Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Fable accepts their first quest in Tavern Talk
Screenshot by GameSkinny

Should You Give Fable Charisma or Dexterity in Tavern Talk

How does the drink you make Fable affect her quest?

There are a few times when you have to make a decision about which drink to give the characters at your tavern. Usually, this is when a character is going on a quest, and you have to decide their fate. So, should you give Fable Charisma or Dexterity in Tavern Talk?

Recommended Videos

Tavern Talk: Should You Give Fable Charisma or Dexterity

For Fable’s first quest, they decide to hunt a werewolf. They say that they can take one of two approaches, but they want you to pick which one they take. In essence, this means that you craft a drink for a certain stat. The result is then a shift in how the story and relationships between characters play out.

What Happens If You Give Fable Charisma

Giving Fable the Charisma drink means that they’ll try to be diplomatic with the werewolf. This actually earns Fable a friend. When they go to hunt the werewolf, they come across Caerlin, who put the quest up in the first place. It turns out that the werewolf is the uncle Caerlin mentioned, and he contracted lycanthropy and ran from his family. With the power of diplomacy in their veins, thanks to your drink, Fable solves a family feud and makes a friend with Caerlin.

What Happens If You Give Fable Dexterity

Dexterity is the stat that you give Fable if you want them to go with the plan of fighting the werewolf. Considering the outcome of the Charisma option, you might suspect that Fable’s quest doesn’t go as well with this approach. During this quest, Fable mistakes Caerlin for the werewolf and shoots her with three arrows. Although they still remedy the situation, Caerlin is unhappy with Fable. Instead of being friends when they return, Fable tries to make up for their mistakes and get to know Caerlin.

Whether you should give Fable Charisma or Dexterity in Tavern Talk depends on how you want to affect the story. I prefer the Charisma route, and then Fable gives you a star-themed trinket for your tavern instead of a stick, too. From here, check out our Tavern Talk hub for more content!


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Melissa Sarnowski
Melissa Sarnowski
Melissa Sarnowski has been working as a gaming writer professionally for two years, having been at GameSkinny for over a year now as a horror beat writer. She has an English degree from University of Wisconsin - Madison. While she focuses on all things horror, she also enjoys cozy games, MMOs like FFXIV and WoW, and any and everything in between.