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Wild Bastards grid of all enemy type icons
Screenshot via GameSkinny

All Enemies in Wild Bastards & How to Beat Them

Learn how to counter and beat all enemies in Wild Bastards.

Wild Bastards is a game where your strategy for each encounter alongside the characters you send down for them can make all the difference between a victory or a loss. If you know how to deal with certain pesky enemies, you’re much more likely to succeed. Here’s a full breakdown of all enemies in Wild Bastards and how to effectively counter and beat them.

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All Enemies in Wild Bastards and How to Beat Them

There are a total of 42 different enemies in Wild Bastards separated into three different Categories. We’ll go over each enemy and how to beat them.

Wild Bastards all enemies in the data view along with stats
Screenshot via GameSkinny

All Chasteners

Chasteners are the humanoid enemies under Chaste’s employment that you’ll encounter on most planets. We’re assigning their difficulties to Low, Moderate, Dangerous, Very Dangerous, and Extremely Dangerous.

ChastenerThreat LevelHow to Beat
GunhandModerateCan be easily dealt with by any character. They duck in and out of cover.
Trained GunhandModerateThey just have 100 more HP than the regular Gunhand.
Veteran GunhandDangerousArmor, High Health, and High damage make these foes very Dangerous.
HunterLowLow HP and low Rate of Fire, easy to deal with using any ranged character.
Killer HunterModerateMore dangerous than regular hunters due to the higher rate of fire. Use cover.
Stealthy HunterDangerousExtremely dangerous at a distance. Use Judge to contest at a range, or close the distance using cover.
IroncladDangerousA powerful close-range juggernaut with high damage. Keep running away from them as they can’t fire until they’re close to you. Run away while damaging them.
Rocket IroncladVery DangerousVery dangerous enemies that need to be dealt with immediately from a distance. 1000 HP, 10 Armor, and high range rockets. Use Stunts to deal with them or avoid if possible.
BushwackerLowThese enemies will hide and pop out for an ambush when you’re nearby. Easy to react to and dispatch.
Furtive BushwackerDangerousUse similar flanking tactics and hide waiting for you. Deal with them from afar or through Stunts.
Ambushing BushwackerVery DangerousFailure to detect them can instantly get you killed. If they’re in the encounter, make sure to locate them first using characters like Sarge, or keep your distance using characters like Judge.
BlasterLowWith prominent colors, low HP, and a slow grenade toss, these enemies are easy to handle.
Cluster BlasterModerateRemain on the move and don’t hesitate to close the distance. Detect them through their camouflage cloaks by noticing where the dynamite is tossed from.
Atomic BlasterDangerousNot too hard to deal with but their blasts leave lingering radioactive zones that can serve as chokepoints. Deal with them before entering any closed spaces.
YellowbellyVery DangerousEnemies with a 180-degree shield and very fast attacks that pierce armor. Flank them or ideally use Kaboom and Rawhide to bypass their shields.
Forted YellowbellyExtremely DangerousExtremely tough enemies to deal with and will often spawn in groups of many. Your best bet is to use Rawhide or rely on characters with powerful Stunts that bypass shields.
MorticianModerateStays in a single spot and launches homing orbs that explode towards you. Track the source of the orbs to deal with them quickly. You can shoot the orbs to destroy them.
Multiplying MorticianDangerousOrbs multiply when they are destroyed. Prioritize tracking these enemies near the start of the map or climb up to a location where the orbs cannot follow you.
CrankerModerateMachine gun that ramps up once they’re close enough with a line of sight. Take advantage of their slow movement and low range to punish them using characters like Judge and Smoky.
Heavy CrankerDangerousMachine gun that ramps up once they’re close enough with a line of sight. Take advantage of their slow movement and low range to punish characters like Judge and Smoky.
AssassinDangerousUse characters with good range like Spider Rosa or Judge. Billy the Squid can make quick work of them. They teleport close to where they disappear from, so attack them immediately.
Regenerating AssassinVery DangerousBilly the Squid can make quick work of them. Don’t ignore them after damaging them as they will regenerate. Focus on bursting them down in one go.
McNeillDangerousCheck our guide on how to beat the Three Princes.
FransiscoVery DangerousCheck our guide on how to beat the Three Princes.
BarrabasExtremely DangerousCheck our guide on how to beat the Three Princes.

All Critters

Critters are the corrupted animals and animalistic enemies you encounter on each planet. They usually roam in packs. The best way to deal with all Critters is to make use of Rawhide’s Stunt and passive that let you subvert them to your side.

CrittersThreat LevelHow to Beat
KyoteLowSimple enemies that spawn in many packs, chase you and use a laser when nearby. Stay at a distance to avoid letting them attack.
Unstable KyoteLowSame as Kyotes, but they launch an explosive on death. You can use their explosions to kill other nearby enemies and Kyotes. Try to prioritize killing them near enemy groups.
Armored KyoteDangerousCan prove to be very dangerous in packs of many. Stay on the run while damaging them from afar. Don’t let them close the gap. Their armor makes them tough to quickly kill, you’ll need high rates of fire.
RattlerDangerousA very annoying Critter that goes in and out of hiding, with a small hitbox and poisons you when it lands an attack. Use Judge, Rosa, and Billy to accurately take them down or use AoE attack tactics with Kaboom and Smokey.
Venomous RattlerDangerousEven more dangerous version of the Rattler, be extra cautious as they can spawn in the water as well. Swap out Outlaw when poisoned.
PorcupineDangerousA dangerous enemy that retaliates with homing spikes when attacked. The best way to deal with them is using Rawhide or by landing Crits with accurate characters like Judge to disable spikes.
Vengeful PorcupineDangerousLand Crits with Judge or use characters like Sarge that can block retaliatory damage.
StingerLowEasy to deal with critters that spew venom. The hardest part is to spot them without getting too close. Be careful and use cover.
Inescapable StingerDangerousStay at a distance and damage them from afar. They will use rockets when you’re in the line of sight so utilize cover.
GrizzlyDangerousStay at a distance and damage them from afar. They will use rockets when you’re in line of sight so utilize cover.
Irritable GrizzlyVery DangerousEnraged when hurt, you’ll need a lot of cover to avoid their explosive shots. Very powerful attacks, so don’t take risks. Try to land headshots from afar.

All Security

Lastly, security is the various turrets and machines that you can run into on each map. While dangerous, you’re not required to destroy all of these to clear a stage, they’re just additonal lines of defense.

SecurityThreat Level
GunbarrelModerate
Repeating GunbarrelModerate
Plated GunbarrelDangerous. Armored.
JackboxDangerous. Invulnerable till opened.
Mobile JackboxVery Dangerous. Invulnerable till opened and actively pursues you.

If you want to beat Security, you need to destroy suspicious Grey Barrels from a distance or use characters like Sarge who can identify them. Spike can hack security barrels and some nodes allow you to disable Security for an entire turn.

That covers all the enemies and enemy types in Wild Bastards along with useful tips and strategies on how to beat them all. For more guides, check out all Wild Bastard characters and learn how long it takes to beat the game.


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