Screenshot by GameSkinny

Darkest Dungeon 2: All Academic’s Study Results

Here are all of the Academic's Study results in Darkest Dungeon 2.

The Academic’s Study in Darkest Dungeon 2 can give you some amazing boons or horrible quirks. It can also throw you into battle with a Shambler. With such a wide range of consequences, it can be hard to decide if you want to interact with the study or not. But there’s a way to know what you’re getting into before choosing. These are all the Academic’s Study results based on which scene you encounter.

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All Results for the Academic’s Study

When traveling on your expedition, you may have noticed that the Academic’s Study looks different each time you encounter it. There are 15 different scenes, some with nods to the original Darkest Dungeon, that can be witnessed, and each gives different results depending on how you interact with them.

Broken Clock

  • Loot:
    • Befuddling Sundial Trinket: Turn Start Heal 10% (90%) or +1 Stress (10%).
    • Oversprung Pocketwatch Trinket: Turn End Extra Action (50%) or Stun (50%).
  • Effects:
    • -10 Flame.
    • +1 Stress.
  • Quirks:
    • Lazy.
    • Lost in Time.
    • Slowhand.

Caged Creature

  • Loot:
    • If you pick a Combat Item — Pustule Salve: Remove Blight, Bleed, Burn and Heal (25%).
    • If you pick a Trinket — Pulsing Heart: Turn Start Heal 2 (33%) or 1 Bleed (66%).
  • Effects:
    • -10 Flame.
    • +20 Flame.
    • +1 Stress.
    • -1 Stress.
    • 1 DMG or Heal 50%.
    • Typhoidea Disease.
  • Quirks:
    • Bad Digestion.
    • Compassionate.
    • Erudite.
    • Germophobe.
    • Occultomania.
    • Occultophobia.
    • Cosmic Slayer.
    • Squeamish.
Screenshot by GameSkinny

Faceless Facsimile

  • Loot:
    • Proxy Doll Trinket: +10 DMG per Positive Token and +10 DMG Received per Negative Token.
    • Faceless Visage Trinket: Each enemy on combat start — shuffle and each Hero on combat start — shuffle.
  • Effects:
    • -10 Flame.
    • +1 Stress.
    • 1 DMG or Heal 33%.
  • Quirks:
    • Light Sensitive.
    • The Yips.
    • Bad Humours.

Formless Sculpture

  • Loot:
    • If a Combat Item is chosen — Otherworldly Fragment: 5 Blight for 3 turns, 5 Burn for 3 turns.
    • Relics.
  • Effects:
    • -10 Flame.
    • +1 Stress.
    • -2 Stress.
  • Quirks:
    • Nervous.
    • Occultomania.
    • Occultophobia.
    • Off Guard.
    • Sickly.
    • Bad Humours.
    • Dark Curiosity.
    • Erudite.
    • Kleptomania.
    • Rummager.
Screenshot by GameSkinny

Familiar Desk

  • Loot:
    • Blood-Smeared Calculations Trinket: Turn Start 1 Dmg, Convert Dodge to Crit, Convert Block to Strength, and Turn End 1 Dmg, Convert Crit to Dodge, Convert Strength to Block.
    • Random Inn Items.
    • Random Hero Trinkets.
    • Relics.
  • Effects:
    • -10 Flame.
    • +1 Stress.
  • Quirks:
    • Dark Curiosity.
    • Erudite.
    • Kleptomania.
    • Rummager.

Hovering Polyhedra

  • Loot:
    • If a Combat Item is chosen — Otherworldly Fragment: 5 Blight for 3 turns, 5 Burn for 3 turns.
    • If a Trinket is chosen — True Entropy: Turn start gain 1 Random Token.
  • Effects:
    • -10 Flame.
    • +1 Stress.
    • -1 Stress.
    • 1 DMG or Heal 50%.
    • Quirks:
      • Dark Curiosity.
      • Devout.
      • Occultomania.
      • Occultophobia.

Insipid Melody

  • Loot:
    • Obsidian Dronepipe: Random enemy on turn start Stun (33%) and Random ally on turn start Stun (10%).
    • Astroglass Flute: Random ally on turn start -1 Stress (70%) or +1 Stress (30%).
  • Effects:
    • -10 Flame.
    • +1 Stress.
  • Quirks:
    • Cowardice.
    • Cosmic Fearing.
    • Flawed Release.
    • Melophobic.
Screenshot by GameSkinny

Memories of a Dream

  • Loot: None.
  • Effects:
    • -10 Flame.
    • +1 Stress or -2 Stress.
  • Quirks:
    • Calm.
    • Dark Curiosity.
    • Fear of Cosmic.
    • Cosmic Hater.
    • Head in Sand.
    • Lost in Space.
    • Lost in Time.
    • Nervous.
    • Nocturnal.
    • Racoteour.
    • Scatterbrained.
    • Cosmic Slayer.
    • Tactical Thinker.

Sealed Doorway

  • Loot:
    • Murder Weapon Trinket: Apply on Crit Instant Kill (15%), ineffective against Bosses.
    • Random Cultist Trinkets.
    • Relics.
    • Random Stagecoach Upgrades.
  • Effects:
    • -10 Flame.
    • Chance for Combat against Ghouls.
  • Quirks:
    • Breacher.
    • Cosmic Fearing.
    • Flawed Release.
    • Lost in Space.
    • Nervous.
    • The Yips.

Shambler’s Altar

  • Loot: None.
  • Effects:
    • -10 Flame.
    • +2 Stress or -2 Stress.
    • Chance for Combat against Shambler.
  • Quirks:
    • Shattered Will.
    • Cowardice.
    • Death Seeker.
    • Doomsayer.
    • Cosmic Fearing.
    • Cosmic Hater.
    • Lost in Space.
    • Lost in Time.
    • Lost in Time and Space.
    • Occultophobia.
    • Occultomania.
    • Peacemaker.
    • Cosmic Slayer.
    • Sunny Disposition.

The Thing in the Corner

  • Loot:
    • Grim Mask Trinket — If Flame > 40: +25% Resolute Chance and if Flame < 40: +40% Resolute Chance.
    • Heart-Shaped Padlock: +10% Resolute Chance and on Resolute Gain 2 Positive Tokens.
  • Effects:
    • +20 Flame.
    • Wasting Disease.
  • Quirks:
    • Bum Leg.
    • Compassionate.
    • Hypochondria.
    • Off Guard.
    • On Guard.
    • Sprained Ankle.
    • Sprained Wrist.
    • Torn Rotator Cuff.

Thought Experiment

  • Loot:
    • Anatomical Map Trinket — Apply on Hit: Add 1 Negative Token (90%) and Apply on Hit: Add 1 Positive Token (10%).
    • Corrupted Bile Gland — Apply on Hit: 3 Bleed, Blight or Burn and Gain on Hit: 3 Bleed, Blight or Burn.
  • Effects:
    • -10 Flame.
    • +2 Stress.
  • Quirks:
    • Bad Digestion.
    • Dark Curiosity.
    • Germophobe.
    • Scatterbrained.
    • Squeamish.

Timeworn Volumes

  • Loot:
    • If Inn Item is chosen — Book of Creative Insults (if unlocked): Round Start – Taunt (5%) [Until next Inn].
    • If Inn Item is chosen — Book of Bawdy Tales (if unlocked): -4 Stress.
    • If Inn Item is chosen — Songbook of Amorous Ballads (if unlocked): 2 Targets, 75% Positive relationship increase, 25% Negative relationship increase.
    • If Inn Item is chosen — BOOK: My time in the Desert (if unlocked): Round Start – Stealth (5) [Until next Inn].
    • If Inn Item is chosen — Songbook of Touching Dirges (if unlocked): Effects the party, +1 Stress, 75% Positive relationship increase, 25% Negative relationship increase.
    • If Inn Item is chosen — Songbook of Rousing Tunes (if unlocked): Effects the party, +2 Speed [Until next Inn] and -2 Stress.
    • If Stagecoach Item is chosen — Almanac: The Sprawl (if unlocked): While in the Sprawl – +15% Dmg.
    • If Stagecoach Item is chosen — Almanac: The Tangle (if unlocked): While in the Tangle – +15% Dmg.
    • If Stagecoach Item is chosen — Almanac: The Foetor (if unlocked): While in the Foetor – +15% Dmg.
    • If Stagecoach Item is chosen — Almanac: The Shroud (if unlocked): While in the Shroud – +15% Dmg.
  • Effects:
    • -10 Flame.
    • -1 or -2 Stress or +1 or +2 Stress.
  • Quirks:
    • Book Burner.
    • Devout.
    • Erudite.
    • Cosmic Fearing.
    • Head in Sand.
    • Occultomania.
    • Scatterbrained.
    • Cosmic Slayer.
    • Tactical Thinker.
Screenshot by GameSkinny

Unsettling Portrait

  • Loot:
    • Fates Foreteller Trinket — Gain on Bleed, Blight or Burn Resist: Heal (20%).
    • Prodding Pendant Trinket — When Stress Damaged: Heal 33% (10%).
    • Skeleton’s Sight Trinket — Gain on Bleed, Blight or Burn Resist: -2 Stress.
    • Mortal Wand Trinket — Gain on Entering Death’s Door: Crit, Dodge and -2 Stress.
    • Sparkleball Trinket — Apply on Hit: Daze (15%), Blind (15%), Weak (15%), Vulnerable (15%) and Immobilize (15%).
  • Effects:
    • -10 Flame.
    • +1 Stress.
  • Quirks:
    • Ascetic.
    • Bad Digestion.
    • Cowardice.
    • Doomsayer.
    • Greed.
    • Light Sensitive.
    • Photomania.
    • Selfish.
    • Tactical Thinker.
    • Tippler.
    • Vicious.

Vintage Collection

  • Loot:
    • If Combat Item is chosen — The Blood: Add Crit, Strength and Speed, and Add 1 Horror for 3 turns.
    • If Inn Item is chosen — The Wine: 2 Targets, -3 Stress and Positive Relationship increase.
  • Effects:
    • -10 Flame.
    • +1 DMG or Heal 33%.
    • +1 Stress or -2 Stress.
  • Diseases:
    • The Runs.
    • Syphilis.
  • Quirks:
    • Ascetic.
    • Bon Vivant.
    • Resolution.
    • Tippler.
Screenshot by GameSkinny

Those are all the currently known Academic’s Study results in Darkest Dungeon 2. Decide what item you may want before picking what Hero to use, as some of the options are better than others. If you need help deciphering which token means what before selecting an option, head on over to our Darkest Dungeon 2 guides section for more.


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Author
Ashley Erickson
Ashley, otherwise known as Glitchiee, is an avid gamer of RPGs, TTRPGS, farming sims, and survival crafting games. Playing since she can remember, she started on the SNES, GameBoy Color, and collection 1st gen Pokemon cards. Using her passion for gaming, she's written about games for a combined total of 2 years.