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WildStar – AMP Location Guide – Engineer

Your guide to WildStar's Engineer AMP locations.
This article is over 10 years old and may contain outdated information

AMP Location Master Guide.

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Here’s where you can find every AMP in WildStar for the Engineer class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base‘s AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Engineer AMP Locations 

Dominion – Engineer – AMP Locations
AMP Name AMP Effect Zone Location Vendor
Deft Restoration (U) Dashing restores 31% shield Capacity. Can only occur every 10s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Rejuvenating Rain (S) When you deflect an attack, restore 10.5% health to self and 2 allies within 5m. Auroria, Hycrest -2432, -1884 Merchant Voxic
Self-Destruct (A/U) Taking damage that kills your bots deals 108% damage to 5 foes within 10m of the bot. Auroria, Hycrest -2432, -1884 Merchant Voxic
Keep on Truckin’ (A/S) Killing a foe restores 25.3% health every 1s for 3s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Quick Restart (S) Reduces Shield Reboot Time by 2s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 25%. Spearclaw Post -5487, -1089 Apprentice Laveka
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Spearclaw Post -5487, -1089 Apprentice Laveka
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Spearclaw Post -5487, -1089 Apprentice Laveka
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%. Ellevar, Vigilant’s Stand -3180, 3671 Starts at: Gaurdian Zelcon
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Ellevar, Vigilant’s Stand -3180, 3671 Starts at: Gaurdian Zelcon
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Ellevar, Vigilant’s Stand -3180, 3671 Starts at: Gaurdian Zelcon
Harmful Hits (A) Landing a Critical Hit grants an Empower for 5s. Empower: Increases Critical Hit Chance by 9%. Deradune, Bloodfire Village -5621, -709 Mika
Helpin’ Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Deradune, Bloodfire Village -5621, -709 Mika
Helpin’ Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Recklass Dash (U) Dashing generates 20 Volatility. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Blast Back (A/U) While above 10 Volatility, taking critcal damage causes you to deal technology damage to 5 foes within 10m. Can only occur every 1s. 10-55 Volatility: 16.5% damage. 56-100 Volatility: 22% damage. Farside, Virtue’s Landing 5354, -4556 Dakahari
Extra Hurtin’ (A) While between 30 and 70 Volatility gain an Empower. Empower: Increases Armor Pierce by 15%. Farside, Virtue’s Landing 5354, -4556 Dakahari
Hardened Resolve (T3) (U) While below 30% health gain a Stalwart. Stalwart: Increases CC Resilience by 50%. Farside, Virtue’s Landing 5354, -4556 Dakahari
Defensive Protocol (S/U) Taking a hit that applies Stun, Root, or Knockdown, and grants you an alert for 3s. Can only occur every 5s. Alert: Adds a 13% chance to Deflect incoming attacks. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Dirty Tricks (S/U) Landing a Taunt or Intimidate applies a Blunder for 5s. Blunder: Adds 15% chance to be Deflected. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Disciplined Soldier (T3) (A/U) Landing a Critical Hit, gains a Beacon for 3s. Beacon: Increases Incoming Healing by 10%. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Explosive Ammo (A) Landing a critical hit deals an addition 11.1% technology damage to the for and 4 foes within 50m. Can only occur every 1s. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Hamstring Tear (A/S) Landing a hit while behind the target applies a Snare for 2s. Snare: Reduces Movement Speed by X%. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
No Pain, No Pain (A/U) While Snared, gain an Empower. Empower: Increases PvP Offense by 4.5% Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Protection by Deflection (T3) (S/U) When you Deflect an attack grant 1 Interrupt Armor for 5s. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Razor’s Edge (T3) (A/S) When you deflect an attack it grants an Empower for 3s. Empower: Increases Strikethrough by 11.5%. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Turn the Tables (S/U) When CC ends restore 0.15 Shield every 1s for 3s. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Unstable Volatility (T3) (A) Landing a hit with a direct damage applies 1 stack of Unstable Volatility. Reaching 3 stacks of Unstable Volatility deals X% damage. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Volatile Armor (A/U) Eradication ExoSuit grants an Empower. Empower: Increases Critical Hit Chance by 10%. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Shrapnel Rounds (A) Landing a hit will deal an additional 13.3% damage every 2s for 6s. Can only occur ever 6s. Whitevale, Palerock Post 2137, -785 Zephix
Survival Instincts (T3) (S/U) Deflecting an attack increases health Regeneration by 2% health every 2.5s for the next 5s. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Keep It Moving (U) When affected by a Root, grants 50% chance to remove the Root immediately. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Bust and Move (U) Performing a CC Break grants a Swiftness for 5s. Swiftness: Increases Movement Speed by 11.5%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Can’t Touch This (T3) (U) While below 50% health, dashing grants a freedom for 1.5s. Freedom: Immune to CC effects. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Cruisin’ for a Bruisin’ (T3) (A) When your attack is deflected, gain an Empower. Can only occur every 10s. Empower:Increases Critical Hit Chance by 20% for 5s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Exploit Weakness (T3) (A/S) Landing a Critical Hit with a Basic Attack applies an Expose for 5s. Expose: Reduces armor by 18%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Reflexive Actions (U) Tacking critical damage restores 1 Dash Token. Can only occur every 10s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Repeat Business (S) When your attack is Deflected, grants a Defense for 5s. Defense: Increases Deflect Critical Hit Chance by 9.6%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Try and Hurt Me (T3) (S) While between 30 and 70 Volatility, grant 1 stack of Try and Hurt Me! every 0.5s. Reaching 3 stacks of Try and Hurt Me! restores 62% health. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Keep Up The Pace (T3) (A/U) Landing a Hit with a Physical Attack grants a Swiftness for 2s. Swiftness: Increases Movement Speed by 15%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
The Zone (A/S) While between 30 and 70 Volatility, stance swapping no longer removes Volatility. Unknown, Random Drop ????, ???? ????
Forceful Impact (A/S) When your attacks are deflected gain an Empower for 3s. Empower: Increases Assault and Support Power by 9.6% Unknown, Random Drop ????, ???? ????
Boosted Armor (T3) (S) On taking a Heal grants a Defense for 5s. Defense: Increases Armor Rating by 12.5% Unknown, Random Drop ????, ???? ????

 

Exile Engineer AMP Locations

Exile – Engineer – AMP Locations
AMP Name AMP Effect Zone Location Vendor
Deft Restoration (U) Dashing restores 31% shield Capacity. Can only occur every 10s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Rejuvenating (S) When you deflect an attack, restore 10.5% health to self and 2 allies within 5m. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Self-Destruct (A/U) Taking damage that kills your bots deals 108% damage to 5 foes within 10m of the bot. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Keep on Truckin’ (A/S) Killing a foe restores 25.3% health every 1s for 3s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Quick Restart (S) Reduces Shield Reboot Time by 2s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 25%. Celestion, Gienview’s Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Celestion, Gienview’s Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Celestion, Gienview’s Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Enmity (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Reroute Power (S) Taking damage grants a 10% chance to gain a 76% absorb shield for 10s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Volatility Rising (A) While between 30 and 70 Volatility gain 7 Volatility every 1.5s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Harmful Hits (A) Landing a Critical Hit grants an Empower for 5s. Empower: Increases Critical Hit Chance by 9%. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Helpin’ Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Helpin’ Hand (S/U) Taking damage grants a Beacon for 30s. Beacon: Increases Incoming Healing by 5%. Stacks 3 times. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Recklass Dash (S) Landing a hit grants Threatening for 3s. Can only occur every 5s. Threatening: Increases Threat Generation by 60%. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Blast Back (A/U) While above 10 Volatility, taking critcal damage causes you to deal technology damage to 5 foes within 10m. Can only occur every 1s. 10-55 Volatility: 16.5% damage. 56-100 Volatility: 22% damage. Farside, Virtue’s Landing 5354, -4556 Dakahari
Extra Hurtin’ (A) While between 30 and 70 Volatility gain an Empower. Empower: Increases Armor Pierce by 15%. Farside, Virtue’s Landing 5354, -4556 Dakahari
Hardened Resolve (T3) While below 30% health gain a Stalwart. Stalwart: Increases CC Resilience by 50%. Farside, Virtue’s Landing 5354, -4556 Dakahari
Defensive Protocol (S/U) Taking a hit that applies Stun, Root, or Knockdown, and grants you an alert for 3s. Can only occur every 5s. Alert: Adds a 13% chance to Deflect incoming attacks. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Dirty Tricks (S/U) Landing a Taunt or Intimidate applies a Blunder for 5s. Blunder: Adds 15% chance to be Deflected. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Disciplined Soldier (T3) (A/U) Landing a Critical Hit, gains a Beacon for 3s. Beacon: Increases Incoming Healing by 10%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Explosive Ammo (A) Landing a critical hit deals an addition 11.1% technology damage to the for and 4 foes within 50m. Can only occur every 1s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Hamstring Tear (A/S) Landing a hit while behind the target applies a Snare for 2s. Snare: Reduces Movement Speed by X%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
No Pain, No Pain (A/U) While Snared, gain an Empower. Empower: Increases PvP Offense by 4.5% Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Protection by Deflection (T3) (S/U) When you Deflect an attack grant 1 Interrupt Armor for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Razor’s Edge (T3) (A/S) When you deflect an attack it grants an Empower for 3s. Empower: Increases Strikethrough by 11.5%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Turn the Tables (S/U) When CC ends restore 0.15 Shield every 1s for 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Unstable Volatility (T3) (A) Landing a hit with a direct damage applies 1 stack of Unstable Volatility. Reaching 3 stacks of Unstable Volatility deals X% damage. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Volatile Armor (A/U) Eradication ExoSuit grants an Empower. Empower: Increases Critical Hit Chance by 10%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Shrapnel Rounds (A) Landing a hit will deal an additional 13.3% damage every 2s for 6s. Can only occur ever 6s. Whitevale, Palerock Post 2137, -785 Zephix
Survival Instincts (T3) (S/U) Deflecting an attack increases health Regeneration by 2% health every 2.5s for the next 5s. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Keep It Moving (U) When affected by a Root, grants 50% chance to remove the Root immediately. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Bust and Move (U) Performing a CC Break grants a Swiftness for 5s. Swiftness: Increases Movement Speed by 11.5%. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Can’t Touch This (T3) (U) While below 50% health, dashing grants a freedom for 1.5s. Freedom: Immune to CC effects. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Cruisin’ for a Bruisin’ (T3) (A) When your attack is deflected, gain an Empower. Can only occur every 10s. Empower:Increases Critical Hit Chance by 20% for 5s. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Exploit Weakness (T3) (A/S) Landing a Critical Hit with a Basic Attack applies an Expose for 5s. Expose: Reduces armor by 18%. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Reflexive Actions (U) Tacking critical damage restores 1 Dash Token. Can only occur every 10s. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Repeat Business (S) When your attack is Deflected, grants a Defense for 5s. Defense: Increases Deflect Critical Hit Chance by 9.6%. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Try and Hurt Me (T3) (S) While between 30 and 70 Volatility, grant 1 stack of Try and Hurt Me! every 0.5s. Reaching 3 stacks of Try and Hurt Me! restores 62% health. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Keep Up The Pace (T3) (A/U) Landing a Hit with a Physical Attack grants a Swiftness for 2s. Swiftness: Increases Movement Speed by 15%. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
The Zone (A/S) While between 30 and 70 Volatility, stance swapping no longer removes Volatility. Unknown, Random Drop ????, ???? ????
Forceful Impact (A/S) When your attacks are deflected gain an Empower for 3s. Empower: Increases Assault and Support Power by 9.6% Unknown, Random Drop ????, ???? ????
Boosted Armor (T3) (S) On taking a Heal grants a Defense for 5s. Defense: Increases Armor Rating by 12.5% Unknown, Random Drop ????, ???? ????

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