WoW SoD: All Druid Runes in WoW Classic: Season of Discovery

There are some interesting Druid Runes in WoW: SoD Phase 1, though Balance gets it a little light.

Maraudon loading screen for WoW Classic.
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The whole point of Season of Discovery is to find and experience new things in good ol’ vanilla-style World of Warcraft, with Runes being the biggest surprises. In this guide, I’ll list off all Druid Runes you can get in Phase 1 of WoW Classic: SoD.

WoW Classic: Season of Discovery All Druid Runes List

Druids have some of the weirdest Runes in SoD Phase 1, which shouldn’t come as a huge surprise to anyone familiar with Druid and its place in vanilla. The class won’t necessarily be pigeonholed as solely a healer with the new Feral-oriented Runes, but you might be disappointed if you want to go Balance.

Being that there are only Runes for the Chest, Hands, and Leg slots in Phase 1 of Season of Discovery, you can only have three Runes equipped at a time.

Every Druid Rune Listed

  • Living Seed (Chest): When you critically heal your target with any healing spell you plant a Living Seed on the target for 20% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 seconds.
  • Fury of Stormrage (Chest): Reduces the mana cost of Wrath by 100% and each time you deal damage with Wrath you have a 14% chance for your next cast of Healing Touch within 15 seconds to be instant.
  • Wild Strikes (Chest): While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20 yards gain increased combat ferocity. Each melee hit has a 20% chance of granting the attacker an extra attack with 20% additional Attack Power. No effect if the party member is already benefiting from Windfury Totem.
  • Survival of the Fittest (Chest): Reduces the chance you’ll be critically hit by melee attacks by 6% and reduces all damage taken by 10%. Damage taken is reduced by an additional 10% while in Bear Form or Dire Bear Form.
  • Skull Bash (Legs): Charge to a target within 14 yards and bash the target’s skull, interrupting spellcasting and preventing any spell in that school from being cast for two seconds. Shares a cooldown with Feral Charge.
  • Savage Roar (Legs): Finishing move that increases physical damage done by 30% while in Cat Form. Lasts longer per combo point:
    • One point: 14 seconds
    • Two points: 19 seconds
    • Three points: 24 seconds
    • Four points: 29 seconds
    • Five points: 34 seconds
  • Lifebloom (Legs): Reduces the global cooldown on your Rejuvenation and Lifebloom abilities by 0.5 seconds and you gain the Lifebloom ability:
    • Heals the target for (4 / 100 * 7 *) over second seconds. When Lifebloom completes its duration or is dispelled, the target instantly heals for (57 / 100 *), and the Druid regains half the cost of the spell. This effect can stack up to three times on the same target.
Three Druid Runes for different specs in WoW Classic.
Image by GameSkinny
  • Starsurge (Legs): Launch surging stellar energies that cause (135 / 100 *) to (165 / 100 *) Arcane damage. Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire.
  • Mangle (Hands): Gain the Mangle (Bear) ability and replace your Claw ability with Mangle (Cat). This ability benefits from and triggers all effects associated with Claw and Maul.
    • (Bear) Mangle the target for 160% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for one minute. This ability benefits from and triggers all effects associated with Claw and Maul.
    • (Cat) Mangle the target for 300% normal damage and cause the target to take 30% additional damage from Bleed effects and Shred for one minute. Awards one combo point. This ability benefits from and triggers all effects associated with Claw and Maul.
  • Lacerate (Hands): Lacerates the enemy target, making them bleed for (* 20 / 100 * 5) damage over 15 seconds plus 20% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to five times on the same target.
  • Sunfire (Hands): Gain the Sunfire ability and while in Bear Form, Cat Form, or Dire Bear Form your Moonfire is replaced with Sunfire (Bear) or Sunfire (Cat). This spell benefits from and triggers all effects associated with Moonfire.
    • (Bear) Burns the enemy for (130 */ 100) to 150 */ 100) Nature damage and then an additional (65 * 4 */ 100) Nature damage over 12 seconds.
    • (Cat) Burns the enemy for (130 */ 100) to 150 */ 100) Nature damage and then an additional (65 * 4 */ 100) Nature damage over 12 seconds. Awards one combo point.
  • Wild Growth (Hands): Heals all of the target player’s party members within 40 yards of the target player for (34 / 100 * 7 *) over second seconds. The amount healed is applied quickly at first and slows down as Wild Growth reaches its full duration.

Those are all Druid Runes in WoW: SoD Phase 1, and hoo boy, do they pack a punch. Whether Balance is viable in Phase 1 still seems to be a topic for debate, but both Feral forms leading up to 25 get some nice Runes to play with. Check out some of our other WoW Classic: Season of Discovery guides here on GameSkinny, such as where to find the hidden Rune vendor.

About the author

Ashley Shankle

Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.