star

Legendary Contracts show as purple versions of the normal contract icon on the map. You can also check these in your journal after you've picked them up. Once you open up the journal, there will be a "Legendary Contracts" section under "Agent Contracts".

How to Unlock Legendary Contracts

Now that you know the irresistible benefits from completing one of these, you're probably asking how to actually get them. If not, I'm going to tell you anyway:

  • Complete the main story, or Critical missions as the game calls it
  • Complete a faction's two quest lines
  • Complete a repeatable Contract

The first one is pretty straightforward, but let me explain the last two.

Each Faction has two quest lines you can complete. Every mission and Contract you get during this time is part of that faction's story. You can check your progress by going opening the menu then go to Challenges < Expeditions < Agent.

Anthem faction missions

Once you complete them, you will unlock repeatable Contracts. These are just random contracts, even though the name never changes, that you can complete as many times as you want.

There will be times when you cannot progress the story of a Faction. When this happens,. make sure you talk to everyone at Fort Tarsis that has the chat bubble icon on the map. Conversation will lead to missions, even if it seems they have nothing to do with any of the factions.

You will also sometimes just need to leave Fort Tarsis and come back for to continue. Go on a mission, join Freeplay, complete a different contract, or do a Stronghold, then come back.

Once you complete your first repeatable Contract, a Legendary Contract will appear. After completing that, it will reappear once per day. You also need to complete this for each Faction if you want all three.

Let's say you complete the Arcanist missions and unlock Legendary Contracts. You will only get them for the Arcanist faction. Once you do the same for Freelancer and Sentinel, you can get those as well.


That's all you need to unlock Legendary Contracts in Anthem and start your hunt for the best loot in the game. Leave a comment if you have any further questions or need more clarification, and feel free to take a look at our other Anthem guides.

Day One Anthem Patch Fixes Load Time, Crashing Problems Tue, 19 Feb 2019 12:15:53 -0500 Josh Broadwell

BioWare's highly anticipated upcoming action game, Anthem, launches February 22, but players have been digging into the early access version for about a week now.

While some fans are divided on how enjoyable the game is, and some YouTubers have decried the many bugs and problems holding Bioware's newest creation back, the Reddit consensus is generally more optimistic, highlighting Anthem's positive aspects. 

Regardless, the game's day-one patch is set to fix the game's current issues.

The biggest change it will make is to load times. Reddit user dragonoob44 timed various load times and found it takes roughly two and a half minutes to load Freeplay, a further 20 seconds to get to the rewards screen, and a minute-and-a-half to get to Fort Tarsis.

Total, between starting the mode and changing gear, the load times added up to approximately seven minutes.

Other day-one fixes include the infinite loading screen bug, as well as several crashing problems, issues with gear modifiers, and disconnection complications.

Of course, how far the patch goes in shortening load times or resolving other issues remains to be seen.

Below you can find the official patch notes outlining all of the fixes the patch plans to bring. 

High-level Fixes

  • Improved loading times
  • Fixed many infinite loading screens
  • Fixed multiple challenges not tracking properly
  • A number of issues have been fixed that were causing players to disconnect or crash
  • Weapons and gear now have numbers present for modifiers

General Fixes and Improvements

  • Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
  • The gather party mechanic has been made more lenient in a number of situations
  • At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".
  • Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
  • During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
  • Challenges now unlock for players at the correct levels
  • Fixed some camera issues during cutscenes
  • Legendary Contracts can now be accepted from the Social Hub contract board
  • Some enemies have had their shield values decreased
  • Loot now properly drops for players who are downed
  • The texture quality on the NPC Prospero has been improved
  • Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen
  • Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
  • Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
  • Completing the tutorial expedition will now show the correct Ranger appearance
  • After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
  • Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
  • Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress
  • The start of expedition screen has been improved
  • Addressed a variety of situations where killing enemies does not properly progress world events
  • Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
  • Scar snipers can no longer shoot through Storm Shield
  • Corrected an issue where players would get stuck on the end of expedition screen in some situations
  • Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing
  • Addressed a number of situations where players can get stuck on the environment in the launch bay
  • Increased the damage of the electric status effect
  • Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
  • The Platinum Mission feat now grants completion as intended
  • Status effects can more reliably be applied to Titans


  • Fixed an issue that would cause a Stronghold server crash after defeating the last boss
  • Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room
  • Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall
  • Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
  • Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
  • The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
  • Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations

Gear and Weapons

  • After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
  • Ice damage bonuses are now correctly applied on ice gear
  • Suit-wide bonuses from inscription are now functioning properly
  • Players can no longer salvage equipped items
  • Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for
  • Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions
  • The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip


  • The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon
  • The Storm javelin now reacts to getting hit when its shields are up
  • Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended
  • The Colossus javelin can now shield and revive at the same time
  • Interceptor Combo Aura has been increased in power and now has a damage over time component


  • Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork


  • Additional Mouse and Keyboard control improvements have been made


  • Some conversations were not popping up the reputation points post conversation completion, this has been fixed
  • The squad screen now displays the correct information for each player
  • Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often
  • Settings should no longer reset upon exiting and restarting the game on Xbox One
  • Motion blur can now correctly be turned off
  • The Electric Status Effect now shows scaled damage properly
  • An option has been added to hide the Squad Member HUD
  • The edge of the compass will now pulse to indicate enemy locations
  • A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items
  • On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools
  • Primer and Detonator icons have been added to all Interceptor gear
  • Corrected a user interface issue where a player’s ultimate would show as available when it isn't

Between the extensive launch day patch for Anthem and the promised content updates for the endgame, it's apparent BioWare plans on fully supporting and optimizing Anthem for a while to come. 

Anthem Announces First Post-Launch Content Update Thu, 07 Feb 2019 10:06:42 -0500 William R. Parks

While players have not yet started their adventures in Anthem, BioWare and EA are already offering details on what fans can expect from the action RPG's endgame content. Part of this content will include post-launch additions to the title, and the companies have recently shared a schedule of when these updates will begin.

Anthem's post-launch updates are called "Acts," and they will include "content, features, and quality-of-life fixes." Act 1, which is titled "Echoes of Reality," is scheduled for release in March, and it is is set to be implemented over three updates.

Details on exactly what these updates will bring is limited, however, Act 1's finale is said to contain something major: a Cataclysm. In a recent blog post from EA, this incident is described as "a world-changing, time-limited event that comes with extreme weather, dangerous new enemies, and new mysteries to solve."

What will happen after this Cataclysm is unknown, but Anthem's post-launch calendar shows two Acts looming beyond Act 1. No information is provided about when Acts 2 and 3 will be available, but the images included in the schedule may offer some insight into the content that they will contain.

"Anthem is designed to be a living, changing world, so that your experience constantly evolves over time," EA's post state, and it seems that Acts will be a key factor in keeping players engaged and returning to the game. That said, they are not the only thing Anthem offers to fans at the endgame.

As outlined by BioWare and EA, players that finish the main story have a number of options to pursue. This includes completing contracts and challenges as well as exploring the game under harder difficulty settings.

Last week, EA released a chart that outlined when fans will be able to begin playing Anthem, which is contingent upon platform as well as if the player subscribes to Origin or EA Access. While indeed it seems that not everyone will be able to start their journeys at the same time, the announcement of Act 1 means that more content is on the way for anyone that wants it.

Details on Anthem's first post-launch update can be found on the game's website.

Anthem Video Dives into Story, Customization, and Progression Fri, 18 Jan 2019 15:47:49 -0500 William R. Parks

Leading up to Anthem's February release, BioWare has continually given fans a peek at what they can expect from the upcoming multiplayer action-adventure game. Previously, these looks have come through trailers and developer livestreams, and this trend continues with a new video that has recently been shared by the developer.

In the first part of what is presumably a multi-part series, This Is Anthem homes in on several facets of the much-anticipated title. This includes its story as well as how progression and customization work.

While most of these details will not be news to those that have been closely following the game's development, part one of This Is Anthem functions as a nice summary, and it is chock-full of information for those that are not familiar with the game.

As outlined by BioWare's new video, Anthem is set in a hostile world where humanity relies on the use of Javelin exosuits to survive. This powerful armor grants its wearer superhuman abilities, and players will don these suits as they work together to prevent the evil Dominion from taking control of the Anthem of Creation, "the power of life and death, creation and destruction."

In order to undertake this task, players will need to fine-tune one of four base Javelins with loadouts of their own design. Each Javelin has a number of slots for customization, and these slots allow players to alter aspects of their suits ranging from offense to support. Additionally, Anthem offers players the opportunity to save a number of custom loadouts, giving them quick access to several different playstyles.

With a Javelin customized and ready to go, players can choose between a number of options when determining how they will progress through the game. This might mean moving ahead with primary story missions and side quests, or it might mean simply roaming the open world in Anthem's free-play mode.

Whatever they choose, the game's heavy emphasis on multiplayer means that individuals will not need to tackle these tasks alone. Players will get a chance to experience the matchmaking that will facilitate this co-op play in an upcoming demo, and, perhaps, more details will become available in a future episode of This Is Anthem.