Warzone Season 3 players getting ready to deploy from the helicopter
Image via Activision

Warzone Season 3 Patch Notes: All Weapon Buffs and Nerfs

Here are all the weapon buffs and nerfs in COD MW3: Warzone Season 3.

In addition to the three new weapons in Warzone Season 3, lots of previously released guns received a whole slew of adjustments. Here, I list all weapon buffs and nerfs in COD MW3: Warzone Season 3, including all new weapons, parts, and upgrades.

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All New Weapons and Parts in COD MW3: Warzone Season 3

The developer added three brand-new weapons to Warzone Season 3, including 1 SMG, 1 sniper rifle, and 1 melee weapon. Here they are:

  • FJX Horus Submachine Gun, an ultra-compact SMG with the top CQC damage and mobility, is available via Battle Pass Sector 8.
  • MORS Sniper Rifle, a brand-new single-load railgun with high bullet velocity and penetration, is available via Battle Pass Sector 4.
  • Gladiator is a compact and concealable punch knife, which you can get in Battle Pass Sector 15.

The aftermarket now also includes four new weapon parts that can be equipped on a number of weapons in the following configurations:

  • JAK Cutthroat is a new 3D-printed stock that provides a powerful combo of speed and stability while aiming down sights
    • Compatible weapons: MCW, MTZ, M4, and AMR9.
  • JAK Revenger Kit is a new 9mm caliber conversion kit that transforms the BP50 into a CQC with a shortened receiver and high-capacity magazine.
  • JAK Jawbreaker converts the KV Broadside shotgun into an automatic battle rifle.
  • JAK Shadow Titan Kit is a new conversion kit that transforms the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.

All Weapon Buffs and Nerfs in COD MW3: Warzone Season 3

There are two huge weapon upgrades that the developer applied to all previously released weapons in Warzone Season 3, including:

  • While firing MW2 weapons, obstructive VFX has been decreased to align with MW3 standards.
  • ADS Idle Sway has no variance any longer, which results in a more predictable sway pattern.

In addition to these general adjustments, the developer introduced a whole array of individual weapon buffs and nerfs, which I listed below.

All Assault Rifle Buffs and Nerfs

WeaponUpgrades
RAM-7Max Damage decreased to 32, down from 36.
Near-Mid Damage decreased to 28, down from 30.
Max Damage Range decreased to 24.13 meters, down from 26.67.
Head Modifier decreased to 1.2x, down from 1.3x.
Neck Modifier decreased to 1x, down from 1.3x.
DG-56Increased sprint to fire time to 199ms, up from 178ms.
Lachmann 556Max Damage increased to 28, up from 24.
Near-Mid Damage increased to 24, up from 21.
Neck Modifier increased to 1.1x, up from 1.06x.
Upper Torso Modifier increased to 1.1x, up from 1.06x.
Arm and Hand modifier increased to 1.1x, up from 1x.
M13CMax Damage Range increased to 21.59 meters, up from 17.78.
FR AvancerArm and Hand Modifiers increased to 1.12x, up from 1.06x.
Tempus RazorbackMax Damage increased to 28, up from 27.
Arm and Hand Modifiers increased to 1x, up from 0.9x.

All Battle Rifle Buffs and Nerfs

WeaponUpgrades
BAS-BDecreased rate of fire to 600rpm, down from 667rpm.
Decreased recoil center speed by 6%.
JAK Outlaw-277:
Max Damage decreased to 90, down from 100.
Near-Mid Damage Range decreased to 25.4 meters, down from 27.94.
Head Modifier decreased to 1.4x, down from 1.6x.
Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x.
Decreased sprint to fire time to 226ms, down from 252ms.
Decreased aim down sight time to 240ms, down from 300ms.
Decreased aim down sight rate of fire penalty to 135%, down from 150%.
MTZ-762Max Damage decreased to 38, down from 40.
Near-Mid Damage decreased to 35, down from 38.
SOA SubverterMax Damage Range decreased to 22.86 meters, down from 25.4.
Near-Mid Damage Range decreased to 41.91 meters, down from 46.23.
Increased sprint to fire time to 268ms, up from 256ms.
Increased aim down sight time to 290ms, up from 270ms.
SidewinderDecreased sprint to fire time to 210ms, down from 231ms.
Increased bullet velocity to 770m/s, up from 600m/s.

All SMG Buffs and Nerfs

WeaponUpgrades
RAM-9Max Damage decreased to 27, down from 30.
Decreased sprint to fire time to 147ms, down from 178ms.
AMR9Max Damage decreased to 27, down from 31.
Min Damage decreased to 22, down from 25.
Near-Mid Damage decreased to 25, down from 27.
Max Damage Range decreased to 17.78 meters, down from 22.86.
Near-Mid Damage Range decreased to 34.29 meters, down from 40.64.
Decreased sprint to fire time to 136ms, down from 189ms.
Rival-9Increased sprint to fire time to 110ms, up from 93ms.
HRM-9Increased sprint to fire time to 110ms, up from 94ms.
StrikerIncreased sprint to fire time to 110ms, up from 100ms.
Striker 9Max Damage Range increased to 12.19 meters, up from 10.67.
Increased sprint to fire time to 103ms, up from 100ms.
WSP-9Increased sprint to fire time to 110ms, up from 88ms.
WSP SwarmIncreased sprint to fire time to 99ms, up from 88ms.
MX9Near-Mid Damage increased to 28, up from 26.
Max Damage Range increased to 11.17 meters, up from 9.65.
Lachmann SubMax Damage increased to 28, up from 27.
Max Damage Range increased to 9.65 meters, up from 8.25.
BAS-PMax Damage increased to 28, up from 26.
New Horus SMG in Warzone Season 3
Image via Activision

All LMG Buffs and Nerfs

WeaponUpgrades
Bruen MK9Min Damage decreased to 24, down from 26.
Decreased aim down sight time to 350ms, down from 410ms.
TAQ EradicatorMax Damage increased to 30, up from 28.
TAQ EvolvereIncreased sprint to fire time to 257ms, up from 245ms.
Increased aim down sight time to 415ms, up from 385ms.
5.56 Belt Magazines:
Decreased rate of fire to 789rpm, down from 857rpm.
RAPP HUpper Torso & Neck Modifier increased 1.1x, up from 1.08x.
Arm and Hand Modifier increased to 1.1x, up from 0.95x.
HCR 56Max Damage Range increased to 33.65 meters, up from 30.73.
Arm and Hand Modifiers increased to 1.1x, up from 0.99x.
Leg Modifier increased to 1x, up from 0.95x.
RAAL MGIncreased sprint to fire time to 216ms, up from 199ms.
Increased aim down sight time to 380ms, up from 330ms.

All Marksman and Sniper Rifle Buffs and Nerfs

WeaponUpgrades
Tempus TorrentMax Damage decreased to 70, down from 74.
XRK StalkerIncreased aim down sight time to 600ms, up from 580ms.
KV InhibitorIncreased aim down sight time to 580ms, up from 540ms.
SP-X 80Increased sprint to fire time to 310ms, up from 270ms.
Increased aim down sight time to 590ms, up from 570ms.

All Handgun Buffs and Nerfs

WeaponUpgrades
RenettiMax Damage Range increased to 12.95 meters, up from 11.68.
WSP StingerAkimbo WSP Stinger Rear Grip:
Increased rate of fire to 750rpm, up from 600rpm.

That’s it for my list of all weapon buffs and nerfs in COD MW3: Warzone Season 3. Stay tuned for more CoD MW3 tips and tricks articles, including a guide on how to play split screen multiplayer.


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Serhii Patskan
Serhii is the Writer at GameSkinny. He's been writing for GameSkinny since 2015. Before that, he's been writing for various outlets and playing video games, which eventually turned into a passion. The video games that have contributed the most to his enthusiasm for writing about this industry are Magic: The Gathering, Dark Souls, and The Elder Scrolls V: Skyrim.