The Legend of Zelda Skyward Sword Articles RSS Feed | The Legend of Zelda Skyward Sword RSS Feed on en Launch Media Network Legend of Zelda: Skyward Sword is Not Planned for Nintendo Switch Wed, 28 Nov 2018 11:41:18 -0500 William R. Parks

Over the weekend, attendees of The Legend of Zelda: Concert 2018 in Osaka, Japan were given indication that a Nintendo Switch port of 2011's The Legend of Zelda: Skyward Sword may be in the works — a prospect that has since set the imagination of many alight. However, in a brief statement, Nintendo has since dashed the hopes of these excited fans, telling Eurogamer that they currently have "no plans to release The Legend of Zelda: Skyward Sword on Nintendo Switch."

Speaking to a sold-out Oryx Theater at the concert, it is reported that series producer Eiji Aonuma said, "I know what you're waiting for. Skyward Sword for Switch, right?" The implications of the statement seemed clear enough, and the statement began to circulate through social media and various news outlets.

Now, what specifically Aonuma was referencing is further obscured, but Nintendo's formal denial, at least, seems to definitively rule-out a Switch port of the Wii-released action-adventure.

The prospect of bringing an updated version of Skyward Sword to Nintendo's newest console is an exciting one indeed, and it is unsurprising that Aonuma's words spread quickly. The Wind Waker HDOcarina of Time 3D, and Majora's Mask 3D have been excellent opportunities for players to access modernized remakes of Zelda entries they may have missed, and Skyward Sword for Switch would be very likely to follow suit.

Further, while our writers loved Skyward Sword's required motion controls, writing that they added "a new level of gameplay" to the franchise, some critics and fans considered them one of the weakest aspects of the entry. While it is hard to imagine a version of Skyward Sword that does not adhere to compulsory motion controls, a Switch update could provide Nintendo the opportunity to improve and modernize them. 

While fans can no longer look forward to an imminent port of Skyward Sword, another recent Zelda tease may be enough to keep their excitement up. In the last episode of The Game Informer Show, senior editor Imran Khan indicated that "the next Zelda will probably be sooner than we think."

It seems unlikely that Khan is referring to a direct sequel to the exceptional Breath of the Wild, considering it was released less than two years ago, but even a small-scale Zelda adventure would certainly be welcomed by many.

The full conversation from The Game Informer Show can be found on YouTube. And Nintendo's response can be found on Eurogamer's website.

New My Nintendo Rewards Celebrate The Legend of Zelda Thu, 01 Dec 2016 13:53:38 -0500 Janette Ceballos

My Nintendo is commemorating the 30 year anniversary of its green clad hero by offering special Legend of Zelda themed rewards. Most of these are downloadable content for the 3DS you can spend platinum coins on instead of gold coins – a relief for players who keep gathering them.

The rewards vary, but consist of:

  • "The Legend of Zelda: 30th Anniversary Theme"
    • 300 platinum coins
    • Includes a downloadable theme for the home menu that plays the iconic theme in the background.
  • Downloadable music videos for the 3DS
    • Fully orchestrated performances of music included in the anniversary CD that came with Skyward Sword in 2011.
    • 100 platinum coins each:
      • Great Fairy's Fountain Theme
      • Ballad of the Goddess
      • The Legend of Zelda Main Theme Medley
  • A 30% Discount on The Legend of Zelda: A Link to the Past
    • 240 platinum coins
    • Available for both the New Nintendo 3DS and Wii U systems
  • A 30% Discount off The Legend of Zelda: Skyward Sword
    • 50 gold coins
    • Available only for the WiiU

The rewards will be available until the end of March next year, so there’s plenty of time to collect coins to buy these awesome features. Tell us which ones you'll be picking up in the comments below!

11 Tasty-Looking Game Foods That We're Dying to Try Mon, 26 Dec 2016 03:00:01 -0500 Unclepulky

Food is good.

It's a simple, Kindergarten level statement, yet at the same time, I don't think anyone would try to say it isn't true. And, since video games often star people as the main characters, it makes sense that they would like food too.

Here, I'll be taking a brief look at eleven of the tastiest looking foods in video games. I'll give the background and descriptions of each food item if available, and, since I have a culinary background, I'll give my two cents on how I think each food item is made.

Princess Peach's Cake (Super Mario Bros. Series)

Throughout the Super Mario games, we often hear that Mario's reward for rescuing Princess Peach from Bowser is cake.

Now, cake is tasty, but for Mario to still be saving her after, at the very least, ten separate kidnappings, Peach must be one of the greatest bakers to ever grace the Mushroom Kingdom.

One of the few times we actually get to see what I've dubbed, "Motivation Cake," is in Super Mario 64, the above image coming from its DS remake.

Now, from the outside, this looks like a basic vanilla cake with buttercream frosting. However, we must remember that this cake is baked specially for Mario, the Italian stereotype to end all Italian stereotypes.

Maybe, just maybe, that cake is filled with not cream, but spaghetti and meatballs.

Sea Salt Ice Cream Popsicle (Kingdom Hearts Series)

Moving on from the possibility of one of the strangest, most unrealistic cakes ever, we have something that you can actually make for yourself quite easily! 

Sea salt ice cream is a frequent motif in the Kingdom Hearts series, and, like many things in those games, it's used as a symbol of friendship. It's greatest use was in the criminally underrated Kingdom Hearts: 358/2 Days, in which it's used to represent the bond between Roxas, Xion, and Axel.

Now, salty ice cream is pretty delicious, especially if you mix in some dulce de leche, but if you just want to replace the blue ice cream bars seen in the games, all that's really necessary is to make some vanilla ice cream with sea salt in the mixture, and color it blue.

Ramen (The World Ends with You)

Regular old ramen? I think not!

 In the JPRG, The World Ends with You, one of the quests in the game involves assisting a traditional ramen chef. As Neku, you must help him figure out a way to have his restaurant complete with a new, trendy ramen bar.

While many different types of ramen are shown off, and even more are available for purchase throughout the game, it's the old fashioned, plain ramen, which is described to be the tastiest.

A traditional ramen dish consists of wheat noodles in a meat or fish based broth, usually flavored by miso or soy, and includes toppings such as pork seaweed and onions. Looking at the soup shown in the game, a quail egg may add some tasty extra flavor.

Sandvich (Team Fortress 2)

The Sandvich is a secondary weapon for the Heavy in Team Fortress 2. When eaten, the Heavy regains up to 300 health, and, it can also be shared with a friend.

Unlike most of these foods, we know exactly what the Sandvich consists of. Between the slices of bread are lettuce, tomatoes, Swiss cheese, and a few slices of both ham and bologna. Lastly, topping the Sandvich is a green pimento-stuffed olive.

Who wouldn't like to eat a sandwich the tastes great AND heals your wounds?

Spaghetti (Undertale)

In the hit indie game Undertale, one of the main supporting characters, the skeleton Papyrus, loves to make spaghetti.

Now, while those who have tasted it have said that Papyrus's spaghetti tastes rather bad, there would be a serious upside to eating it.

Papyrus... only serves spaghetti to his friends.

And no matter how unpleasant the taste of his spaghetti may be, getting to be Papyrus's friend would be worth it, as he is possibly one of the nicest characters in any video game.

Pumpkin Soup (Skyward Sword)

Pumpkin flavored anything may now be synonyms with stereotypical, vapid teenage girls, but when you get down to it, pumpkin is still a very tasty ingredient.

In The Legend of Zelda: Skyward Sword, you can visit a pub known as The Lumpy Pumpkin. There, in addition to completing several quests, you can purchase Hot Pumpkin Soup.

While it'll lose some of its healing capabilities after it gets cold, when it's nice and hot, it's more effective than a red potion.

In addition to healing your wounds, we know that this soup tastes fantastic as it is the preferred food of the sky guardian Levias. And if it's good enough for a giant sky-whale, it's good enough for you.

The Cake (Portal)

Here, we have what appears to be a basic cake with chocolate frosting, topped with cherries and whipped cream.

While that would definitely be tasty, during the final battle with GLaDOS, the intelligence core recites the entire recipe. While there are plenty of items in the recipe that could make a cake extra delicious, such as coconut pecan frosting and fish shaped candies... there are also items included in the recipe like "Fish shaped volatile organic compound and sediment shaped sediment" and "Injector Needle Gun."

My advice? Leave out the ingredients that will cause you to die, and sit yourself down to enjoy a tasty chocolate cake with coconut pecan frosting.

Heart Stopper Burger (Grand Theft Auto 4)


Unlike the cake from Portal, there's no way to remove the lethal elements from this dish without turning it into a normal hamburger.

Lets count for a moment. According to this advertisement, the Heart Stopper 6lb Burger includes at least nine meat patties, five slices of what I can only hope is something resembling cheese, lettuce, pickles, tomato, and onion.

If you choose to make this burger for yourself and eat it, you will die. There's no getting around that. However, it would be the tastiest death ever.

Cup of Lifenoodles (Earthbound)

 The greatest cup of noodles ever to be cooked!

While as a standard cup of noodles, its taste can't compare to the traditional ramen seen in The World Ends with You, these noodles have the ability to cure any ailment.

Broken arm? Eat a cup of Lifenoodles. Have a fever? Eat a cup of Lifenoodles. Knocked unconscious by a guy because you're enough of a nerd to write about tasty video game food? Have a friend pour some Lifenoodles down your throat.

So long as you can stomach overly-salty gas station noodles, there's nothing Lifenoodles can't help you overcome.

Honningbrew Mead (Skyrim)

Out of all the alcoholic beverages I've had in my life, none have tasted better than homemade mead.

From my experience making it with my older brother, I've learned that there are several crucial aspects of making a good mead. Most importantly perhaps is how long you let it ferment. Quality mead needs a lot of time to sit, with a minimum of a year.

Seeing as how we have no idea what Honningbrew Mead tastes like, I imagine it to taste like one of my favorite flavors of mead: Chamomile, Maple, or Honey.

Since there are readers of this site who aren't old enough to drink, and even more who aren't qualified to make their own alcohol, I'm not going to lay out the process.

However, for those of you who really do want to learn, look around on the internet. There are plenty of tutorials to quench your thirst for knowledge.

Dots (PacMan)

For nearly four decades, Pacman has been eating these white dots. And spin-off games aside, that's really all that he does.

So what do these tiny, little, white pixels taste like?!

Surely, they must be good enough to risk getting killed by ghosts for. However, we have no idea what flavors they contain. Are they salty or sweet? Bitter or sour?

Perhaps the answer... is yes.

Perhaps this is a food so delicious, so perfect, that it perfectly balances all possible flavors.

That is the way of the dot. That is the way of the Pacman.

What food from games do you want now? And what would you throw in the dust, and not even leave for the dogs? Let us know in the comments below.

Legend of Zelda: Skyward Sword HD is a Possibility Mon, 20 Jun 2016 05:36:16 -0400 Kevin S. Behan

In an interview with IGN, Legend of Zelda producer Eiji Aonouma stated that there's a possibility of revisiting the Wii's Legend of Zelda: Skyward Sword.

“Yeah it's definitely possible. As I mentioned earlier in the presentation, The Legend of Zelda: Breath of the Wild is a result of what we wanted to expand and make a better Skyward Sword. It's like an evolved or expanded version.”

Putting out an HD version of Skyward Sword and tossing that into the mix might be a little weird. It's always a possibility, so I really don't know."

I personally never had the chance to play Skyward Sword due to lacking the necessary Wii MotionPlus attachment. Fortunately that's built into the standard Wii U controller, so that would no longer be an exclusionary element.

This is purely speculation, but perhaps they would outright give you the option to turn motion control off, and just play with the Wii U gamepad. While the motion control is what made the game unique and interesting, permitting users to swing Link's sword with surprising (and sometimes janky) accuracy, it's worth noting that the gamepad offers alternatives. One could perhaps use the second analog stick to wave the sword around. Or perhaps it could be controlled with swipes on the central screen.

Also, if he's saying Breath of the Wild is meant to be a better Skyward Sword, I'm wondering if we're going to get a similar dialogue system. Skyward Sword is unique in the franchise in that you get to see and choose Link's spoken lines (even if he doesn't have a voice actor for them). Perhaps we'll get another chatty protagonist? 

Legend of Zelda: Breath of the Wild was announced at E3 last week. It will be playable on the Wii U and the NX.

If you want an example of what a HD version of Skyward Sword might look like, check out this video by thepixelpress showcasing it on Dolphin emulation.

Top 5 Nintendo Nappers! Mon, 14 Mar 2016 10:17:10 -0400 David Fisher


Bonus: Link

The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword has perhaps the most dopey, sleepy Link in the entire series. Sure, we got Link's Awakening where Link is pretty much asleep the entire game, but Skyward Sword's Link is the only one who is constantly looking for an excuse to take a nap!


What about you guys? Have you got any Nintendo Nappers that you'd like to have seen on this list? Leave your opinions in the comments section below!


#1: Tiki

Fire Emblem / Fire Emblem: Awakening

Fire Emblem: Awakening has many...well...awakenings. However, none are as literal as the awakening of the Princess of the Divine Dragon Tribe, Tiki!


Tiki was originally introduced in Fire Emblem: Shadow Dragon in the West, and is one of the oldest characters in the Fire Emblem universe (being over 2,000 years old and still looking fine!). Tiki is so well-known for sleeping that her support conversations with the Player Character in Fire Emblem: Awakening are nearly entirely done while she is asleep!


However, not all of her naps have been about beauty sleep. For several hundred years, Tiki was asleep so that her overwhelming powers would be suppressed. As such, Tiki has developed a sort of distaste for sleeping. This, however, does not seem to have prevented her from sleeping in according to her in-game profile:


The Voice of the Divine Dragon. While mature, she also has a child-like side. Being a dragonkin, she has lived since days of yore and was friends with the Hero-King, Marth. The most likely to sleep in. Born on February 28th.


- Fire Emblem Awakening


For being the longest sleeper in the Nintendo catalog, Tiki earns the spot of #1 on this list of Nintendo's Top Nappers!


#2: Princess Zelda

Zelda II: The Adventure of Link

In Zelda II: The Adventure of Link, Princess Zelda was cursed to sleep indefinitely by the Prince of Hyrule after she refused to tell him the the location of the Triforce. It wouldn't be until our favorite tunic-wearing hero showed up to break the curse that this incarnation of Zelda would finally have her spell broken.


Considering that there have been several Princesses named Zelda born before this Zelda was reawakened, she certainly earns the title of the first true Nintendo Power Napper!


#3 Samus Aran

Metroid: Other M

After a grueling mission that left the last Metroid dead and the planet Zebes completely annihilated, Samus sure earned herself a Power (Suit) Nap! Upon returning to Galactic Federation HQ, we find Samus awakening from her snooze in the Medical Bay.


Why does she earn a spot higher than Mario and Yoshi? Well have you seen how she looks after a nap? I'd kill to wake up looking this good and ready for action!


#4: Mario

Super Mario 64

Being nothing more than your average plumber, it's easy to imagine that Mario gets pretty swamped from time to time. In Super Mario 64, weariness catches up to our Red-Capped Hero whenever the player leaves the controller idle for too long. Keep it still for long enough, and you'll get to hear Mario sleep talk about his favorite italian dishes!


#5: Yoshi

Super Smash Bros. Brawl

In the Subspace Emissary mode of Super Smash Bros. Brawl, Yoshi is found peacefully napping on a tree stump in the middle of the woods. Unfortunately, his nap doesn't last very long, as he wakes up to fight off various Subspace goons alongside the legendary Hero of Hyrule!


Today is National Napping Day, and you know what that means? It's time for a Top 5 list of Nintendo's best nappers! I could go for a nap myself, so let's keep this intro short and sweet -- then I can get back to sleep.


Without further ado, let's begin!

Rewind Review - The Legend of Zelda: Skyward Sword Mon, 23 Nov 2015 12:05:54 -0500 David Fisher

I'm not entirely sure how I've made it this far, but we are now at week 15 of the Legend of Zelda Rewind Review! Today we finally leave the Nintendo DS and move back to the Nintendo Wii for some swashbuckling action in The Legend of Zelda: Skyward Sword.

Skyward Sword is one of the more controversial titles in the Legend of Zelda roster. Marking the only time where a non-sequel Zelda title shared a console, Skyward Sword has often been seen as bit of an oddity. Many negative and mixed reviews claim that Ocarina of Time - if released at the time of this game - would make this game appear inferior, claiming that the motion controls and lack of difficulty ruin the experience.

All bow down to the Legend of Zelda: Ocarina of Time master race!

Here at Rewind Reviews we love hearing that kind of statement before ripping the nostalgic heart out before their very eyes...

As with all Rewind Reviews, The Legend of Zelda: Skyward Sword will undergo a review process through the eyes of a modern critic. No nostalgia glasses, no excuses, no rationalizing hardware limitations, and no sparing myself from angry fans and readers. Nothing will excuse this game from anything that we - as modern gamers - would expect to see in the genre today.

So without further ado, let's take to the skies and get Groosenated in The Legend of Zelda: Skyward Sword for the Nintendo Wii!

The Plot

Let me begin by saying that anyone who makes a negative claim against the story in Skyward Sword needs to get their glasses checked for a case of acute nostos-itis. This game's plot and overall environmental feel is the pinnacle of the series to date, vastly diminishing any claim to the "Best Legend of Zelda Storyline" to date. Here's why:

The plot itself is one of the most deviant thus far. The game first starts with a premonition - the second time in the series, with Ocarina of Time being the first - where Link has a vision of a great monster that ravages the land below. We are then taken out of the dream by a loftwing, and it is then that we discover that today is the day of the Wing Ceremony where he must compete to win the chance to stand beside Zelda.

The Imprisoned stands tall over Link in his nightmares.

As the game progresses further, we learn more about the goddess, Hylia, as well as the origins of our enemy. There's also quite a bit of hidden lore revolving around various land-dwelling races that can be found if one is vigilant in doing so. Perhaps the most interesting storyline is the Timeshift Stones where we uncover a lost race using bubbles of time-reversing orbs.

I should note that Skyward Sword takes many cues from shonen anime. The reason I say this is that we have quite the number of tropes in the first part of the game in particular. We have the sleeping hero, a series of anime-esque comedic situations, the bully/rival, and even the sabotage of a competition by said bully/rival that must be overcome. We even have Zelda playing the role of the childhood female friend who looks out for him, even though he is supposedly fully capable himself.

The obvious romantic tension between Link and Zelda, mixed in with the anime trope of the over-caring childhood friend makes for a comedic and also heart-wrenching story as the game progresses...

This brings us to the next point: characters.

Without getting into too much detail (or spoilers) of the plot beyond Skyloft, I would like to say that it has some of the best character development in all of the Legend of Zelda series. While I did claim in my Rewind Review that Twilight Princess had a good plot, it suffered in terms of character development as Minda was the only dynamic character in the story. In Skyward Sword, every character that makes multiple appearances has something that changes who they are as the story progresses. In fact, even side quests can change how certain NPCs will act in the future.

My last point is that the plot is greatly enhanced by the facial animations. Nintendo has put a great deal of effort into making the faces in Skyward Sword as animated as possible without appearing overly cartoonish. The style of expressions matches that which one would expect from an anime such as Durarara! or Saint Seiya, meaning that characters are expressive but not so over-the-top that they cannot be taken seriously.

This game marks the first time where you can almost feel the anger flowing through Link, unlike Twilight Princess's almost static facial expressions.

Thankfully, Nintendo has not made this game all too serious either. Certain characters have been given dramatic expressions or emotions to illustrate characteristics in ways that only a cartoonish face can. A prime example of this is Groose.

Groose - the rival/bully character - is one of the most entertaining characters in Legend of Zelda history. His crush on Zelda, his overly boyish attitude, and his denialist levels of cowardice make him the joke character of the game. However, what truly makes Groose great is that despite being a secondary - if not side - character, he is the most dynamic character in the game. He moves from the childhood bully of Link to the very guy who helps him keep the great evil at bay.

Good characters, great story, and even better facial expressions. When it comes to plot, it doesn't get much better than Skyward Sword for the Legend of Zelda series.

The Gameplay

The Beautiful:

Only one thing in particular drew my attention in Skyward Sword, and that is the motion controls.

While I was not a fan of Twilight Princess's remote-waggling, Skyward Sword delivers a 1:1 ratio for motion with the MotionPlus add-on. I was skeptical at first, but the MotionPlus opens up a bunch of gameplay possibilities. Some enemies in the game have been set up to block certain directions of sword swings, and the player must look for visual hints as to which way to attack. This adds a new level of gameplay that previous Zelda titles did not.

If you pay close attention to enemy movements you can take down harder enemies quickly, provided you attack in a timely fashion!

The MotionPlus is also used for other items as well. The beetle, for example, can be flown around using the motion controls to grab distant items or scout the area. Bombs can now be rolled thanks to more accurate motion detection, and the bow is much less jumpy since it no longer relies on infrared technology. Sadly, the rest of Link's inventory is not so noticeable for its motion features, but the fact that the controls don't interfere with gameplay is always a good thing.

I would like to address the complaints about the controls before moving on, however. While no one has explicitly said what exactly causes the issues for them, I can safely say that anyone with the slightest bit of hand-eye coordination should be able to play this game easily. My suggestion to the less coordinated is to change the sensitivity settings so that much more broad strokes must be made. That way you won't have any issues where Link moves too much. Do the same in vice versa if needed.

The bottom left corner allows you to change the sensitivity at any time.

As for this game's difficulty, I should note that this is the first game to feature hero mode. This feature vastly increases the difficulty of Skyward Sword by making a number of changes to the gameplay, including:

  • Enemies deal double damage
  • Hearts only appear when Link is holding the Heart Medal
  • Demise is now part of the Thunder Dragon's Lightning Round
  • Treasures, bugs, and sheikah stones acquired in the last game are all available from the start

This mode is a true challenge for any player. The reason? While Skyward Sword is known to be easy, what most players don't notice is how many hearts they have had to pick up to maintain a full health bar. By taking double damage players will likely take back those words as even the smallest enemies can take you down effortlessly.

The Good:

Dungeon design in Skyward Sword is some of the most interesting in the series. Not only is every area outside of a dungeon a "dungeon" of its own filled with puzzles and enemies, the dungeons themselves are filled with designs whose complications rival and surpass those of Twilight Princess and Ocarina of Time.

Being stripped of your items later in the game creates a sense of weakness that few Zelda titles ever recreate, especially so far into the game's playthrough

The overworld dungeons (as I will call them for the sake of this article) are perhaps the most interesting part of the game. Each overworld has certain conditions that must be met in order to progress further into the game. Sometimes this can be something simple such as finding lost members of a tribe, or bringing Timeshift Stones to a certain area to move forward. Other times it can leave you stripped of your items until you find them again in a mission similar to that of the Forsaken Fortress from Wind Waker.

The game also makes great use of the motion-enabled controls of each item. Thanks to the ability to roll or throw bombs, or precisely control other various items, many puzzles require a great amount of precision over previous entries in the series. It also allows for puzzles that could not be made before using traditional control schemes.

Bosses in Skyward Sword are also some of the most complicated and difficult I have ever fought against. With the exception of Tentalus (which is basically a Morpha/Ghoma clone) the bosses each have a unique - and sometimes taxing - strategy to defeat. Minibosses are equally challenging at times, providing a truly enjoyable combat experience.

Minibosses are engaging, and sometimes have their own interesting thematic battles, such as this enemy, which Link must force to "walk the plank" so to speak in order to defeat him.

A much more overlooked feature is the inclusion of the Dowsing Feature that Fi enables for you with the Goddess Sword. Collection quests are much less painful thanks to the Dowsing Tool which allows players to point the sword in any direction to see if a particular quest item is in that direction. It's a small feature that is typically useless to experienced Legend of Zelda players, but one that I am thankful for nonetheless.

Oh, and before I forget: they brought back Tears of Light. However, this time the game is much more intimidating as you must collect all of the Tears of the Goddesses before time runs out. If time runs out, then Link will be forced to flee from the Guardians of the Silent Realm. This leads to some adrenaline-pumping situations, and is much more fun than the Tears of Light from Twilight Princess. Thankfully, the sprinting feature (another plus) is here to make these sections just a little bit easier.

The Bad:

That said, Skyward Sword has a few flaws. While its introduction level is nowhere near as tedious and long as Twilight Princess, it does suffer from a fairly long tutorial as well. It seems to be a trend with games of the era, and while this might be excusable for some, it is not so here at Rewind Reviews.

Another issue is the scenes where Fi is needed to play Zelda's harp. The timing and stroke patterns are a bit odd, and the time it takes to finish the song while listening to Fi's garbled attempts at warming up her vocal chords is painful.

The worst part is that the petals disappear if you fail multiple times...

Also related to the motion controls is flying on your Loftwing. This is a smaller issue since the controls can be finicky at times, but it is never so terrible that you feel as though you are out of control.

Fi is also just as annoying as Navi from Ocarina of Time, however, I would never say that she's worse. In fact, in retrospect, she might be a bit better since she does not react to absolutely everything you can target with the Z-Targeting. That said, it would be nice if she didn't break my immersion by telling me my batteries are running low.

There is a red icon in the bottom right that tells me the battery is low. So why are you telling me this again, Fi?

Lastly, I should make a note that the battles with The Imprisoned are the bane of my existence. While each battle is slightly different, the repetitive nature of the battles is frustrating. They are quite challenging, nonetheless, but the tedious nature of the battles' repetition far outweighs the adrenaline rush I get with each encounter.

The Presentation

As previously mentioned, the expressions in this game do wonders for immersion. Not only that, but the colorful palette makes for a beautiful environment that I could stare into for hours without getting tired of it. The character silhouettes are also well done, making each character feel unique.

Although I can't say I'm a particular fan of the art style, I must say that I do appreciate the Wind Waker/Twilight Princess hybrid style that the game has. It provides players with something light hearted, but not so much so that it takes away from the serious nature of the plot. I do believe, however, that the game could still benefit from a hardware upgrade as the blurry textures can get in the way of immersion sometimes (as seen above).

Music is by far some of the best in the series, especially since the songs are fully orchestrated. I have often said in the previous few reviews that the games could benefit from non-synthesized music, and it shows with Skyward Sword. Just take a listen for yourself and you will see:

The Verdict

The Legend of Zelda: Skyward Sword is a remarkable game, despite having a couple of flaws. Would I say Ocarina of Time is better? No. Would I say it surpasses the standards set by Ocarina of Time? By a longshot. Would I say it's better than Ocarina of Time 3DS? I'd say they're about even, with Ocarina of Time 3DS barely pulling ahead.

In all honesty, I feel as though Skyward Sword suffered from sharing a console with another great Legend of Zelda title. If it had been released just a little bit later on the Wii U, then it would have perhaps become the best title in the series. However, fans will hold strongly to their nostalgia, I suppose.

As such, I give Skyward Sword a 9/10 for having some of the best gameplay, music, and plot the series has ever had. The only improvements I would make to give this game a 10/10 are all noted in The Bad section of this article, and that's saying something.

But enough of what I think. What do you all think of Skyward Sword? Are you one of the game's fans? Do you think it's better than Twilight Princess? Ocarina of Time? Leave your thoughts and opinions in the comments section below!

This marks the end of Week 15 of the Legend of Zelda Rewind Review! Next week we tackle the last of the Legend of Zelda titles: A Link Between Worlds. I have quite a few things to say about that title, so stay tuned to GameSkinny for more RR-sama and all of your Rewind Review needs!


Reviews in this Series:

  • The Legend of Zelda (NES)
  • The Adventure of Link (NES)
  • A Link to the Past (SNES/GBA)
  • Link's Awakening/Link's Awakening DX (GB/GBC)
  • Ocarina of Time/OoT 3DS (N64/3DS)
  • Majora's Mask/MM 3DS (N64/3DS)
  • Oracle of Ages/Oracle of Seasons (GBC)
  • Four Swords (GBA)
  • The Wind Waker (GC)
  • Four Swords Adventures (GC)
  • The Minish Cap (GBA)
  • Twilight Princess (GC/Wii)
  • Phantom Hourglass (DS)
  • Spirit Tracks (DS)
  • Skyward Sword (Wii)
  • A Link Between Worlds (3DS)
  • Tri Force Heroes (3DS)
Legend of Zelda: Skyward Sword destined to join Twilight Princess in HD glory? Wed, 14 Oct 2015 18:30:34 -0400 Gabriella Graham

Chances are you've already heard some of the rumors and speculation concerning the Legend of Zelda: Twilight Princess and its impending re-release on the Wii U. Hopes for an HD remake followed soon after, with memories of Wind Waker's return in mind. The hackers at WiiBrew continue to bring hope to eager fans with the release of a list straight from Nintendo's servers. The twist? Skyward Sword gained its own mention.

Twilight Princess: HD Remake or Simple Digital Download?

Hope for a high-definition upgrade for Twilight Princess followed the appearance of its game image in the Nintendo eShop. WiiBrew's listing for the game includes the all important "HD" tag. This information comes with a disclaimer: "This unofficial document is not necessarily accurate." This, in combination with silence on Nintendo's end regarding upcoming returns of past Zelda titles, leaves no concrete evidence.

Prior to Wind Waker, Nintendo experimented by tweaking both Twilight Princess and Skyward Sword's graphics to HD status. It's always possible that eShop tag may be misplaced from past Nintendo endeavors. On the other hand, given the lack of any official release date for Zelda U, it isn't strange to assume Nintendo would offer gamers something else to curb hunger pangs for a new title. The approaching holiday season could certainly apply pressure to the company as well.

The entirety of the list on WiiBrew differientiates between games, DLC, upgrades, system-data, and background titles with different code IDs. Twilight Princess falls under the to-be-released game category to these codes, another reason to hope that the source (hacked or not) is Nintendo itself.

So Skyward Sword will be HD, too, right?

Not necessarily. Skyward Sword's slot does NOT feature any mention of "HD". It's important to keep in mind that while fans have enthusiastically experimented with heightened graphics for the game, the anniversary celebration release back in 2011 did not meet Nintendo's sale expectations. Whether or not you personally think the game was underrated, there's no denying that the hype just didn't meet the skyrocketing success of some Nintendo titles, or even other installments in the Zelda series.

Come, my dear Loftwing, and let us fly where we will be better appreciated.

It also isn't likely Nintendo will release two HD remakes from the same brand simultaneously, or even relatively close together. As with Wind Waker, it makes sense to move from the least recent games on up. Twilight Princess has greater appeal for Nintendo than Skyward Sword, following this logic.

Where does this leave the ever faithful fan base?

What we're most likely looking at is a Twilight Princess HD rendering and a standard re-release for Skyward Sword. Critics and critical fans accused Twilight Princess of being too lengthy in the past, but this can also be seen as an advantage for an HD remake. Fans dedicated to the game and its replay value certainly won't scoff at a breathtaking image enhancement across the full length of the story. Younger, budding gamers will have an opportunity to move toward the series with this appeal combined with a newer console.

We just want it all. Is that too much to ask?

Zelda U isn't coming home with any of us anytime soon. It should be no surprise that Nintendo actively looks for a second to its Wind Waker HD success in the meantime. And the fanbase has already proven wrong Nintendo's uncertainties regarding a remake. Another risk is in order, but Skyward Sword just may rank too high and too recent on the danger-scale for the pricey venture.

Which game would you prefer to play in HD if given the choice? What's your opinion on HD editions in general? Should Nintendo be looking back even further for these new releases? Just some food for thought, but feel free to discuss in the comments below. 

30 pieces of epic Legend of Zelda fan art Sun, 05 Jul 2015 04:02:21 -0400 SwordandSorcery


Zeruda no Densetsu: Kaze no Takuto by VKliza


VKliza's "samurai" interpretation of The Wind Waker is certainly different, but no less stunning. Though it seems unusual for the Zelda universe, it is somehow not out of place here, and I am surprised the developers at Nintendo have not actually considered something like this before.


Now I really want to play a Zelda game...


Do you have any fan art to add? Made anything yourself? Share with us in the comments below!


King Daphnes - Zelda Wind Waker Fanart by Markdotea


Markdotea fully captures the noble and distinguished air of The King of Red Lions, also known as King Daphnes Nohansen Hyrule. It is truly a shame he sunk with Hyrule...


Aim for the Faceplate by Laura Bifano


Here's another piece based on a boss battle! This one is based on the battle at Forsaken Fortress with the Helmaroc King. The style is a little different, but it seems excellent for the Helmaroc King's plumage.


Gohma - Legend of Zelda: Wind Waker by Mystic-Forces


Gohma appears in a lot of games, but her appearance in The Wind Waker is one of the more unique ones. This image almost resembles a screenshot from the game it is so well done. I really envy Mystic-Forces' skill.


Great Fairy by Elentori


The Great Fairies in The Wind Waker are certainly more modest than many of the others in previous games, but they are no less attractive. Elentori's work replicates the fairy fountains - and a Great Fairy - quite precisely, and I cannot help but admire.


PUPPET ZELDA: Suspended Animation by Eddy-Shinjuku


The fact that Ganondorf, empowered by Zant, was able to possess Zelda, and use her as his puppet, is beyond disturbing. But this piece truly captures what is weird and unnatural about the whole event.


Princess and her Wolf by Cindy Liu


We could go around for hours on the possible symbolism of this piece, but in the end I still have no clue what it means. Midna did ultimately save Link from the depths of Hyrule castle, but only for her own benefit. Perhaps that is exemplified here?


Zelda Tribute - Argorok by sarrus


Argorok is a pain-in-the-neck boss, but he sure is magnificent looking, especially in this piece by a sort of terrible, terrifying way.


Lament of the Twilight Princess by StellaB


This incredible composition is paired with a poem by AngstOfZant. It's a little long to add here, but both pieces really do fit some of the supposedly romantic aspects of Link and Midna's relationship.


Zelda - Beast Ganon by HeavyMetalHanzo


Ganon! Get down from there, you are going to - well, he and Midna kind of break Hyrule castle in their battle anyways. But I never imagined a giant pig clinging to the top of a castle could be so...epic.


Vs Demise by R-SRaven


Pretty unnatural how much Demise resembles Ganondorf. And it's even more unnatural how Demise transitions from a strange blob of a monster to a humanoid, god-like creature. However, R-SRaven's interpretation of Link's final encounter with Demise brings back fond memories of a dance of blades in the midst of a storm.


Awaiting His Return by Art-Zealot


Art-Zealot's rendition of Link entering the Silent Realm is probably several times more awesome than the actual Silent Realms, which are tedious at best and terrifying at worst. Sword bearing reapers flying towards me, sharpening their blades for the kill? No thank you!


LOZ Skyward Sword: Link VS Ghirahim by moxie2D


Link's fights with Ghirahim were, admittedly, quite the challenge the first time through. Figuring out how to throw off the villainous representation of Demise's sword took some thought. And Ghirahim is both creepy and detestable, making this representation of Link and Ghirahim in combat quite fitting.


Fi by Lewmus


Fi might be an irritating companion, but she surely is a gorgeous representation of both the Goddess and Master Sword. Lewmus captures her grace and ethereal nature excellently in this piece.


Skyward by AMSBT


Skyward is a lovely rendition of Zelda, or, if you prefer, the goddess Hylia. Perhaps it might bring up thoughts of how lazy and naive Link is at the beginning of Skyward Sword, before Zelda is snatched away and he is forced into an increasingly complex quest to save Skyloft and the world below.


Ganon Revived by WesTalbott


If anything manages to portray the epic final battle of Ocarina of Time properly, it's this silk screen print by WesTalbott. Ganon's bestial roar, the clouds emerging from the crumbling ruins of Ganon's Castle...everything seems to be in the right place.


Volvagia: The Subterranean Lava Dragon by Legend-tony980


This interpretation of Volvagia, the goron-eating dragon that Ganondorf attempts to release upon Hyrule, is so spot on I could mistake it for official artwork.


The Six Sages - Ocarina of Time Compilation by KrisCynical


All the heroes of Ocarina of Time were rarely, if ever seen in one place and time, but this piece that throws all the sages and the Hero of Time together surely does them justice. The image is especially nostalgic in that it takes many of the important pieces of the game and places them in one composition.


Sheik - Legend of Zelda by nayuki-chan


What an awesome interpretation of Sheik! We do not get much of an idea how she fights from Ocarina of Time, but Super Smash Bros. gives us a better idea. And from that, this is certainly accurate.


Queen Gohma by Ursula Dorada


Queen Gohma, by Ursula Dorada, really captures the dark and gloomy depths of the Deku Tree and the accursed creature that lurked in there not long before his death. The image brings us right back into that boss room with Queen Gohma herself, looking down on us with that creepy single eye. I am just glad I am not actually in there.


The Skull Kid by JohnnyCago


This piece is especially reminiscent of that last day in Termina, when the festival in Clock Town is due to start. However, in this image the giants who would save the land from the falling moon seem distant, and there is a rather appropriate aura of despair.


Zelda - Majoras Mask by GENZOMAN


This image seems to bring thoughts to the strange powers of the masks in Majora's Mask. Why do they have such power? Why do they even exist at all in this world of Termina? The game does not bother to explain this, but we can certainly sit and wonder while admiring this wonderful piece of art. 


MM: Fierce Deity VS Majora by KurkoBoltsi


Link's final battle with Majora may have been one of the stranger ones in the series, but that did not make it any less epic. Especially if one had traded in all the masks found in-game for the Fierce Deity mask. This piece gives the battle an appropriately dramatic, and otherworldly (it is on the moon, after all) touch.


Majora's Moon by VincentBisschop


What would have happened if Link had not been there to save Termina? Well, we all have a pretty good idea, but this image gives us an excellent visual interpretation of the cataclysm.


Majora's Mask by lychi


All of Link's various forms in Majora's Mask, standing side by side against the evil of the mask itself, seem quite a heroic homage to the darker Zelda game and Link's great courage.


Hilda and Zelda by Ag+


And here is another dual image, this time of Zelda and Hilda. Their juxtaposition of the two brings out the differences between them, namely their color schemes and, to some extent, their very natures.


Ravio and Sheerow by NekoLoveLetter


Here's Ravio and his pet bird, Sheerow! This image, by NekoLoveLetter, is an awfully cute tribute to the shopkeeper who seems to gain so many of Link's rupees. Let us just hope he is not the next Beedle.


Yuga by EternaLegend


I have not had the chance to play through A Link Between Worlds fully, but Yuga still freaks me out a little. His obsession with perfection, and the fact that he turns those "perfect" things into paintings, is a little scary. All that gets captured pretty well in this image.




Another piece full of opposites! Much of A Link Between Worlds is about the differing and flipped worlds of Hyrule and Lorule, after all, and this piece is a fitting tribute as such.


Zelda A Link Between Worlds : Link and Ravio - by Kurama-chan


This piece is adorable! Ravio is Link's counterpart, but he's also a resident of Lorule, and thus mirrors his traits in an opposite manner: cowardly instead of courageous. Of course, I do not think we could have finished much of the game without Ravio's help! This piece really speaks to the fact that the two are really opposite sides of the same coin.


Some amazing creativity has been channeled into fan art of peoples' favorite games. The Legend of Zelda series has inspired many pieces, and the Internet is positively brimming with beautiful art in tribute to the games. Here are 30 pieces based on A Link Between Worlds, Majora's Mask, Ocarina of Time, Skyward Sword, Twilight Princess and The Wind Waker.

Zeldathon seeks to raise $150,000 for charity: water Sat, 20 Jun 2015 10:48:36 -0400 SwordandSorcery

Organizing a game marathon to raise money for charity is a pretty neat idea, and has been used successfully in the past. Zeldathon, a Zelda game marathon organized by Matthew Moffit (SuperMCGamer), is a bi-annual event, and the most recent one started yesterday at 4 PM EST. 100% of the proceeds go to a charity chosen prior to the event.

There are specific "unlock goals" that are set at certain monetary intervals. Every time a specific monetary interval is reached (say, $8,500), a new game is unlocked that will prolong the stream. There are even non-game unlock goals that occur more regularly, such as the chance to name Link when the group of friends involved starts a new file, as well as remake and hard mode unlock goals.

This year's proceeds will go to charity: water, a group that helps provide clean water to the millions without access to it, and the Zeldathon team hopes to raise $150,000 dollars through their marathon live stream. Check out the stream here, and consider donating to help the cause!

15 Legend of Zelda music cover videos that will make you nostalgic Mon, 08 Jun 2015 20:00:56 -0400 SwordandSorcery


There are many other artists and covers out there.


Take a look on YouTube for covers of your favorite Zelda songs, or even covers of other game songs. Chances are, you'll find some incredible artists and awesome covers. Many of them deserve your attention and support. So, if you have the time, take a look on Patreon for your favorite cover artists as well! 


Ballard, S. [SamiaAntha]. (2013, January 28).  Midna's Lament - Harp Cover - Legend of Zelda [Video file]. Retrieved June 8, 2015.


[Camille and Kennerly]. (2012, February 24). ZELDA: Skyward Sword: Ballad of the Goddess (HarpTwins) Camille&Kennerly [Video file]. Retrieved June 8, 2015.


Davis, T. [Taylor Davis]. (2013, November 21). Song of Time and Song of Storms (Zelda OoT) Violin – Taylor Davis [Video file]. Retrieved June 8, 2015.


[jam2995 and TheDelRe]. (2011, May 17). Hyrule Field (Twilight Princess) Guitar Cover Feat. TheDelRe [Video file]. Retrieved June 8, 2015.


Gleason, M. [Smooth McGroove]. (2014, March 10). Legend of Zelda- Dungeon Theme Acapella [Video file]. Retrieved June 8, 2015.


Graham, M. [Artificial Fear]. (2011, January 22). Dodongo/Volvagia Theme (Metalized) – Artificial Fear [Video file]. Retrieved June 8, 2015.


[130Grit Sound Studio]. (2015, February 16). The Legend Of Zelda Majora’s Mask- Stone Tower Temple (Cover) [Video file]. Retrieved June 8, 2015.


Larsson, F. [Freddie25]. (2008, December 28). Wind Waker Unplugged (FreddeGredde) [Video file]. Retrieved June 8, 2015.


[LittleVMills]. (2015, March 7). Zelda Twilight Princess- Ganondorf Theme “Epic Metal” Cover (little V) [Video file]. Retrieved June 8, 2015.


[Music by Pedro]. (2014, June 2). Temple of Time (From “Zelda: Ocarina of Time”) Alto Saxophone  Game Cover [Video file]. Retrieved June 8, 2015.


Rudisill, P. [Patti Rudisill]. (2015, Febraury 24). Clock Town (Majora’s Mask) – violin, flute, oboe, ocarina cover [Video file]. Retrieved June 8, 2015.


[Sp0ntanius]. (2010, December 1). Song of Healing on Wine Glasses [Video file]. Retrieved June 8, 2015.


Stirling, L. [Lindsey Stirling]. (2011, November 26). Zelda Medley – Lindsey Stirling [Video file]. Retrieved June 8, 2015.


[String Player Gamer]. (2014, May 3). Legend of Zelda Ultimate Medley – Mini Mario Orchestra [Video file]. Retrieved June 8, 2015.


Winter, T. [Tom Winter]. (2015, April 7). Legend of Zelda- Great Fairy Fountain- VGM Acoustic [Video file]. Retrieved June 8, 2015.


Legend of Zelda Ultimate Medley - Mini Mario Orchestra by String Player Gamer


This particular medley covers so many Zelda songs and themes, and does it well. As such it is impossible to compare it to shorter medleys or single song covers. The song is almost 30 minutes long, and not only weaves together individual songs into a narrative but also mashes several together in their own new themes.


Another thing that I love about this cover is the silliness of it; all across the screen can be seen different images of the same man conducting himself with a Wind Waker baton, or playing instruments dressed as Mario. Someone who enjoys making music this much is really worth watching.


The String Player Gamer, or Diwa, (also known as "that dude from the internet who plays violin while wearing a Mario costume") has spent time as a film, commercial and television composer, and wants to make YouTube covers and compositions his full time job. His Patreon page can be found here.


Song of Time and Song of Storms (Zelda OoT) Violin - Taylor Davis by Taylor Davis


Two well known songs from Ocarina of Time, the Song of Time and Song of Storms, are combined into one song by Taylor Davis in this cover. I think it is kind of cool that it starts with the Song of Time, transitions to the Song of Storms, and then heads back to the Song of Time, as if we have been traveling back and forth through time with Link. The composition reminds me a bit of Guru Guru's tale of the "mean kid" who ultimately messed up the Kakariko windmill.


Taylor Davis has done numerous game covers and has her own original album. She will be going on tour soon (this September) across the United States.


Zelda Medley- Lindsey Stirling by Lindsey Stirling


And now, for some medleys! Let us start off with one you might actually know, an arrangement of the Legend of Zelda theme, the Hyrule field theme, Saria's Song, and the Gerudo Valley theme (Ocarina of Time) by Lindsey Stirling. Some of the parts were created first for the violin, her instrument of choice, while others are well suited to it. I never thought the Gerudo Valley theme on a violin would sound appropriate, but somehow it sounds just right here.


Lindsey Stirling has two albums: Shatter Me and Beyond the Veil. She combines celtic, classical, electronica and dance music in her songs. In her free time she does requests from fans and records her own covers of famous television, game and movie themes. She is currently on tour.


The Legend Of Zelda Majora's Mask - Stone Tower Temple (Cover) by 130Grit Sound Studio


The Stone Tower Temple is the last dungeon in Majora's Mask, and has the sort of foreboding theme you would expect out of a place separated from you by a giant chasm.


130Grit Sound Studio's cover recreates the sounds of the wind with someone's voice, which is pretty neat. Overall, the cover remains faithful to the piece, although it does introduce some slightly different sounds to it than were present before.


130Grit Sound Studio is, surprisingly, a music label and recording studio, though the artist featured in the video is the producer for the studio, Andrew Moniz.


Zelda Twilight Princess - Ganondorf Theme "Epic Metal" Cover (little V) by LittleVMills


Ganondorf obviously needs his own final battle metal cover, because so does every other manipulative villain with an epic final battle theme. Admittedly, the final phase of the battle itself in Twilight Princess is a bit disappointing, but given it spans 5 parts I think the theme is fitting.


LittleVMills takes this theme and covers it with various instruments...including a Hello Kitty guitar. Somehow that is completely amazing. The cover itself keeps the ominous feeling of Koji Kondo's original composition alive and well.


There is not much direct information about him out there. He has a Patreon, however, to help support his YouTube career.


ZELDA: Skyward Sword: Ballad of the Goddess (HarpTwins) Camille&Kennerly by Camille and Kennerly


Ballad of the Goddess is Skyward Sword's theme, and is played and sung by different characters throughout the game. Link primarily uses the song to find the sacred flames to strengthen the Goddess Sword.


The neatest part of this video is that there was no editing involved, just two talented harpists playing in one take. Since the instruments involved in this cover are similar to what is used in-game, it is very reminiscent of the Wing Ceremony at the beginning of the game and the cutscene after the end credits.


Camille and Kennerly, referred to also as the Harp Twins, perform on identical electric rock or acoustic harps. They are also actors.


Hyrule Field (Twilight Princess) Guitar Cover Feat. TheDelRe by jam2995


Here is another Twilight Princess cover! For those of you who spent a lot of time in Hyrule field (hunting bugs or whatnot) this may bring back some memories.  The intro is a bit slow, but what is neat about this cover is it seems to be arranged to sound like a typical day in Hyrule field, starting at night and ending in the late day. The replacement of the original instruments with guitars certainly gives the theme an adventurous, “epic” sort of vibe that it rightfully deserves.


TheDelRe and jam2995 feature in this video. They both typically do guitar covers, though information about jam2995 is a little on the scarcer side. TheDelRe is from Suffern, New York, plays both guitar and bass and often remixes, masters and records covers of game music.


Clock Town (Majora's Mask) - violin, flute, oboe, ocarina cover by Patti Rudisill


With the recent release of Majora's Mask 3D, many Zelda fans have been spending time in Clock Town. This cover, performed by Patti Rudisill and Kristin Naigus, combines the Clock Town themes from days 1, 2 and 3. The cover manages to maintain the upbeat nature of the theme.


Patti Rudisill has been featured on country albums, film scores and video game soundtracks, and arranges and composes as well. Kristin Naigus specializes in reed instruments and plays with orchestras around the state of Florida.


Wind Waker Unplugged (FreddeGredde) by Freddie25


The Wind Waker has an unusually whimsical title theme given how bittersweet the ending of the game is. The title theme mixes several different themes from the game, such as the Outset Island theme, Earth God's Lyric, and Wind God's Aria.


Fredrik Larsson, an immensely talented young musician from Sweden, covers the theme, by himself, using lots of different instruments edited together. A guitar, a drum, an accordion...even filled water glasses and spoons are used. If the sheer amount of instruments he seems to be capable of playing is not impressive enough the cover itself is excellent.


Though it was recorded all the way back in 2008 it is still worth listening to and appreciating.


Fredrik Larsson has his own albums now, some of which include original music and others that include covers.


Legend of Zelda - Great Fairy Fountain - VGM Acoustic by Tom Winter


There are so many fairy fountains in the Zelda series that I would have felt like a bit of a failure if I had not included a version of the theme. Tom Winter, a solo acoustic fingerstyle guitarist and composer from the UK, covers the theme in this video. He does not alter much about the theme, which seems to be from Ocarina of Time, but instead sticks to what Koji Kondo composed. The cover is done well, however, and maintains the original warmth of the piece.


Legend of Zelda - Dungeon Theme Acapella by Smooth McGroove


In truth, I am not particularly fond of a cappella music. However, I could not overlook Smooth McGroove’s channel, and when I found this cover of the original Legend of Zelda dungeon music, I was surprised at how appropriate the cover was. His voice seems to work with 8-bit music very well given how he breaks down each sound and part.


Smooth McGroove, also known as Max Gleason, records video game music in a cappella for YouTube. He does take requests, though according to Wikipedia, he prefers to work with older tracks, saying that, “music for video games today serve a more atmospheric role with less of a focus on memorable melodies.” For those who are curious, the cat that popped up in one of the panels is named Charl.


Dodongo/Volvagia Theme (Metalized) - Artificial Fear by Artificial Fear


Have you ever wondered what that battle theme for King Dodongo and Volvagia would sound like with a metal spin on it? Probably not, but now you do not need to. Artificial Fear has taken the theme and made it about 10 times more awesome with some guitars and drums. Mat Graham also threw in a random solo towards the end to crank things up a notch.


Mat Graham (sole band member of Artificial Fear) composes and records his own songs but is mostly known for his arrangements of video game music.


Song of Healing on Wine Glasses by Sp0ntanius


I was not able to dig much up on the artist, Sp0ntanius, but this cover is so cool that I had to include it. Most covers do not use atypical instruments such as wine glasses. Another cover by the same artist actually uses rubber bands to play Ballad of the Goddess.


There are some silly things that happen in this video (such as Sp0ntanius passing glasses or pouring water between different panels) that may distract from the piece. There are also some noises such as water pouring and glasses being moved that are unnecessary. Normally the Song of Healing, from Majora’s Mask, is played on the piano, but surprisingly the use of wine glasses gives the song a more unearthly feel that seems to fit its in-game role of soothing restless souls.


Temple of Time (From "Zelda: Ocarina of Time") Alto Saxophone Game Cover by Music by Pedro


The Temple of Time has featured in a few games, but probably most prominently in Ocarina of Time. I cannot help but feel a sense of awe whenever I step into the echoing halls, especially in Twilight Princess, where the place is utterly massive and full of statues you can control.


Admittedly there is not much variation in the Ocarina of Time Temple of Time theme, as it is a few repeated lines, but I have always liked it for what it is. Pedro covers the theme here on alto saxophone. I am not usually a fan of the saxophone, but that is probably tied to a dislike (and lack of understanding) of jazz music. Despite my concerns about this one, I was impressed. The instrument change does alter the feel of the theme a little, making it a bit reminiscent of the Spirit Temple, as a few commenters noted.


Pedro plays a number of different reed instruments and when not doing game or pop covers and parodies, writes his own original songs.


Midna's Lament - Harp Cover - Legend of Zelda by SamiaAntha


Midna’s Lament (also known as Midna’s Desperate Hour), by itself, is a beautiful piece. The piece plays throughout the period after Zant exposes Midna directly to Lanayru’s light, nearly killing her in the process. You bear Midna to Hyrule castle in hopes that Zelda will be able to save her.


This particular cover, by SamiaAntha, features the harp. Though the piece is usually played with a piano and perhaps a string instrument somewhere in there, the harp seems to fit well for this piece and SamiaAntha recreates the mood perfectly. Due to the nature of the piece, two separate parts were edited together.


Samantha Ballard, also known as SamiaAntha, is a professional harpist from Winnipeg, Canada, and received a Bachelor of Music degree at the University of British Columbia. She makes nerdy music covers, and sometimes writes original music. All the work that goes into making a cover is typically time consuming. To help keep the videos free she has a Patreon page.


From fairly early on in the Zelda series, music has been an integral part of the story, whether it has been something as small as howling stones or as massive as the goddess harp and the ocarina of time. There have certainly been games where music is not as important, but there are rarely spaces without a theme composed for it that sets a tone.


Musical artists of all kinds have recognized this and have attempted to recreate Koji Kondo’s brilliantly composed pieces in their own ways. While searching around the web, I found many, including some I could not use due to a desire to include as many different artists as possible and as many different instruments as I could. Admittedly, I have a large bias towards the console games, and it shows here, though the original Legend of Zelda and a few handheld games do get a small amount of representation later on in the slideshow. I will, however, say that finding covers for certain handheld games was difficult and frustrating, if not impossible.


Here are 15 covers that I picked out that ought to bring back a flood of nostalgia:  

5 Video Games Related Books to Read in 2015 Fri, 27 Mar 2015 12:39:38 -0400 thatzacdavis


With these five great videogame-related books, your bookcase might not look like this quite yet, but with these books finding success, there is more of a chance than ever that you could have this many video game books in the future.


Have a favorite that we missed? Let us know in the comments so we can add it to our shelf!


5. Clipping Through


Have you ever wanted to know what it's like to go to the Game Developer's Conference and talk to all of the biggest names in the videogame industry? Well, Leigh Alexander has you covered with her bargain priced eBook, "Clipping Through".


Unlike the other four books in our list, this book is more from the videogame journalism viewpoint, but that doesn't stop it from being a great, enticing read.


4. The Legend of Zelda: Hyrule Historia


This is THE book for Zelda fans. It starts with an introduction from famous videogame designer Shigeru Miyamoto and then gives readers unprecedented insights into the true origins of Princess Zelda and Link.


Along with the stories, "Hyrule Historia" is packed with concept art from games like Skyward Sword in the beginning, and moves on to show off art from pretty much every Zelda game ever released in the final 100 pages of the book.


3. Reality is Broken by Jane McGonigal


McGonigal takes a similar approach to video games in "Reality is Broken" to what Bissel did in "Extra Lives". It paints video games in a whole new light, especially compared to what the general public views them as.


"Reality is Broken" looks at games as "escapist art", and discusses how they deal with the many social problems of our world today, just as many other forms do.


2. Extra Lives


Sure, both "Extra Lives" and "Console Wars" are both about video games, but that is where the similarities end. Where Harris' novel about Sega delved into the inner workings of a video game publisher, "Extra Lives" dives into the deep inner workings of individual development teams.


The book includes anecdotes on games such as Mass Effect and Left for Dead, and discusses why games such as these two are so intriguing to gamers around the world.


1. Console Wars by Blake J. Harris


Last year was a huge year for Blake J. Harris. His book seemed to be popping up everywhere; with interviews at big outlets like Nintendo Life and Polygon.


"Console Wars" chronicles Sega in the early 90s from an insider's point of view. It skips over the boring, telling type of history and goes straight for the good stuff to keep the pace up and the story interesting unlike many other videogame-related books.


Books about video games used to be few and far between unless you counted strategy guides, but in the last handful of years video games, and the art surrounding it has progressed greatly.


Here are the best five books about video games that you can read this year:

The Top 5 Pieces of Legend of Zelda Merch | Gaming Gear, Ep. 4 Fri, 13 Feb 2015 06:20:05 -0500 Amanda Erickson

This week's episode of Gaming Gear rounds up the top 5 pieces of Zelda merch, just in time for the release of the 3DS remake for Majora's Mask! 

The Legend of Zelda is arguably one of the most iconic video game franchises of all time and is often credited for inspiring an entire generation of gamers - myself included. My first ever video game memory was playing through A Link to the Past with my dad and uncles. We couldn’t figure out one of the dungeons and after pondering what to do next for what seemed like forever, my uncle had the genius idea to use a bomb to blow up the wall. We all freaked out and celebrated… but looking back, I can’t help but laugh at how difficult games seemed without the internet!

Since The Legend of Zelda has been around for a long time, there are loads and loads of Zelda merch. I had to categorize my search to make sure that I only had five items. With that in mind, I know there’s more cool Zelda merch out there - so if you have a favorite piece that I don’t mention, please share it in the comments below!


1. Terminus Terrae T-Shirt

First up is the Terminus Terrae t-shirt from Fangamer. I’m definitely biased towards Majora’s Mask since it’s my favorite Zelda game - but common, this t-shirt is beautiful! I absolute love the colors, the design, everything about it. This shirt would look great layered under a black or charcoal cardigan or tucked into a dark, high-waisted skirt. The shirt is $23 and is available in men and women’s sizes.

2. Light & Dark Worlds Skater Dress

Next is actually what I’m wearing in the video! It’s the light and dark world reversible skater dress from Much Needed Merch. Being reversible means that this dress has two different prints, one on the front, and one on the back. This dress is very comfortable and goes with a variety of looks. The print seems abstract from a distance, so you can really dress it up or down depending what you wear with it (I actually have a video on 3 ways to wear this piece on my channel)! The dress is $40 from Much Needed Merch, but you should also check out their other Zelda stuff too, they have a ton of cool pieces for men and women. 

3. Hyrule Snapback Hat

Next is this Hyrule Master Sword hat from Hot Topic. I’ve seen a lot of Zelda hats in my life - usually with the Triforce logo. While they look great, I love that this hat has a different design. It reminds me of a sports team hat, but the geeky spin is really fun. The hat is on sale right now for $15. 

4. Spiritual Stone Necklaces

Another Zelda piece for the ladies, Sanshee has these amazing Spiritual Stone necklaces. I had the opportunity to give away some of these over the summer and got to see them first hand. The necklaces are a great quality and aren’t too big or too small - you can really wear them with anything. The necklaces are available in both silver and gold and are $22 each. 

If you're a fan of Legend of Zelda jewelry, Sanshee also carries Tri-force earrings and necklace and Navi earrings.  

5. Link Figma Figure

And finally, we've got a piece of merch that's not clothing related. It's the Link figure from Figma! I picked one up last year and absolutely love it. It comes with a million parts to swap out Link’s hands, weapons, face, hair… just be careful, it’s very delicate. I actually broke one of Links's hands when I first opened it by accident. I love that you can customize and pose the figure, and it's definitely worth the price tag. The figure is $55 from ThinkGeek.


So what’s been your favorite item we featured? Comment with your top piece and if you own any other Zelda merch. I’d also love to know which games you’d like featured on Gaming Gear! Don’t forget to subscribe to the Console to Closet YouTube channel for more gaming fashion videos.

Gaming Gear is a bi-weekly show rounding up the top 5 pieces of merch from a particular game franchise. The show is hosted by Amanda Erickson from Console to Closet, the gaming fashion blog.

Zelda Producer on Long Tutorials: "I'm Going to Be Careful Not to Do That" Wed, 18 Jun 2014 01:04:48 -0400 WesleyG

Do you remember how the beginning of The Legend of Zelda: Skyward Sword felt like it took forever to go through the tutorials and get to the adventure? Eiji Aonuma, producer/director of many Legend of Zelda titles, definitely remembers. In an interview with Kotaku writer Jason Schreier, Mr. Aonuma explained what he learned from Skyward Sword's tutorial heavy intro.

Yes. When we created Skyward Sword, I really felt the need to make sure that everyone playing the game understood it. But I also understand now, in hindsight, that when you go out and buy a game, you buy the game because you want to play it, and you don't want to have any obstacles in the way. And I guess it was received as a bit of an obstacle.

In a game, it's when you get stuck, when you want that help. And I kinda frontloaded all that in Skyward Sword, and it doesn't really help to get that information when you don't know what to do with it. So that was a real learning experience for me. So I'm going to be careful not to do that.

The Legend of Zelda franchise has always been one of the finer examples of how to do tutorials right. In fact, The Legend of Zelda: A Link to the Past has one of the best tutorials of all time. How good was it?

It took me nearly 20 years to realize everything from the beginning of the game to the moment you first rescue Princess Zelda is one long tutorial. It's incredible to go back and realize just how many mechanics I learned in that first dungeon without a single dialog box telling me what the A button does.

Perhaps it's appropriate that A Link to the Past's sequel Link Between Worlds would be the first to carry out Mr. Aonuma's new design philosophy by having "hint ghosts" instead of excessive intro tutorials. Since Mr. Aonuma is the producer on the new Wii U Zelda title announced at E3 2014, you can expect the same minimal tutorial approach.

Did you think Skyward Sword's tutorial was too long? Do you think there are too many tutorials in games today? Let us know down in the comments below.

The New Legend of Zelda Plot Revealed at E3? Wed, 11 Jun 2014 16:52:59 -0400 Corey Kirk

*Editor Note: This article contains one spoiler for The Legend of Zelda: Ocarina of Time. You are warned. However, I’m pretty sure if you are reading this, you have already played Ocarina of Time. If not, I just shake my head and say, ‘Please go play it now.’

During the Nintendo Digital Hour at E3, The Legend of Zelda series producer Eiji Aonuma revealed that the company is working on the next installment of the iconic fantasy game for the Wii U. The game is slated to release sometime in 2015.

He also showed us the gorgeous reveal trailer which you can view above.

However, one may notice that the hero Link looks a little off. Upon closer inspection of the protagonist, we can see that Link has some feminine features which make him look more like a girl. While this is not a bad thing (Link has always been a little bit feminine in every game), it seems at first glance that Nintendo has gone for more of a unisex appearance.

Take a look at this screenshot roaming the internet:

Now take a look at this screen from Skyward Sword:

Notice how Link’s features have shifted toward the feminine side?

Now notice his side bangs and then take a look at this picture of Princess Zelda:

Do you see how Link’s hair and ears now resemble Zelda’s? 

While this may be done intentionally by the developers to draw in more women to the series, I have a theory that this is actually a crucial bit of information about the plot of the game.

To understand my theory, we need to go back to the N64 classic The Legend of Zelda: Ocarina of Time. In that game, Zelda, in order to stay hidden from Ganondorf and protect Link, disguises herself as the Sheikah, Sheik. In this alter ego form, Zelda is quite a ninja-like protector of the innocent. She is very athletic and knows how to get around the dangerous world of Hyrule with ease.

So my theory is this: The person we saw in the trailer is actually Princess Zelda, in disguise as Link.

Nintendo did not make Link into a girl, rather, they purposely hid the identity of Zelda. Link doesn't even have his trusty Master Sword with him. He has a bow that shoots magic arrows. In previous games it was Zelda, not Link, who used the bow as her primary weapon. In fact, Link is not carrying a sword at all; and any fan will tell you that Link is a sword master first, bow master second.

Does this mean that something happened to Link? What reason does Zelda have to be, once again, in disguise?

What if we will play as Zelda for the first time ever in a Legend of Zelda game? What happens if along with the true, open world setting promised by Aonuma, we also are not in control of Link himself?  Would series fans relish in delight to be able to play as the Princess, or would they revolt against Nintendo like Demise against Hylia?

What are your thoughts on the new design of “Link” and do you agree or disagree with my theory? Comment below!

Top 25 Chill Video Game Tracks Mon, 31 Mar 2014 10:38:33 -0400 Red Blue Yellow


Katamari Damacy - Cherry Blossom Color Season (Cherry Tree Times)

"You and I will now think 
because we grew just a tiny bit 
It's a time we want to feel happiness with little things 
It was a lively, cherry-blossom colored season"


Legend of Zelda: Skyward Sword - Ballad Of The Goddess as sung by Zelda (Extended)

"Oh youth, guided by the servant of the goddess, unite earth and sky, and bring light to the land.."

This is the first time anyone has heard the legendary language of the Hylian spoken aloud. It's a magical piece and I wouldn't have been happy if anyone else beat Zelda to it.


Pokemon Black/White: Emotion


This song plays during your Rival's journey and helps spurn significant character growth.


Astral Observatory - The Legend of Zelda: Majora's Mask


The wonder of Termina, a land worth saving.


Super Mario 64: Jolly Roger Bay

Who could forget this ocean cavern classic from the biggest hit on the 64?


Okami - Cherry Blossom Shower


Traditional Japanese flutes, Taiko, and a subtle Shamisen bring elegance to this colorful classic. Okami first released for the PS2 and has been re-released on the Wii and PSN.


Flower - Lazy Daydream

Flower is the spiritual successor to Flow; a game made specifically to invoke positive emotions in the player.


Star Fox 64 - Select Screen

You can feel the vastness of space and some inspiration leaking into the Mass Effect titles here.




The Legend of Zelda: Twilight Princess Music - Zora's Domain Extended

A highly underrated Zelda title. You'll find quite a bit of Zelda on this playlist because I think the way they invoke melodies from previous titles to draw historical and chronological hints to the player is masterful.


Skyrim - Secunda


The frozen fjords of Skyrim host us with this next number. 


Kirby's Epic Yarn - Splash Beach


Chrono Trigger Resurrection - Corridors of Time

This song is a remastered version for the fan made project Chrono Trigger Resurrection, which featured full 3D models and environments. The project has been cancelled but this version of Corridors of Time is outstanding.


Noby Noby Boy - Noby Noby Folk Guitar

Noby Noby Boy is a game about physically stretching through the universe as a metaphor for the support of a lover. Players use the PSN to pool their distance in meters they have stretched, while individually insignificant in terms of distance, when pooled have moved the character GIRL all the way to Neptune.


Final Fantasy VII - Costa Del Sol (Quartet Version)


I chose this Youtuber remix because it felt more natural and organic than the original PS1 version. Ja mon!


Final Fantasy VIII - Breezy


It's my personal opinion that FFVIII has the best music in the series, but this specific title fit perfectly into this list.


Pikmin - The Forest of Hope

Despite immediate dangers to your bodily health, the Pikmin soundtrack is entirely relaxing and enhances the mystery and discovery that comes along with exploratory theme of the game.


DuckTales Remastered - Credits


Super Mario Galaxy - Stardust Road

A slow melody for when you're a mushroom-loving Italian plumber drifting through space chasing stars.


The Legend of Zelda: A Link Between Worlds - Kakariko Village


The trombone and xylophone additions really bring this piece to life from it's Ocarina of Time roots.


Chrono Cross - Dreams of the Shore Near Another World

It was hard to pick just one song from the sequel/spiritual successor to Chrono Trigger, but the Overworld theme of the alternate dimension won this round. Another highly recommended title.

Why VR Will Be the Next Big Thing Fri, 10 Jan 2014 09:34:03 -0500 Destrolyn.Bechgeddig

A week ago, I wrote an article about my opinion that the eighth generation of console gaming will be the last, whilst putting out some options on where gaming might go next.

One of those options was Virtual Reality (VR), especially looking at how much hype the Oculus Rift has. But even ignoring the buzz, VR is something I genuinely believe that will be the next big thing in gaming.

Interaction Attraction

Over the past decade, whilst we have certainly bettered ourselves on graphics and processing capability, we have also been looking at inventing new ways to play with games. The biggest innovation was with motion controls.

Both the Sony EyeToy and the Xbox Kinect used imaging technology in two very different ways to do similar things. They would use camera technology to translating players' movements into actions within the game. One of the most succesful and impactful of motion control innovations was Nintendo's Wii.

But whilst inventive, the change these brought to gaming was small. Due to technical limitations, motion control never caught on as a revolutionary interface when it came to mainstream and adult gaming, despite many efforts like The Legend of Zelda: Skyward Sword. Because of this, it still doesn't seem like developers are keen to develop more motion controlled games, despite the Xbox One's ludicrously advanced Kinect. So it looks like we've squeezed as much as we can from motion control.

There have been other experiments such as the Wonderbook, dance mats, and even the ability to play a game with an actual guitar. But whilst all were popular and fun, none were able to change the face of how we play games. But what all these show is the lust within the industry to push for new approaches. Now that we've tried motion controls and everything in between, VR is the only thing left.

Something Extra, Not Something New

As an eighth generation of hardware has literally only just come it, it would really be silly to have VR come out as an entirely new standalone piece of technology. Leading the way, the Oculus Rift isn't about creating something completely separate to modern gaming, but creating something complimentary and enhancing to what we already have.

How the Oculus Rift works is that the headset merely processes an output from a device. At the moment, Oculus Rift games are being pumped out of desktop machines. So there's no reason why games consoles can't transmit the same signals to an Oculus Rift headset with only a few output and software adjustments.

Furthermore, the Oculus Rift works with current standard controllers. Any Oculus Rift game will still need an input device such as a keyboard or a controller to play them, meaning the headset is all you need in addition to what you already own, and won't work against the current crop of hardware.

Total Immersion has always strived for more immersive experiences. The development in graphics really spurred this over the past 30 years. The only frontier left for immersion is to actually place the player in the game rather than sit them in front of it. Of course, VR is pretty much the only tool we have to do that outside of recreating the Holodeck from Star Trek.

VR or Bust

Given these reasons, it's difficult to see how VR isn't going to make it this time. All the conditions are right for its success: the technology is there, and so is the interest and sense of innovation. Indie developers in particular are getting behind it, with ports of games such as Montague's Mount and Surgeon Simulator 2013 already having prototypes available.

"This is the perfect generation of gaming for VR to establish itself within. If it fails, it will fail forever..."

But at the same time, if it can't break the market now, it probably never will. This is the perfect generation of gaming for VR to establish itself in. If it fails, it will fail forever.

So, take a punt and get behind the goggles of this brave new virtual world. It could change the face of gaming forever if it succeeds, and I, for one, couldn't be more bloody excited for it!

To find out more about the Oculus Rift, visit

A Link Between Worlds Timeline Placement Confirmed Wed, 27 Nov 2013 02:43:34 -0500 Courtney Gamache

Many of us Zelda fans have been disheveled by the crazy timeline brought on by the release of Skyward Sword a few years ago. Although this game series can be as crazy as keeping up with Star Wars, I think we'll have an easier time now that Nintendo of America on Twitter has confirmed the placement for A Link Between Worlds on the growing Zelda timeline.

What is the timeline?

If we are true in assuming the Nintendo of America Twitter account knows what they're doing, this timeline should give us a great example to see how A Link Between Worlds works in the Zelda franchise.

On the timeline, A Link Between Worlds is placed after Link's Awakening, with A Link to the Past before Link's Awakening. As a Zelda fanatic, this confuses me a bit since I thought A Link Between Worlds was supposed to be more related to A Link to the Past.

What else did the tweet say?

The tweet also gave out some great information on the differences/similarities between A Link to the Past and A Link Between Worlds. Although they are similar in ways, you'll be playing a whole new game when you pick up A Link Between Worlds, now available.

Feel out of the Zelda-loop?

If you feel as though you don't know too much about A Link Between Worlds, or have difficulty with the newly released game, you can check out the guide on GameSkinny. There is also an available first 20-minutes of the game if you feel like testing the waters and seeing how the game is. Lastly, you can even spoil some of the game by viewing this Q&A to see what the game really has.

To those of you gamers who are currently playing A Link Between Worlds, good luck! I'll be joining you shortly after I sort out the 'lack of a 3DS' problem. Maybe I'll even pick up the A Link Between Worlds 3DS XL. Who knows? But the game is on.

What do you think about this timeline? Comment below!

Legend of Zelda: A Link Between Worlds Gameplay Trailer Fri, 01 Nov 2013 11:28:31 -0400 Courtney Gamache

If you weren't already excited for Legend of Zelda: A Link Between Worlds, this gameplay trailer will knock your socks off. The original game trailer shows many new features, but this gameplay trailer gives you a better taste of the kind of challenges Link will face along the way, and how to overcome some of them.

Figuring things out, your own way

One of the great things about A Link Between Worlds is that the game makers aren't holding your hand throughout the game like they had in earlier ones such as Skyward Sword. With the new game, you're able to assess the situation and come up with your own solutions without having to be told how to do it. I think this freedom is very welcomed, with the new ability to merge with your surroundings. The gamers are going to have to think outside the box on this game, and come up with new solutions to old Zelda problems.

An example within the gameplay trailer would be at the 20 second mark, where Link avoids a foe that's using a radar to see Link's moves. To avoid this foe, Link doesn't resort to shooting them out quickly, but instead merges with the wall so the foe doesn't notice him. This is a great example of the new types of thinking that gamers are going to have to do in A Link Between Worlds.

Link evades a nasty foe by blending into the wall.

New Dungeons to Explore

If you've played many older Zelda games, you'll notice a routine pattern forming with all the dungeons. In almost every Zelda game, there is a type of course the gamers go through which involves usually a forest, volcanic, and water dungeon. This is a type of normality we've come to accept in Zelda games... - until A Link Between Worlds. With the hopes of new dungeons to explore gives the players a sense of freshness, away from the same tasks they've played once before.

Upgrading your Items

This is another great feature not found in many of the predecessor Zelda games. The only time I've personally every upgraded anything in Zelda was the ship in Phantom of the Hourglass on the DS. Even that was a bit weird for me since in the other games you never thought about what you could upgrade, but instead dealt with whatever the game gave you for weapons.

With the arrival of upgrades brings better melee and ranged weapons to A Link Between Worlds, which gives the player something else to keep in mind when a dungeon or boss becomes a bit difficult.

A feature example within the trailer would be at the 1:09 mark, where Link is upgrading his bow to shoot three arrows instead of one. That would have been a great feature to have in older games, when fighting a mob of monsters, and I'm glad to see they have it within the newest game.

Link upgrades his bow to the new powerful three-arrows.

I've gotta say, as a hardcore Zelda fanatic, I'm very thrilled with this new game and hope to pick it up in the future. Nintendo has always been impressive with the new gaming technology and games they come out with, but A Link Between Worlds has taken the Zelda franchise a step further in hand-held gaming, and the Zelda thought process along the way.

Ghirahim the Uncanny Demon Lord Tue, 15 Oct 2013 10:18:43 -0400 Courtney Gamache

One of the most fascinating characters in Skyward Sword is Demon Lord Ghirahim. Not only is his true identity a mystery to most players until the end, but he's also a really shady guy. I know the first time I saw him I was a bit baffled by how different he was than most villains in Zelda's earlier games.

Ghirahim as a villain

You could classify Ghirahim as a villain who enjoys playing with his victim, while acting like a total drama queen. Not only does he attempt the Ganondorf approach by kidnapping Zelda, but you end up facing him in many battles along the way. It's the simple case of "Your princess is in another castle!" when you're playing Skyward Sword. As you search for Zelda, so does Ghirahim. The sucker punch is the fact Zelda is always one step ahead and already moving on to the next temple.

This of course leaves Link and Ghirahim to duel it out. Although the battles aren't too difficult once you figure out a rhythm, Ghirahim has some pretty questionable cut scenes in the game. As he creeps around Link, I could feel shivers going down my spine, meaning this has to be one of the creepiest guys in ANY Zelda game. Nintendo also picked the best voice to peg with Ghirahim, enhancing his presence and making it even more distinct.

Who Ghirahim really is *Spoilers*

If you thought Ghirahim was pretty creepy just as a villain, you'll get the chills knowing he's the REAL villain's sword. To add to his huge ego, he definitely thinks he's all that when it comes to being a weapon. He can't help but flaunt in his normal drama queen way when Link discovers that in the game, and he doesn't do a bad job on that final battle either.

After playing through Skyward Sword, I can't help but feel this strong opinion about such a character. His presence within the game is very tasteful, but again the cut scenes do make me wonder a bit with how Nintendo was taking his role. 

Legend of Zelda: Twilight Princess - Creepy Cut Scenes? Wed, 09 Oct 2013 16:21:20 -0400 Courtney Gamache

I'm playing Twilight Princess again with a friend of mine, and as we're playing it I notice how creepy this game really is. Don't get me wrong, I love the Zelda games, but I wonder what inspired this game's cut scenes, 'cause some of them are borderline creepy.

Twilight Princess Cut Scene: Lanayru

Not to spoil the game for you guys, but as you rid the world of light from the twilight, you also save the spirits of the different areas. One in particular that's really creepy is the Lanayru cut scene. I wasn't expecting this cut scene to go so wonky; I expected a more Zelda-like cut scene that would tell a story, not scare me! The point got across very well within the cut scene, how Link is the hero and must not falter on his journey. The only 'creepy part' I find is when your childhood friend Ilia is shown holding a dagger looking at you with this mischievous smile. She also happens to be a good chunk of why Link went out of his Ordon village.

This video was taken from CountBleck2009's YouTube page.

 Twilight Princess Cut Scene: Midna's Desperate Hour

A cut scene that happens shortly after the Lanayru one, is Midna's Desperate Hour. The cut scene starts out with meeting your bad guy Zant, but ends in a rather weird way. Link gets a twilight shard shoved into his wolf-form skull, and Midna is almost killed. Not to read too much into it, but as Zant is speaking to Midna he has the creepiest mouth I've ever seen in a video game. What looks like either slime or sharp teeth, I don't find them all that welcoming.

This video was taken from VideoGamePhenomHD's YouTube page.

Although these cut scenes can be a bit crazy sometimes, the game is completely worth playing. Being able to transform into a wolf was a great addition added to the Zelda franchise, and brought on a different style of playing. I won't spoil all the great details of the game here, but know that when you play this game, it's much different from Ocarina of Time or Wind Waker.