Streets of Rage 4 Articles RSS Feed | Streets of Rage 4 RSS Feed on en Launch Media Network Streets of Rage 4 DLC Adds New Fighters to the Fray Later This Year Thu, 08 Apr 2021 13:08:14 -0400 Josh Broadwell

Streets of Rage 4 has sold more than 2.5 million copies since releasing in April 2020, and coinciding with that milestone, Dotemu announced a new Streets of Rage 4 DLC, Mr. X Nightmare. Mr. X Nightmare is a paid DLC pack with new characters and a new mode, though there's a free update coming later in 2021 as well.

There's currently no release date or price for the Streets of Rage 4 DLC.

Estel Aguirre is the first of three new fighters. It's also the first time the former boss character will bring her signature powerhouse kicks and punches to bear on the right side, but those aren't the only new moves Streets of Rage 4's DLC has in store.

Players can add new movesets to their characters as part of Mr. X Nightmare's new Survival mode and make use of new weapons and gear. Survival mode is a series of challenges designed to push your skills to the limits, though more details will be shared at a later date.

That's the paid Streets of Rage 4 DLC. There's also a free update adding New Mania+ difficulty, new color palettes, and an in-depth training mode.

We'll take any excuse to return to Streets of Rage 4, a game we called "the best kind of revival."

How to Unlock Characters in Streets of Rage 4 Mon, 04 May 2020 18:45:08 -0400 Jonathan Moore

If you're wondering how to unlock characters in Streets of Rage 4, then you've come to the right place. Unlike some other games that make you jump through hoops to unlock their hidden rosters, Streets of Rage 4 simply requires you to play through the game. You don't have to find any secrets or beat any of the game's retro levels. 

Below, we'll look at what characters you unlock when, and how to score the most points on each stage. 

How to Unlock Characters in Streets of Rage 4

Character Unlock Levels in Streets of Rage 4

Character unlocks are tied to your lifetime score. After you beat a level in story mode, boss rush, or arcade mode, for example, you will see a progress bar appear on the screen. The nodes on the progress bar represent character unlocks. 

The unlock nodes aren't exactly at regular point intervals, though. Some unlock after 300,000 points, while others become available after 730,000 points. One thing's for sure, though: you're going to need around 1 million points across your lifetime score to unlock the game's full roster.

I've accumulated 725,917 lifetime points after beating the game three and a half times. Depending on how well you play, you might have more points or fewer. 

Here's the order in which you will unlock characters in Streets of Rage 4

  1. SoR1 Axel
  2. SoR1 Adam
  3. SoR1 Blaze
  4. SoR2 Axel
  5. SoR2 Blaze
  6. SoR2 Max + Skate
  7. SoR3 Axel
  8. SoR3 Blaze
  9. SoR3 Eddie
  10. SoR3 Dr. Zan
  11. SoR3 Shiva

You unlock SoR4 Adam Hunter after beating Chapter 4 in the game's story mode. You can do this with any character, including Axel, Blaze, Cherry, and Floyd. 

Eight Streets of Rage 4 trophies and achievements are tied to beating the game: four with SoR4 characters and four with retro characters. 

How to Get More Points in Streets of Rage 4

The total points you get after completing a stage varies based on several factors: 

  • Stage Score
  • Time Bonus
  • Health Bonus
  • Star Bonus
  • First-Clear
  • Stage-Rank
    • New-Rank

Stage Score

This is the score you get while playing the level. It can be seen above your life bar. In-level score is increased by defeating enemies, getting high combos, picking up money bags and suitcases, picking up stars, and picking up food. 

To get higher combos, make use of back attacks, throws, weapons, and environmental objects such as cars, newsstands, barrels, and chairs. Don't always go into a full combo, either. Certain enemies can be staggered by a single hit (love-tap) over and over again, giving you time to line up other enemies or objects or to set up invincibility-frame attacks.  

By the same token, you can use environmental objects to keep combos going between enemy spawns, and you can throw weapons to elongate combos if enemies are out of reach. 

Always pick up food, even if you don't need it; it adds to your score, whether it adds to your life bar or not. 

Completion Time

The faster you complete a stage, the more points you'll get. In the hierarchy of points, you'll often get far more the faster you beat a stage than you would preserving your health and star bonuses. 

Health Bonus

The more lives you have when you finish a level, the more points you'll receive at the end of the level. Try to not only stay alive as much as possible but also to gather in-level points to get extra lives for the highest scores. 

Star Bonus

Star Moves are big special moves that can get you out of sticky situations. You start each level with one, which is denoted by a star underneath your health bar. As you play through levels, you come across more stars for more Star Moves. 

However, the more stars you have left at the end of a level, the more points you'll get. If you're trying to unlock characters fast, try to use Star Moves as little as possible.  

First-Clear Score

This is the score you get for beating a level with a new character, which includes starting characters and each secret character. You only get this score once per level for each character. 

Stage-Rank/New-Rank Score

Stage-Rank Score is the score you get for achieving any rank on a level. New-Rank Score is the score you get for achieving a new rank on any level. You will get more points for changing D-Rank to S-Rank than D-Rank to C-Rank, for example, but getting better ranks is always a good thing. 


That's all you need to know about how to unlock characters in Streets of Rage 4. There aren't too many secrets to doing it quickly, but hopefully, these tips and tricks will help you unlock the game's retro characters as fast as possible. For more on SoR4, be sure to check out our retro levels guide, as well as our official review

Streets of Rage 4 Retro Levels: How to Find the Arcade Machines Fri, 01 May 2020 11:21:25 -0400 Jonathan Moore

Streets of Rage 4 arcade machines let you play some of the series' most iconic boss fights through secret retro levels. From Zamza in Streets of Rage 2 to the franchise's big bad, Mr. X., there are four secrets to unlock. But finding all of the arcade machine locations can be a chore, even if you're looking for them. Using them can be even more unclear. 

This guide shows you the location of every arcade machine in Streets of Rage 4 and tells you how to activate them (Hint: use the taser). 

Streets of Rage 4 Arcade Machines Guide: How to Find the Retro Levels

Arcade Machine Retro Level #1 (Stage 2)

Streets of Rage 4 Arcade Machine 1 Stage 2

Bust out of your cell and follow the path right and then up. You'll fight a group of thugs and two cops. Defeat them and continue up. Fight the taser-wielding cop named Barney, but don't beat him!

When his life gets low, the cells above you will open up, letting out a group of enemies, before more cops enter the room. Take care of the other enemies, and leave Barney alone.

Now beat Barney and take his taser. Continue right just a little, and you'll see three doors above you, with the center one open. The arcade cabinet is through the center door.

Destroy the cabinet with the taser to go into the retro arcade world to fight Jack. If you destroy the cabinet with anything else, you'll get a small money bag instead.

Arcade Machine Retro Level #2 (Stage 4)

Streets of Rage 4 Arcade Machine 2 Stage 4

Start the stage and go right across the pier. Eventually, you'll come to a section with a big flashing neon arcade sign. You can't miss it. Fight the cops here and leave a taser unused. Once the fight is over, go into the arcade and bash the cabinet with the taser. You'll fight Zamza and get an extra star for your efforts. 

The best thing to do in this area is to focus on the shield enemies and let the taser cops fight the thugs. Take the Barneys out last. 

Arcade Machine Retro Level #3 (Stage 5)

Streets of Rage 4 Arcade Machine 3 Stage 5

This is the hardest cabinet to get so far. Go all the way through the sewers and up into the bathroom. Go into the bar to your right.

You'll see the arcade cabinet after you fight the first group of Sugar and Honey bikers and Donovans wielding pool sticks. It's at the top of the room just after the big pool table.

The problem here is that the area is swarming with enemies, and they can destroy the cabinet. Try to fight at the bottom and left side of the bar as much as possible. Once you clear out the room, grab a taser, and whack the cabinet. One of the Galsias will drop the taser; it won't be a cop this time.

You'll fight Abadede and get another star.

Arcade Machine Retro Level #4 (Stage 8)

Streets of Rage 4 Arcade Machine 4 Stage 8

Go through the art gallery, and eventually, you'll come to a large desk with a receptionist cowering behind it. This is after the big fight with the grenades.

Go past the desk into the next area. It will be a storeroom with a bunch of golden chickens. The cabinet is at the top of the screen as soon as you enter the room. The taser is hidden directly below the cabinet.

Don't go too far to the right (past the middle crates), or you'll start the boss fight with Rhia and Beyo, losing the cabinet. 

You'll fight Shiva and then Mr. X. You'll also get another star. 


That's it for our Streets of Rage 4 arcade cabinets and retro levels guide. Be sure to read our review on the beat em' up to see why it's a modern classic.

Streets of Rage 4 Review: Innovation Rather Than Imitation Wed, 29 Apr 2020 11:00:02 -0400 Thomas Wilde

I was expecting a lot less than I got with Streets of Rage 4.

It’s been 26 years and almost five full console generations since the last Streets of Rage game, and like most of Sega’s original IP these days, it seemed like SoR was going to stay in the dustbin. I figured the best we’d ever get was some half-hearted nostalgia cash-in, like how Konami tried to farm out most of its B-tier series to small indie studios back in the Xbox 360/PS3 days.

When I first heard of it, that’s exactly what Streets of Rage 4 sounded like. Sega wasn’t developing it; instead, they were letting a trio of French and Canadian developers – Lizardcube, Guard Crush, and Dotemu – do it for them. I played the sixth stage on the PAX West show floor last year, and while the gameplay felt like it was there, I still wasn’t sure what to expect from the full version.

As it turns out, Streets of Rage 4 is the best kind of revival. It absolutely revels in the franchise’s roots, but the designers have put a lot of thought into what does and does not work in the old arcade beat-‘em-up formula.

My biggest criticism of attempted genre revivals from the last few years, like Fight’N Rage and The Takeover, is that they tend to go so hard on replicating the Authentic Arcade Experience that they also include the drawbacks. Streets of Rage 4 actually tries to shift the model forward, by changing up how the combat system works.

I do have to ding it a bit for not explaining that system as well as it could, though. I get the feeling you’re going to see a lot of salt online about SoR4, and it’s mostly going to be down to its lack of an effective tutorial.

Streets of Rage 4 Review: Innovation Rather Than Imitation

It’s been 10 years since Axel and Blaze’s last city-wide vigilante spree. Their nemesis, Mr. X, is gone for good, but his twin children, who answer to Mr. and Ms. Y, have risen to take his place.

Axel and Blaze set out to track the Y twins down. They’re joined by Floyd, a cybernetically-enhanced brawler who is blatantly Jax Briggs from Mortal Kombat (although Jax never had the Proton Cannon, so that's something); Cherry, a guitar-wielding musician who’s the daughter of Adam Hunter from the original Streets of Rage; and Adam, who rejoins the playable roster after you clear a few chapters in Story Mode.

It’s an excuse plot, of course. The entire thing is a lengthy series of reasons why you have to beat the living hell out of several hundred assorted gangbangers, bent cops, bikers, and the occasional inexplicable cyberninja.

The city of Streets of Rage is still a decaying hellhole, where it’s 10 years after SoR3 but is inexplicably still 1992, somehow. Every stray door, manhole, alleyway, and rooftop is occupied by a dozen homicidal nerds who dress like backup dancers in the Funky Bunch. You can tell the level designers had a lot of fun depicting this kind of ‘80s-movie urban squalor.

The first stage of Streets of Rage 4 has training wheels on, so you can get used to the mechanics. It’s a lot fairer than a lot of throwback brawlers like this, with health pickups regularly showing up as you progress through each level. Your characters have a familiar assortment of basic attacks, including throws, slams, trusty jump kicks, and screen-clearing specials that the game calls “Star Moves.”

The big innovation, however, is the addition of an extra attack, which is mapped to the “special” button. When you press it by itself, it’s a defensive move, which clears some space and gives you i-frames. Press it while you’re pushing forward, and it’s instead an offensive move, which varies widely by character.

Blaze does a double palm strike that knocks enemies flying, Floyd grabs an enemy from a fair distance away, Cherry slams an enemy with her guitar, and Axel… well, Axel grew up and went the rest of the way towards being a scruffy-bearded Ken Masters, so he Dragon Punches guys.

Seriously. Axel’s “Star Move” super in SoR4 is the Shinryuken. (And Adam's is the Power Geyser.) It’s pretty blatant. The point behind the special button, though, is to give you invincibility frames on demand. 

There are a lot of attacks in Streets of Rage 4, even from standard enemies, that are difficult or impossible to simply dodge on reaction. Instead, you’re supposed to watch for the wind-up and muscle through it with a special move. If you’ve figured this out, the game suddenly opens right up; if not, you get stopped dead by the riot cops in Stage 2.

SoR4 actively punishes you for button-mashing. The special attacks cost a bit of life every time you use them, but the loss is temporary; you can replenish the lost life a bit at a time with every hit you land afterward. If you get hit before you’ve regained it, though, you take normal damage and lose the temporary health on top of it.

With Axel and Floyd in particular, both of whom have very spammable special attacks, it’s a risk vs. reward scenario; you can gamble an entire health bar on your next combo, but if you take a stray hit afterward, you’re dead.

It’s easy to overlook. There’s a quick and dirty tutorial in the main menu, labeled “Fighting Tips” and designed like it's an arcade cabinet moveslist, but it isn’t deliberately highlighted like most of SoR4’s other mechanics. It took me a couple of tries before I realized what I was “supposed” to be doing, and once I did, the game started to feel much fairer.

In retrospect, Streets of Rage 4 feels like a long response to the criticism that arcade-style brawlers like this are mostly about button-mashing. The game is set up specifically to punish you for being on autopilot, as many enemies have invincibility frames or fast-moving attacks of their own. If you know their patterns and can armor through them with your special, though, you turn the tide at once.

I like how it feels. I’ve played a lot of games lately that played like they were more interested in honoring their franchise’s history than actually doing their own thing – here I side-eye Doom Eternal – and I was really expecting that from Streets of Rage 4.

There is some nostalgia bait here, like being able to unlock Axel, Blaze, and Adam’s original pixel art from the first game as what are basically new playable characters. There’s just as much of the game, though, that feels like an extended love letter to fighting games and brawlers as a whole, ranging from Final Fight to Double Dragon to King of Fighters and beyond.

You can play it a few times in a row and spot what looks like a different shout-out or Easter egg every time, and while I’m not sure how much of it I’m imagining – like how the karate mini-bosses look a lot like KOF13-era Takuma Sakazaki – it’s clearly all coming out of how much the designers love the genre as a whole.

The soundtrack’s further proof of that. Yeah, Dotemu and friends got Yuzo Koshiro back as a composer, because you couldn’t call it Streets of Rage at all without him, but he came alongside a supergroup of Japanese chiptune composers.

Hideki Naganuma (Jet Set Radio), Yoko Shimomura (Final Fight, Kingdom Hearts, Final Fantasy 15) and Keiji Yamagishi (Ninja Gaiden, The Messenger) have all contributed to Streets of Rage 4’s soundtrack, and all of them are tapping straight into the weird dirty trance and electrofunk that got the SoR series at least some of its fan following.

The game does start wearing out its welcome by its end. Once it starts introducing mechanics like a wrecking ball that you can kick into enemies, it's running out of steam, and it all ends in a final boss that's too obnoxious by half. Still, 10 good stages out of 12 isn't bad.

Streets of Rage 4 Review — The Bottom Line

  • The soundtrack. That’s it
  • Once you get a handle on defensive moves, you start to feel like a badass
  • I beat a guy with another guy and it was fun
  • The European-comics art style is genuinely cool and tasteful
  • Crucial defensive moves could be explained a lot better in play
  • The last stage is kinda awful…
  • …mostly because of the last boss

I was pleasantly surprised by Streets of Rage 4 once I figured it out. It plays a bit of a trick on you if you’re a fan of this sort of game, where you fall into your old patterns almost immediately, but the game is built to smack you down if you do. Instead, it’s got a simple combat system with some real depth to it, and which only gets more fun as you add players in co-op.

Maybe as long as the Lizardcube/Dotemu/Guard Crush crew is at it, they can rescue a few more Sega franchises from the ash heap. I wouldn’t mind seeing what they could do with, say, Eternal Champions.

[Note: A copy of Streets of Rage 4 was provided by Dotemu for the purpose of this review.]

Streets of Rage 4 Release Date and Battle Mode Announced Fri, 17 Apr 2020 13:15:15 -0400 Josh Broadwell

Following last week's character trailer, Streets of Rage 4's release date was just announced, alongside the return of Battle Mode from Streets of Rage 2 and 3Streets of Rage 4 will launch on April 30 for PlayStation 4, PC, Xbox One, and Nintendo Switch for $24.99, and it'll be available on Game Pass the same day.

The new trailer shows Streets of Rage 4 Battle Mode in full swing. You and up to three friends will face off against each other, testing each other's skills and deciding once and for all who walks away crowned with glory. It's also a good chance to just test out each fighter and learn how their skills work.

And you'll have plenty to test out. As we announced last week, Streets of Rage 4 includes its own full roster plus 12 retro classics from previous Streets of Rage games. It's almost every classic fighter, and the dev team didn't have an easy time of making it work.

Dotemu's Cyrille Imbert said in a post on the PlayStation blog:

We didn’t have any Streets of Rage 4 characters ready then, so in order to start testing things and working on the gameplay, Jordi Asensio, our game designer, ripped some sprites from previous Streets of Rage games and integrated them into the Guard Crush engine.

As the development went along, we realized that these sprites actually looked really good visually... and that having them playable was something we knew fans would love.

The same process was true for the music. Classic Streets of Rage soundtracks were used as placeholders, then merged with the new sound system to create a brand-new feature.

We really enjoyed the chaos and satisfaction Streets of Rage 4 at PAX West last year, and we can't wait to get our hands on the final product. Stay tuned to GameSkinny for more Streets of Rage 4 news as it breaks.

Old and New Face Off in Streets of Rage 4 Retro Trailer Wed, 08 Apr 2020 13:41:20 -0400 Josh Broadwell

Lizardcube and Guard Crush Games, together with publisher Dotemu, released a new trailer for Streets of Rage 4 today. It's loud, violent, and glorious, but most of all, it reveals we'll be getting some classics with the upcoming retro fighter throwback.

Streets of Rage 4 lets you unlock pixel-art fighters from the original Streets of Rage trilogy like Skate and Max. They include their special skillsets from the original games as well.

For example, "Streets of Rage's fighters can call the cops... while Streets of Rage 3's characters can sprint and roll through environments." All told, the roster in Streets of Rage 4 will total 17 fighters, both old and new. 

Streets of Rage 4 also gives you the option to switch to a soundtrack paying homage to the originals, complete with songs from the first three Streets of Rage games. The new soundtrack is worth your time because it includes new compositions from series composers Yūzō Koshiro and Motohiro Kawashima, among other noted contributors.

It's been 25 years since we last had a new Streets of Rage game, but we'll need to wait a while longer to get our hands on Streets of Rage 4.

Contrary to an incorrect eShop listing that popped up earlier today, Streets of Rage 4's release date on Nintendo Switch, PlayStation 4, Xbox One, and PC isn't set in stone yet. According to Dotemu, it'll be Day-One for Xbox Game Pass when it does launch, and it will be $24.99 on all platforms. 

We're really looking forward to this fantastic fighter, so stay tuned to GameSkinny for more Streets of Rage 4 news as it busts in.

Solving All My Problems With Violence in Streets of Rage 4 Wed, 11 Sep 2019 10:13:06 -0400 Thomas Wilde

Streets of Rage 4 feels like… well, pretty much exactly what it is. A French studio teamed up with a French-Canadian studio to make a stylish, faithful sequel to one of the great idle franchises in video game history, with a soundtrack by the original composer and a few equally legendary collaborators.

In a lot of ways, this feels like a fan project, the same way Sonic Mania did. Streets of Rage 4 isn’t an attempt to “update the series for a new generation,” or any other kind of random cash grab off an old license. It’s an arcade-style beat-‘em-up from stem to stern, with most of the old tricks, gimmicks, and conventions firmly in place. It felt familiar, and I felt and comfortable with it from the moment I picked it up, just as if it hasn’t been 25 years since the last Streets of Rage game.

Streets of Rage 4 is a collaboration between three studios. Lizardcube (the recent remake of Wonder Boy 3), in Paris, is handling the art direction, while Montreal’s Guard Crush Games (Streets of Fury) is handling the programming and Paris’s Dotemu is providing design work. The latter is also publishing the game.

I will say that the visuals are the biggest change. SoR4 in motion looks like the animated version of a European comic adaptation of the series. It's as if someone threw a giant sack of money at the guy who draws Yoko Tsuno to have him illustrate those old Sega licensed comics that ran in the U.K. in the ‘90s.

SoR4 is supposed to be set 10 years after the events of Streets of Rage 3, but Blaze Fielding hasn’t aged a day, Axel Stone looks like he joined a grunge band, the nameless city they’re in is still mostly populated by garish ‘80s gang members and the occasional dominatrix, and many of the backgrounds are rich with that ‘80s New York style of urban rot that all the old arcade beat-‘em-ups got out of movies like Death Wish and Cobra. It almost feels like a period piece.

Streets of Rage 4 has a soundtrack composed by series veteran Yuzo Koshiro, as well as Hideki Naganuma (Jet Set Radio, Sonic Rush, the last couple of Smash Brothers games), Yoko Shimomura (Final Fight, Street Fighter II, Kingdom Hearts, Final Fantasy XV), and Keiji Yamagishi (Ninja Gaiden, Tecmo Bowl, The Messenger). If you’re the sort of person who sits around listening to 16-bit chiptunes for fun, you should probably plan on ordering the SoR4 OST now. This is basically a supergroup for the 16-bit era.

I got a chance to play Streets of Rage 4 at this year’s Penny Arcade Expo in Seattle, at publisher Dotemu’s booth on the sixth floor of the convention center. They just handed me a controller and let me and a friend pummel our way through the game’s sixth stage.

The first thing I noticed, playing co-op, is that friendly fire is on by default, and according to a nearby Dotemu producer, cannot be turned off. Your worst enemy in Streets of Rage 4 is the person you’re playing with. The game was generous with its power-ups, so I was able to regain life by punching apples, hamburgers, and entire cooked chickens out of oil drums, but I wouldn’t have taken half as much damage if I wasn’t catching stray hands from Player 2.

I ended up playing as the newest character, Cherry Hunter, who’s the daughter of Adam from the original Streets of Rage. (Since Skate from SoR3 was Adam’s little brother, I guess the cross-city beatdown tour is now officially a Hunter family tradition.) Cherry felt like she was in the same mid-range zone as Axel always was, not too slow and doing decent damage, with the ability to bust out her guitar for an explosive chord that cleared the area around her.

One thing that did change in SoR4 from past games is that your special attacks still cost you small amounts of life, but it isn’t a permanent loss. Any life you spend on specials will regenerate a tick at a time as long as you don’t take any additional damage. The idea, according to Dotemu’s producers, is to make your special moves a risk vs. reward issue, rather than an emergency measure. As long as you can stay out of danger, you can freely incorporate your specials into your offense, which is great for clearing out sudden crowds of enemies.

That’s just one way in which SoR4 is a little kinder than the older games ever were. I remember complaining back in the day about a few other franchise revivals  like Contra  that kept a lot of the bad habits from the quarter-muncher days despite not being on an arcade cabinet anymore. Streets of Rage 4, though, at least in the stage from the PAX demo, doesn’t do that. You don’t have to memorize its patterns to avoid sudden cheap hits or deaths, the way that old ‘90s arcade games would in order to suck more change out of your pockets. It’s got a smoother, more intuitive difficulty curve.

Watching other people play SoR4, I did notice that I’d missed a few things. There are apparently a lot of secret moves and special attacks hidden in each character’s moveslist, the same way there were in Streets of Rage 3. There’s also at least one character that hasn’t been revealed yet, to go by the game’s key art. (I kind of hope it’s Busujima from Zombie Revenge, since this is suddenly the year for unexpected crossovers.)

I do wonder how Streets of Rage 4 will play if you didn’t grow up on arcade beat-‘em-ups. There’s a lot it improves about the original series the animation, the general difficulty curve, some of the basic mechanics but in a lot of ways, it’s trading heavily on nostalgia. The retrogaming guys I know are already hype for SoR4  Sega fans have been asking for a new Streets of Rage game since the Saturn was a thing but it’s enough of a throwback product that I wonder how well it’ll do with a brand-new audience.

Then again, it’s not a subtle genre. There are half a dozen guys over there with intact teeth, and your job is to go fix that. That will always have a timeless appeal.

For more coverage from PAX West 2019, be sure to head over to our PAX West 2019 hub

Streets of Rage 4 is Announced Mon, 27 Aug 2018 16:08:59 -0400 Edgar Wulf

In a recent Twitter post, Dotemu -- the publisher behind the reboot of Wonder Boy -- announced Streets of Rage 4 in a stunning reveal trailer featuring familiar characters from previous entries of the series.

The upcoming title will be developed by Paris-based studio Lizardcube, in collaboration with Montreal-based developer Guard Crush Games. Lizardcube already has a proven track record developing Wonder Boy, while Guard Crush Games is known for the Xbox 360 and PC title Streets of Fury.

According to the publisher's website:

Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, a fresh story and a gauntlet of dangerous stages with a serious crime problem. Streets of Rage 4 recalls classic gameplay but it stands as an entirely original arcade-style romp thanks to the expertise of Guard Crush Games and Dotemu.

There hasn't been an entry in the franchise since 1994 when Streets of Rage 3 was released.

No information on platforms or release window is available as of this writing, but GameSkinny will keep you up-to-date on everything regarding Streets of Rage 4.