# Ooblets Movelist Guide: Every Ooblet Signature Move

** Ooblets **may not have the most in-depth battle system, but that doesn't mean there isn't a bit of strategy involved in every dance battle. While the most generic cards will help you win early on, you'll need to rely on ooblet signature moves once you begin taking on more diverse teams. They become even more critical after repairing the Dance Barn.

Below is a list of every ooblet signature move. It includes the levels at which those moves become available, how many beats they cost, and what they do. As I'm still collecting every species of ooblet and leveling them up, this list is currently incomplete.

It's worth noting that as of right now, uncommon ooblets and gleamy ooblets have the same signature moves as common ooblets. It also appears that **ooblets only gain new signature moves through Level 3**. As far as I can tell, anything above that doesn't reward you with any new signature moves.

Finally, it seems that it's possible to get all of the ooblets listed in the Almanac. Though Nullwhere and Port Forward are not yet accessible (and Elswair isn't even listed as a travel option), I've gotten ooblets from those regions through **Dance Barn tournaments **and by increasing my **friendship levels** with townsfolk (Gimble gave me a Kingwa seed and Tinstle gave me a Skuffalo seed).

### Bittle

**Pilfer Polka**- Available: Lv.1
- Beat Cost: 2
- Effect: Steal 4 points

**Flout or Doubt**- Available: Lv.2
- Beat Cost: 1
- Effect: Add 1 fluster to opponent team

**Capoeira Copy**- Available: Lv.3
- Beat Cost: 0
- Effect: Steal a random opponent signature move

### Bristlebud

**Prickle Prance**- Available: Lv. 1
- Beat Cost: 2
- Effect: Stun Target for 2 turns

**Spiny Spin**- Available: Lv. 2
- Beat Cost: 2
- Effect: Add 3 fluster to opponent team

**Stompulent**- Available: Lv. 3
- Beat Cost: 4
- Effect: Increase opponent move cost by 2 beats for their next turn.

### Clickyclaws

**Marginal Mamba**- Available: Lv. 1
- Beat Cost: 0
- Effect: Gain 1 point

**Hopping Mad**- Available: Lv. 2
- Beat Cost: 1
- Effect: Gain 1 hype

**Just a Taste**- Available: Lv. 3
- Beat Cost: 2
- Effect: Steal 5 points

### Clomper

**Shock 'N Shimmy**

- Available: Lv. 1
- Beat Cost: 2
- Effect: Stun target for 2 turns

**Jittershrug**

- Available: Lv. 2
- Beat Cost: 0
- Effect: Stun target for 1 turn

**Astound Around**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Stun opponent team for 1 turn

### Dooziedug

**Todoozie One**

- Available: Lv. 1
- Beat Cost: 0
- Effect: Gain 2 points every time a move is played this hand

**Todoozie Two**

- Available: Lv. 2
- Beat Cost: 1
- Effect: Add 1 fluster to the opponent's team and gain 1 hype

**Todoozie Three**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Earn 10 points after 2 rounds of warm-up

### Dumbirb

**Jolt 'N Bolt**

- Available: Lv. 1
- Beat Cost: 1
- Effect: Stun target for 1 turn

**Dawdle Waddle**

- Available: Lv. 2
- Beat Cost: 1
- Effect: Add 1 trepidation (useless) card to the opponent's deck

**Muster Fluster**

- Available: Lv. 3
- Beat Cost: 2
- Effect: Add 1 fluster to the opponent team

### Firmo

**Hydraulic Hornpipe**- Available: Lv.1
- Beat Cost: 0
- Effect: Earn 6 points and gain 1 beat

**Gear Glissade**- Available: Lv.2
- Beat Cost: 1
- Effect: Steal a random opponent signature move

**Soft Shoe Servo**- Available: Lv. 3
- Beat Cost: 2
- Effect: Lower your move costs by 1 beat this turn

### Fripp

**Fair Port-De-Corps**- Available: Lv. 1
- Beat Cost: 0
- Effect: Add 1 fluster to your team, earn 4 points

**Loaded Lindy**- Available: Lv. 2
- Beat Cost: 2
- Effect: Earn 18 points after 4 turns of warm-up

**Swing Crimson**- Available: Lv. 3
- Beat Cost: 1
- Effect: Add 3 trepidation (useless) cards to your deck, earn 6 points

### Grebun

**Todoozie One**

- Available: Lv. 1
- Beat Cost: 0
- Effect: Gain 2 points every time a move is played this hand

**Todoozie Two**

- Available: Lv. 2
- Beat Cost: 1
- Effect: Add 1 fluster to the opponent's team and gain 1 hype

**Todoozie Three**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Earn 10 points after 2 rounds of warm-up

### Gubwee

**Todoozie One**

- Available: Lv. 1
- Beat Cost: 0
- Effect: Gain 2 points every time a move is played this hand

**Todoozie Two**

- Available: Lv. 2
- Beat Cost: 1
- Effect: Add 1 fluster to the opponent's team and gain 1 hype

**Todoozie Three**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Earn 10 points after 2 rounds of warm-up

### Gullysplot

**Todoozie One**- Available: Lv. 1
- Beat Cost: 0
- Effect: Gain 2 points every time a move is played this hand

**Todoozie Two**

- Available: Lv. 2
- Beat Cost: 1
- Effect: Add 1 fluster to the opponent's team and gain 1 hype

**Todoozie Three**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Earn 10 points after 2 rounds of warm-up

### Isopud

**Hunker Down**

- Available: Lv. 1
- Beat Cost: 1
- Effect: Get 3 extra beats after 2 turns of warm-up

**Spin Up**

- Available: Lv. 2
- Beat Cost: 2
- Effect: Join a teammate's warm-up move and increase any points it earns by 50%

**Repress Duress**

- Available: Lv. 3
- Beat Cost: 2
- Effect: Clear all stun, trepidation, and fluster from your team

### Kingwa

**Todoozie One**

- Available: Lv. 1
- Beat Cost: 0
- Effect: Gain 2 points every time a move is played this hand

**Todoozie Two**

- Available: Lv. 2
- Beat Cost: 1
- Effect: Add 1 fluster to the opponent's team and gain 1 hype

**Todoozie Three**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Earn 10 points after 2 rounds of warm-up

### Legsy

**Todoozie One**- Available: Lv. 1
- Beat Cost: 0
- Effect: Gain 2 points every time a move is played this hand

**Todoozie Two**

- Available: Lv. 2
- Beat Cost: 1
- Effect: Add 1 fluster to the opponent's team and gain 1 hype

**Todoozie Three**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Earn 10 points after 2 rounds of warm-up

### Lumpstump

**Put Down Roots**

- Available: Lv. 1
- Beat Cost: 2
- Effect: Gain 3 points and 1 hype

**Boogie Blossom**

- Available: Lv. 2
- Beat Cost: 3
- Effect: Gain 6 points and 2 hype

**Shake the Tree**

- Available: Lv. 3
- Beat Cost: 4
- Effect: Steal 5 points and add 3 fluster to the opponent

### Nuppo

**Friend Flurry Floss**- Available: Lv.1
- Beat Cost: 2
- Effect: Gain 2 hype

**Flummoxtrot**- Available: Lv. 2
- Beat Cost: 1
- Effect: Earn 5 points and add 1 fluster to opponent team

**Grand Adage**- Available: Lv. 3
- Beat Cost: 2
- Effect: Stun target for 3 turns

### Oogum

**Displace Dervish**- Available: Lv.1
- Beat Cost: 1
- Effect: Discard a random move and get another move from your deck

**Counter Projection**- Available: Lv. 2
- Beat Cost: 2
- Effect: Steal 16 points after 4 turns of warm-up

**Backward Limbo**- Available: Lv. 3
- Beat Cost: 3
- Effect: Lower all your team's future warm-up times by 1 turn for the match

### Petula

**Blue Sky This**

- Available: Lv. 1
- Beat Cost: 2
- Effect: Earn 20 points after 4 turns of warm-up

**Design by Committee**

- Available: Lv. 2
- Beat Cost: 2
- Effect: Add 1 turn of warm-up to all of the opponent's warm-up moves for the rest of the match

**Bike Shed Cred**

- Available: Lv. 3
- Beat Cost: 2
- Effect: Add 1 turn of warm-up time to the opponent's warm-up move in progress

### Plob

**Loot Scoot**

- Available: Lv. 1
- Beat Cost: 2
- Effect: Gain a basic resource (nurnies, blankets, etc.)

**Crop Bop**

- Available: Lv. 2
- Beat Cost: 2
- Effect: Gain a basic random crop seed

**Sow Glow**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Gain a better random crop seed

### Radlad

**Slow Jam**

- Available: Lv. 1
- Beat Cost: 1
- Effect: Earn 6 points after 2 turns of warm-up

**Cancel Prancel**

- Available: Lv. 2
- Beat Cost: 0
- Effect: Interrupt and cancel an opponent's warm-up move

**Big Flourish**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Earn 20 points after 3 turns of warm-up

### Shrumbo

**Shake It**

- Available: Lv. 1
- Beat Cost: 2
- Effect: Earn 6 points

**Sashay**

- Available: Lv. 2
- Beat Cost: 1
- Effect: Earn 4 points

**Showcase**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Earn 8 points

### Sidekey

**Finite Loop**- Available: Lv.1
- Beat Cost: 1
- Effect: Play next move twice

**System Pause**- Available: Lv.2
- Beat Cost: 2
- Effect: Stun target for 2 turns

**Machine Spurning**- Available: Lv.3
- Beat Cost: 4
- Effect: Increase opponents' beat cost by 1 per move for the rest of the battle

### Spuddle

**Risky Shift**- Available: Lv.1
- Beat Cost: 0
- Effect: 50:50 chance of earning 9 points or giving opponent 9 points

**Berserka Mazurka**- Available: Lv. 2
- Beat Cost: 0
- Effect: Stun a random ooblet from either team

**Group Think Slink**- Available: Lv. 3
- Beat Cost: 1
- Effect: Add 10 points to both teams

### Tamlin

**Todoozie One**

- Available: Lv. 1
- Beat Cost: 0
- Effect: Gain 2 points every time a move is played this hand

**Todoozie Two**

- Available: Lv. 2
- Beat Cost: 1
- Effect: Add 1 fluster to the opponent's team and gain 1 hype

**Todoozie Three**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Earn 10 points after 2 rounds of warm-up

### Unhunny

**Sugar Pan Shuffle**- Available: Lv.1
- Beat Cost: 2
- Effect: Earn 6 points and get a new move from your deck

**Fresh Start**- Available: Lv.2
- Beat Cost: 1
- Effect: Start with 2 extra beats next turn

**Let Loose**- Available: Lv.1
- Beat Cost: 1
- Effect: Join a teammate's warming-up move and decrease its warmup time by 1 turn

### Whirlitzer

**Gracing Pacing**- Available: Lv.1
- Beat Cost: 0
- Effect: Get 2 extra beats after 1 turn of warm-up

**Abrupt Disrupt**- Available: Lv.2
- Beat Cost: 2
- Effect: Interrupt and cancel all opponents' current warming-up moves

**Fateful Flourish**- Available: Lv.3
- Beat Cost: 4
- Effect: Opponent draws 1 fewer moves each hand for the rest of the match

### Wigglewip

**Gyrate Fete**

- Available: Lv. 1
- Beat Cost: 3
- Effect: Add 3 trepidation (useless) cards to the opponent's deck

**Rattle 'N Addle**

- Available: Lv. 2
- Beat Cost: 2
- Effect: Add 2 fluster to the opponent's team

**Plie DJ**

- Available: Lv. 3
- Beat Cost: 3
- Effect: Increase opponent card cost by 1 beat for their next turn

### Related Content

**How to Open Your Inventory****How to Get Nurnies****How to Change Clothes****How to Change Hairstyle****How to Fix the Printypress****How to Fix the Hot Air Balloon**

That's it for our *Ooblets* signature movelist. For more on *Ooblets*, be sure to check out the links above. Stay tuned for more guides as the game makes its way through early access!

*Published Aug. 6th 2020*