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Street Fighter 6 Moves for Every Character

Here are the complete move lists for all characters in Street Fighter 6.

Having a complete Street Fighter 6 moves list at your fingertips can keep you in the fight and from pausing your game. That’s why we’ve made this SF6 moves list for the game’s initial 18 fighters in alphabetical order, ranging from Blanka and Manon to Lily and Zangief. Below, you’ll find the character inputs for both Classic Controls and Monder Controls, as well as special moves, unique attacks, Super Arts, and more.

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All Street Fighter 6 Moves for Every Character

Below, I provide the notation keys for the SF6 moves character lists below, as well as go over some general information about cancels, Drive Gauge, Common Moves, and more. Click here to jump straight down to the Character Table of Contents.

SF6 Moves Notation Keys

Classic Controls
F=Forward
B=Back
D=Down
U=Up
N=Neutral
DF=Down/Forward
DB=Down/Back
UB=Up/Back
UF=Up/Forward
LP=Light Punch
MP=Medium Punch
HP=Heavy Punch
LK=Light Kick
MK=Medium Kick
HK=Heavy Kick
LP/MP/HP=Light Punch, Medium Punch, Hard Punch
LK/MK/HK=Light Kick, Medium Kick, Hard Kick
2x P=Any 2 Punch Buttons
2x K=Any 2 Kick Buttons
DP=Dragon Punch
RDP=Reverse Dragon Punch
QCF=Quarter Circle Forward
QCB=Quarter Circle Back
HCF=Half Circle Forward
HCB=Half Circle Back
360=Left joystick in full 360 circle
CHB=Charge Back
CHF=Charge Forward
CHD=Charge Down
-> = Press in quick succession (chain)
Modern Controls
F=Forward
B=Back
D=Down
U=Up
N=Neutral
DF=Down/Forward
DB=Down/Back
UB=Up/Back
UF=Up/Forward
L=Light Attack
M=Medium Attack
H=Heavy Attack
L/M/H = Light, Medium, or Hard Attack
SP=Special
Auto=Assist (R2/RT)
-> = Press in quick succession (chain)
DI=L1/LB
DP=R1/RB

Before we get into the Street Fighter 6 moves lists in earnest, it’s worth going over a few things briefly in case you need a refresher or are new to the series.

Canceling

It’s possible to chain Light, Medium, and Heavy attacks together into combos by hitting command inputs in quick succession, canceling each into the other. Likewise, it’s possible to cancel into SF6 Special Moves like Ken’s Shoryuken, as well as Drive Impacts, Drive Rushes, and Super Arts.

Since you’ll need to learn the different timings for these, I suggest spending some time with your characters in Training Mode and going through the various tutorials. Since I’m terrible at my timing, I played through the many Combo Trials under Practice in Fighting Ground to brush up.

Move Strength

Certain attacks have different strengths or are able to cover different distances based on the input you use. For example, a special move that uses Light Punch (LP) will be less powerful than one that uses Heavy Punch (HP).

SF6 Overdrive Arts and Drive Gauge

Some Street Fighter 6 moves have an additional, more powerful version called an Overdrive Art (OA). Overdrive Arts use the Drive Gauge (DG), which is new to Street Fighter 6 but operates in a similar fashion to EX moves in previous installments. Using an Overdrive Art is different than using an attack with different strengths.

  • To perform an OA, perform a special move while also pressing two punch or kick buttons. If you’ve done it correctly, your character will turn gold momentarily.
  • All Overdrive Arts use 2 bars of the Drive Gauge.
  • There are some additional moves that require you first use an Overdrive Art. These nested moves within an Overdrive Art use 1 bar of the DG.

Related: The SF6 Drive System Explained in Detail

Common Moves and Assisted Combos

All Common Moves and Assisted Copmbos with Modern Controls also use the Drive Gauge to varying degrees. For example, a Drive Reversal uses 2 bars of the DG, while a Drive Parry uses continuous DG. Further, Assisted Combos will also use part of the Super Arts meter.

Common Moves are universal to all Street Fighter 6 character command lists. Moves will have slightly different names based on the fighter, but the inputs don’t vary from character to character. Below, I’ve listed out the general category names for Common Moves, their controls, how much DG they require, and other notes.

Move NameClassic ControlsModern ControlsDGNotes
Drive ImpactHP+HKDI 1DG
Drive ReversalF+HP+HKF+DI2DGWhen blocking or
successful Drive Parry
Drive ParryMP+MKDPContinuous DGHold button to extend
move’s duration
Parry Drive RushF->FF->F0.5DGDuring Drive Parry
Cancel Drive RushF->FF->F3DGWhile connecting with a
special-cancelable move

Throws

Likewise, all throws have the same inputs for all characters, even if those commands are under different names in each of the Street Fighter 6 moves lists. All throws can only be activated near the opponent.

Move NameClassic ControlsModern Controls
Forward ThrowN or F+LP+LKN or F+L+M
Backward ThrowB+LP+LKB+L+M

Street Fighter 6 Character Super Arts

Finally, there are Super Arts (SA). These are, of course, the most powerful moves and combo chains in the game. Each character move list includes three Super Arts, each of them requiring the same amount of Super Art Gauge (SAG) to pull off — no matter the fighter or move name.

  • The first SA requires 1 SAG bar
  • The second SA requires 2 SAG bars
  • The third SA requires 3 SAG bars

Some SF6 character command lists below have more than three Super Arts, with some that are available only while jumping, for example. Most of these fall into the 2 SAG bar range.

All SF6 Moves: Character Commands, and Inputs

Use the links below to jump to a specific SF6 character move list.

BlankaGuileLily
CammyJamieLuke
Chun-LiJPManon
DhalsimJuriMarisa
Dee JayKenRashid
E. HondaKimberlyRyu
Zangief

Blanka Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
Electric ThunderQCB+LP/MP/HPN+SPHold to extend duration
Rolling AttackCHB+F+LP/MP/HPCHB+SP
Vertical Rolling AttackCHD+u_LK/MK/HKCHD+SP
Backstep Rolling AttackHCB+LK/MK/HKF+SP
Aerial Rolling AttackCHB+LP/MP/HPCHB+SPDuring jump
Wild HuntQCF+LK/MK/HKNear opponent
Blanka-chan BombD -> D+LP/MP/HP
Rolling CannonWhen performing a rolling-type special,
press any direction+LP/MP/HP
Rollin-type special,
any direction+L/M/H
During Lightning Beast
Super Arts
Move NameClassic ControlsModern ControlsNotes
Shout of EarthQCF+QCF+LP/MP/HPN or F+SP+H
Lightning BeastQCB+QCB+LP/MP/HPB+SP+H
Ground Shave CannonballQCF+QCF+LK/MK/HKD+SP+HMore powerful at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Rock CrusherF+MP
Double Knee BombsF+MKF+M
Wild EdgeB+MKB+M
Wild NailF+HPF+H
Amazon River RunDF+HPDF+H
Coward CrouchD+2x PD+M+H
Wild LiftLP/MP/HPLDuring Coward Crouch
Raid JumpLK/MK/HKM or HDuring Coward Crouch
Surprise Forward HopF+3x KF+3x L/M/H
Surprise Back HopB+3x KB+3x L/M/H
Assisted Combos
Assisted Combo 1: Auto+L -> L -> L
Assisted Combo 2: Auto+M -> M -> M -> M
Assisted Combo 3: Auto+H -> H -> H -> H -> H

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Cammy Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
Spiral ArrowQCF+LK/MK/HKN+SPOnly HK can be held
Cannon SpikeDP+LK/MK/HKF+SPOnly HK can be held
Quick Spin KnuckleQCB+LP/MP/HPB+SP
Cannon StrikeQCB+LK/MK/HKSPDuring forward jump
Hooligan CombinationQCF+LP/MP/HPD+SPOnly HP can be held
Razor’s Edge SlicerNo inputNo inputDuring Hooligan Combination
Cannon Strike (2)LK/MK/HKL/M/HDuring Hooligan Combination
Reverse EdgeD+LK/MK/HKD+L/M/HDuring Hooligan Combination
Fatal Leg TwisterLP+LKF+L/M/HDuring Hooligan Combination
When close to standing opponent
Silent StepLP/MP/HPB+L/M/HDuring Hooligan Combination
Super Arts
Move NameClassic ControlsModern ControlsNotes
Spin Drive SmasherQCF+QCF+LK/MK/HKN or F+SP+H
Killer Bee SpinQCB+QCB+LK/MK/HKB+SP+H
Aerial Killer Bee SpinQCB+QCB+LK/MK/HKSP+HDuring forward jump
Delta Red AssaultQCF+QCF+LP/MP/HPD+SP+HMore powerful at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Lift UppercutB+MPB+M
Delayed RipperF+HKF+H
Assault BladeB+HKB+H
Ground SweepDF+HKDF+H
Lift CombinationB+MP -> HKB+M -> M
Swing CombinationHP -> HK
Assisted Combos
Assisted Combo 1: Auto+L -> L -> L
Assisted Combo 2: Auto+M -> M -> M -> M
Assisted Combo 3: Auto+H -> H -> H -> H

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Chun-Li Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
KikokenCHB+F+LP/MP/HPCHB+SP
Hundred Lightning KicksQCF+LK/MK/HKN+SP
Lightning Kick Barrage2x KSPAfter OD Hundred Lightning Kicks
Aerial Hundred Lightning KicksQCF+LK/MK/HKSPDuring neutral or forward jump
Spinning Bird KickCHD+U+LK/MK/HK
HazanshuQCB+LK/MK/HKD+SP
Tensho KicksD -> D+LK/MK/HKF+SP
Super Arts
Move NameClassic ControlsModern ControlsNotes
KikoshoQCF+QCF+LP/MP/HPN or F+SP+H
Aerial KikoshoQCF+QCF+LP/MP/HPSP+HDuring jump
Hoyoku-senQCF+QCF+LK/MK/HKB+SP+H
Soten RankaQCB+QCB+LK/MK/HKD+SP+HMore powerful at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Swift ThrustB or F+MPB or F+M
HakkeiB+HPB+H
Water Lotus FistDF+HP
Yokusen KickF+HKF+H
Gen Assassin KickDF+HKDF+H
Falling CraneDF+HK
Yoso KickD+MKD+MDuring a jump, can be performed
up to three times
Wall JumpUFUFDuring a jump; must be near a wall
Soaring Eagle PunchesHP -> HPDuring a jump
Serenity StreamQCB+LP/MP/HPQCB+L/M/H
Orchid PalmLPDuring Serenity Stream
Snake BiteMPDuring Serenity Stream
Lotus FistHPDuring Serenity Stream
Forward StrikeLKLDuring Serenity Stream
Senpu KickMKMDuring Serenity Stream
Tenku KickHKHDuring Serenity Stream
Assisted Combos
Assisted Combo 1: Auto+L -> L
Assisted Combo 2: Auto+M -> M -> M -> M -> M -> M
Assisted Combo 3: Auto+H -> H -> H-> H

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Dhalsim Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
Yoga FireQCF+LP/MP/HPN+SP
Yoga ArchQCF+LK/MKHKF+SP
Yoga FlameHCB+LP/MP/HPB+SP
Yoga BlastHCB+LK/MK/HKD+SP
Yoga CometHCB+LP/MP/HPSPDuring a jump
Yoga FloatD or DF+2x K
Aerial Yoga FloatD+2x KDuring a jump
Yoga TeleportB or F + 3x P or 3X K
Aerial Yoga TeleportB or F + 3x P or 3X KB or F+SPDuring a jump
Super Arts
Move NameClassic ControlsModern ControlsNotes
Yoga InfernoQCF+QCF+LP/MP/HPN or F+SP+H
Yoga SunburstQCB+QCB+Lk/MK/HKB+SP+HHold button to change effect
Merciless YogaQCF+QCF+LP/MP/HPD+SP+HMore powerful when at 25% vitality
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Yoga UppercutB+MPB+M
Yoga LanceB+HPB+H
Nirvana PunchDB+HDB+H
Agile KickDB+LPDB+L
Divine KickB+MK
Thrust KickDB+MPDB+M
Long Sliding KickDF+HKDF+H
Yoga MountainB+HK
Karma KickDB+HK
Yoga MummyD+LPDuring jump
Drill KickD+LK/MK/HKD+L/M/HDuring Jump
Assisted Combos
Assisted Combo 1: Auto+L -> L
Assisted Combo 2: Auto+M -> M -> M
Assisted Combo 3: Auto+H -> H -> H

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Dee Jay Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
Air SlasherCHB+F+LP/MP/HPCHB+SP
Jackknife MaximumCHD+U+LK/MK/HKCHD+SP
Roll Through FeintQCF+LK
Quick Rolling SobatQCF+MKF+SP
Double Rolling SobatQCF+HK
Machine Gun UppercutQCB+LP/MP/HP
Jus CoolQCB+LK/MK/HKN+SP
Funky SlicerLKLDuring Just Cool
Waning MoonMKMDuring Just Cool
Maximum StrikeHKHDuring Just Cool
Juggling DashF+LP/MP/HPF+SPDuring Just Cool
Juggling SwayB+LP/MP/HPSPDuring Juggling Dash
Super Arts
Move NameClassic ControlsModern ControlsNotes
The Greatest SobatQCF+QCF+LK/MK/HKN or F+SP+H
Lowkey Sunrise FestivalQCF+QCF+LP->LP->MP->HP->LK->MK->HKB+SP+H+SPMash final SP
Marvelous Sunrise FestivalQCF+QCF+MP->LP->MP->HP->LK->MK->HK
Headliner Sunrise FestivalQCF+QCF+HP->LP->MP->HP->LK->MK->HK
Climactic StrikeHPAfter Marvelous
or Headliner
Encore BeatHKAfter Marvelous
or Headliner
Weekend PleasureQCB+QCB+LP/MP/HPD+SP+HMore powerful
at 25% vitality
or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Knee ShotD+LKD+LDuring forward jump
Sunrise HeelF+MKF+M
Face BreakerB+HKB+H
Sliding Heel KickDF+HKDF+H
Threebeat ComboLP -> MK -> MKL -> L -> L
Deejay SpecialMP -> HP -> HKM -> H -> H
Funky DanceMP -> MP -> HPM -> M -> M
Funky Dance FeintMP -> MP -> B+HPM -> M -> B+M
Party in the AirMP -> HPDuring jump
Speedy MaracasD->D+2x PDD+M+HHold to extend duration
Assisted Combos
Assisted Combo 1: Auto+L -> L
Assisted Combo 2: Auto+M -> M -> M
Assisted Combo 3: Auto+H -> H -> H -> H -> H

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E. Honda Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
Hundred Hand SlapQCB+LP/MP/HPN+SPEffect changes in Sumo Spirit
Sumo HeadbuttCHD+F+LP/MP/HPB+SP
Sumo SmashCHD+U+LK/MK/HK
Oicho ThrowHCB+LK/MK/HKD+SPNear opponent
Sumo DashQCF+LK/MK/HKF+SP
Teppo Triple StepLP/MP/HP -> LP/MP/HPL/MP -> L/M/PDuring Sumo Dash
Taiho Cannon LiftD+LP/MP/HPD+L/M/PDuring Sumo Dash
Neko Damashi D -> D+LP/MP/HP
Sumo SpiritD ->D+LK/MK/HK
Super Arts
Move NameClassic ControlsModern ControlsNotes
Show of ForceQCF+QCF+LP/MP/HPN or F+SP+H
Ultimate Killer Head RamCHB+F+B+F+LK/MK/HKCHB+SP+H
The Final BoutQCB+QCB+LP/MP/HPD+SP+HMore powerful at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Harai KickF+HKF+H
Dohyo SweepDF+HKDF+H
Power StompDF+HK
Flying Sumo PressD+MKD+MDuring forward jump
Double SlapsLP -> MPL -> L
Toko ShizumeMP -> DF+HKM -> DF+M
Assisted Combos
Assisted Combo 1: Auto+L -> L -> L
Assisted Combo 2: Auto+M -> M -> M -> M
Assisted Combo 3: Auto+H -> H -> H -> H -> H

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Guile Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
Sonic BoomCHB+F+LP/MP/HPCHB+SP or
CHB+F+SP
Press F+ATK together to
change effect
Somersault KickCHD+U+LK/MK/HKCHD+SP or
CHD+U+SP
Press U+ATK together to
change effect
Sonic BladeQCB+LP/MP/HPN+SP
Sonic CrossF+LP/MP/HPN+SPDuring Sonic Blade
Press F+ATK together to
change the effect
Sonic Break2x PDuring Solid Puncher
Sonic Break (2)LP/MP/HPDuring Solid Puncher +
During Sonic Boom or Break
Super Arts
Move NameClassic ControlsModern ControlsNotes
Sonic HurricaneCHB+F+B+F+LP/MP/HPCHB+SP+H
Solid PuncherQCB+QCB+LP/MP/HPN or F+SP+H
Crossfire SomersaultCHB+F+B+F+LK/MK/HKCHD+SP+HMore powerful when at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Full Bullet MagnumF+MP
Burning StraightB+HPB+H
Spinning Back KnuckleF+HPF+H
Knee BazookaB+LKB+L
Dragon SweepDF+HKDF+H
Rolling SobatB or F+MKB or F +M
Reverse Spin KickF+HK
Guile High KickDF+HK
Recoil CannonMP -> B+HP
Double ShotD+MP -> D+MP
Drake FangD+MK -> D+MKD+M -> D+M
Phantom CutterD+HK -> DF+HKDF+H -> DF+H
Assisted Combos
Assisted Combo 1: Auto+L -> L -> L -> L
Assisted Combo 2: Auto+M -> M -> M -> M
Assisted Combo 3: Auto+H -> H -> H -> H

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Jamie Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
The Devil InsideD+D+LP/MP/HPHold to extend
Freeflow StrikesQCF+LP/MP/HP -> F+LP/MP/HP x2N+SP+SP+SPNew effect at Drink Lv.4
Free Flow KicksQCF+LP/MP/HP -> F+LK/MK/HK x2N+SP -> B+SP x2
Swagger StepQCB+LP/MP/HP
Arrow KickDP+LK/MK/HKF+SP
Luminous Dive KickQCB+LK/MK/HKSPDrink Lv.1 or higher
Forward Jump
BakkaiQCF+LK/MK/HKD+SPDrink Lv.2 or higher
TenshinHCB+LK/MK/HK B+SPDrink Lv.3 or higher
Near opponent
Swagger Hermit PunchQCB+LP/MP/HP -> F+LP/MP/HPDrink Lv.4 or higher
Super Arts
Move NameClassic ControlsModern ControlsNotes
Breakin’QCF+QCF+LK/MK/HKN or F+SP+HHold D to change effect
The Devil’s SongQCB+QCB+LP/MP/HPB+SP+H
Getsuga SaihoQCF+QCF+LP/MP/HPD+SP+HMore powerful at 25% vitality or below
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Tensei KickD+2x KD+M+H
Shikai KickDF+HKDF+H
Phantom SwayD+HK -> HK -> LP/MP/HPDF+H -> H -> H
Falling Star KickF+MKF+M
Hermit’s ElbowB+HPB+H
Senei KickF+HKF+H
Bitter StrikesLP -> LK -> MPL -> L -> LDrink Lv.1 or higher
Full Moon KickF+MK -> MK -> LP/MP/HPF+M -> M -> MDrink Lv.2 or higher
Intoxicated AssaultB+HP -> HP -> HKB+H -> H -> HDrink Lv.3 or higher
Ransui HazeF+HK -> B+HK -> LP/MP/HPF+H -> B+H -> L/M/HDrink Lv.4 or higher
Last button changes effect
Assisted Combos
Assisted Combo 1: Auto+L -> L -> L -> L -> L
Assisted Combo 2: Auto + M -> M -> M -> M -> M -> M
Assisted Combo 3: Auto + H -> H -> H

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JP Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
TriglavD->D+LP/MP-HPD+SP
StribogQCF+LP/MP/HPN+SP
DepartureQCB+LP/MP/HP
Departure: WindowQCB+LP or MPWhile Departure is active
Departure: ShadowQCB+HPWhile Departure is active
AmnesiaD->D+LK/MK/HKF+SP
TorbalanQCF+LK/MK/HKHold button to feint
EmbraceQCB+LK/MK/HKB+SP
Super Arts
Move NameClassic ControlsModern ControlsNotes
ChornobogQCF+QCF+LP/MP/HPN or F+SP+H
LovushkaQCB+QCB+LP/MP/HPB+SP+H
InterdictionQCF+QCF+LK/MK/HKD+SP+HMore powerful when vitality is 25% or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
GuillotinnaF+MKF+M
MaliceDF+HPDF+H
BylinaF+HKF+H
Grom StrelkaB+MP -> MPB+M -> M
ZilantHK -> HPH -> H
Zilant MidHK -> HP -> HPH -> H -> H
Zilant LowHK -> HP -> HKH -> H -.> B+H
Assisted Combos
Assisted Combo 1: Auto+L -> L -> L
Assisted Combo 2: Auto+M -> M -> M -> M -> M -> M
Assisted Combo 3: Auto+H -> H-> H -> H

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Juri Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
FuhajinQCB+LK/MK/HKB+SP
SaihashoQCF+LKN+SPLK to activate
Can be followed by Ankensatsu or
Go Ohsatsu when Fuha is stocked
AnkensatsuQCF+MKD+SPMK to activate
Can be followed by Saihasho or
Go Ohsatsu when Fuha is stocked
Go OhsatsuQCF+HKHK to activate
Can be followed by Saihasho or
Akensatsu when Fuha is stocked
TensenrinDP+LP/MP/HPF+SP
Shiku-senQCB+LK/MK/HKSPDuring forward jump
Shiren-senLK/MK/HKSPAfter Shinku-sen
Super Arts
Move NameClassic ControlsModern ControlsNotes
Sakkai FuhazanQCF+QCF+LK/MK/HKN or F+SP+HHold button with Fuha
stocked to change effect
Feng Shui EngineQCB+QCB+LP/MP/HPB+SP+HHold button to dash
Kaisen Dankai RakuQCB+QCB+LK/MK/HKD+SP+HMore powerful at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
KyoseshoF+MP
Slash KickDF+HKDF+H
Senkai KickF+MKF+M
Renko KicksF+HPF+H
KorenzanB+HKB+H
Death CrestMP -> B+HP -> HPM -> B+M -> M
Assisted Combos
Assisted Combo 1: Auto+L -> L -> L
Assisted Combo 2: Auto+M -> M -> M
Assisted Combo 3: Auto+H -> H -> H -> H -> H

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Ken Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
HadokenQCF+LP/MP/HPN+SP
ShoryukenDP+LP/MP/HPF+SP
Tatsumaki Senpu-kyakuQCB+LK/MK/HKD+SP (in Quick Dash)Effect changes with Quick Dash
Aerial Tatsumaki Senpu-kyakuQCB+LK/MK/HKSPDuring forward jump
Dragonslash KickDP+LK/MK/HKB+SPEffect changes with Quick Dash
Jinrai KickQCF+LK/MK/HKD+SP
Kazekama Shin KickF+LKB+SPDuring Jinrai Kick
Gorai Axe KickF+MKD+SPDuring Jinrai Kick
Senka Snap KickF+HKN or F +SPDuring Jinrai Kick
Kasai Thrust KickF+LK/MK/HKSPDuring OD Kazekama Shin Kick,
Gorai Axe Kick, or Senka Snap Kick
Super Arts
Move NameClassic ControlsModern ControlsNotes
Dragonlash FlameQCB+QCB+LK/MK/HKN or F+SP
Shippu Jinrai-kyakuQCF+QCF+LK/MK/HKB+SP+H
Shinryu ReppaQCF+QCF+LP/MP/HPD+SP+HMore powerful at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Quick Dash2x KM+H
Emergency StopLKLDuring Quick Dash
Thunder KickMKMDuring Quick Dash
Forward Step KickHKHDuring Quick Dash
Low Spinning SweepDF+HKDF+H
Chin BusterMP -> HP
Triple Flash KicksMK -> MK -> HKM -> M -> M
Assisted Combos
Assisted Combo 1: Auto+L -> L -> L
Assisted Combo 2: Auto+M -> M -> M -> M ->M
Assisted Combo 3: Auto+H -> H -> H -> H -> H

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Kimberly Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
Bushin SenpukyakuQCB+LK/MK/HKSP
Aerial Bushin SenpukyakuQCB+LK/MK/HKSPForward jump
SprintQCF+LK/MK/HKF+SP
Emergency StopLP/MP/HPB+L/M/HDuring Sprint
Torso CleaverLKN+L/M/HDuring Sprint
Shadow SlideMKD+L/M/HDuring Sprint
Neck HunterHKF+L/M/HDuring Sprint
Arc StepAuto activates near opponentAuto activates near opponentDuring Sprint
Bushin Izuna OtoshiLP/MP/HPL/M/HDuring Arc Step
Bushin Hojin KickLK/MK/HKD+L/M/HDuring Arc Step
Vagabond EdgeQCF+LP/MP/HPN+SP
Hidden VariableQCB+LP/MP/HPD+SP
Genius at PlayD->D+LP/MP/HP
Shuriken BombD->D+LP/MP/HP1+ Bomb stock
Shuriken Bomb SpreadD->D+2x P2+ Bomb stock
Nue TwisterQCF+LP/MP/HPF+SPDuring jump
Near opponent
Super Arts
Move NameClassic ControlsModern ControlsNotes
Bushin BeatsQCF+QCF+LK/MK/HKN or F+SP+H
Bushin Thunderous BeatsQCF+QCF+LK/MK/HKN or F+SP+H1+ Bomb stock
Bushin ScrambleQCB+QCB+LP/MP/HPB+SP+H
Soaring Bushin ScrambleQCB+QCB+LP/MP/HPSP+HDuring forward jump
Bushin Ninjastar CypherQCF+QCF+LP/MP/HPD+SP+HMore powerful at 25% vitality or below
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Water Slicer SlideDF+MKDF+M
Windmill KickB+HKB+H
Hisen KickF+HKF+H
Step UpUB or U or UFUB or U or UFAfter Hisen Kick
Water KickDF+HKDF+H
Elbow DropD+MPD+MAt peak of forward jump
Bushin Tiger FangsMP -> HPM -> M
Bushin Prism StrikesLP -> MP -> HP -> HKL -> L -> L -> L
Bushin HellchainLP -> MP -> D+HP -> HK L -> L -> D + L -> L
Bushin Hellchain ThrowLP -> MP -> D+HP -> D+HKL -> L -> D+L -> D+L
Assisted Combos
Assisted Combo 1: Auto + L -> L -> L
Assisted Combo 2: Auto + M -> M -> M -> M -> M
Assisted Combo 3: Auto + H -> H -> H -> H -> H -> H

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Lily Moves

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Special Moves
Move NameClassic ControlsModern ControlsNotes
Condor WindQCB+LP/MP/HPB+SPHold button to change effect
Condor SpireQCF+LK/MK/HKD+SPEffect changes when Windclad
Tomahawk BusterDP+LP/MP/HPF+SPEffect changes when Windclad
Condor Dive2x PSPDuring neutral or forward jump
Effect changes when Windclad
OD Condor Dive3x PAuto+SPDuring neutral or forward jump or
OD Tomahawk Buster
Effect changes when Windclad
Mexican Typhoon360+LP/MP/HPN+SPWhen near opponent
Super Arts
Move NameClassic ControlsModern ControlsNotes
Breezing HawkQCF+QCF+LP/MP/HPN or F+SP+H
ThunderbirdQCF+QCF+LK/MK/HKB+SP+HChanges when Windclad
Soaring ThunderbirdQCF+QCF+LK/MK/HKSP+HDuring jump
Changes when Windclad
Raging TyphoonQCB+QCB+LP/MP/HPD+SP+HWhen near opponent
More powerful at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Ridge ThrustDF+HP
Squall KickDF+HKDF+H
Horn BreakerB+HPB+H
Great SpinD+HPD+HDuring jump
Double ArrowMP -> MPM -> MDuring Jump
Desert StormF+HP -> HP -> HPF+H -> H ->H
Assisted Combos
Assisted Combo 1: Auot+L -> L -> L
Assisted Combo 2: Auto+M -> M -> M
Assisted Combo 3: Auto+H -> H -> H

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Luke Moves

Image via Capcom
Special Moves
Move NameClassic ControlsModern ControlsNotes
SandblastQCF+LP/MP/HPN+SPClassic: short/medium/long range
Fatal Shot2x PSPAfter OD Sand Blast
Flash KnuckleQCB+LP/MP/HPB+SPHold to change effect
short/medium/long range
DDT2x PSPAfter OD Flash Knuckle
Aerial Flash KnuckleQCB+LP/MP/HPSPHold to change effect
During vertical/forward jump
short/medium/long range
AvengerQCF+LK/MK/HKD+SP
No ChaserLP/MP/HPL/M/PDuring Avenger
ImpalerLK/MK/HKD+L/M/PDuring Avenger
Rising UppercutDP+LP/MP/HPF+SP
Slam Dunk2x PSPAfter OD Rising Uppercut
Super Arts
Move NameClassic ControlsModern ControlsNotes
Vulcan BlastQCF+QCF+LP/MP/HPN or F+SP+H
EraserQCB+QCB+LP/MP/HPB+SP+H
Pale RiderQCF+QCF+LK/MK/HKD+SP+HMore powerful at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
RawhideF+MPF+M
SuppressorB+HPB+H
Trench BreakerDF+HKDF+H
Outlaw KickB+HK
Double ImpactF+HP -> HPF+H -> H
Triple ImpactLP -> MP -> HPL -> L -> L
Nose BreakerD+MK -> D+HPD+M -> D+M
Snapback ComboMP -> MP -> MP -> MPM -> M -> M -> M
Assisted Combos
Assisted Combo 1: Auto + L -> L -> L -> L
Assisted Combo 2: Auto + M -> M -> M
Assisted Combo 3: Auto + H -> H -> H -> H

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Manon Moves

Image via Capcom
Special Moves
Move NameClassic ControlsModern ControlsNotes
Manege DoreHCB+LP/MP/HPN+SPNear opponent
Affected by Medal level
Rond-pointQCF+LK/MK/HKF+SP
DegageQCB+LK/MK/HKB+SP
RenverseQCF+LP/MP/HPD+SPAffected by Medal level
Grand FouetteLK/MK/HKL/M/KDuring Renverse
Super Arts
Move NameClassic ControlsModern ControlsNotes
ArabesqueQCF+QCF+LK/MK/HKN or F+SP+H
EtoileQCB+QCB+LK/MK/HKB+SP +H
Pas de Deux QCF+QCF+LP/MP/HPD+SP+H
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
ReverenceB + HPB + H
Tomoe Derriere/CroiseeDF + HKDF + H
A TerreMP -> MKM -> M
En HauteB + MK -> MKB + M -> M
Temps LieHP -> HPH -> H
AllongeD + HP -> HPD + H -> H
Assisted Combos
Assisted Combo 1: Auto + L -> L
Assisted Combo 2: Auto + M -> M -> M
Assisted Combo 3: Auto + H -> H -> H -> H -> H

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Marisa Moves

Image via Capcom
Special Moves
Move NameClassic ControlsModern ControlsNotes
GladiusQCF + LP/MP/HPN + SPHold button to change effect
DimachaerusQCB + LP/MP/HP -> F + LP/MP/HPB + SP -> F + L/M/H
PhalanxDP + LP/MP/HPD + SP
QuadrigaQCF + LK/MK/HK
ScutumQCB + LK/MK/HK F + SPHold button to change effect
TonitrusLP/MP/HP -> LP/MP/HPN or F + L/M/H -> F + L/MHDuring Scutum
ProcellaLK/MK/HKB + L/M/HDuring Scutum
EnfoldLP + LKD + L/M/HDuring Scutum
Near opponent
Super Arts
Move NameClassic ControlsModern ControlsNotes
Javelin of MarisaQCF + QCF + LP/MP/HPN or F + SP + HHold button to change effect
MeteoriteQCB + QCB + LP/MP/HPB + SP + H
Goddess of the HuntQCF + QCF + LK/MK/HKD + SP + HMore powerful at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Marisa StyleHP or HKHFirst heavy ATK can be held
Light Two HitterLP -> LPL
Medium Two HitterMP -> MPM
Heavy Two HitterHP -> HPH
Volare ComboMP -> MPM -> MDuring jump
Caelum ArcD + HPD + HDuring neutral jump
Magna BunkerB + HPB + H
Gaia BashDF + HKDF + H
Novacula SwipeF + MP -> HPF + M -> M
Novacula ThrustF + MP + HKF + M -> H
Malleus BreakerDF + HP -> DF + HP
Falx CrusherF + HK -> F + HKF + H -> F + H
Assisted Combos
Assisted Combo 1: Auto + L -> L -> L -> L
Assisted Combo 2: Auto + M -> M -> M -> M
Assisted Combo 3: Auto + H -> H -> H -> H -> H

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Rashid Moves

Image via Capcom
Special Moves
Move NameClassic ControlsModern ControlsNotes
Spinngin MixerQCF+LP/MP/HPF+SPEffect changes when connecting wind current
Eagle SpikeQCB+LK/MK/HKB+SPEffect changes when connecting wind current
Whirlwind ShotQCF+LK/MK/HKN+SP ->B or N or FEffect changes when connecting wind current
Arabian CycloneQCF+LP/MP/HPD+SP
Wind StrokeB+LK/MK/HKB+L/M/HDuring Arabian Cyclone
Rolling AssaultF+LK/MK/HKF+L/M/HDuring Arabian Cyclone
Nail AssaultLK/MK/HKL/M/HDuring Rolling Assault
Arabian SkyhighQCB+LK/MK/HKSPDuring forward jump
Super Art
Move NameClassic ControlsModern ControlsNote
Super Rashid KickQCF+QCF+LK/MK/HKN or F+SP+H
YsaarQCB+QCB+LK/MK/HKB+SP+H
AltairQCF+QCF+LP/MP/HPD+SP+HMore powerful when vit. below 25%
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
RunF+FF+FHold second F
BackupF+LP/MP/HPF+LDuring Run
Tempest MoonF+LK/MK/HKF+M or HDuring Run
Effect changes with air current
Flapping SpinF+MPF+M
Beak AssaultF+HPF+H
Crescent KickF+HK
Blitz StrikeD+HPD+HDuring forward jump
Aerial ShotU+HPU+HDuring neutral jump
Rising KickMP -> HK
Side FlipF+2x KF+M -> H
Front FlipB or N or F + 2x KB or N or F + M ->HDuring Side Flip
Wall JumpUFUFDuring jump; must be near a wall
Cyclone SlicerDF+H
Assisted Combos
Assisted Combo 1: Auto+L -> L -> L
Assisted Combo 2: Auto+M -> M -> M -> M -> M -> M
Assisted Combo 3: Auot+H -> H -> H

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Ryu Moves

Image via Capcom
Special Moves
Move NameClassic ControlsModern ControlsNotes
HadokenQCF+LP/MP/HPN+SPEffect changes with Denjin Charge state
ShoryukenDP+LP/MP/HPF+SP
Tatsumaki Senpu-kyakuQCB+LK/MK/HKB+SP
Aerial Tatsumaki Senpu-kyakuQCB+LK/MK/HKSPDuring forward jump
High Blade KickQCF+LK/MK/HKD+SP
HashogekiQCB+LP/MP/HPEffect changes with Denjin Charge state
Denjin ChargeD->D+LP/MP/HP
Super Arts
Move NameClassic ControlsModern ControlsNotes
Shinku HadokenQCF+QCF+LP/MP/HPN or F+SPEffect changes with
Denjin Charge state
Shin HashogekiQCB+QCB+LP/MP/HPB+SP+HHold button to change effect
Effect changes withDenjin Charge state
Shin ShoryukenQCF+QCF+LK/MK/HKD+SP+HMore powerful at 25% vitality or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
Collarbone BreakerF+MPF+M
Solar Plexus StrikeF+HP
Short UppercutB+HP
Axe KickB+HKB+H
Whirlwind KickF+HKF+H
Low Spinning SweepDF+HKDF+HK
High Double StrikeHP -> HKH -> H
Fuwa Triple StrikeMP -> LK -> HKM -> M -> M
Assisted Combos
Assisted Combo 1: Auto+L -> L
Assisted Combo 2: Auto+ M -> M -> M
Assisted Combo 3: Auto+H -> H -> H -> H

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Zangief Moves

Image via Capcom
Special Moves
Move NameClassic ControlsModern ControlsNotes
Double Lariat2x PD+SP
Screw Piledriver360+LP/MP/HPN or F+SPNear opponent
Borscht Dynamite360+LK/MK/HKSPDuring jump
Near opponent
Russian SuplexHCB+LK/MK/HKB+SPNear opponent
Siberian ExpressHCB+LK/MK=HKB+SPFar from opponent
Tundra StormD -> D+HK
Special Arts
Move NameClassic ControlsModern ControlsNotes
Aerial Russian SlamQCF+QCF+LK/MK/HKN or F+SP
Cyclone LariatQCF+QCF+LP/MP/HPB+SP+HHold button to change effect
Bolshoi Storm Buster360×2 + LP/MP/HPD+SP+HNear opponent; more powerful when
vitality is 25% or lower
Unique Attacks
Move NameClassic ControlsModern ControlsNotes
HellstabDF+MPDF+M
Knee HammerF+MKF+M
HeadbuttF+HPF+H
Cyclone Wheel KickF+HK
Big StampededDF+HKDF+H
Smetana DropkickDF+HK
Flying Body PressD+HPD+HDuring jump
Flying HeadbuttU+HPU+HDuring neutral jump
Machine Gun ChopsM -> M -> MM -> M -> M
Power StompsD -> D+M -> M -> M
Assisted Combos
Assisted Combo 1: Auto+L -> L
Assisted Combo 2: Auto+M -> M
Assisted Combo 3: Auton+H -> H -> H

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Those are the moves and commands for all 18 characters in Street Fighter 6, including Chun-Li, Marisa, Lily, JP, Juri, and others. For more tips, head over to our SF6 guides hub.


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Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.