A complete list of every ooblet signature move in Ooblets.

Ooblets Movelist Guide: Every Ooblet Signature Move

A complete list of every ooblet signature move in Ooblets.

Ooblets may not have the most in-depth battle system, but that doesn’t mean there isn’t a bit of strategy involved in every dance battle. While the most generic cards will help you win early on, you’ll need to rely on ooblet signature moves once you begin taking on more diverse teams. They become even more critical after repairing the Dance Barn. 

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Below is a list of every ooblet signature move. It includes the levels at which those moves become available, how many beats they cost, and what they do. As I’m still collecting every species of ooblet and leveling them up, this list is currently incomplete. 

It’s worth noting that as of right now, uncommon ooblets and gleamy ooblets have the same signature moves as common ooblets. It also appears that ooblets only gain new signature moves through Level 3. As far as I can tell, anything above that doesn’t reward you with any new signature moves. 

Finally, it seems that it’s possible to get all of the ooblets listed in the Almanac. Though Nullwhere and Port Forward are not yet accessible (and Elswair isn’t even listed as a travel option), I’ve gotten ooblets from those regions through Dance Barn tournaments and by increasing my friendship levels with townsfolk (Gimble gave me a Kingwa seed and Tinstle gave me a Skuffalo seed). 

Bittle
  • Pilfer Polka
    • Available: Lv.1
    • Beat Cost: 2
    • Effect: Steal 4 points
  • Flout or Doubt
    • Available: Lv.2 
    • Beat Cost: 1
    • Effect: Add 1 fluster to opponent team
  • Capoeira Copy
    • Available: Lv.3
    • Beat Cost: 0
    • Effect: Steal a random opponent signature move
Bristlebud
  • Prickle Prance
    • Available: Lv. 1
    • Beat Cost: 2
    • Effect: Stun Target for 2 turns
  • Spiny Spin
    • Available: Lv. 2
    • Beat Cost: 2
    • Effect: Add 3 fluster to opponent team
  • Stompulent
    • Available: Lv. 3
    • Beat Cost: 4
    • Effect: Increase opponent move cost by 2 beats for their next turn.
Clickyclaws
  • Marginal Mamba
    • Available: Lv. 1
    • Beat Cost: 0
    • Effect: Gain 1 point
  • Hopping Mad
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Gain 1 hype
  • Just a Taste
    • Available: Lv. 3
    • Beat Cost: 2
    • Effect: Steal 5 points
Clomper
  • Shock ‘N Shimmy
    • Available: Lv. 1
    • Beat Cost: 2
    • Effect: Stun target for 2 turns
  • Jittershrug
    • Available: Lv. 2
    • Beat Cost: 0
    • Effect: Stun target for 1 turn
  • Astound Around
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Stun opponent team for 1 turn
Dooziedug
  • Todoozie One
    • Available: Lv. 1
    • Beat Cost: 0
    • Effect: Gain 2 points every time a move is played this hand
  • Todoozie Two
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Add 1 fluster to the opponent’s team and gain 1 hype
  • Todoozie Three
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Earn 10 points after 2 rounds of warm-up
Dumbirb
  • Jolt ‘N Bolt
    • Available: Lv. 1
    • Beat Cost: 1
    • Effect: Stun target for 1 turn
  • Dawdle Waddle
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Add 1 trepidation (useless) card to the opponent’s deck
  • Muster Fluster
    • Available: Lv. 3
    • Beat Cost: 2
    • Effect: Add 1 fluster to the opponent team
Firmo
  • Hydraulic Hornpipe
    • Available: Lv.1
    • Beat Cost: 0
    • Effect: Earn 6 points and gain 1 beat
  • Gear Glissade
    • Available: Lv.2
    • Beat Cost: 1
    • Effect: Steal a random opponent signature move
  • Soft Shoe Servo
    • Available: Lv. 3
    • Beat Cost: 2
    • Effect: Lower your move costs by 1 beat this turn
Fripp
  • Fair Port-De-Corps
    • Available: Lv. 1
    • Beat Cost: 0
    • Effect: Add 1 fluster to your team, earn 4 points
  • Loaded Lindy
    • Available: Lv. 2
    • Beat Cost: 2
    • Effect: Earn 18 points after 4 turns of warm-up
  • Swing Crimson
    • Available: Lv. 3
    • Beat Cost: 1
    • Effect: Add 3 trepidation (useless) cards to your deck, earn 6 points
Grebun
  • Todoozie One
    • Available: Lv. 1
    • Beat Cost: 0
    • Effect: Gain 2 points every time a move is played this hand
  • Todoozie Two
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Add 1 fluster to the opponent’s team and gain 1 hype
  • Todoozie Three
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Earn 10 points after 2 rounds of warm-up
Gubwee
  • Todoozie One
    • Available: Lv. 1
    • Beat Cost: 0
    • Effect: Gain 2 points every time a move is played this hand
  • Todoozie Two
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Add 1 fluster to the opponent’s team and gain 1 hype
  • Todoozie Three
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Earn 10 points after 2 rounds of warm-up
Gullysplot
  • Todoozie One
    • Available: Lv. 1
    • Beat Cost: 0
    • Effect: Gain 2 points every time a move is played this hand
  • Todoozie Two
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Add 1 fluster to the opponent’s team and gain 1 hype
  • Todoozie Three
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Earn 10 points after 2 rounds of warm-up
Isopud
  • Hunker Down
    • Available: Lv. 1
    • Beat Cost: 1
    • Effect: Get 3 extra beats after 2 turns of warm-up
  • Spin Up
    • Available: Lv. 2
    • Beat Cost: 2
    • Effect: Join a teammate’s warm-up move and increase any points it earns by 50%
  • Repress Duress
    • Available: Lv. 3
    • Beat Cost: 2
    • Effect: Clear all stun, trepidation, and fluster from your team
Kingwa
  • Todoozie One
    • Available: Lv. 1
    • Beat Cost: 0
    • Effect: Gain 2 points every time a move is played this hand
  • Todoozie Two
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Add 1 fluster to the opponent’s team and gain 1 hype
  • Todoozie Three
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Earn 10 points after 2 rounds of warm-up
Legsy
  • Todoozie One
    • Available: Lv. 1
    • Beat Cost: 0
    • Effect: Gain 2 points every time a move is played this hand
  • Todoozie Two
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Add 1 fluster to the opponent’s team and gain 1 hype
  • Todoozie Three
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Earn 10 points after 2 rounds of warm-up
Lumpstump
  • Put Down Roots
    • Available: Lv. 1
    • Beat Cost: 2
    • Effect: Gain 3 points and 1 hype
  • Boogie Blossom
    • Available: Lv. 2
    • Beat Cost: 3
    • Effect: Gain 6 points and 2 hype
  • Shake the Tree
    • Available: Lv. 3
    • Beat Cost: 4
    • Effect: Steal 5 points and add 3 fluster to the opponent
Nuppo
  • Friend Flurry Floss
    • Available: Lv.1
    • Beat Cost: 2
    • Effect: Gain 2 hype
  • Flummoxtrot
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Earn 5 points and add 1 fluster to opponent team
  • Grand Adage
    • Available: Lv. 3
    • Beat Cost: 2
    • Effect: Stun target for 3 turns
Oogum
  • Displace Dervish
    • Available: Lv.1
    • Beat Cost: 1
    • Effect: Discard a random move and get another move from your deck
  • Counter Projection
    • Available: Lv. 2
    • Beat Cost: 2
    • Effect: Steal 16 points after 4 turns of warm-up
  • Backward Limbo
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Lower all your team’s future warm-up times by 1 turn for the match
Petula
  • Blue Sky This
    • Available: Lv. 1
    • Beat Cost: 2
    • Effect: Earn 20 points after 4 turns of warm-up
  • Design by Committee
    • Available: Lv. 2
    • Beat Cost: 2
    • Effect: Add 1 turn of warm-up to all of the opponent’s warm-up moves for the rest of the match
  • Bike Shed Cred
    • Available: Lv. 3
    • Beat Cost: 2
    • Effect: Add 1 turn of warm-up time to the opponent’s warm-up move in progress
Plob
  • Loot Scoot
    • Available: Lv. 1
    • Beat Cost: 2
    • Effect: Gain a basic resource (nurnies, blankets, etc.)
  • Crop Bop
    • Available: Lv. 2
    • Beat Cost: 2
    • Effect: Gain a basic random crop seed
  • Sow Glow
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Gain a better random crop seed
Radlad
  • Slow Jam
    • Available: Lv. 1
    • Beat Cost: 1
    • Effect: Earn 6 points after 2 turns of warm-up
  • Cancel Prancel
    • Available: Lv. 2
    • Beat Cost: 0
    • Effect: Interrupt and cancel an opponent’s warm-up move
  • Big Flourish
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Earn 20 points after 3 turns of warm-up
Shrumbo
  • Shake It
    • Available: Lv. 1
    • Beat Cost: 2
    • Effect: Earn 6 points
  • Sashay
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Earn 4 points
  • Showcase
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Earn 8 points
Sidekey
  • Finite Loop
    • Available: Lv.1
    • Beat Cost: 1
    • Effect: Play next move twice
  • System Pause
    • Available: Lv.2
    • Beat Cost: 2
    • Effect: Stun target for 2 turns
  • Machine Spurning
    • Available: Lv.3
    • Beat Cost: 4
    • Effect: Increase opponents’ beat cost by 1 per move for the rest of the battle
Spuddle
  • Risky Shift
    • Available: Lv.1
    • Beat Cost: 0
    • Effect: 50:50 chance of earning 9 points or giving opponent 9 points
  • Berserka Mazurka
    • Available: Lv. 2
    • Beat Cost: 0
    • Effect: Stun a random ooblet from either team
  • Group Think Slink
    • Available: Lv. 3
    • Beat Cost: 1
    • Effect: Add 10 points to both teams
Tamlin
  • Todoozie One
    • Available: Lv. 1
    • Beat Cost: 0
    • Effect: Gain 2 points every time a move is played this hand
  • Todoozie Two
    • Available: Lv. 2
    • Beat Cost: 1
    • Effect: Add 1 fluster to the opponent’s team and gain 1 hype
  • Todoozie Three
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Earn 10 points after 2 rounds of warm-up
Unhunny
  • Sugar Pan Shuffle
    • Available: Lv.1
    • Beat Cost: 2
    • Effect: Earn 6 points and get a new move from your deck
  • Fresh Start
    • Available: Lv.2
    • Beat Cost: 1
    • Effect: Start with 2 extra beats next turn
  • Let Loose
    • Available: Lv.1
    • Beat Cost: 1
    • Effect: Join a teammate’s warming-up move and decrease its warmup time by 1 turn
Whirlitzer
  • Gracing Pacing
    • Available: Lv.1
    • Beat Cost: 0
    • Effect: Get 2 extra beats after 1 turn of warm-up
  • Abrupt Disrupt
    • Available: Lv.2
    • Beat Cost: 2
    • Effect: Interrupt and cancel all opponents’ current warming-up moves
  • Fateful Flourish
    • Available: Lv.3
    • Beat Cost: 4
    • Effect: Opponent draws 1 fewer moves each hand for the rest of the match
Wigglewip
  • Gyrate Fete
    • Available: Lv. 1
    • Beat Cost: 3
    • Effect: Add 3 trepidation (useless) cards to the opponent’s deck
  • Rattle ‘N Addle
    • Available: Lv. 2
    • Beat Cost: 2
    • Effect: Add 2 fluster to the opponent’s team
  • Plie DJ
    • Available: Lv. 3
    • Beat Cost: 3
    • Effect: Increase opponent card cost by 1 beat for their next turn
Related Content

That’s it for our Ooblets signature movelist. For more on Ooblets, be sure to check out the links above. Stay tuned for more guides as the game makes its way through early access! 


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Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.