How to unlock the door with 7 glowing jewels at Palamides Temple in Tales of Berseria.

Tales of Berseria Guide: How to Solve the Door Puzzle in Palamides Temple

How to unlock the door with 7 glowing jewels at Palamides Temple in Tales of Berseria.

Upon entering the second main area of Palamides Temple, players are greeted by a door with seven jewels embedded in a circular pattern upon its surface. There are three blue teardrop-shaped jewels and four white diamond shaped jewels.

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Tales of Berseria asks you to light all seven of the jewels in order to unlock the door and proceed with the story. If you skimmed our Beginner’s Guide, you know this is a sign the rest of the area is begging to be explored — and you should do so, if you haven’t already.

So you’ve searched the area top to bottom, broke a crumbling wall, looted chests behind a couple of waterfalls, discovered an amazingly skinny elevator thing, and returned to the door only to find the four white diamonds lit. Not even the singular blue teardrop that was glowing originally is lit anymore. What gives?

Well, as you might have guessed, the blue teardrops symbolize the water chalices that you’ve been messing with for some time now. The teardrops glow blue when their corresponding chalice is full. With this in mind, head out to refill the chalices you previously emptied.

Branch out into both of the side rooms and activate the chalices just at the top of the stairs. Once you return to the main doorway, you’ll find that the left and right teardrops are both glowing. Just one more teardrop to go.

But it couldn’t possibly be, could it? Not the chalice connected to the waterfall that lets you enter this very room. If you went out there and reactivated that chalice, there wouldn’t be any possible way of getting back in, would there?

Actually, there is a hidden portal that you can use to sneak back into the central area, so you needn’t worry about locking yourself out. Assuming you didn’t lock the side-rooms behind waterfalls again by reactivating the wrong chalices, that is.

Head back out to the entry area and reactive the main chalice, locking you out of the door you just came through. Afterward, climb the stairway and head into the room on your right. There you’ll find the portal that leads to a back corner of the western room in the central area.

Now when you head back out to the locked door you’ll find all seven of the jewels glowing. Congratulations! The jeweled door has finally deemed you worthy enough to pass.

Curious about Tales of Berseria‘s Grade Shop? Stuck on another puzzle? Well, don’t you seem the inquisitive type! Go ahead, leave us a comment — we’ll get back to you as soon as we can.

Best of luck on the rest of your adventures!


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Author
Autumn Fish
Autumn is a freelance writer that grew up on GameFAQs walkthroughs trying to suss out how to get through her favorite PC and Nintendo games. These days she's a capable game pioneer, mapping out guides and tips so players of all skill levels can join in on the fun.