Resident Evil 4 Articles RSS Feed | Resident Evil 4 RSS Feed on en Launch Media Network New Resident Evil 4 Remake Footage Shows a Glimpse at Gameplay Tue, 14 Jun 2022 13:48:15 -0400 Jonathan Moore

Capcom shared a new look at the Resident Evil 4 remake during their recent Summer Games Fest 2022 showcase. The first bit is the same trailer the developer already showed when the remake was revealed during Sony's State of Play on June 2, reaffirming the March 24, 2023 release date. However, some of the footage highlights new gameplay not shown during the State of Play. 

Resident Evil 4 Director Yasuhiro Anpo and RE4 Producer Yoshiaki Hirabayashi confirmed that this is a reimagining of the original release. While the development wants to stay as true to that version of Resident Evil 4 as possible, they also want to update the game to modern standards, in similar ways Capcom has done with the Resident Evil 2 and RE3 remakes.

The developers have reworked the look and design of the Ganado, making them more monstrous to convey the themes of madness and terror better. Like the other series remakes and the mainline originals, the RE4 remake will be in third-person and have an over-the-shoulder perspective. 

The gameplay, which can be seen around 2:06 in this video, shows Leon in a dark forest, making his way through mist and fog toward an open iron gate in a stone wall. He raises his sidearm to point at something before the scene fades and shows him crouching under a fallen tree, heading toward a decrepit house.

And that's about it. It's short and doesn't show too much, but it's something! Resident Evil 4 will launch on PS5, Xbox Series X|S, and PC, and Capcom has said it is working on PSVR2 content for the game, as well. 

The extended, if ironically brief, glimpse comes alongside news of Resident Evil Village DLC and Gold Edition, the release of new-gen updates for three RE games, and a release date for Resident Evil RE:Verse.

Resident Evil 4 VR Lurks Onto Oculus Quest 2 Thu, 15 Apr 2021 20:10:19 -0400 Josh Broadwell

As if new Village trailers and demos weren't enough, the Resident Evil Showcase had one more surprise in store in the form of Resident Evil 4 VR is coming to Oculus Quest 2.

There's no set Resident Evil 4 VR release date just yet. However, more information is planned for the Oculus Gaming Showcase on April 21 via the Capcom Twitch, Facebook, and YouTube channels. 

Resident Evil 4 VR takes the original Resident Evil 4 and turns it into an immersive, first-person game. Like with Ethan's viewpoint in Resident Evil 7, you'll only see Leon's hands and weapons in RE 4 VR.

The game has been tweaked in some ways to match the new perspective, e.g. the attaché case inventory system unfolds dynamically in front of you instead of just being another menu.

Mike Verdu, VP of Content at Facebook Reality, said, "We're thrilled about this game. It's immersive... and will bring new depth and richness to the Resident Evil 4 experience you know and love."

Capcom said they've been wanting to bring Resident Evil 4 to modern audiences in a new way for a while now, though we'd also like to think it has something to do with the rumored Resident Evil 4 remake too.

PlayStation Store Remasters & Retros Sale Discounts Old Favorites and New Classics Thu, 28 Jan 2021 12:30:32 -0500 Josh Broadwell

Another day, yet another PlayStation Store sale. This time, the PS Store is discounting dozens of retro and remastered games, including Resident Evil Triple Pack, Uncharted: The Nathan Drake Collection, MediEvil, Dead Cells, and more through February 10.

Here's a sampling of what's on offer during the PSN Remasters & Retro sale.

PlayStation Store Remasters & Retro Sale

Game Sales Price Original Price
  Resident Evil Triple Pack  $19.63  $59.49
  Uncharted: The Nathan Drake Collection  $9.99  $19.99
  MediEvil Digital Deluxe  $19.99  $39.99
  Valkyria Chronicles Remastered + Valkyria Chronicles 4  $15.99  $39.99
  Spyro Reignited Trilogy  $15.99  $39.99
  Jak and Daxter Bundle  $14.79  $39.99
  Devil May Cry HD Collection  $14.99  $29.99
  Katamari Damacy Reroll  $20.99  $29.99
  Dead Cells  $12.49 $24.99
  Castlevania Anniversary Collection  $4.99 $19.99
  Gravity Rush  $9.89  $29.99
  Streets of Rage 4  $17/49  $24.99
  Dark Cloud  $5.99  $14.99
  Dark Cloud 2  $5.99  $14.99
  Ys Origin  $7.99  $19.99
  Harvest Moon: A Wonderful Life Special Edition  $4.49  $14.99
  Ape Escape 2  $4.99  $9.99
  Okami HD  $9.99  $19.99
  Metro Redux  $5.99  $29.99
  Resident Evil Raccoon City Edition  $31.99  $79.99


The full Remasters & Retro sale list is over on the PlayStation Store. PlayStation Plus subscribers get an extra helping of discounts in February with three free PS Plus games.

Resident Evil 4 Remake Could Be Very Different, New Report Says Fri, 22 Jan 2021 16:45:48 -0500 Josh Broadwell

Capcom is reportedly working on a Resident Evil 4 remake, but Video Games Chronicle's Andy Robinson reports there's been a significant re-think on how development will proceed.

VGC's sources say the delay stems from disagreement over the course Resident Evil 4 remake should take. Studio M-Two and Tatsuya Minami reportedly want to remain faithful to the original RE 4, while Capcom's production team wants flexibility.

Robinson said Capcom envisions a Resident Evil 4 remake that builds on story, mechanics, and even environment from the original, but doesn't stick to it all the way through. As such, Capcom's Division 1 team — the team responsible for most Resident Evil games and Devil May Cry — will take a leading role in Resident Evil 4 remake's production following a soft project reboot.

What that means for the final product naturally remains unknown, since it hasn't even been officially announced yet. However, VGC's sources believe the reboot will push RE 4 remake's release date back to 2023.

Meanwhile, there's still plenty of Resident Evil goodness to look forward to. Resident Evil Village releases May 7, alongside the all-new multiplayer game RE: Verse.

[Source: Video Games Chronicle]

Resident Evil Village Release Date, Gameplay, and New Trailer Revealed Thu, 21 Jan 2021 18:37:44 -0500 Josh Broadwell

The Resident Evil showcase offered a tantalizing look at Resident Evil Village, complete with an RE Village release date, demo information, and even the name of the Internet's favorite tall vampire lady. Capcom also shared a new trailer and gameplay footage. 

First up, the important bits. The Resident Evil Village release date is set for May 7 on PlayStation 5, Xbox Series X|S, and PC via Steam. It also releases on PlayStation 4 and Xbox One the same day, following some uncertainty whether Capcom could get Resident Evil Village on last-gen consolesResident Evil Village pre-orders are open now.

Resident Evil Village follows Ethan Winters' story after the events of Resident Evil 7 as he searches for his kidnapped daughter. Capcom didn't say much more about that, though presumably the village's massive castle holds some clue as to her whereabouts.

It's also where Lady Dimitrescu (aka Tall Lady) lives alongside her bloodthirsty vampire daughters hellbent on keeping Ethan in their clutches. They aren't the only monsters Ethan encounters in the village, though. Resident Evil Village features multiple enemy varieties and new ways for Ethan to deal with them thanks to the kick and guard features.

He'll also have access to a merchant, a la Resident Evil 4, who sells items, weapons, and crafting recipes, along with assistance customizing Ethan's existing weapons. But players will need to plan their inventory accordingly, since RE Village uses a management system that's also similar to Resident Evil 4's.

Finally, PlayStation 5 owners can download a special Resident Evil Village demo called The Maiden for a chance to experience some of the game's locations and lore sans combat. The RE Village demo will be available on other platforms later this spring.

Check out the trailer above for a better look at what to expect, and head over here to see the presentation in full, including some gameplay from Resident Evil Village (not the Maiden demo), which starts at 35 minutes in. 

Rumor Says that Capcom is Remaking Resident Evil 4 Mon, 13 Apr 2020 14:27:41 -0400 Josh Broadwell

Capcom is reportedly working on a Resident Evil 4 remake, tentatively scheduled for release in 2022. The news comes from Video Games Chronicle, with further corroboration from noted Resident Evil leaker AestheticGamer on Twitter.

If those names sound familiar, it's because both were also involved in providing and supporting information about the upcoming Resident Evil 8.

According to AestheticGamer, the RE4 remake has been in the works since at least 2018 and talked about internally for even longer. VGC says the studio working on the RE4 remake is M-Two, the studio founded by Platinum Games' former leader Tatsuya Minami.

The studio also worked on the recent (short but satisfying) Resident Evil 3 remake, using it as a sort of training project to help out with RE4.

AestheticGamer added to this information by saying part of the Resident Evil 2 remake team and the Devil May Cry 5 team have joined the project as well. As such, the RE4 remake team is significantly larger than the teams that worked on the RE2 and RE3 remakes.

Shinji Mikami, the game's original director, isn't part of the team because other obligations but has reportedly given his blessing and counsel.

Needless to say, the RE4 remake reaction has been split. Many consider it the pinnacle of action games, while others point out most games from the GameCube and PS2 era could use some polish, however well-made they might be.

Whatever the case, we're still a good ways out from the projected Resident Evil 4 remake release date, though AestheticGamer also says it's possible we'll hear more about it soon.

The original story is over on Video Games Chronicles' website. Stay tuned to GameSkinny for more RE4 remake news.

10 Dormant Resident Evil Plots Waiting to Rise From The Dead Fri, 08 Mar 2019 15:58:30 -0500 Thomas Wilde

On March 22, we’ll be celebrating the 23rd anniversary of the original Resident Evil. That game’s release began an unexpected franchise for Capcom, which went on to span seven direct sequels, 14 spin-offs, and three computer-animated films set in the same universe as the games.

Over the course of those two decades, Resident Evil has become justly infamous for its story. Even the simpler games in the series tend to be a hodgepodge of betrayals, conspiracies, secret government organizations, evil corporations, surreal architecture, mad scientists, and, of course, exploding helicopters.

Explaining the overarching plotline of Resident Evil often sounds like you’re talking about a lost season of 24 that involves a zombie outbreak. It's all further complicated by Capcom's history of, let's say, interesting storytelling decisions.

Surprisingly important background details are often thrown in a file that’s deliberately hard to find, locked behind collectibles, or stuck in Japan-only supplemental materials that don't get officially translated for years afterward, if at all. It’s a degree of deliberate, unnecessary complexity that you usually don’t see outside of American superhero comics.

Much of the time, this goes back to several behind-the-scenes issues at Capcom, particularly early on:

  • many core games go through multiple wildly different versions of themselves during development
  • RE’s head writer, Noboru Sugimura, passed away in 2005
  • the somewhat acrimonious departure of series creator, Shinji Mikami, in 2006
  • multiple creative teams and writers, many of whom don't last for more than one game

Because of the chaos around the series, Resident Evil is littered with abandoned plot arcs, forgotten characters, canceled projects, and untold stories.

However, in the last few years, Capcom has made a distinct effort to mine that history through the newer games in the franchise. Resident Evil 7, in its final couple of hours, connects its storyline to a mysterious organization that was last mentioned in 2000’s Resident Evil: Code Veronica. 

2015’s Resident Evil: Revelations 2 features Moira Burton, who first appeared as a child in an obscure file in the original 1996 Resident Evil, and while 2012’s Resident Evil 6 was a mess, it brought back Sherry Birkin after 13 years.

It’s been a little over a month out from Capcom’s successful remake of Resident Evil 2, and the rumor mill has begun to churn regarding what’s next for the series.

With that in mind, here are 10 of the most potentially interesting plot hooks that could appear in future RE titles, including Resident Evil 8. These are plot points that Capcom has introduced, then proceeded to leave alone for at least a couple of years, if not a decade or more.

Naturally, this article involves major spoilers for many of the games in the Resident Evil series. 

10. “Jenny K”

The first four games in the Resident Evil series are all about dealing with the underground activities of the megacorporation Umbrella, which was a billion-dollar drug company by day, weapons manufacturer by night.

After all four of those games ended with characters walking off into the sunset, promising to bring down Umbrella, it was eventually taken out by a government lawsuit, rather than one last heroic adventure, according to the opening text crawl of Resident Evil 4.

Of course, it wasn’t quite that simple, and several later games dealt with the events that surrounded Umbrella’s closure.

Near the end of Resident Evil 5, you can find Spencer’s Notebook, a file that discusses the measures Spencer took to protect his interests after Umbrella was shut down, which included having the rest of Umbrella’s executives quietly assassinated.

There was one exception: “Jenny K,” who disappeared without a trace.

Every high-ranking Umbrella executive we’ve seen in the series so far has been a billionaire psychopath with a plan for world conquest. Jenny K, whoever and wherever she is, is the last survivor of Umbrella’s original upper echelon, and she could show up again at any time as a new, major player.

9. The Raccoon City Testing Ground

2003’s Resident Evil: Outbreak was at least a few years ahead of its time. It was a four-player cooperative survival horror game, which was mostly held back by the PlayStation 2's technology barrier and janky matchmaking.

Outbreak wasn’t confirmed as part of Resident Evil canon until relatively recently, when a few references to it appeared in RE7, the RE6 prequel manga Marhawa Desire, and the 2019 RE2 remake. Now that we know it definitely is canon, it means that one strange scene in Outbreak is suddenly relevant.

After you complete "Decisions, Decisions," there's a bonus scene after the closing credits. It shows that, a month after the bomb dropped at the end of Resident Evil 3, an unspecified agency has set up a laboratory in the ruins of Raccoon City.

Whoever the organization is, it's conducting tests and has gone to the trouble of making sure its lab doesn’t show up in aerial photographs of the area. As the setting for a back-to-the-beginning plot, this has a lot of promise, particularly since we don’t know who or what was running the lab.

8. Steve Burnside

2000’s Resident Evil: Code Veronica is an interesting sort of mess. It came out on the Dreamcast after a troubled development history, and has a lot of weird quirks that are particular to that period of game design.

Among all of its other missteps, like that glass cannonball "puzzle" near the end, its biggest is arguably Claire’s NPC sidekick, Steve Burnside. A trembling ball of Matrix shout-outs and adolescent angst, with the most Canadian accent this side of Bob & Doug McKenzie, Steve creates almost exactly as many problems as he helps the player solve.

In the end, he’s infected by the ant-derived T-Veronica virus, mutates into a lizard monster, and dies in Claire’s arms.

That’d be it for Steve, except his body is subsequently stolen by Albert Wesker, who tells Claire that there’s a chance Steve might come back from the dead someday, just as Wesker himself had.

That was 19 years ago. Since then, Steve’s name hasn’t come up outside of a flashback level, set during the events of Code Veronica, during 2009’s Darkside Chronicles.

It’s probably safe to assume that Steve got thrown into a meat locker somewhere and forgotten. That being said, HCF, Wesker’s mercenary squad from the same game, was mentioned in Resident Evil 7, and that's far more obscure than Steve was.

It’s also worth mentioning that Steve was infected in late 1998 with a virus that, according to the main plot of Code Veronica, takes a full 15 years to mature, and it’s been longer than that in-universe. Not only could Steve still come back at some point, but he could have bizarre new powers and abilities when he does.

Steve Burnside riding back into the series on top of his giant ant steed, firing a submachinegun into the air with either hand, might be the kind of crazy nonsense he needs to overcome nearly 20 years of fan jokes about how awful he is.

7. Corporate Masterminds

It’s been a plot point in the series for a long time that Umbrella was the leader in the bioweapons industry, but wasn't the only company in the business. There are multiple other companies working with the T-Virus, and their version of corporate warfare usually involved mercenary squads and quiet assassinations.

A lot of these companies have popped up in the series over the years, and they usually end up somehow dismantled by the end of their first appearance.

Resident Evil 5's Tricell is officially dead by the time of Revelations 2, which is set two years later, and the vaccine manufacturer Wilpharma goes out of business after the events of the 2008 film Resident Evil: Degeneration.

Currently, the last identified corporation in the bioweapons black market is a Chinese company called Shen Ya, which was introduced in the 2015 Heavenly Island manga. It had a well-funded paramilitary force working for it, as well as a particularly dangerous undercover agent, although none of them survived the events of the manga.

With mainland China in bad shape following the events of Resident Evil 6, the time may soon come for Shen Ya to consider expansion. There's also the Connections, the criminal syndicate responsible for creating Eveline in Resident Evil 7; "Blue Umbrella," the original Umbrella reincarnated as a black-market weapons dealer, as seen in the notoriously poor Umbrella Corps; and whatever other companies might still be waiting in the wings.

6. The Remnants of the FBC

The Federal Bioterror Commission was the American organization that predated the BSAA, Chris Redfield’s anti-bioweapon task force that first appeared in Resident Evil 5.

In 2011’s Resident Evil: Revelations, it's revealed that the original version of the FBC was basically one step up from park rangers, and was virtually powerless. To fix that, the FBC’s commissioner, Morgan Lansdale, purchased a handful of bioweapons on the black market and duped a small-time terrorist group into using them to take out an entire city in 2004. A year later, and thanks to the ensuing panic, the FBC is a well-funded and respected international task force, with Lansdale as its dictatorial leader.

Thanks to Chris Redfield and Jill Valentine, this is eventually brought to light and Lansdale is sent to jail. The FBC’s assets and personnel get folded into the BSAA, which turns it into the international organization it's become by the start of RE5.

However, in 2015’s Revelations 2, one of the major twists is that Claire’s friend and boss, Neil Fisher, is still loyal to Lansdale. Fisher has a plan to set off another large bioterror event in order to bring back the FBC, and it fails spectacularly.

There’s every chance that Lansdale, wherever he wound up, has a few more obsessed underlings out there, and any one of them might be willing to start another serious outbreak in order to prove that Lansdale was right, bringing about another interwoven plot for a future Resident Evil installment. 

5. The Other Wesker Children

2009’s Resident Evil 5 told the origin story of the series’ primary antagonist, Albert Wesker. It turned out that he was one of 13 children who were products of Umbrella’s secret “Wesker Project,” which was named after its chief researcher. Its goal was to create a more advanced breed of human through a winning combination of brainwashing, child endangerment, and genetic engineering.

The other 12 Weskers were named in RE5’s Lost in Nightmares DLC, including Albert’s “sister” Alex, who would go on to be the villain of 2015’s Resident Evil: Revelations 2.

Since both of the Weskers shown in the series so far are brilliant mad scientists with personal body counts like a natural disaster, it could be inferred that the other Wesker kids would be similarly gifted and/or damaged.

According to Revelations 2, however, the other 11 Wesker kids are all dead. Although that information comes from Alex, a somewhat unreliable narrator, one of the primary characteristics of Weskers is that they don’t stay dead.

After all, Albert famously got his spine clawed out by an angry Tyrant in the very first Resident Evil, and Alex dies twice in Revelations 2.

Therefore, any time Capcom feels like it, they’ve potentially got another 11 backup Weskers on deck, ready to continue their family legacy of smugness and murder for another console generation.

4. The Family

One of the more infamous details of 2012’s Resident Evil 6 is the existence of “The Family,” an international conspiracy that draws its influence and power from financial manipulation. Its primary goal is maintaining the global status quo for the sake of continued profit.

Derek Simmons, one of the major antagonists of RE6, is a member of The Family, and considering the organization’s stated goals, he couldn’t have failed harder on a bet. Not only does he have the U.S. president assassinated as part of a major bioterror attack, but Simmons' girlfriend Carla Radames nearly ends the world just to spit in his face.

The Family is barely a presence in RE6 outside of Simmons, Carla, and a couple of stereotypical Men in Black (the conspiracy-theory version, not the ones from the Will Smith movies), one of whom shoots Carla dead near the end of Chris' game.

As a theoretical “final boss” for the Resident Evil series, however, you couldn’t do much better than The Family. The series has run heavily off of conspiracies and underground organizations since nearly the beginning, and The Family, which is basically the Illuminati with its serial numbers filed off, is depicted as the ultimate conspiracy.

3. The Biosphere

The setting of Resident Evil is an Earth a lot like our own, with much of the same history and culture, a few different nations, a couple of extra cities, and a biosphere that is intensely warped.

From the very first game in the series, the T-Virus has been capable of infecting just about anything organic. We’ve seen it turn humans, crows, dogs, crocodiles, sharks, spiders, insects, bats, elephants, lions, tropical birds, and even plants into zombies, mutants, and monsters.

In1998's Resident Evil 2, there are several files explaining that the mansion from the first game was located in the middle of a national forest. As far as the T-Virus is concerned, that’s one big infection vector, conveniently located somewhere in the American Midwest.

In subsequent games, there have been biohazard incidents involving the T-Virus or one of its derivatives all over the world. Here are just a few instances: 

  • Resident Evil 6 ends with a massive bioterror attack with the C-Virus on the Chinese mainland
  • An ocean liner full of infected humans goes down in the middle of the Pacific Ocean in 2002’s Resident Evil: Dead Aim
  • The wreckage of Terragrigia in the Mediterranean Sea is still heavily contaminated at the start of 2011's Resident Evil: Revelations 
  • the T-Veronica virus is let loose in the South American rainforest during the main story levels in Resident Evil: The Darkside Chronicles

There’s even a handy map at the start of the Degeneration movie (see above) that highlights 27 separate bioterror attacks spread out across six continents, all before 2005, when the movie takes place.

What this means is that in the Resident Evil universe, the T-Virus and a couple of its later derivatives have been loose in its biosphere for years. Capcom’s already laid the groundwork for monsters or outbreaks to show up virtually anywhere on Earth at any time, without any need for a villain to set them loose.

2. The Umbrella Archives

Several of the scenarios in 2007’s Resident Evil: The Umbrella Chronicles are about Albert Wesker, as he tries, initially fails, and eventually succeeds at stealing the only remaining backup of Umbrella’s cumulative research data.

The next time we see him in series continuity, Wesker is incredibly rich — he has his own personal stealth bomber in Resident Evil 5 — and has been quietly selling bioweaponry to dictators and lunatics around the world.

After his death, however, it’s never been established what happened to Wesker’s archives. This includes the single most valuable thing in Wesker’s arsenal, the P30 drug, which is about as close to an actual super-soldier serum as the series has ever had. It’s why Jill is a mind-controlled superhuman assassin on Wesker’s team in RE5 and Marvel vs. Capcom 3. P30 in particular would be the most valuable bioweapon in the Resident Evil franchise, and it isn’t even close.

The hunt for where Wesker stashed his personal research archives could be fuel for a world-spanning adventure, trying to keep his most dangerous secrets out of the hands of the last people who should have them.

1. Natalia Wesker

Even in the “good ending” of Resident Evil: Revelations 2, Alex Wesker has technically won. Her plan throughout the game is to "test" various survivors to see who would make a good host for a copy of her memories and personality, allowing the terminally ill Alex to cheat death.

While it doesn't quite go according to plan for the original Alex, she does manage to capture 10-year-old Natalia Korda and imprint her personality on Natalia's brain. Six months later, Natalia already has abilities and memories she can't explain, and two years after that, in Revelations 2's epilogue, it seems as if Alex has begun assuming full control.

This plotline would provide the series with a new primary antagonist in the wake of Albert Wesker’s death, and one who’s been growing up in Barry Burton’s household for the last few years. Not only does that imply she'd have a lot of weapons training now, but it means that she's already undercover.

"Natalex" prepared for all of this six months beforehand. She also has substantial financial resources, a brilliant mind, and no scruples whatsoever. Forget all of the conspiracies and monsters: the scariest thing in the Resident Evil franchise as of right now could conceivably be a teenage girl.

Of course, Capcom might decide to ignore any or all of these for another decade or come up with something entirely new. What's impressive, however, is the sheer amount of potential that's still left in the series after all these years.

Capcom Imposes "Switch Tax" on Resident Evil Switch Ports Thu, 28 Feb 2019 14:18:15 -0500 Josh Broadwell

Back in September, Capcom surprised fans when the HD ports of Resident Evil, Resident Evil 0, and Resident Evil 4 were announced for the Nintendo Switch during a Nintendo Direct presentation. A few days ago, the games finally received solid release dates on the Switch.

Now that the games are available for pre-purchase on the Nintendo eShop, though, some have discovered a bit of new information Capcom didn't announce: the price of each game. 

The Switch versions of these survival-horror classics will cost $29.99 each on the eShop. RE4 is digital only, but fans can pick up a physical copy of RE and RE0, packaged together as the Resident Evil Origins bundle, for $59.99 at retailers, saving $10.

However, only RE0 is on the card; the first game is a download-only.

The issue many seem to have with this news is that the eShop price for each game is a full $10 more than Capcom charges for the same downloadable versions on PlayStation 4 and Xbox One. In other words, one could purchase all three games for the price of the Origins bundle on other systems.

This is yet another example in a long line of price increases gamers have dubbed "the Switch tax." Retail and digital versions of the same game tend to cost anywhere from $5 to $10 more than those on other platforms, sometimes even more.

Nintendo and other developers offered an explanation shortly after the system launched, claiming the price increases were related to the Switch game cards, and digital prices are meant to match retail prices to avoid damaging retailers' profits.

However, not all developers end up implementing the infamous increase. Bloodstained: Ritual of the Night, for example, will cost the same on Switch as other platforms.

Whether the recent hype surrounding Resident Evil 2's remake is enough to encourage purchases on the Switch at a higher price remains to be seen.

Capcom Announces Release Dates For Three Resident Evil Classics on Switch Mon, 25 Feb 2019 15:55:20 -0500 Jonathan Moore

For Capcom, the Resident Evil series is the train that can't be stopped. Following the release of the highly-anticipated Resident Evil 2 remake in January as well as talk of the company being open to a Resident Evil 3 remake in the future, the Japanese developer finally announced the release date of three franchise classics on the Nintendo Switch. 

Published via the official Resident Evil Twitter account, Capcom confirmed today that fans can expect to see Resident Evil 0, the Resident Evil remaster, and Resident Evil 4 shamble onto Nintendo's latest console on May 21. According to the tweet, pre-orders will begin February 28. 

All three games will be released digitally as separate products on the Nintendo eShop. Although the games will also see a physical release at the same time, Resident Evil 0 and the Resident Evil remaster will be bundled as one package, called the Resident Evil Origins Collection. The physical edition of Resident Evil 4 will be sold separately. 

As of this writing, Capcom has not disclosed pricing for the games or the collection. However, prices for all three individual games on Steam, the PlayStation Store, and the Xbox Marketplace are currently $19.99.  

Over the years, all three titles have been released on various platforms, both physically and digitally. While all have received different Metacritic scores dependent on platform, Resident Evil 4 has, unsurprisingly scored the highest and most consistently, regardless of platform or era. 

While having Resident Evil 0 and the Resident Evil remaster on a portable console is sure to excite fans of the series, having Resident Evil 4 in such a format is certainly something to look forward to. Among fans of the survival-horror series, Resident Evil 4 is regarded as one of the best Resident Evil games of all time. 

Considering Capcom recently said it has no plans to bring the widely acclaimed Resident Evil 2 remake to the Switch platform, having Resident Evil 4 is, if anything, a worthwhile consolation prize. 

Resident Evil 2 Remake and How Capcom Found Its Way Tue, 15 Jan 2019 16:24:03 -0500 Josh Broadwell

Resident Evil is a series with a curious history marked by many highs and lows. However, the upcoming Resident Evil 2 remake looks to keep things consistent, continuing what Capcom established with its excellent Resident Evil 7.

After catapulting to fame during the era of the original PlayStation, the Resident Evil franchise plateaued with the smash hit that was Resident Evil 4. Despite being well-received at the time, this entry showed signs of the series rapidly moving away from what initially made it great.

This continued with Resident Evil 5, which prompted some fans to reflect on the franchise’s move away from survival and horror towards something more akin to Call of Duty, though the entry was also well-regarded after its launch.

Resident Evil 6 followed this trend and failed miserably as a result— at least in terms of satisfying critics and consumers — but there’s more to its failure than just a move away from survival tension. The series had become bloated by that time, with grandiose storylines and farfetched plots that asked players to suspended their disbelief without offering a rewarding return.

The Revelations spin-offs tried correcting these problems, but they still struggled with convoluted plots and mixed gameplay styles.

Finally, Capcom listened to players and delivered Resident Evil 7, the critically acclaimed return to Resident Evil’s survival-horror roots. It’s a fantastic game that manages to recognize the turns that the series took in other entires without being crippled by them.

This led to a self-contained, nail-biting thrill-ride from start to finish. That's a good thing for classic Resident Evil fans, because without the success of Resident Evil 7, there probably wouldn’t be the highly anticipated Resident Evil 2 remake.

Halcyon Days


The first three Resident Evil games weren’t exactly unique in the survival genre, but it’s the survival elements that make them stand out and propelled the series to fame.

Limited saves, limited space for items and weapons, and very limited ammunition create an incredibly tense atmosphere where players have to weigh each action carefully as they plan for some unknown and deadly future. At times, the games are downright brutal.

It’s a clever method of immersion, making the player think like the character they control. But the old Resident Evil games throw all of that at players at once, and they have tank-like controls that require players to rotate in order to change directions.

Were it not for Capcom executing the atmosphere (complete with excellent pre-rendered backgrounds), horror, action, and survival so well, the controls could have completely ruined the experience. However, as it is, they add to the tension and setting, and they are a significant part of why some fans consider these three to be the best Resident Evil games.


Any good horror experience requires just enough story, sprinkled with tantalizing mystery, to keep audiences invested and present a good reason for why the events are happening. While tension is really what makes the Resident Evil series scary, the stories they tell offer exactly that.

For example, while Chris and Jill investigate the mysterious Mansion in the original release, they slowly uncover clues as to why these hideous monsters exist to begin with.

Crimson Heads and Cerberus fiends get the blood pumping when they chase your poor tanky characters down a long hallway, but it’s when you figure out that Crimson Head used to be a human experimented on that it all gets a lot creepier, especially when players encounter Lisa Trevor. It’s no Silent Hill, but it’s disturbing nonetheless.

As the series continues, so does its horrifying plot. For instance, events spiral out of control in Resident Evil 2 when the entirety of Raccoon City becomes contaminated, leading to the eventual destruction of the city in Resident Evil 3. All of this death, tragedy, and destruction centers around greed and the desire for power.

Fantastical as it is, the story passes muster because it combines just enough humanity and reality with the obvious video game elements, and, more importantly, it keeps everything under control. The three games take place over a roughly six-month period, and Umbrella and the government take pains to ensure everything remains completely unknown outside the few survivors of the Raccoon City Incident.

A Turn for the Worse?

And then we come to Resident Evil 4.

Leon Kennedy survives chaos and destruction, like any good hero, and he now works as a special agent investigating the kidnapping of the president's daughter by some Spanish cult. Resident Evil 4 turns the series into a kind of James Bond meets the Da Vinci Code plus zombies affair.

The survival is still there, of course, and exploring abandoned, ominous huts and creepy cathedrals has a nice effect. But the plot is a mix of derivative and overly-complicated, introducing a new type of virus (that does the same thing as the T Virus), a new mysterious rival organization (that does the same thing Umbrella did), weird cults, presidential kidnappings, and more.

Resident Evil 5 tries to pick up Resident Evil 4's plot threads and link them to earlier hints at Umbrella’s activities overseas, but, in doing so, it abandons the essential survival element that made Resident Evil, well, Resident Evil.

Sure, the action is exhilarating and lore fans will appreciate the plot expansion, but Capcom got the wrong message here. The company believed fans wanted action games, and it lost sight of its artistic vision.

Pursuing profits meant creating material fans never really asked for to begin with — at least not from Capcom. Innovation took a backseat to pandering, and the company's reputation suffered from it (and from a certain controversy associated with it).

Resident Evil 6 is the culmination of that misguided pursuit. Thematically, it’s a mess, with the four diverging plotlines each using different gameplay styles. None of these offerings are fully developed, and there is very little in the way of horror, grotesque monsters, or puzzles (outside of Ada’s campaign). Basically, it's not even a Resident Evil title.

The plot is even more unbelievable than you’d expect from a horror title. Raccoon City was destroyed, so no one knows what happened, but it’s not very likely that all of the passengers on flights will turn into zombies while multiple international governments collude on some obscure weaponry plot without at least someone getting wind of what’s going on. Not to mention that a president’s daughter turning into a zombie and eating her father is bound to get some attention.

And there’s always that slight impression in the back of your mind that Tom Cruise is going to jump out and save the day during the next cutscene.

Back to Basics

But oh, how Resident Evil 7 changed things.

The game was developed concurrently with the remake of Resident Evil 2, though, of course, 7 came first. That two teams worked on two similar, back-to-basics titles strongly suggests that Capcom got the message about what fans want loud and clear, but without 7’s success, one wonders whether the company would have seen the remake of through to the end.

Longtime fans probably have an idea of why Resident Evil 7 was so successful, but it’s worth breaking down anyway. The most obvious reason is the return of the survival and horror elements, and while inventory management might not be as brutal as before, you still must think carefully about what you’re doing, especially since everything wants to kill you.

Furthermore, Capcom likes to experiment with camera angles, but choosing first-person for 7 was vital for the game’s atmosphere and creating a unique experience. Exploring 7's plantation mansion in third-person — even in HD—would be far too similar to exploring Resident Evil and Resident Evil Zero’s mansions, and it would have repeated Resident Evil 6’s mistake of recycling the Raccoon City Incident.

First-person also increases the horror factor exponentially, both because it’s a new approach and because it makes 7’s setting more intimate.

That level of closeness is what really makes 7 so great, as it creates an overall scarier experience. Wandering the plantation house and grounds while knowing that no one can hear you or save you makes for an incredibly tense experience.

It’s even more tense when the stakes are so personal, with Ethan’s wife’s life in the balance and the terrible choice between Mia and Zoe that players have to make. It's a return to the style of the original three games, as it emphasizes the human element, particularly when players learn how the Molded came to exist and what (and who) Eveline really is.

However, it also allowed Capcom to ignore the tangled mess the House of Umbrella created. RE7 is very much tied to the Umbrella saga, and there are nods to the stories in other games, what with Chris’s connection to Blue Umbrella, but all of that is literally miles away from Ethan.

As with the original, all the player knows is what’s going on in front of them, and the story unfolds as Ethan learns more about Eveline and the Bakers. It doesn’t preclude a grand tale, but it does mean the game is a lot more focused and can tell a better story through its gameplay.

The Next Logical Step

How does that relate to Resident Evil 2’s remake, you might ask? In several ways.

First, Capcom learned to balance innovation with tradition. 7 showed just how much fans wanted survival-horror to return to Resident Evil, and now Capcom seems to understand it’s okay to give horror-driven gameplay back to fans on a regular basis.

It makes sense then to go back to RE2 right afterwards, and it shows fans that the company is serious about what the series will be about from here on. It also offers a chance to expand once again on the formula that made the first (and seventh) so successful: survival.

Notably, 2 is even more of a survival-horror game than 7 or the original Resident Evil, offering higher stakes, more claustrophobic environments, and an ever-present sense of panic about what’s going to happen to the city. Certainly, Resident Evil 2’s remake will pull in even more fans because of this approach and its expanded environment.

Then there's the lessons in gameplay innovations that Capcom learned from 7. Successfully implementing camera and control changes in that entry means that the company now knows how to navigate the difficulties of re-creating Resident Evil 2 for modern players.

Additionally, it also makes it okay for Capcom to reinstitute the third-person angle without feeling like something drastically different had to be done. Innovation can be small-scale and still have impact, and knowing this likely influenced Capcom’s decisions to faithfully reproduce RE2 while making only necessary changes.

7’s story made returning to 2 feasible as well. While engaging, there’s no denying RE2’s plot is a lot simpler than later games, which could have seemed like an odd jump if players went straight from 6 back into 2.

Instead, it’s a logical step, allowing new fans that were drawn in by 7 to uncover the origins of Umbrella and its mutants without having to venture back into the more recent games. The stylistic differences could cause them to completely lose their taste for the series.

Whether the remake would have happened anyway, there’s little doubt that 7’s success ensured Capcom would put as much effort into recapturing the dark grandeur of the series as possible.

Looking Ahead

But then there’s the question of where the series heads from 7 as well, with some fans wanting it to expand like the original release of Resident Evil 2 expanded on the first Resident Evil. Capcom is reportedly keeping an eye on fan responses and is toying with the idea of using urban settings again instead of sticking to exotic, far-flung locales.

That makes RE2 remake an ideal experiment for seeing where the series can go next. Should fans love Raccoon City as much as they once did, it’s likely we’ll see an even better city setting next time.

Regardless, Capcom has learned its lesson. What fans are likely to get from now on is a combination of what sells and what the company wants to create.

It’s a fine line to walk between caving in to consumer demand and still giving developers room to create, but with the Resident Evil 2 remake setting the tone for future installments by leaving Capcom in no doubt as to what sells (and what developers should create), the monster of greed and innovation has, hopefully, been tamed for good.

Most importantly, Resident Evil 7 ensured the remake would be a success from the get-go. Longtime fans might have bought 2 to experience what they once loved, but without 7, it’s unlikely many new people would have given it a try, especially knowing it’s a remake of an older, clunkier game.

Instead of being a one-off return to the glory days of old, the Resident Evil 2 remake is set to take a position as the herald of greater things to come. It marks the transition of one of the best horror game series around back to more horror, more challenges, more intrigue, and most of all, more fun.

Another 10 Badass Video Game Characters You Shouldn't Mess With Thu, 26 Jul 2018 10:25:41 -0400 Edgar Wulf


Ryo Hazuki

Shenmue (1999)

Shenmue's Ryo Hazuki may not be the most skilled fighter, but he gets the job done.


After being forced onto a path of revenge, Ryo must evolve from a regular, impulsive teenager into an imposing martial artist, learning new moves and styles from masters across Japan and Hong Kong. Ultimately, he develops his body and spirit to face the ultimate adversary, Lan Di. After almost two decades, his story is yet to reach its finale.




That is it for this list. If you think a character is missing, they may be on the original list. If they're not, then comment down below on who you would like to see and, as always, stay tuned to GameSkinny for more badass compilations.


Kazuma Kiryu

Yakuza (2005)

This man has been through it all; he has felled numerous skilled fighters, dealt with a thief of female underwear, and even taken care of a baby. A chairman of the highly respected Tojo Clan, Kazuma Kiryu is a master in many fields, including martial arts, which he gracefully employs to protect his friends, children, and simply beat up random punks on streets who annoy him. 


Yakuza's Kiryu has a distinctive dragon tattoo covering his back, he enjoys drinking whiskey, fishing, and singing karaoke. Call him.


John Marston

Red Dead Redemption (2010)

Perhaps one of the most tragic heroes in gaming, John Marston knows the definition of dire straits all too well. Compelled to reunite with his family, who are being held captive by the government, Marston embarks on a harrowing journey through the chaos-sphere that is the Wild West. 


He is an outlaw -- a criminal, even -- and has no doubt committed numerous questionable deeds. But despite that, it is almost impossible to not relate with his noble intentions.


Red Dead Redemption's John is a deadly sharpshooter -- especially during his signature "Dead Eye" mode -- and takes down many opposing factions on his quest which, ultimately and unfortunately, leads to a bittersweet conclusion



The Last of Us (2013)

Ellie might seem harmless enough; after all, she is just a child in the original The Last of Us. Past experiences and many gruesome events, however, have conditioned her to become a merciless killer -- being able to stand up for herself and those she cares about.


She learns that, in a world where nobody can be trusted, a switchblade and a sniper rifle are your best friends. Them, and that Joel guy who has taught her how to survive in a post-apocalyptic world inhabited by monsters. That helps, too. 



Doom (1993)

Not the fanciest name for someone who rips demons apart with his bare hands, but, thankfully, actions speak much louder than words. Doomguy is the eternally silent protagonist of the Doom series, one of the most historically significant franchises in the industry.


He is agile, brutally strong, and remorseless; he doesn't have a love interest, though he may or may not have a special relationship with his signature chainsaw or destroying hordes of Hellspawn.



Darksiders II (2012)

Death is the main character in the sequel to Darksiders, one of the four horsemen of the apocalypse, and a brother to the first game's protagonist: War. He uses stylish scythes to slice and dice his opponents while employing stylish, yet devastating combos to come out victorious. He even transforms into a terrifying reaper to finish off his most resilient foes.


The mask -- which Death never removes -- is not only for aesthetics: it adds a depth of mystery to the character, making him even more badass. 



Devil May Cry (2001)

Dante's twin brother -- Vergil -- is already featured on our first list of 10 Most Badass Video Game Characters, but Dante deserves a spot just as much, if not more, than his brother. 


Possessing the enhancing power to transform into a demon -- much like his evil sibling -- Devil May Cry's Dante gives preference to oversized swords. However, he never lets go of his trusty handguns (Ebony and Ivory), which he uses to soften enemies up before cutting them into pieces.


At times, Dante may act somewhat cocky and playful, but he always backs it up with unprecedented skill.


Big Boss

Metal Gear (1987)

Solid Snake may be considered the main protagonist of the Metal Gear Solid series, but let's face it: he wouldn't even exist without Big Boss.


Boss' first appearance was in the original Metal Gear, though he didn't become a playable character until much later when Metal Gear Solid 3: Snake Eater was released. An unfortunate encounter with his former mentor leaves him with countless bruises, dislocated joints, and broken bones; later on, he even gets his eye shot out.


Despite all that, he manages to complete his mission, earning him the legendary title -- Big Boss. The rest, as they say, is history. 


Aranea Highwind

Final Fantasy XV (2016)

This gorgeous blonde may very well be the most stylish Final Fantasy character in over a decade. She joins Final Fantasy XV's party of heroes as a dominating force -- however briefly -- and adds an amusing flavor to their conversations.


Aranea dons stylish battle armor and employs an impressively-sized lance during combat, which, of course, decimates her opponents. Beautiful, confident, and strong, Aranea Highwind is not hesitant to take on multiple foes at once -- and deals with them in brutal, timely fashion.


Ada Wong

Resident Evil 2 (1998)

Ada first appears in Resident Evil 2 as a supporting character, but she later plays a much more significant role in Resident Evil 4, where she receives her own story scenario: Separate Ways.


Her personality and background are rather mysterious, though she seems to have an affection toward a certain someone (ahem). Ada tends to prefer lightweight, conventional weaponry like handguns and machine guns, but when push comes to shove, she is also a deceptively skilled hand-to-hand combatant.


In a franchise full of badass characters, Ada often gets overlooked by casual fans, which is just too bad. 


As it turns out, our original list of the 10 most badass video game characters needs an update. I mean, there are more than 10 badass characters in the pantheon of gaming. Surprising, right?


That is why we decided to whip up a follow-up list including more of those badasses; 10 more, to be precise. Some of these characters are defined by superhuman strength, some by unique traits, some by the armory of weapons they possess, and some by the events they've endured. Ultimately, they are all bound by the same uncanny traits: individually completing meaningful tasks, defeating their enemies and, basically, getting sh** done.


Much like our original list, this one is based on two simple criteria:

  • Only one character per franchise (per individual list)
  • \n
  • The character is playable at any point in the particular series in question or must represent a playable party of characters
  • \n

Let's get started. 

10 Sexiest Bachelors in the Gaming Universe Wed, 17 Jan 2018 09:36:15 -0500 bazookajo94


So there you go. 10 different dudes with 10 different ways to steal my heart, whether that happens by being ruggedly handsome or by knowing their way around a weapon (wink). 


But this is but one girl's opinion. Maybe this list only reveals the dark recesses of my soul and shouldn't be taken seriously. Maybe you're thinking, "Well, she's got a type." 


Maybe you should tell me who you think the most eligible bachelor of all eligible bachelors is.


(And remember -- The Shape of Water is popular right now ....)


Jason Brody from Far Cry 3


One of my favorite tropes is when a renowned player, an exuberant party-goer, a rich son of a bitch, has a fall from grace and learns what it's like to live on the other side. The movie Overboard? Sign me tf up. 


Jason Brody goes through this transformation, but instead of learning to sympathize with peasants, he turns into a stone-cold killer. And honestly, he is the main man in my heart. I don't know why everyone talks about Vaas when Brody is the real crazy one. 


He goes from not knowing how to sympathize with another human being to sympathizing with other human beings and being a badass survivalist at the same time. He hunts tigers, fights pirates, burns fields of marijuana, all while saving everyone's lives. 


Like, damn, Jason Brody. Hardcore. 


Mike Munroe from Until Dawn


All right, let's step back from the older gentlemen now (I refuse to use the word you're all expecting me to say). 


Let's showcase my boy Mike Munroe, who's kind of a dick, kind of funny, and a whole lotta douche. Half of the people who play this game hate him, and the other half hate themselves for liking him. 


But there's something to say about a guy who chops off his own fingers with a machete just so he doesn't lose the machete -- because anyone who balls that hard in a survival game deserves a place on this list.


Professor Sycamore from Pokemon X & Y


I thought it would be funny if I added Professor Sycamore to this list, and I was right. I'm cackling as I prepare to write about the merits of this professor, all the while lamenting that people expected to see the shirtless wonder of Kuikui here, even though he's married and I can't bend the rules for him like I did for Marston (who's dead).


Most everyone's love for Sycamore seems to be purely material: he's got a cute face, luscious hair, and a popped collar. What could be more sexy? (I hate that I just used the word "sexy" in relation to a Pokemon character.)


Alas, people's love for Sycamore knows no bounds. Here's a Buzzfeed article professing love for this lovable professor -- and I honestly can't tell if it's a satire or not. 


John Marston from Red Dead Redemption


I know that, technically, John Marston is married and wouldn't be considered a bachelor, but that's not going to stop me from adding him to this list of "Gruff, bearded men with dark hair and guns who are considered sexy by at least one writer."


There are only a few times I've seen a character supposedly considered an "expert" at guns actually live up to their reputation. And darned if Marston doesn't live up to his. I actually believe that he could hit a target with both eyes closed, and that belief has got me all twitterpated.


Who cares if he's not technically a bachelor? If you want to get really technical, then nobody gets to love John Marston because he's dead.  


Joel from The Last of Us


Joel and Booker have a lot in common: a lost daughter, a surrogate daughter, and the voice of Troy Baker. 


Setting aside his tragic backstory and road to retribution, Joel also has keen survival instincts and a commanding presence that cause people to turn to him when they need help. 


Even though he's kind of an ass, his heart has the capacity to love, and as soon as he does, people don't want him to stop loving. Everyone is rooting for Joel; everyone loves Joel; and everyone is a sucker for a gruff, bearded man in flannel. 


Booker DeWitt from BioShock Infinite


You know what else makes a woman weak in the knees? A tragic back story (and the voice of Troy Baker). 


Booker DeWitt is man with past mistakes and a never-ending guilt, leaving people with a desire to see him earn his retribution. 


Maybe it's the fact that DeWitt has a personality (as opposed to the other BioShock protagonists); maybe it's because of his interactions with Elizabeth; maybe it's the clothes. 


One things for sure, though: if you know how to handle a gun and you have a voice like Troy Baker, then you've got a place on this list (and in my heart).


Leon from Resident Evil


All right, all right. I'll step back from the monstrous suitors by introducing one who kills monsters instead. 


And what sort of list of sexiest video bachelors wouldn't include the original: Leon Scott Kennedy. 


Talk about a lady killer. And a zombie killer. And an all-around killer in general. 


This guy knows what he's doing, what needs to be done, and when to do it. And just like with Dante, women like a man with confidence. 


With Leon's ever-constant presence in the Resident Evil games, he will have an ever-constant place in our hearts -- and lists about sexiest men. 


Dante from Devil May Cry


What's a girl to do when they can't pick between an angel and a devil? 


Pick Dante. 


Part devil, part angel, Dante has been stealing the hearts of women everywhere with his intense gaze, his open shirt, and his overwhelming confidence, all combined with a bad-ass attitude and strong desire to kill demons. And let's not forgot all the awesome powers he has. 


He's literally the full package of good and evil -- but mostly good.


Hancock from Fallout 4


I'll never forget my first step into Goodneighbor. My lingering resentment still strong from the revelation that Nick Valentine's epic buildup resulted in a 50's-style old-man detective, I take a step into this new environment, ready for my next mission, and suddenly a ghoul is shooting a man trying to kill me and telling me he runs the place. 


Needless to say, I fell in love immediately. 


Like Garrus, Hancock is another man looking for his place in life, looking for a friend, and eternally grateful that the sole survivor accepts him for who he is. 


You just have to overlook the massive addiction to drugs and violence. At least he's a nice guy, right? And he's a mayor. 


Garrus from Mass Effect


You can't take two steps into the Mass Effect fandom without seeing some Garrus/Shepard fanart. And with a face like that, who would blame someone for drawing what the fans want?


Some people can't understand why Garrus is so popular with the ladies, but, call us crazy, ladies like a guy who's nice. There's something undeniably adorable about a man who's awkward around a potential romantic conquest -- and not afraid to admit it. 


Not to mention he's known as the "Space Batman," and everyone knows how successful Batman is with the ladies...


When women have nowhere else to turn to find a decent man in their lives, they go for someone they always know will be there: fictional characters. Though it's easy to fangirl over book characters (all I need to say is "Mr. Darcy" and swoons are heard across the world), where are the good video game men? Where are the scruffy gaming guys, the nice dudes, the sexy?


Right here. This list. Top ten. Let's go. 


And with the popularity of del Toro's The Shape of Water spreading through the hearts of women everywhere, I probably shouldn't have to worry about putting someone like Bowser or Specter Knight on the list -- but, for the sake of all our dignities, I'll stick with the mostly human bachelors. 



The 7 Horror Games That are Better Than Resident Evil 7 Fri, 03 Feb 2017 08:00:02 -0500 Serhii Patskan


Silent Hill 2

Developer: Konami

Release date: 24 September 2001


Platforms: PC, PS2, Xbox


Silent Hill series is an example of an untouchable cult classic. When it comes to comparing the two games, such as Silent Hill and Resident Evil, it is important to distinguish their main characteristics. While Resident Evil is designed to scare you with all sorts of unexpected enemies jumping at you from the darkness, Silent Hill is built around the fear of the darkness itself, or in this case of the fog, and not necessarily the monsters hiding behind it.


Another big difference is that RE7 doesn’t leave you with too many unanswered questions after you’ve done playing it. In the case of Silent Hill 2, people still discuss certain plot points even 16 years after the release of the game. That’s how you write your horror games -- it’s a true masterwork of storytelling.


On the other hand, maybe it’s not a good idea to compare these two games, as they are vastly different, if you look really closely. But anyway, it’s worth revisiting them and remember how really good horror games once were.


Do you agree or disagree with these seven choices? Leave your feedback in the comments section.


Resident Evil 4

Developer: Capcom

Release date: 11 January 2005


Platforms: GC, PC, PS2, PS3, PS4, Wii, Xbox 360, Xbox One


Now let’s talk about something completely different. It is clear that Capcom wanted to combine all the best features of the survival horror titles and the action formula of the previous Resident Evil games. So previously we’ve been mostly looking at the survival side, but let’s take a look at the action side of things for once.


When talking about Resident Evil 4, it is important to mention that this was a completely new look and concept for the Resident Evil series. Capcom took a bit of the story elements from the first installations, but the developer focused mainly on the action gameplay mechanics this time around. It made the series fresh again and reinvigorated the interest of the fans that started to get bored of the same ol’ gameplay.


The action was truly awesome in RE4, and it made you stay sharply focused throughout the entirety of the campaign. The enemies could jump out of anywhere and you had to be ready with your guns out at all times. It was an adrenaline-packed game and it almost never got boring.


While action in RE7 is obviously not as exciting as in RE4, it is good enough to keep you engaged. The developers clearly didn’t want to make it too combat-oriented, but if you were a fan of the RE4 action, the new game will definitely leave you wanting more in this regard.



Developer: Red Barrels

Release date: 4 September 2013


Platforms: PC, PS4, Xbox One


Outlast was released the same week as the sequel for Amnesia, titled A Machine for Pigs. Both games are very similar in tone and gameplay, but Outlast is considered a superior game. Amnesia looks like a butcher’s dream with all its gory stuff, while Outlast carries a more refined vibe, and delivers a much more satisfying experience.


The main reason for Outlast being so good is a total lack of any combat mechanics, which makes it so real... and oh so frightening. You are completely stripped off of any means to protect yourself or fight back -- all you can do is run, run, run... but it’s not easy, as there are so many obstacles on your way out of the mental institution that you were sent to make a report about.


This makes Outlast so much scarier than Resident Evil 7, where you have all the means to kill the annoying zombies, including axes, knives, pistols, shotguns, etc. There is no sense of despair in RE7 like the one you feel in Outlast on a constant basis.


Forbidden Siren

Developer: Sony Interactive Entertainment

Release date: 20 April 2004


Platforms: PS2


It’s really, really hard to write a good story for a survival horror game. It is even harder to write a story that catches the players by surprise. Forbidden Siren, or simply Siren, is a rare example of a horror game that brings story-telling element to a whole new level.


The keyword here is “unknown.” From the very beginning to the very end you find yourself in a state of total and complete ignorance. The developers took to heart the rule of not revealing the key plot points up to the very end of the game. This entices not only horror, but also massive loads of frustration -- and all this culminates in a gaming experience like no other.


Siren is not the most appealing horror game, but it shouldn’t be one. Isn’t the beauty of the horror genre is the fact that it is unappealing to most gamers? And this is where RE7 loses in the fight with such games as Forbidden Siren -- it’s just too slick and polished to be called a true horror title. But hey, Capcom needs to make their money back, and thus they need to appeal to a much wider audience.


Fatal Frame II: Crimson Butterfly

Developer: Tecmo

Release date: 10 December 2003


Platforms: PS2, Xbox


Fatal Frame, also known as Project Zero, never had a big success beyond the borders of Japan -- the country of its origin. However, those who had the chance to play this game back in 2003-2004 must have the most vivid memories of its dreadful setting.


Of all other games in this list, RE7 is probably the closest to the ideas of Fatal Frame II. It’s the same search for keys and other puzzles that need to be revealed inside an old house in some old forgotten village. The mystery of what’s behind the next door cripples the player and makes you want to clasp onto the joystick even harder, as if it would help you deal with the creeping terror.


Another common feature of Fatal Frame II and RE7 is the access to various endings -- good and bad ones. However, in the case of Fatal Frame II you have as much as six different endings, which is a huge plus for those who like to return and replay their favorite games, while RE7 has only two.


Amnesia: The Dark Descent

Developer: Frictional Games

Release date: 8 September 2010


Platforms: PC, PS4


Amnesia gets under your skin and never leaves. Those who had the chance to play this stunning horror game admit that the only possible way to play the game was in short time bursts -- it was just too scary. The funny thing is that it doesn’t offer any sort of revolutionary gameplay, but Frictional Games still managed to come really close to what many would call “a perfect horror game.”


Amnesia provokes contemplation, and you start asking yourself: Where the true horror comes from? Is it the outside world or the inside of our minds? It plays with your fears like no other game, and it is truly horror inducing. The dark corridors of the old castle, screams behind the walls, moving shadows, creepy hallucinations... and your own loud heartbeat. Everything here is made to unsettle the player.


Capcom clearly went for the same effect when creating RE7. Did they manage to build the same level of terror? Well, they did to a certain extent, but the atmosphere of Amnesia is still heads above the one in RE7.


Alien: Isolation

Developer: Creative Assembly

Release date: 7 October 2014


Platforms: PC, PS3, PS4, Xbox 360, Xbox One


SEGA took a huge risk when they announced the new Alien title. The developer, Creative Assembly, had no prior experience in the horror genre, but the result was truly remarkable, and it was possible only due to a fantastic design of the game.


Alien: Isolation is all about the atmosphere -- this is one thing that made the game so good. The developers even considered disabling the VR compatibility in fear that it might be too much of a pressure for players to handle. However, the modders returned the VR mode into the game, and it turned out to be extremely successful.


It is now clear that VR and first-person perspective work great for a horror genre, and it made even more sense in Resident Evil 7. Players who tried the game enjoyed the experience immensely, but that first impression from Alien: Isolation VR is still considered to be way more immersive.


As a series, Resident Evil had its many ups and downs. The previous installment, Resident Evil 6, was a letdown for most of the fans, so Capcom decided to reinvent the series once again, as they did several times before.


Their latest attempt, Resident Evil 7: Biohazard, turned out great, and the game is already considered one of the best in the entire run of the franchise. However, when you think about it, it is important to ask if it would be as successful as it is without the influence of other great horror games from the past.


RE7 is undoubtedly a great game, but it clearly borrows its best elements from the games that came prior to its release -- games that have clearly inspired the design and the gameplay mechanics of the new Resident Evil.


Let’s take a look at the titles that helped shape the future of the Capcom’s franchise that are a notch better than the highly-praised Resident Evil 7: Biohazard.

These Resident Evil Enemies Are the Worst You'll Find in the Series Wed, 25 Jan 2017 08:55:04 -0500 Michael Llewellyn


The Resident Evil franchise has a long and storied universe that spans both the mainline series and its spin-offs. While the series has a hit a few bumps in the road with its action based games, the new Resident 7 has the potential to take the series to new heights.


Capcom has taken the soft reboot/sequel approach with this game, which seems to be satisfying old and new fans alike. This approach and new perspective will hopefully allow Capcom to find new methods in tackling the enemies of the game -- and only time will tell if they will be as successful as previous entries or as frustrating as the ones listed here.


Communications Officer/Scagdead

Resident Evil Revelations

Resident Evil: Revelations was an excellent game and a return to form, harking back to what made the series so great before being dumbed down by action cliches. It successfully combined aspects of both Resident 4 and the first three games.


What didn't quite hit the mark, though, was one of the most difficult boss battle encounters in the series to date -- your encounter with the Scagdead.


The battle itself is already very difficult, but the difficulty spikes more if you fail to collect the right weapon (such as the sniper rifle) or enough ammunition for the job. Not being prepared for this battle may lead to either reloading an old save or restarting the game altogether. Bummer. 


Derek Simmons

Resident Evil 6

Resident Evil 6 is arguably the worst game in the series, with its total focus on action over suspense. But another frustrating aspect of the game was its repetition.


Nowhere is this more evident than in the appearances of Derek Simmons -- who is not only quite a bland villain, but one you get tired of seeing. Because you're forced to face him 6 times...with a frustrating and difficult final battle at the end.


I can see where Capcom was trying to go with these encounters, as it seemed like they were trying to recreate the Nemesis scenes from Resident 3. But instead it had the complete opposite effect, with this character more than outstaying his welcome. Not too long into the game, his appearances became more eye-rolling than nerve-shattering.


Giant Bat

Resident Evil: Zero

Oversized creatures were nothing new to the Resident Series, so the appearance of a giant bat in Resident Evil: Zero came as no great surprise when the game released.


What was surprising though, was how difficult and annoying it was to try and maneuver your way around or aim at the creature. With this enemy, the tank controls that served the series so well in the previous games completely worked against the player for all the wrong reasons.


The Verdugo

Resident Evil 4

The Verdugo is certainly memorable from a visual perspective, but what could have been a good boss battle was bogged down by the endless sewer tunnels -- which unfortunately replaced the feeling of tension and fear with tedium and monotony.


Then there was the quick-time events. While not badly implemented, they did add some irritation that unfortunately became a mainstay of the series for two more mainline games.


Rider Majini 

Resident Evil 5

I really don't like these creatures on any level, and least of all because they are a bit of an annoyance but their design. They are so human-like in their behavior that it further disgresses from the horror aspect of the Resident Evil series.


Sure, they looked a little creepy. But overall, their behavior and design was little more than the run-of-the-mill enemy you'd find in a zombie-free survival action game -- which made them just another sign that the RE series was losing its way. 


Grave Digger

Resident Evil: The Umbrella Chronicles

The Grave Digger was one of the memorable monsters in Resident Evil 3 -- scary, disgusting and difficult for all the right reasons. But when it showed up in an otherwise entertaining light gun game called Umbrella Chronicles, The Grave Digger was one of the most frustrating encounters in any video game I've played.


You will encounter the creature very late on in the game -- and unfortunately at that point you're likely to be running low on both health and ammo. The creature attacks by flinging large boulders at you that you'll need waste even more ammunition on by shooting them mid air.


After the third or fourth attempt to beat this boss, you'll be wondering if it's even worth carrying on at all.


Most of the Resident Evil series has been great -- especially the earlier titles and the recently released Biohazard. The interconnected areas, puzzles, and especially the zombies have for a great series built on some excellent game design.


The enemies you encounter in Resident Evil are usually very memorable and exciting, especially the boss battles. But there are some enemies and bosses in the franchise that are memorable for all the wrong reasons. Whether because they made for frustrating battles or just had an annoying design, here are some of the worst enemies that you'll encounter throughout the series. 

5 Games You Need to Play to Prepare for 2017 Releases Mon, 09 Jan 2017 07:00:02 -0500 Naomi N. Lugo

2017 is officially here. While you may still be reeling from the tide of solid releases in 2016, the new game release calendar, unfortunately, just isn’t going to wait.

This year is set to see quite a few sequels and comebacks from major franchises. Below is a list of games that, if you didn’t get a chance to play them the first go-around, you should play right now. If you have played them, you should replay them in anticipation of these new titles.

South Park: The Stick of Truth

In anticipation of South Park: Fractured But Whole

Stick of Truth was exactly what the next gen South Park game needed to be. It’s combat, albeit simple, was fun (the “summons” were definitely a highlight), the humor was very very South Park and it all actually tied into the franchise nicely.

In other words, if you haven’t played this game yet go now! There isn’t really a better time to do so. The Fractured But Whole is slated to come out soon, on March 30. TSoT is a little bit more forgiving to your schedule too since the play time is about 15-20 hours.

Bonus: If you’re not caught up on recent seasons of the show it might be a good idea to start a marathon. At the very least watch season 13 episode 2 and season 14 episodes 11-14. That whole superhero franchise thing definitely seems like it will be a huge part of the new game.

The Resident Evil series

In anticipation of Resident Evil 7: Biohazard

Ok, so you may not have time to play every game in this series, but it might be worth playing one or two to hype yourself for the latest installment. There’s a small window for this one since Resident Evil 7 is supposed to release later this month on Jan. 24.

Through the demo, gamers have been able to see a game that seems to depart from the formula of its siblings. There have been reassurances from Capcom saying that this new game will not completely abandon all that makes the series what it is.

Knowing that tidbit of info, it might be a good idea to venture back into the franchise. Even if it’s just to enjoy the 'amazing' voice acting of the first.

The God of War series

In anticipation of God of War

The reveal of God of War was a highlight of the E3 2016 Sony press conference. The public got a new view of an older and paternal Kratos. A huge development for the character since past games. Big changes are coming to the God of War universe.

Playing the older games of the series would be worth it just to see the progression of the protagonist. Just look at the description for the game on its website:

“With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created..."

The game doesn’t have a solid release date yet but is rumored for late 2017. That’s plenty of time to at least get started on past games.

The Mass Effect Trilogy

In anticipation of Mass Effect: Andromeda

Another game rapidly approaching release in March is the latest in the Mass Effect series, Mass Effect: Andromeda. On March 21, players will be able to explore a whole new galaxy within the Mass Effect universe.

It’s still not entirely known if Commander Shepard will have any sort of role in the game, whether it be through lore or otherwise, what we do know though is through trailers and words from BioWare. A 2015 blog post from the developer reads, “this game is very much a new adventure, taking place far away from and long after the events of the original trilogy.”

Playing the first trilogy before this release might be a good idea not only to catch up on the inner-workings of the game’s world, but this game could signal the start of something completely new. No need to miss out on a solid story line in the hype of the new.

Red Dead Redemption

In anticipation of Red Dead Redemption 2

The original Red Dead Redemption could debatably be called one of the best games of all time. Its beautiful open world is paired with a strong story and a highly personable underdog of a hero.

Fall can’t get here fast enough. The good news is though, you have plenty of time to play the first game. Especially if you never got around to finishing it the first time.

Chances are, the story of the first game is going to play into Red Dead 2, but of course, all the details aren’t out just yet.

What are the games you are playing or replaying to get ready for 2017 releases? What other games should be on the list? I would love to hear your thoughts via the comments below!

Merchant Mudcrabs & 4 Other Bizarre Vendors RPGs Have Given Us Wed, 07 Dec 2016 07:00:01 -0500 Justin Michael

RPGs play host to a number of characters of all different shapes, sizes, and levels of sanity. From the corrupt Lord swayed by the powers of darkness to the princess who only wishes to see the best for her people, RPGs give us a host of memorable NPCs to deal with through our gameplay experience.

But sometimes, RPGs like the throw us a curveball and introduce a character that's as quirky as they are memorable. I'm talking about those bizarre vendors -- those NPCs that leave us both scratching our heads as well as wondering what we'd do without them. Let's take a look at 5 of my most memorable RPG vendors and what made them stand out in their game world.

The Mudcrab Merchant - Morrowind

The Mudcrab Merchant made his debut in The Elder Scrolls 3: Morrowind. while not an essential character for the player to interact with, the mudcrab Merchant is more of an Easter egg With the added bonus of being the richest merchant in the game Having access to over 10,000 septims, more than any other merchant in the game.

The Mudcrab Merchant can be found on a small island in the Azura's coast region and even boasts dialogue where he teases the player for being confused by a talking mudcrab. There is also another unique vendor in Morrowind that's a non-humanoid and if you know what I'm talking about, post its name in the comments below.

Tingle - Legend of Zelda series


Tingle is a recurring character that we first meet in Legend of Zelda: Majora's Mask. Tingle, a 35-year-old man obsessed with Forest fairies, sells maps to Link, the main character of the game, to help him navigate the man games that he appears in.

What makes Tingle such a strange character is his almost childlike nature and strange mannerisms. For example, Tingle believes that by dressing up like a forest fairy he can reach his goal of becoming one himself.

With that being said, his maps are helpful and the somewhat awkward comic relief his presence brings is an enjoyable break in tension… especially when the moon is mere minutes from destroying the world.

Crazy Earl - The Borderlands series

Crazy Earl is, well, crazy. we originally meet Crazy Earl in the first Borderlands game where he provides the player with several missions that contribute to the main storyline, as well as several side missions for cash and loot.

As the player, you see very little of Crazy Earl aside from his face staring at you from the slot on his door. He’s also prone to hurling insults at you, even as you’re buying items from him with such lines as “It's dangerous to go alone, jerkwad!” and “Don't you hurry back!” There is even a rumor that he once ate an entire car using only a fork but since that comes from Scooter, a rather questionable character in his own right, I’m not sure I believe it.

The Merchant - Resident Evil 4

"What are ya buyin', Stranger?" Chances are that even if you've not played a Resident Evil game, you'll still get the reference to the iconic line from the merchant in Resident Evil 4.

As a player, you knew that you were in a “safe space” when you saw the iconic pale blue flames that marked the location of the merchant’s shop. Everything about the merchant screams creeper --  from the tattered trench coat to the flashing of his red eyes but you can’t really ignore him as he has what you need.

I always wondered playing the game where exactly did the merchant get all of his guns from? How did he always seem to get ahead of me, even beyond locked doors? And was he really buying things from me at a high price?

Cricket, The Wandering Weapons Dealer - Fallout 4

Although probably not considered bizarre given the setting, Cricket, one of the traveling merchants and weapons dealers in Fallout 4, is quite the character. With her frantic speech and jet-addict twitching, Cricket makes me feel less than comfortable dealing with her, even while I’m wearing power armor.

Oh, and have I mentioned her love of guns? She loves guns and loves to let you know about said love, with lines like. “Got a hankering for melting face? Then I'm your girl,” or, “hot death flying faster than the speed of sound.. oh, my knees are getting weak just from thinking about it.” Not the most comforting thing to think about, because as the raiders are fond of saying “the jet will make you jittery” and the last thing you’d want to do is startle someone who’s a drugged up merchant of death, like Cricket.

Not every NPC or merchant has to be a super colorful character in every game that we play but I feel like making sure you have at least a few in your game really adds to the immersion. It's even more fun when it's a character that's not necessarily one that you'll have to interact with on a regular basis as their quirky nature can be a good distraction or a way to cut some of the tension.

What crazy merchants or vendors do you think I could add to this list? Let me know about it in the comments below!

Top 5 Horror Games that Don't Depend on Jumpscares Sat, 26 Nov 2016 05:00:01 -0500 StraightEdge434


1. The Legend of Zelda: Majora's Mask


For those of you who have played this epic title, you know exactly why it's a horror game. For those who don't, allow me to explain.


You have three days to save the Earth before an enormous moon crashes into it, killing all life. Besides the fear of running out of time, there are classic Zelda monsters like Redeads, who still invoke fear in the hearts of those who play Majora's Mask to this day. 


As far as the world design goes, I am sure that when I say, "Ikana Valley," those of you who played the game know what I mean... if not, just take a look. It's enough to make you pretty darn scared: 



The Music Box House, located in Ikana Valley. It's surrounded by a bunch of creepy Gibdos.


On top of that, this game is considered to be the most haunting, depressing and scary Zelda game ever released. Why? Well, here are a few reasons:

  • One of its major themes is the five stages of grief. Denial, Bargaining, Anger, Depression and Acceptance. Check this video out for more info.
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  • Link is mostly surrounded by characters that are either dead, that are dying, that are in depression or have suffered some kind of loss.
  • \n
  • Majora's Mask itself isn't exactly the most festive mask to wear. Just look at the slide image!
  • \n
  • It's also the home to BEN drowned, so there's that! 
  • \n

On a side note, the only jumpscare that I can think of is when Link puts on a mask to transform into Fierce Deity, Deku Scrub, Goron, or Zora. However, that is expected as soon as the mask is put on, so you know it's coming up.




There are many more horror games out there that can give a good scare without those terrible jumpscares. What are some of those games? Feel free to let us know down in the comments!


2. Bloodborne


Bloodborne isn't just an RPG: It can also be considered a horror game. And that is for a good reason. The game has 'horror' written all over it. The wretched beasts that roam the streets of a cursed city, the hideous, nightmarish bosses that you overcome to survive and of course, the creepy victorian landscape. 



Just take a look at the above image and judge for yourselves. Seriously, this isn't a land of cupcakes, rainbows and ponies! It's a haunting atmosphere that creeps into your bones and rests there! It's a place where the sun don't shine, and where ever-present danger lives in just about every corner.


Apart from the landscape, players need to be careful what items they use and what armors they wear in order to increase their survival rate... Yep. Bloodborne is a survival-horror game, one that takes inventory management to new, terrifying extremes.


An occasional dog might jump out of the bushes, or a villager might appear out of a corner to attack you, but they are just there to surprise you and don't act as agents of fear, really...the entire game handles that instead!


3. Resident Evil 4


Considered by many to be the greatest Resident Evil title of all time, this one is yet another classic in the horror genre that gives you a good scare without any cheap tricks up its sleeves. 


The plot is simple: Leon Kennedy has to rescue the president's daughter and bring her safely home. But of course, that's not going to be as easy as it sounds.

Not only is there is a village of full of villagers straight out of the Texas Chainsaw Massacre trying to kill you, there's a giant castle full of possessed cult members and a mysterious island where things, well, get weird. 


Resident Evil 4 is all about atmosphere. You've seen chainsaw-wielding enemies and giants before, but this game becomes scarier the farther you progress through it -- and the creepy atmosphere just hangs over you like a fog, making everything worse.

Oh, and don't forget the Iron Maidens! Yeah, nothing says creepy like Medieval torture devices mating with faceless demons ...  




Considered to be the game that paved the way to modern first-person shooters, let's not forget that this classic FPS is also a horror game. To keep it short, DOOM is about a space marine fighting through hordes of demons after a teleportation device opens up a portal to hell -- on Mars! So not only is it scary enough you're battling hell-spawn, but you're doing it in SPACE!


Of course, the atmosphere is terrifying, creating a dreaded sense of isolation and loneliness. Just you and a horde of hell-spawns. Alone. In Space. Let that sink in ... 


5. Silent Hill 2 


Creepy atmosphere, darkened buildings, foggy streets and nightmarish monstrosities. Welcome to Silent Hill! Though the franchise has seen better days, Silent Hill 2 is still a classic for many, many horror fans.


Saying Silent Hill 2 is haunting is a bit of an understatement: This title is especially unnerving because it follows a forlorn protagonist who journeys to Silent Hill to find his dead wife -- who visits him and brings him to this Hellscape. Needless to say, he encounters things from peoples' worst nightmares. Oh, and how can anyone forget about Pyramid Head? Hands down one of the most fear-inducing enemies from any game -- regardless of genre. 

I mean, just take a look at him! 



(Credit: K1ngofOldSkool)


Let's be honest for a second here. Jumpscares suck. They are pointless, shock values that literally appear out of nowhere to scare the daylights out of you. As a matter of fact, they're not even scary! Even if you place a cute, cuddly kitten or puppy, and use that as a jumpscare, people will still be scared because, well, it came out of nowhere. 


This is why I have no respect for games like Five Nights at Freddie's and Slenderman. They are nothing but cheap and awful jumpscares just for the sake of being jumpscares...

Like in Five Nights at Freddie's, where the evil animatronic robots are roving about and you have to keep track of them via surveillance cameras scattered about ... BOOM! One comes out of nowhere for a jumpscare. Or in Slenderman, where you're just walking around and BOOM! There's Slenderman just standing there... 


Games don't need to have jumpscares to be considered horror games! And sometimes, jumpscares are just cheesy, anyway. So here's a list that showcases some great horror games that don't use jumpscares to deliver their terror.

Resident Evil 7 Gets Final Teasers Wed, 09 Nov 2016 19:42:15 -0500 Timothy J. Ralston (TehMadCatter)

Resident Evil 7 is one of the most anticipated horror games of 2017, with its change of style, gameplay and major storyline changes such as characters, locations and lore, Resident Evil 7 could be the game that reshapes the Resident Evil series, and bring back the true meaning of survival horror in perfect ways.

Recently, Capcom has been putting up weekly teasers on their Resident Evil YouTube page, giving us glimpses and sneak peeks of what is is coming for the next installment. Thus far, ten teasers have been released that show players how the game works, new mechanics, and even hint to the mysterious nature of the found footage narrative.

During this election day, two more teasers debuted on their YouTube account, which were two very important teasers titled 'Shadow' and 'Aunt Rhody'. 

Vol. 7 - A Closer Look

The beginning of this teaser shows Ethan walking towards a tool box, having the player pick it up and examine it. While, there really isn’t anything important in this teaser, it does showcase the “examine” element from the previous games, but to a more developed degree. 

It seems that as you examine items such as boxes or cases, anything inside of the item makes a rattling sound like something was really being moved. This could help with items you have in your inventory, to see if they contain secrets inside of them.

Vol. 8 - Imagination

This teaser does show us something interesting before it shows the main concept. The location of this teaser was the same Mia was at during the Lantern demo, where Mia is being hunted by Margret Baker. This is interesting, because this could be another section of the Baker house that we don’t know, such as an underground area that was built under the house, or another area far from the house like a swamp.

Another interesting feature in this teaser is the possibility of using different items for puzzles. Now, this could be used for possible secrets or even just trying to find the right item for each puzzle.

Vol. 9 - Shadow

This teaser is one of the better ones in my opinion, since it is both the shortest and the creepiest out of the ones released. There is only one thing in this teaser, and that would be the giant monster Ethan is fighting in the possible basement of the Baker house.

This simple teaser is actually really interesting, since the monster looks oddly familiar with the Tyrant from the original Resident Evil game, mixed with the Regenerators from Resident Evil 4

Is it possible that the Baker House was built over the remains of the Spencer Mansion in Arkley Mountains, which is how the Bakers are infected with this virus? The theory keeps expanding with every plot-like teaser, showing that the T-Virus could have been remade somehow, and could make the infected more human.

Vol. 10 - Aunt Rhody

At the beginning of this teaser, we hear the tune that had marked itself into our brains the moment the song “Go Tell Aunt Rhody” was playing in the full trailer for Resident Evil 7. A soft hum as Ethan walks up the stairs from what seems to be the basement, finally revealing “Aunt Rhody”.

Now this teaser is something that isn’t as interesting, but really shows something special. The character that is seen in the wheelchair, is the same character from the second tape trailer. “Aunt Rhody”, as I call her” is silent throughout that trailer, not moving or saying a single word. Then, in this teaser, we hear her humming and slowly looking up at the player.

We don’t know if she will be an enemy, or just apart of the key plot to the story, but it seems like she will be very important to the game in some aspect.

Release Date Shown

For awhile, I have been pondering what the hidden release date could be used for at the end of each teaser. From an update date for the demo, a new trailer, or even an early release for the main game. And finally, we know what the date is for.

Early December, Resident Evil 7 will get one final trailer titled Tape-3. This also means, albeit a stretch, this could involve an update for the game showing a lot more of the house then they have given players access to. 

If you enjoyed this article and would like to see more of Resident Evil 7, check out GameSkinny for everything gaming!

5 Horror Games that Will Scare the Hell Out of You Thu, 13 Oct 2016 06:00:02 -0400 Jared Elliott

As Halloween creeps closer, the annual cascade of Best Horror Game countdowns has arrived. While everyone has a different opinion on how these lists should be constructed, there's no denying that some horror games are just damn good. I've played more than I can count, and I've "nope"d out of more than I can to admit.

So it's time to throw in my two cents and share a few from the latter category. These are five horror games that still haunt me today, and are guaranteed to scare the hell out of you.

5. Resident Evil 4 (GameCube, PS2)

Often heralded as one of the best video games of all time, Resident Evil 4 reimagined survival horror and third-person shooters in a way that would influence both genres for years to come. Set in the Spanish countryside, player character Leon S. Kennedy must fight his way through the cult of Los Illuminados to save the U.S. President's young daughter, Ashley Graham. Along the way, he'll stumble upon some of the most grotesque and fearsome enemies in the genre.

Resident Evil 4 is one long experience of suspense and dread, interspersed with moments of sheer terror. After finishing the game, you'll know what it's like to get beheaded by a chainsaw-wielding maniac, bludgeoned by a grotesque giant, and hounded relentlessly by a cult of infected mutants. And that's not even the worst of it all.

Despite its intense horror elements, Resident Evil has incredible replay value due to its wide assortment of weapons and upgrades, a short campaign, and optional challenges. To give you a clue, I've played through Resident Evil 4 well over 20 times since its release, and it's a fun, terrifying experience every single time.

4. Fatal Frame II: Crimson Butterfly (PS2, Xbox)

Fatal Frame II represents some of the best survival-horror that Japan has to offer. The player controls Mio, a young girl who becomes trapped inside the Lost Village -- a haunted locale which is said to have mysteriously disappeared before the events of the game. With her sister Mayu, Mio must explore the dark, creepy rooms and hallways of the haunted village while solving puzzles and doing a little item hunting.

The game utilizes fixed camera angles to create suspense and intensify the horror when horrific things happen. And they happen a lot. Fatal Frame II never goes easy on the player -- it's unapologetically scary. Its sound design is brilliant, immersing the player into the village for maximum anxiety. Gentle creaks of a wooden floor, scratching on the wall, and insane laughter in the distance never fail to make the hairs on the back of your neck stand up. 

Fatal Frame II is widely considered to be one of the scariest games of all time. And if you've played it, you know exactly why. For fans of the horror genre, playing this game (and finishing it!) should be mandatory. Who's touching your shoulder? Better not turn around...

3. Dark Souls (PS3, Xbox 360)

Don't let the "dark fantasy" moniker fool you. Dark Souls is one of the best RPGs of all time, and it's also one of the creepiest. The world of Lordran is filled to the brim with insanity and horror -- with grotesque goat-demons, creepy NPCs, and total helplessness awaiting the player at every turn. One of the most memorable experiences in gaming for many is stumbling across the handsome gentleman above for the first time, and I don't blame them for it.

At first, NPCs in Dark Souls are a small source of comfort -- at least you aren't alone, right? But slowly, your fellow inhabitants of Lordran begin to reveal scary motives that you did not expect from them, or lose their minds completely. One of the friendliest NPCs in the game turns out to be a sadistic murderer later on, for example. The others don't turn out much better, for the most part.

A chief element of Dark Souls is its ability to make the player feel hopelessly overwhelmed. Within minutes of starting the game, while the player is just getting used to his or her training wheels, a giant, horrific monster crashes down from the sky, and he's coming for you. This is usually everyone's first taste of the many deaths that await them in Dark Souls -- and most of them aren't as pretty.

2. P.T. (PS4)

To be completely honest, P.T. is the only game (ahem, demo) on this list that I could not finish. As soon as the nice young lady above paid me a visit, I nope'd out of there in a flash. P.T. is hands-down one of the scariest experiences in gaming so far. Originally a playable teaser for Hideo Kojima and Guillermo del Toro's Silent Hills, the game was cancelled abruptly by Konami, much to the pain and dissatisfaction of eager fans.

Kojima and del Toro touched the essence of Silent Hill with P.T. -- intense dread, psychological horror, and a fatal atmosphere comprise the entire experience. As the player descends deeper into madness while traversing the ever-sickening environment, the deformed ghost of a woman stalks from all corners -- watching you through a window, creeping up behind you, and peering down at you from the banister.

Unfortunately, the demo is no longer available for download on the PlayStation Store, but you can still watch gameplay online to get a small taste of the experience.

1. Silent Hill 2 (PS2, Xbox)

Silent Hill 2 is so good that it's practically a historical artifact at this point. Its foreboding atmosphere, thoughtful plot, dripping musical score, and masterful design all work together to create something truly fascinating.

The player takes control of James Sunderland, a widower who journeys to the abandoned town of Silent Hill after receiving a letter from his dead wife, Mary, who beckons him to their "special place." Unsure if Mary is alive or dead, James ventures into the belly of Silent Hill to find out -- encountering horrifying monsters, creepy environments, and a few unsettling weirdos along the way.

The magic (and horror) of Silent Hill 2 lies in its atmosphere. You never feel safe, nor do you ever know what to expect next. Darkness is all-encompassing, save the scant rays of James' flashlight. The entire experience feels like a walk through Hell, with horrors that you've never imagined ready to pounce from every corner. 

So, there you have it...

If you're a fan of the horror genre and you haven't played all of the games on this list, you're missing out -- or are you?

What did you think about this countdown? Which games do you think are the scariest of all time? Leave a comment below to let us know!

Where Haven't We Gone? - Defining Genres in Gaming Tue, 04 Oct 2016 06:00:02 -0400 Jeremy Brown

Think of all the colors you can possibly think of, from the pigments that make skin tones, to the entirety of the light spectrum that makes beautiful rainbows.

Can you think of another? A completely new color that looks nothing like the one's you've seen before. One not made from combining or blending ones of our predetermined, premade palette, but one that's completely new in every way.

I can't. But I'd like to think there's more out there.

In the information age we have now, media is saturated. We see movies that are sequels upon sequels to the point that Marvel has "phases" of dishing out superhero movies. There are hundreds of websites all dedicated to the same things, (celebrity news, user-made videos, social media sites) but we all find the ones that we're content with eventually. Even match-3 "puzzle" games are made for every IP that children are into.

I find that gaming was once perhaps the most innovative form of entertainment. Genres were hard to define for a long time -- but as we've evolved as a culture, there's now dust that has settled from our explosive possibilities.

I recently played through Metal Gear Solid 4: Guns of the Patriots for the first time in a long time, and I was amazed at the level of creativity. The OctoCamo suit allows for incredible stealth moments, and the scripted sequences blew me away. It felt so alive, inspired, fresh, even though it's almost a decade old. But when going further back in the game series, it's not totally innovative  -- instead, it's part of a stellar series making massive improvements.

Then I thought -- out of everything I've played, the genres are all covered. Puzzles, MMOs, first/third-person shooters, roleplaying games, adventure games, platformers, bullet hells, action games with all sorts of weapons, stealth games... what hasn't been done? Is there any genre I can think of that hasn't already existed as a game before?

I can't. But I'd like to think there's more out there.

I think as a community we've become pampered with the industry standards that hurt innovation. Everything we play is autosaved, hosts of content are what we base how much worth a game has, and control schemes have blended to all seem the same. Some of these improvements make sense -- they get rid of things gamers always complained about. With autosaving, you never feel like you lose progress unnecessarily (mostly), for instance. 

One game that never ceases to amaze me is Resident Evil 4. It scares me, it's filled with deep upgrading of a large weaponry, it has a (now) wonderfully campy story surrounding its pulse-pounding action. Even though it ushered in such an important era for the third-person shooter, this game would never be made today.

The controls don't let you strafe, there's no aiming and moving at the same time, and the ludicrous level designs would make people think it's hilariously silly. These are all immediate no-no's in today's market. The game remains one of the most satisfying games in my memory, and my feelings don't change even when my friends wonder why I'm freaking out so much around Regenerators. Resident Evil 4 ensured it kept the strengths of the GameCube, it didn't try to overcome the limitations. This forced design choices within the game to become something more creative than it had to be.

Can this happen again with the way we have our consoles and computers? Consoles are becoming increasingly easy to code for, the controllers more organic, the graphic potential endless, and the amount of us willing to play even $60 games with microtransactions. Is there anything I could do to change the state of game?

I can't. But I'd like to think there's more out there.

Remember the DualShock 4's touchpad? It feels like it's become a big "Select" button rather than an actually new idea. The closest I saw to any game using it for a useful concept was Killzone: Shadow Fall, which used the touchpad to change the programming of your drone companion, the Owl. The rest and best of the games out on PS4 don't bother to try anything unique with the controller. 

This is why I hope to see some wild innovation from Nintendo's next console -- still simply called the NX. If the rumors are true, then this hardware can transform from a handheld device to a powerful living room console at a moment's notice. The possibilities of a device like this could be bigger than anything else before it... ever.

Think about it. Even with Pokémon Go's popularity in augmented reality gaming, Nintendo could push it to an entire other level. While the larger focus of games could be the living room, the games can have alternate additional content that encourages you to go out and interact with the world -- and then interacts with the game in different and unique ways.

I know that Niantic made Pokémon Go, but Nintendo has clearly seen its popularity -- there's already a Mario game on mobile being released now. Perhaps they can bring a new level of immersion to gaming -- one where you can be a part of your games anytime, anywhere.

I'll be the first to admit; I'm not a genius game designer, unlike any of the talented men and women that work in this industry who bring us new and creatively unique games every year. I truly don't know how hard it would be to design, visualize, present, and especially code that next step into a gaming world beyond my own preconceptions. In this journalist's glasses-draped eyes, can I simply ask for a complete new genre, and possibly even a era of gaming?