Bravely Default 2 Articles RSS Feed | Bravely Default 2 RSS Feed on en Launch Media Network Bravely Default 2 Jobs Guide Tue, 23 Mar 2021 16:23:12 -0400 Thomas Wilde

In Bravely Default 2, your characters can gain and equip magical Asterisks to learn talents from up to 24 widely varying jobs. You can use these to customize your party, specialize it for specific fights, set yourself up for more efficient farming, or simply give every character a different funny hat. There are a lot of options here, and some let you configure your party in ways that can potentially break the game over your knee. 

Of the 24 jobs in the game, 21 are obtained over the course of a typical run. Two more are found through optional challenges in Chapters 1 and 3, and a third is tied to incredibly spoiler-laden endgame activities.

Here’s what to look for on your way through the game, as well as some tips to make your trip through BD2 a little easier. Note that there are small spoilers throughout this guide, mostly dealing with the sources of any given Asterisk. 

Working Jobs for a Living

Each of your four main party members can equip a Main Job, which changes their character model, and a Sub-Job. The Main Job is the only one that can earn Job Points towards its next skill, while the Sub-Job gives you access to its job’s particular skill menu.

For example, if a character is currently running Monk/Freelancer, they use the Monk character model and earn JP towards Monk abilities. Their two fixed commands will be Martial Arts, from the Monk, and Miscellany, from the Freelancer.

This sets you up for the real meat of the system: using one job’s abilities with another job’s specialties to unleash new attacks. There are hundreds of potentially lethal combinations, and you’ll want to experiment to find them all.

It’s also worth noting that despite how the rest of the system works, passive abilities learned from various careers are not linked to those jobs. You don’t have to be running White Mage in either job slot to equip Solar-Powered.

Each job also has two Specialties, trademark passive abilities, that are granted at levels 1 and 12 of the job. They're only active when a character has that as their Main Job.


JP grinding is undeniably a part of Bravely Default 2, but it’s not quite as bad as you might expect. We even have some early game tips for farming.

The starting “generic” job, Freelancer, gains passive abilities that boost JP at level 9 and 12. While that first run up to job mastery can take a bit, you can equip both abilities after that point for a 170% multiplier to all earned JP. The game isn’t particularly stingy with JP to begin with, so the double bonus from Freelancer mastery can carry you a long way by the time you’re in Chapter 2 or 3.

As noted in our tips and tricks guide, you should also get into the habit of sending a boat out at the Exploration shop in every major town.

Whenever your Switch is in sleep mode, your boat will be on the prowl, looking for treasure, and can bring back Experience and JP Orbs that smooth out the course of leveling. For best results, leave your Switch in sleep mode for at least 12 hours between play sessions. (Use this time to sleep and eat. Health is important.)

The game also features a mechanic where you can fight successive battles, by herding overworld mobs together before you attack one or using Bait items to summon waves of monsters.

If you do that, you receive increasingly attractive multipliers to your final JP score for the fight. It can be particularly useful once you’ve out-leveled a given dungeon, since monsters that run straight away from you can be easy to herd into blind corners.

Weapon Proficiency

You’ve seen the graded ranks that each job has with every weapon type in the game, but aside from heavily influencing what you do and don’t equip, BD2 never tells you what they mean.

At time of writing, the best guess fans have is this: a character who equips a weapon gets that weapon’s bonus stats in an amount determined by the character’s current weapon proficiency.

  • S: 135%
  • A: 120%
  • B: 100%
  • C: 90%
  • D: 80%
  • E: 70%

While there are a couple of other mild incentives scattered throughout the skill list for certain jobs to use certain weapons — Vanguards want to have shields equipped, Beastmasters have an ability that doesn’t work without a spear — the proficiency bonus is a major factor.

General Notes on Jobs

Effects that work by adding a temporary modifier to a target’s stats, such as Protect, Shell, or Bards’ Singing, stack but cannot increase a stat beyond 200% of its base level. A single casting of one buff spell has a negligible effect, but a few in a row can change the tide of a fight.

Similarly, any debuffs that decrease a specific stat, such as Defang, cannot reduce a stat below 65% of its base value.

The first five Job levels get an Underdog Bonus to any earned JP in an appropriately challenging fight, i.e. any random encounter where the monsters didn’t run away from you. It’s not a bad idea to use a new dungeon as a job leveling field.

Every job in the game is initially capped at Level 12, but there’s a special challenge in Chapter 6 (massive spoilers) that raises it to Level 15.


Jack of all trades, master of none. While a low-level Freelancer is a weak combatant with a few useful utility skills, you eventually learn some of the most practical active abilities in the game.

Body Slam is a hard hitter that can drop a lot of same-level monsters in one shot, and Square One is an offensive dispel that makes many fights much easier. Early on, a Freelancer’s Treat ability is a good way to keep MP topped off for Black Mages and other fast-burning offensive casters.

Most importantly, at Level 12, a Freelancer provides a character with passive abilities worth a handy 1.7x boost to all JP earned. It takes up a total of 3 ability slots, so you’ll want to do some juggling before boss fights, but the extra JP adds up quickly.

It’s worth spending the extra time and/or JP Orbs in the first couple of chapters to make sure all of your characters have the Freelancer job up to at least Level 9. 

  • How to Get: Automatically given at the start of the game.
  • Fixed Commands: Miscellany
  • Specialty (Lv. 1): Stand Ground
    • The Freelancer has a 50% chance of surviving a fatal injury with 1 HP, although it won’t kick in if they have 1 HP already.
  • Specialty (Lv. 12): Late Bloomer
    • The Freelancer receives +100 HP, +10 MP, +15 physical attack/physical defense/magical attack/magical defense, +4 restorative power, +2 speed, +3 aim, +2 evasion, and +1 critical strike for every other job the character has at Level 12 or higher.
  • Weapon Proficiency: B with shields, C with everything else.
Abilities Acquired
  • Lv. 1: Examine. Reveals a single target’s HP, weaknesses, and monster family. It’s free, but Magnifying Glasses exist and are cheap at item shops.

  • Lv. 2: Treat. For 20 MP, restore 20% of a target’s HP and 10% MP.  At points, it’s also possible for a character who Treats him- or herself to get more than 20 MP for the exchange. 

  • Lv. 3: Divining Rod. Displays the number of unopened treasure chests in an area in the bottom-right corner of the screen.

  • Lv. 4: Forage. A free active command that makes a character scrounge for items mid-fight. It usually gives a free consumable item, from Antidotes or Echo Herbs, but can give Experience or JP Orbs at high job levels.

  • Lv. 5: Dungeon Master. Equip this to nullify all terrain-inflicted damage for one character.

  • Lv. 6: Lucky Charm. For 15 MP, boost the target character’s luck stat for five turns.

  • Lv. 7: Self-Healing. Automatically cures poison, blindness, and silence when a fight ends.

  • Lv. 8: Purge. For 20 MP, remove berserk, confusion, dread, charm, and doom from one target. This is one of the only methods in the game to remove doom, which can be a real pain in the neck in a few places.

  • Lv. 9: JP Up. Equip this ability to multiply all earned JP by 1.2, including points from Orbs.

  • Lv. 10: Square One. For 28 MP, remove status effects from a target. While this removes everything, including any inflicted status ailments, there are certain fights where it’s a must-have.

  • Lv. 11: Body Slam. For 1 Brave Point, deal physical damage to a target based on the user’s encumbrance and delay the target’s turn. The higher the user’s Weight, the more damage this does, but keep a character’s aim stat up to avoid wasting turns.

  • Lv. 12: JP Up and Up. For two ability slots, this multiplies all earned JP by 1.5, including points from Orbs. This stacks additively with JP Up.

  • Lv. 13: ???
  • Lv. 14: ???
  • Lv. 15: ???
Job Combinations

A heavily-armored Vanguard or Shieldmaster can do a lot of damage with Body Slam. It’s one of the strongest single-target physical attacks in the early game, and isn’t outshone until you unlock a Monk’s Pressure Point.

Because of how difficult it is to remove doom/dread otherwise, having Freelancer as a sub-job is useful for your designated healer.

Black Mage

Your basic, no-frills offensive caster, the Black Mage is your first and best bet for exploiting fire, thunder, or water weaknesses. Its other benefit is its suite of useful regenerative abilities. Aspir Attack is a boon to many classes.

Unlike many other RPGs, Bravely Default 2 governs attack and healing magic with separate stats. A White Mage using Black Magic, or vice versa, won’t be particularly effective unless you compensate with appropriate gear.

While there are benefits to combining Black and White Magic on one character, like huge amounts of passive MP regeneration, a caster in BD2 is generally better off staying in their lane.

  • How to Get: Felix has this equipped when he joins the party.
  • Fixed Commands: Black Magic
  • Specialty (Lv. 1): Regenerative Default.
    • A Black Mage recovers a little MP whenever they use the Default command. 
  • Specialty (Lv. 12): High-Velocity Spells.
    • The Black Mage’s attack spells can’t be nullified or absorbed. They can still deal half damage or get reflected.
  • Weapon Proficiency: S with staves, B with daggers, C with shields, D or lower with anything else. 
Abilities Acquired
  • Lv. 1: Fire. A weak fire-based attack spell for 15 MP.

  • Lv. 2: Blizzard. A weak water-based attack spell for 15 MP.

  • Lv. 3: Thunder. A weak lightning-based attack spell for 15 MP.

  • Lv. 4: Poison. Inflicts poison status on a single target. Like most other status ailments, this has a reasonably high base chance to not affect any target.

  • Lv. 5: Lunar-Powered. When equipped, while adventuring at night, the character regenerates 4% MP on each turn at the end of their last action, unless that action ended the fight. They also receive bonuses to magical attack, evasion, and luck stats.

  • Lv. 6: Fira. A medium-strength fire-based attack spell for 38 MP.

  • Lv. 7: Blizzara. A medium-strength water-based attack spell for 38 MP.

  • Lv. 8: Thundara. A medium-strength lightning-based attack spell for 38 MP.

  • Lv. 9: Aspir Attack. When equipped, the Black Mage’s standard attack restores a small amount of MP, determined by the damage inflicted.

  • Lv. 10: Firaga. A maximum-strength fire-based attack spell for 66 MP.

  • Lv. 11: Blizzaga. A maximum-strength water-based attack spell for 66 MP.

  • Lv. 12: Thundaga. A maximum-strength lightning-based attack spell for 66 MP.

  • Lv. 13: ???
  • Lv. 14: ???
  • Lv. 15: ???
Job Combinations

Lunar-Powered and Aspir Attack are both worth learning for jobs that burn a lot of MP, such as Rangers or Vanguards. Many dungeons seem to be set in nighttime regardless of when you entered, which makes Lunar-Powered a slam pick.

White Mage

The opposite of Black Mages, White Mages have no offensive punch to speak of. They’re here to restore HP, remove status ailments, and cast buffs like Protect and Shell. Thanks to Angelic Ward, they’re also tankier than they might initially appear.

As noted above, Bravely Default 2 is one of the rare games that treats magical attack and restorative power as separate stats. A White Mage will never be a great offensive caster, even with Black or Red Mage as their Sub-Job.

BD2 also uses the old-school Final Fantasy undead rules. Spells that restore, steal, or regenerate health have the opposite effect on enemies with the Undead classification, so your designated healer turns into a murder machine when undead are on the field. Conversely, this also means that hitting an undead enemy with Drain Attack equipped can be counterproductive.

Better Than Ever is a weird ability that, with a little babysitting, can be incredibly effective. It only works if it heals a target to full; you can’t spam Cure spells on a healthy target to inflate a character’s health pool. You can do something like remove and equip accessories that boost HP before a fight, though, then open with a Benediction-boosted Curaga or a White Mage’s Special Attack and effectively double a target’s HP.

  • How to Get: Defeat Selene in the Prologue.
  • Fixed Commands: White Magic
  • Specialty (Lv. 1): Angelic Ward.
    • Any incoming damage has a 30% chance of being reduced by half.
  • Specialty (Lv. 12): Holistic Medicine.
    • Any helpful spell the White Mage casts automatically affects the entire party. This is the only method, outside of Special Attacks, to cure more than one target of status ailments at once.
  • Weapon Proficencies: A with staffs, B with spears, bows, and shields, D or lower with everything else. A White Mage makes a decent designated archer until you can find the Ranger Asterisk.
Abilities Acquired
  • Lv. 1: Cure. For 8 MP, restore a little HP to one target/the party.

  • Lv. 2: Protect. For 11 MP, increase a target’s physical defense by 15% for three turns.

  • Lv. 3: Shell. For 13 MP, increase a target’s magical defense by 15% for three turns.

  • Lv. 4: Raise. Revive a KO’d party member and restore minimal HP.

  • Lv. 5: Solar-Powered. The White Mage is empowered during the day, receiving boosts to aim, luck, and restorative power. They also regenerate 4% MP at the end of their combat turn, unless their action ends the fight.

  • Lv. 6: Cura. For 28 MP, restore some HP to one target/the party.

  • Lv. 7: Benediction. Take 15% of the caster’s max HP in damage to raise restorative power by 30% for three turns. A solid use of BP when you’re in a jam.

  • Lv. 8: Basuna. For 22 MP, cure most status ailments on a single target.

  • Lv. 9: Drain Attack. The White Mage’s basic Attack command heals the user for a small percentage of the damage inflicted.

  • Lv. 10: Arise. For 95 MP(!), revive a KO’d party member with full HP.

  • Lv. 11: Better Than Ever. A character who the White Mage heals to full HP gains the remainder of the restored amount as temporary HP. “Overheals” can come in very handy.

  • Lv. 12: Curaga. For 60 MP, restore a significant number of HP to one target/the party.

  • Lv. 13: ???
  • Lv. 14: ???
  • Lv. 15: ???
Job Combinations

Drain Attack can help physical-damage “glass cannons” like the Ranger and Berserker stay alive in the field.

Using Curaga with Better Than Ever can defray the high HP costs of some powerful skills, such as Flames of War, Flying Heel Drop, and Level Slash.

Solar-Powered is a boon to any class that depends on MP, and many dungeons seem to count as being set in the daytime.


You may not appreciate the Vanguard immediately, but the job comes into its own quickly in Chapter 1. Early on, it’s a tanky physical damage dealer with a couple of useful Earth-based skills, but Aggravate and Enrage make it shine. 

It’s incredibly useful, particularly in boss fights, to control or at least strongly influence who’s getting attacked. It takes some of the randomness out of fights, and prevents your defensive casters from getting shellacked. It gets less useful in the late game as other jobs improve on its model, but the Vanguard will get you through to mid-game.

The Vanguard is relatively slow, although not as slow as the Shieldmaster, and burns MP quickly. Shield Bash and Stun can push off a target’s turns, but both skills’ HP cost can be a problem.

  • How to Get: Defeat Dag in the prologue.
  • Fixed Commands: Heroics
  • Specialty (Lv. 1): Shield-Bearer.
    • Equipping a shield doesn’t inflict speed, aim, or evasion penalties.
  • Specialty (Lv. 2): Attention Seeker.
    • Physical attack power and critical chance receive a bonus based upon the user’s chance of being targeted. 
  • Weapon Proficiency: S with axes, A with sword and shield, B with spears.
Abilities Acquired
  • Lv. 1: Cross Cut. For 18 MP, hit a target with two attacks in a row.

  • Lv. 2: Shield Bash. For 10% max HP, hit a single target with an Earth-type attack that delays their next combat turn.

  • Lv. 3: Defang. For 12 MP, damage a target and reduce its physical attack by 7% for the next three turns.

  • Lv. 4: Skull Bash. For 12 MP, damage a target and reduce its magical attack by 7% for the next three turns.

  • Lv. 5: Pain into Gain. Any damage inflicted against the Vanguard while they aren’t Defaulting has a 30% chance of enhancing their physical attack by 1-3% for the rest of the current battle.

  • Lv. 6: Aggravate. For the next three turns, the Vanguard’s chance of being targeted by enemy attacks goes up by 25%.

  • Lv. 7: Sword of Stone. This is mostly useful for being one of the first Earth attacks you learn.

  • Lv. 8: Shield Stun. For 25% max. HP, hit a target with your shield to greatly delay their next turn.

  • Lv. 9: Defensive Offense. A character who uses the Attack command will receive 30% less damage from all incoming attacks until their next turn.

  • Lv. 10: Enrage. For 24 MP, a single target’s next two attacks must be against the Vanguard. This always works, but doesn’t keep an opponent from doing something besides offense, such as Defaulting.

  • Lv. 11: The Gift of Courage. The Vanguard gives a BP to another character. Note that you can go into BP hock to do this, but you can’t use Gift of Courage to bring a character out of BP debt early.

  • Lv. 12: Neo Cross Slash. An expensive but effective two-hit physical attack, like Cross Cut but better. The 54 MP starting cost is steep, but it’s usually worth it.

  • Lv. 13: ???
  • Lv. 14: ???
  • Lv. 15: ???
Job Combinations

Defensive Offense is useful for turning glass cannons into normal cannons. Otherwise-fragile damage dealers like the Ranger get a big survivability boost from this; conversely, jobs like the White Mage often won’t get much out of it.

The Vanguard/Shieldmaster combination takes a few turns to set up but creates a heavily-armored tank that intercepts incoming attacks and reflects half the damage to the enemy responsible. With Reprisal, Defender of the People, Pain and Gain, Enrage, and Aggravate, you’re a (slow-moving) death porcupine.


The Monk has some of the best HP progression in the game, and Bare-Knuckle Brawler boosts their attack power and free aim rating when fighting bare-handed. 

The drawback is that a lot of the Monk’s best attacks, such as Flames of War, cost an increasingly significant fraction of max. HP, so it’s easy for a Monk to die. On the other hand, with Inner Alchemy and Mindfulness, the Monk is surprisingly self-sufficient.

Pressure Point is one of the best attacks in the game; it bypasses both high defense stats and the Default status. Focal Blast is expensive, and its stat debuff is random, but has similar utility. There are several fights, like Galahad’s demonic sidekick in Chapter 2, where Monks are your only realistic offensive option.

  • How to Get: Defeat Prime Minister Horten in the Prologue.
  • Fixed Commands: Martial Arts
  • Specialty (Lv. 1): Concentration.
    • Casting Invigorate, Inner Alchemy, or Mindfulness gives the Monk a stacking bonus to critical strike chance that lasts for the entirety of the current battle.
  • Specialty (Lv. 2): Single-Minded.
    • The Monk is immune to berserk, confusion, and charm, and using Martial Arts commands or Default speeds up the Monk’s next turn.
  • Weapon Proficiencies: While it's usually most effective to roll with Bare-Knuckle Brawler and fight unarmed, monks are A with staves and B with spears.
Abilities Acquired
  • Lv. 1: Strong Strike. For 18% max HP, perform a high-damage physical attack.

  • Lv. 2: Inner Alchemy. For 20 MP, restore 20% of the user’s HP and cure poison, blindness, and slow.

  • Lv. 3: Bare-Knuckle Brawler. Boost the Monk’s physical attack by 80% and aim by 30% when both hands are empty.

  • Lv. 4: Firebird. For 15% max HP, hit a single target with a fire-based attack which also reduces their fire resistance for the next two turns.

  • Lv. 5: Qigong Wave. For 20% HP, launch an attack that ignores Default.

  • Lv. 6: Mindfulness. For 1 BP, restore 15% MP and cure silence, dread, and contagion.

  • Lv. 7: Flying Heel Drop. For 30% HP, perform a single-target physical attack.

  • Lv. 8: Invigorate. For 20 MP, boost the Monk’s physical attack by 15% for the next three turns.

  • Lv. 9: Tortoise Kick. For 10% HP, damage a target and delay its next turn.

  • Lv. 10: Flames of War. For 35% HP, nuke a single target with fire-based damage until they glow.

  • Lv. 11: Pressure Point. For 1 BP, hit a single target with a powerful physical strike that ignores physical defense/Default status. A really good way to deal with some otherwise annoying enemies.

  • Lv. 12: Focal Blast. For 99 MP, nuke a single target with a physical attack and debuff it with a 20% loss to a random stat for the next four turns.

  • Lv. 13: ???
  • Lv. 14: ???
  • Lv. 15: ???
Job Combinations

The 1-BP cost is killer, but Mindfulness is an easy way to give inefficient jobs like the Ranger some MP regeneration.

Firebird pairs well with a Black Mage’s attack spells.

A White Mage with Better Than Ever can defray the HP cost of the Monk’s better skills.


Indisputably the best “buff bot”, the Bard’s assortment of stat-boosting songs are a genuine asset in longer fights. It’s never a bad idea to have one when you’re about to take on a boss.

The unfortunate trade-off is that the Bard also has a high chance of being attacked. It’s best to pair them with a Shieldmaster or Vanguard for bodyguard purposes. The Bard also doesn’t have any offensive utility to speak of until Scream It Out.

  • How to Get: Defeat Orpheus in Chapter 1.
  • Fixed Commands: Singing
  • Specialty (Lv. 1): Extended Outro.
    • All Singing abilities last one round longer.
  • Specialty (Lv. 12): Encore.
    • Whenever the Bard sings, there’s a 25% chance that an additional song’s effect will kick in.
  • Weapon Proficiency: B with bows, daggers, or staffs; C with shields.
Abilities Acquired
  • Lv. 1: Don’t Let ‘Em Get to You. Spend 20 MP to reduce physical damage inflicted to the party by 15% for three turns.

  • Lv. 2: Don’t Let ‘Em Trick You. Spend 20 MP to reduce magical damage inflicted to the party by 15% for three turns.

  • Lv. 3: Step into the Spotlight. Spend 20 MP to increase a single target’s enemy attack chance by 20% for three turns. Use on your first turn to decoy enemies onto the tank.

  • Lv. 4: Close Those Tired Eyes. For 12 MP, tries to inflict sleep on a single target.

  • Lv. 5: Born Entertainer. Both Singing and Artistry abilities’ effects are increased by a percentage equal to the user’s level x15.

  • Lv. 6: (Won’t) Be Missing You. Spend 18 MP to increase multiple targets’ aim rating by 5% for three turns.

  • Lv. 7: Right Through Your Fingers. Spend 18 MP to increase the party’s evasion by 5% for three turns.

  • Lv. 8: Hurts So Bad. For 38 MP, increase physical damage inflicted by multiple targets by 15% for three turns.

  • Lv. 9: Work Your Magic. For 38 MP, increase magical damage inflicted by multiple targets by 15% for three turns.

  • Lv. 10: All Killer No Filler. For 60 MP, increase the party’s critical hit chance by 15% for two turns.

  • Lv. 11: Screamin’ It Out. For 54 MP, blast the entire enemy party with a typeless magical attack.

  • Lv. 12: Shut Up and Dance. For 194 MP, force a target to act immediately after the user. This can’t force a character at negative BP to take an action, but it can speed up the rate at which they’re ready to act again.

  • Lv. 13: ???
  • Lv. 14: ???
  • Lv. 15: ???
Job Combinations

The big thing holding a Bard back is its high enemy attack chance, so its utility is cut by its tendency to draw fire. Since Singing doesn’t draw on a specific stat, you can throw it on a heavily-armored character like a Shieldmaster to create the ultimate defensive fortress. Losing Extended Outro is a problem, but you can equip Born Entertainer to shore that up.

Jobs with high magical attack can do a lot of damage with Screamin’ It Out, which is useful for clearing out the riff-raff in random encounters.


The “blue mage” of Bravely Default 2, the Beastmaster’s gimmick is ostensibly building a massive arsenal of captured monsters that can be unleashed in combat for a single move. This is a much easier proposition at higher levels with Beast Whisperer, when you can set-and-forget a talent rather than having to systematically capture enemies in every random encounter.

The real purpose of the Beastmaster, however, is breaking the game over your knee. Its second Specialty allows you to generate increasingly ridiculous stat bonuses for your character as you accumulate more monsters. In the endgame, the stat gains from Creature Comforts outshine much of what’s otherwise available to you.

Until that point, however, it's worth noting that individual monsters' abilities can be tactically significant or just hit like a freight train, which makes the Beastmaster a limited but potentially devastating member of the party.

Two particularly useful monsters to watch out for are Slepnir, which uses Acid Breath to inflict massive damage and a big defensive reduction on the entire enemy party, and Plague, which lets you attack a target's MP directly with Soul Crush. The latter can be a game-changer against bosses, allowing you to wreck somebody who'd otherwise be an offensive powerhouse by crippling their ability rotation.

The Beastmaster also has high defense/magical defense growth, which makes it a solid pick for a tank.

  • How to Get: Defeat Anihal.
  • Fixed Commands: Taming
  • Specialty (Lv. 1): Animal Rescue.
    • When your HP falls to 20% or less, one of your captured monsters at random is deployed against the enemy.
  • Specialty (Lv. 12): Creature Comforts.
    • All stats are increased by the current number of monsters your party has captured.
  • Weapon Proficiency: A with spears and bows, B with shields, and C or D with everything else.
Abilities Acquired
  • Lv. 1: Capture. Try to add a target monster to your collection. It works best against enemies with low HP, but it may take a couple of tries. Bosses and humans are immune.

  • Lv. 2: Off the Leash. Use one of your monsters as if it were an item. The effect varies by monster.

  • Lv. 3: Staggering Swipe. For 19 MP, damage a target and delay its next action. One of the few examples of a skill of its kind that doesn’t cost HP.

  • Lv. 4: Muzzle. Spend 12 MP to try and silence the entire enemy party.

  • Lv. 5: Mow Down. For 21 MP, hit the entire enemy party with a medium-strength physical attack.

  • Lv. 6: Mercy Strike. Spend 11 MP and hit a target with a physical attack. This cannot reduce a target’s HP below 1, setting them up for easy capture.

  • Lv. 7: Raw Power. Every use of the Brave command increases the character’s physical attack by 10% until the end of the turn.

  • Lv. 8: Spearhead. The user will act first in battle when they have a spear equipped. Doesn’t work if you’re caught off-guard by an enemy mob.

  • Lv. 9: Mercy Smash. Like Mercy Strike, but moreso; costs 35 MP, does more damage, cannot inflict a lethal blow.

  • Lv. 10: MP Saver. A one-slot ability that reduces all MP costs by 20%.

  • Lv. 11: Beast Whisperer. Get a 30% chance of capturing any monster you get the killing blow on.

  • Lv. 12: Off the Chain. Dispatch a monster to “brutally savage” a single target. Costs 2 BP.

  • Lv. 13: ???
  • Lv. 14: ???
  • Lv. 15: ???

Job Combinations

It’s a little low-key, but other spear-using jobs like the Vanguard can get some use out of Spearhead. Starting the fight by acting first means they can set up their defensive measures much faster. Every caster gets some mileage out of MP Saver, particularly the Ranger, Bard, and White Mage.

Raw Power is immensely dangerous in the hands of a Berserker, Monk, or other physical-damage specialist.

Muzzle is incredibly useful in the hands of a Phantom or other job that raises the chance that you can successfully inflict a status. Due to how BD2 handles enemy AI, a silenced opponent will waste actions on spells they can't cast.


By itself, the Thief is useful for item farming and remarkably self-sustaining, but it struggles to hold up its end of a fight. With a healthy supply of damaging consumables (i.e. Bomb Fragments, Zeus’ Wrath, etc.) and the Attack Item Amp ability, a Thief can get some work done, but you’ll generally want to switch jobs if raw damage output is what you need.

Like a lot of jobs, however, Level 12 changes the game. Up to No Good gives a Thief a lot of potential damage output by relying on strong BP-cost skills like Pressure Point.

  • How to Get: Defeat Bernard.
  • Fixed Commands: Thievery
  • Specialty (Lv. 1): Sleight of Hand.
    • Any of your Stealing abilities that take stats, i.e. Spirit or Breath, can also strip a target of a beneficial effect and apply it to the Thief.
  • Specialty (Lv. 12): Up to No Good.
    • All Steal abilities’ costs are halved. Defaulting no longer generates BP, but all abilities that cost BP can be used by spending MP instead.
  • Weapon Proficiency: A with daggers, B with swords, axes, bows, and staves. E with shields.
Abilities Acquired
  • Lv. 1: Steal. Take your action to try and take an item from an enemy. Its success or failure seems to largely dependent on a character’s luck stat.

  • Lv. 2: Steal Breath. Spend 27 MP to deal physical damage and heal the user by the same amount. Unlike similar effects from enemies, this can’t seem to steal more health than a target has.

  • Lv. 3: Flee. Spend 20 MP to guarantee an escape, except for bosses.

  • Lv. 4: Steal Spirit. Spend 15% HP to steal MP from a target.

  • Lv. 5: Sky Slicer. Spend 1 BP to attack a target with a wind-imbued physical strike. 

  • Lv. 6: Steal Courage. Spend 2 BP to try and steal 1 BP from a target with a 50% success rate. Won't reduce a target to less than zero BP.

  • Lv. 7: Attack Item Amp. Damaging items inflict 50% more damage.

  • Lv. 8: Mug. Attack command can steal items from a target.

  • Lv. 9: Godspeed Strike. Spend 95 MP and attack a single target, with a bonus to attack power determined by the user’s speed. The target will take a little extra damage in a couple of turns.

  • Lv. 10: Magpie. Gain a 25% chance of acquiring rare items when stealing.

  • Lv. 11: You Snooze, You Lose. Spend 2 BP for a powerful physical attack that hits even harder against a sleeping target.

  • Lv. 12: Rob Blind. Chance to get 2 items at once whenever you Steal.

  • Lv. 13: ???
  • Lv. 14: ???
  • Lv. 15: ???
Job Combinations

A Berserker’s Indiscriminate Rage can be used in conjunction with Mug to let you Steal from entire enemy parties at once. Use Counter-Savvy and Magpie to improve your chances of survival and rare items, respectively.

Use a Freelancer’s Lucky Charm buff to amp the chance that Steal will succeed.

Since Steal Breath’s effectiveness is determined by the damage of an attack, you can use it with higher-damage jobs than the Thief to get a nice burst of self-healing. Just don’t use it on undead.

A Phantom’s Results Guaranteed specialty can raise the chance of a successful Steal to 100%, including a Steal Courage.

Combining Up to No Good with an ability with a BP cost, such as Pressure Point, turns a Thief into a damage powerhouse.


This is one of three optional jobs in the game, and can easily be missed if you never revisit Bernard’s gambling house in Savalon. It does require you to get into the B&D card game for a bit, as well as a tricky boss fight.

The job itself is a solid offensive magic-user with a number of abilities that cost money in exchange for admittedly impressive effects. You can burn stray BP on Spin the Wheel to gain regular infusions of pg, then cash out with High Roller to destroy an unwary target.

  • How to Get: Complete side quest #24, Taking a Gamble, in Savalon.
  • Fixed Commands: Gaming
  • Specialty (Lv. 1): All or Nothing.
    • Experience, JP, or pg earned after a fight will drop to zero, but every so often one of those currencies will be multiplied by 15.
  • Ability (Lv. 12): Born Lucky.
    • Roulette-based abilities get an extra slot, and abilities that can trigger extra effects (i.e. Shield Stun) are more likely to do so.
  • Weapon Proficiency: A with bows, B with staves; not much else of use.
Abilities Acquired
  • Lv. 1: Odds or Evens. Spend 200 pg to launch a physical attack against a single target that can randomly deal double damage.

  • Lv. 2: Life or Death. Spend 666 pg to revive all KO’d party members and restore an amount of health based upon the wheel’s result. If you get a skull, the user gets KO’d instead.

  • Lv. 3: Flash the Cash. Spend 50x user’s level pg to deal 130% that damage to a target. This bypasses defense and Default.

  • Lv. 4: More Money. A one-slot passive ability that increases after-battle pg by 10% by every party member who has this equipped.

  • Lv. 5: Spin the Wheel. Spend 1 BP to spin, and receive 77x the result in pg.

  • Lv. 6: Elemental Wheel. Spend 300 pg to randomly attack a random number of targets with a random assortment of elemental effects.

  • Lv. 7: Triples. Spend 500 pg to perform a single-target physical attack. This may inflict triple damage.

  • Lv. 8: Night Shift. Non-roulette abilities can trigger extra effects are more likely to do so at night.

  • Lv. 9: Bold Gambit. Spend 777 pg and spin the wheel. If it comes up 10, all allies or enemies may earn 3 BP.

  • Lv. 10: Rare Talent. Receive a 10% increase of your chance for rare item drops for every party member who has Rare Talent equipped.

  • Lv. 11: High Roller. Spend 10,000 pg to break somebody’s legs. This inflicts high physical damage to a single target.

  • Lv. 12: Dealer’s Choice. Spend 1 BP to trigger an assortment of random effects.

  • Lv. 13: ???
  • Lv. 14: ???
  • Lv. 15:???
Job Combinations

Equip a Berserker’s Free-for-All ability and send a Gambler Berserk for free attacks. This can waste a turn if the Berserk Gambler casts Flash the Cash, but you might also get a free High Roller.


The Berserker comes along right when it starts to feel like the party could use a strong physical damage dealer. With an axe in hand, the Berserker can speed you through a lot of random encounters.

The real draw here is Unshakable Will, a one-slot ability that renders the user immune to any status ailment that causes a loss of player control, such as paralysis, confusion, sleep, and charm. (It doesn’t prevent anything that just makes life harder, though, such as blindness or silence.) It’s worth grinding every character up to Berserker level 9 as quickly as possible.

The Berserker’s physical attack stat goes up by 50% while berserk, but their physical defense drops by 30%. It’s worth noting, however, that Unshakable Will works just as well against Vent Fury’s berserk state as it does against an enemy’s attempt to inflict the status. If you try casting Vent Fury with Unshakeable Will equipped, you just waste the turn and the MP.

Obtain: Defeat Prince Castor.
Fixed Commands: Savagery
Specialty (Lv. 1): Pierce Default. The Berserker deals full damage to Defaulting targets.
Specialty (Lv. 12): Rage and Reason. The Berserker can pick actions freely half the time while berserk.
Weapon Proficiency: Axes at S, which means it’s not worth using anything else.

Abilities Acquired:
Lv. 1: Crescent Moon. For 1 BP, land a physical attack on the entire enemy party at once.
Lv. 2: Vent Fury. For 18 MP, the Berserker goes, well, berserk for three rounds, automatically attacking a random target for extra damage. Unshakable Will renders you immune to this.
Lv. 3: Double Damage. Spend 55 MP for a single big physical hit.
Lv. 4: Water Damage. Spend 32 MP for a single water-imbued physical attack.
Lv. 5: Bloody-Minded. A one-slot ability that makes it impossible for the user’s physical attacks to be dodged, but the Berserker takes damage from each attack. That backlash damage cannot reduce the Berserker’s HP below one.
Lv. 6: Free-for-All. Equip this ability and any abilities used while a character is berserk have no cost.
Lv. 7: Shell Split. For 16 MP, reduce a target’s physical defense by 5% for four turns.
Lv. 8: Scale Strip. For 18 MP, reduce a target’s magical defense by 5% for four turns.
Lv. 9: Unshakable Will. Equip this ability to grant a character immunity to sleep, paralysis, dread, berserk, confusion, charm, and freezing.
Lv. 10: Level Slash. Spend 30% of the Berserker’s maximum HP to deliver a powerful physical attack on all enemy targets.
Lv. 11: Indiscriminate Rage. Equip this ability and the user’s regular attacks hit the entire enemy team, but at the cost of a significant speed penalty.
Lv. 12: Amped Strike. Spend 120 MP to deliver a powerful physical single-target attack.
Lv. 13: ???
Lv. 14: ???
Lv. 15: ???

Job Combinations:

Basically everybody wants Unshakable Will. Starting in Chapter 2 when every rando in the overworld has an AoE that can cause paralysis, being able to set a one-point ability to ignore it is worth every second you spend on this.

Indiscriminate Rage has a few interesting possibilities. Thieves can use it with Mug to steal from entire enemy parties at once.

Red Mage

Being a jack-of-all-trades doesn’t tend to pay off for its own sake in Bravely Default II, and the Red Mage is no real exception. While the Red Mage gets a few genuinely useful spells, like easy ways to deal magical wind and earth damage, their low magical attack and MP growth hampers them from the jump. They do have some nice magic defense, though, and the fixed output of Heal spells makes them useful against undead opponents.

A designated caster will still want to spend some time as a Red Mage to pick up Magic Critical, and tanks may get some use out of Revenge, but all in all, this is one of the least interesting jobs in the game by itself.

The Nuisance Specialty lets the Red Mage tack on status ailments to elemental attack spells. Which ailments correspond to which element is determined by the following chart:

  • Fire: berserk, doom
  • Ice/water: freeze, poison
  • Thunder: paralysis, confusion
  • Wind: sleep, silence
  • Earth: slow, stop
  • Holy/light: blind, charm
  • Dark: dread, contagion

Obviously, this isn’t anything you can depend upon. By default, status ailments have a very low chance to work when you use them, so on its own, Nuisance tends to be a footnote rather than a tactic.

If you employ the right combo abilities, though, things can get interesting. A lot of bosses in BD2 aren’t outright immune to status ailments, so if you use Results Guaranteed to raise the chance of paralyzing or silencing them, you can get away with murder.

Obtain: Defeat Roddy.
Fixed Commands: Red Magic
Specialty (Lv. 1): Nuisance. All attack spells cast by the Red Mage can also inflict a status ailment on their targets. See above.
Specialty (Lv. 12): Chainspell. All spells cast by the Red Mage are automatically cast twice at no additional cost.
Weapon Proficiency: Keep a sword (A) in a Red Mage’s hand. Failing that, they’ve got daggers, bows, and staves at B.

Abilities Acquired:
Lv. 1: Stone. For 15 MP, cast an earth-aligned spell against one or all targets.
Lv. 2: Aero. For 15 MP, cast a wind-aligned spell against one or all targets.
Lv. 3: Heal. Spend 14 MP to restore a flat 1000 HP to a single target.
Lv. 4: Stonera. For 38 MP, cast a powerful earth-aligned spell against one or all targets.
Lv. 5: Aerora. For 38 MP, cast a powerful wind-aligned spell against one or all targets.
Lv. 6: Healara. Spend 36 MP to restore 2000 HP to a single target.
Lv. 7: Magic Critical. A one-slot ability that enables magical attacks to have the chance to inflict critical hits.
Lv. 8: Revenge. Equip this 1-slot ability and the user has a 25% chance to gain 1 BP whenever they’re attacked.
Lv. 9: Healaga. Spend 49 MP to restore 3000 HP to a single target.
Lv. 10: Stonega. Spend 66 MP to cast a massive earth-aligned spell against one or all targets.
Lv. 11: Aeroga. Spend 66 MP to cast a massive wind-aligned spell against one or all targets.
Lv. 12: Disaster. Spend 100 MP to launch a powerful single-target earth/wind spell.
Lv. 13: ???
Lv. 14: ???
Lv. 15: ???

Job Combinations:

The Salve-Maker’s Status Conscious ability increases the chance for Nuisance to kick in. A surprising number of enemies, including bosses, are still vulnerable to paralysis, so this can give you a leg up in a tough spot.

Revenge is a useful ability for tank characters to have in their back pocket, particularly the Shieldmaster.


A rare glass cannon that isn’t an offensive caster, the Ranger is an MP sponge that brings a lot of single-target damage to the table. Its arsenal of Slayer attacks lets you dish out heavy and consistent, if expensive, damage against a single target at a time. Since most of the bosses in the early game are human, having a Ranger along for the ride can help chew through a lot of HP pools.

The Ranger’s drawbacks include being a single-target specialist, low defense, no way to generate MP short of shotgunning Ethers, and low HP growth.

Obtain: Defeat Lily in Chapter 2. You’ll feel great about it.
Fixed Commands: Hunting
Specialty (Lv. 1): Barrage. The more successive actions performed in a turn, the more damage the Ranger inflicts.
Specialty (Lv. 12): Apex Predator. You gain one BP every time you inflict a critical hit or a killing blow with one of your Slayer abilities.
Weapon Proficiency: As most of the job’s abilities suggest, you’re “supposed” to use a bow (S) with the Ranger. They aren’t half bad with daggers, though.

Abilities Acquired:
Lv. 1: Bug Slayer. Spend 28 MP to perform a physical attack on a target, which will do extra damage against Insects.
Lv. 2: Plant Slayer. Spend 28 MP to perform a physical attack on a target, which will do extra damage against Plants.
Lv. 3: Shadowbind. Spend 14 MP to attempt to paralyze a single target.
Lv. 4: Beast Slayer. Spend 28 MP to perform a physical attack on a target, which will do extra damage against Beasts.
Lv. 5: Aquatic Slayer. Spend 28 MP to perform a physical attack on a target, which will do extra damage against Aquatic monsters.
Lv. 6: Counter-Savvy. Equip this ability and the character automatically evades physically-based counterattacks.
Lv. 7: Quickfire Flurry. Spend 7% of the character’s maximum HP to perform 5-8 physical attacks in a row. Paralyzed targets take extra damage.
Lv. 8: Humanoid Slayer. Spend 28 MP to perform a physical attack on a target, which will do extra damage against human opponents.
Lv. 9: Who Dares Wins. With this ability equipped, the character becomes immune to blindness and gains increased critical strike chance when they have 1 BP or higher.
Lv. 10: Sloth Hunter. Double-tap a single target with physical attacks. A slowed target takes significantly increased damage.
Lv. 11: Undead Slayer. Spend 28 MP to perform a physical attack on a target, which will do extra damage against Undead enemies.
Lv. 12: Demon Slayer. Spend 28 MP to perform a physical attack on a target, which will do extra damage against Demons.
Lv. 13: ???
Lv. 14: ???
Lv. 15: ???

Job Combinations:

A Black Mage’s Aspir Attack helps remedy the Ranger’s high MP consumption in the field.

Apex Predator works well with BP-hungry sub-jobs like the Monk, who can convert the free BP from Slayer kills into big Pressure Point damage.

None of the Slayer skills require a bow, so Ranger is a useful sub-job for any physical damage-dealer.


The Vanguard’s even slower older sibling. The Shieldmaster becomes very handy in the mid- to late game, replacing the Vanguard’s manipulation of enemy attacks with just straight-up leaping in front of people to take hits.

Obtain: Defeat Horatio.
Fixed Commands: Shieldcraft
Specialty (Lv. 1): Protect Ally. If a critically-injured party member comes under attack, the Shieldmaster automatically takes the hit for them, and suffers the damage as if they were Defaulting at the time. This doesn’t work if the Shieldmaster is paralyzed, asleep, stopped, or otherwise prevented from taking actions.
Specialty (Lv. 12): Chivalrous Spirit. The Shieldmaster regains a small amount of MP and generates 1 BP whenever they cast Protect Ally, Bodyguard, or Defender of the People.
Weapon Proficiency: S-rank with Shields, B with spears and axes.

Abilities Acquired:
Lv. 1: Bodyguard. When used, the Shieldmaster will automatically jump in front of the target ally to take incoming enemy attacks for them, suffering the damage as if the Shieldmaster was Defaulting.
Lv. 2: Dual Shields. With this ability active, a character can equip a shield in each hand, and gains a 100% bonus to their aim rating.
Lv. 3: Blinding Flash. Just like Horatio, spend 14 MP to try to inflict blindness on the entire enemy party.
Lv. 4: The Courage to Resist. With this ability equipped, Defaulting doesn’t generate BP, but removes all status ailments besides slow, stop, and doom.
Lv. 5: Crushed Ice. Spend 44 MP to deal a single-target physical attack. It does bonus damage against frozen targets.
Lv. 6: Reprisal. Spend 40 MP. For the next five turns, any opponent who attacks the character in any way will automatically suffer 50% of the damage they inflict.
Lv. 7: Defender of the People. Until the character’s next turn, they intercept up to three single-target attacks launched against the party.
Lv. 8: Heavy Hitter. Spend 1 BP to perform a single-target physical attack that deals damage according to whatever’s equipped in the character’s left hand. If it’s a shield, this can hurt.
Lv. 9: Bumblewhacker. Spend 44 MP to deal a single-target physical attack that deals bonus damage against a confused target.
Lv. 10: Fast Hands. This useful ability converts speed penalties from weapons or shields into speed bonuses.
Lv. 11: No Guts, No Glory. With this equipped, your physical/magical defense goes up as you accumulate BP, but lower if you go below zero BP.
Lv. 12: The Gift of Wisdom. Donate 33% of your maximum MP to a single target. If you’re at or below 33% MP and try to cast this, you’ll give away all the MP you have left.
Lv. 13: ???
Lv. 14: ???
Lv. 15: ???

Job Combinations:

As noted above with the Vanguard, the combination of it and the Shieldmaster can create a spiky death porcupine effect.

Reprisal’s backlash damage is typeless and goes right through enemy vulnerabilities. You can exploit it with high-HP, low-defense characters like the Monk to become a masochistic damage sponge.


That's it for our Bravely Default 2 jobs guide for now. We'll be updating this article with more information in the coming weeks, so be sure to bookmark it for easy use! 

Bravely Default 2 Rare Monster Guide: All Locations, Drops Fri, 12 Mar 2021 18:08:06 -0500 Josh Broadwell

Bravely Default 2’s rare monsters offer some of the toughest combat challenges in the game outside the job level 15 challenges. They’re entirely optional and take some preparation to ensure victory, but challenging Bravely Default 2’s rare monsters is well worth your time.

If you seek out rare monsters as you move through the story, you probably won’t be able to handle the fights the first time around. These are incredibly difficult bosses that can deal 1k+ damage in a single blow if you’re not prepared, so there’s no harm waiting until you’re better equipped and at a higher level.

Aside from the challenge, Bravely Default 2’s rare monsters have a chance of dropping rare equipment, including weapons and armor. It’s only a small chance, but fortunately, you can farm rare monsters as many times as you want.

Bravely Default 2 Coral Emperor Location and Drops

  • Location — Island south of Halcyonia 
  • Rare drop — Ice Brand (sword)

Coral Emperor is probably the first rare monster you’ll encounter since it’s so close to the beach where your first quests take place. It absorbs magic attacks of all kinds, so use lightning-based physical attacks or lightning-imbued weapons if you want to exploit that weakness.

Otherwise, just whittle its health down with your strongest physical characters, and bolster your magic defenses with a Bard.

  • Weaknesses — Lightning, daggers, swords
  • Absorbs — All magic
  • Half damage — Earth

Bravely Default 2 Leannan Sith Location and Drops

  • Location — Northern Halcyonia, west of the flower field
  • Rare Drop — Main-Gauche (dagger)

Leannan Sith is a slight exception to the rare monster rule, as it’s weak enough to tackle even before you leave Halcyonia behind. Leannan Sith’s weaknesses are easy to exploit, and its only noteworthy feature is inflicting charm.

  • Weaknesses — Lightning, Daggers, Bows
  • Resistances — Dark
  • Half damage — Earth
  • Absorbs — Wind

Bravely Default 2 Treant Location and Drops

  • Location — Northeast Halcyonia
  • Rare drop — Rhongomiant (spear)

Treant blends in a bit more with its surroundings, so just keep an eye out for the off-shade green. It’s got plenty of common weaknesses and no resistances to worry about. The biggest challenge is just staying alive, but regular defense and magic defense buffs should make this a fairly simple fight.

  • Weaknesses — Dark, lightning, axes
  • Resistances — None
  • Half damage — none
  • Absorbs — Earth, water, light

Bravely Default 2 Nightmare Location and Drops

  • Location — South of Savalon
  • Rare drop — Dark Robes (armor)

Nightmare was a big deal in the demo but should pose no problem now. Healing magic deals damage to it, since Nightmare is an undead monster, so just avoid Fire and Dark, and you’ll be finished in no time.

  • Weaknesses — Light, water, lightning, bows, swords
  • Resistances — None
  • Half damage — Fire
  • Absorbs — Dark

Bravely Default 2 Mushussu Location and Drops

  • Location — Island outside Savalon tunnels
  • Rare Drop — Defender (sword)

The map isn’t much help showing Mushussu’s location. Head into Savalon’s tunnels, and at the first save point, keep going north. You’ll exit the tunnels on Mushussu’s little island. Note you don’t have to trigger the Mushussu side quest to start the battle, but be prepared for multiple water-based foes to join the fight.

  • Weaknesses — Earth, water, spears, swords
  • Resistances — None
  • Half damage — Wind, fire
  • Absorbs — None

Bravely Default 2 Skullcap Location and Drops

  • Location — East of Wiswald
  • Rare drop — Spiked Helm (helmet, unsurprisingly)

This Bravely Default 2 rare monster lurks in the woods east of Wiswald. It’s hard to spot, so just mind how you go if you’re exploring the woods unprepared for battle. Once you do engage Skullcap, it’s a standard plant-based fight. Hammer it with fire spells and abilities, and keep your buffs up because Skullcap will summon reinforcements. 

  • Weaknesses — Fire, daggers, axes
  • Resistances — Lightning
  • Half damage — None
  • Absorbs — Light, water, earth

Bravely Default 2 Orc King Location and Drops

  • Location — West of Wiswald
  • Rare drop — Genji Helm (helmet again)

There’s not much to say about the Orc King. It’s another orc, and it wears a crown.

  • Weaknesses — Fire, spears, bows
  • Resistances — None
  • Half damage — Earth, water, staff, daggers
  • Absorbs — None

Bravely Default 2 Baal Location and Drops

  • Location — North of Wiswald
  • Rare drop — Carnwenhan (dagger)

Baal might steal your weapons if you attack it directly, so don’t do that. Strong Monks who aren’t wielding weapons are a good idea, as are powerful magic users. Just make sure you’re ready for a long fight because Baal has an obnoxious amount of HP.

  • Weaknesses — Water, light, swords
  • Resistances — Dark
  • Half damage — Earth
  • Absorbs — None

Bravely Default 2 Baba Yaga Location and Drops

  • Location — Northwest of Rimedhal
  • Rare drop — Sage’s Staff (two guesses what this is)

Baba Yaga is essentially Leannan Sith 2.0. Charm is its only big surprise, and a ranger or two could make quick work of Baba Yaga. It's one of Bravely Default 2's rare monsters, but only just.

  • Weaknesses — Wind, daggers, bows
  • Resistances — None
  • Half damage — Earth, dark, staffs
  • Absorbs — Lightning

Bravely Default 2 Jormungandr Location and Drops

  • Location — Rimedhal Cemetery
  • Rare drop — Monstrous Medley (monster lure)

Jormungandr hides in the Rimedhal Cemetery sand pit, which is pretty hard to miss. Attack the sand to start the fight. The Jormungandr fight is notable mainly because the worm has just one weakness. Hit it hard, and you’ll win the day.

  • Weakness — Axes
  • Resistances — Water, Dark
  • Half damage — None
  • Absorbs — Earth

Bravely Default 2 Astaroth Location and Drops

  • Location — Easternmost part of Rimedhal
  • Rare drop — Tristan’s Bow (It’s a bow)

Astaroth is where things start getting even more difficult. Like most bosses at this point in the game, it can counter most of your actions, and it deals some mighty blows to your party. Fortunately, it’s got plenty of weaknesses to exploit. Just have the buffs handy.

  • Weaknesses — Lightning, light, spears, daggers
  • Resistances — Water
  • Half damage — Wind
  • Absorbs — Dark

Bravely Default 2 Cyclops Location and Drops

  • Location — South of Holograd
  • Rare drop — Sensei’s Belt (accessory)

Don’t expect the fights to get any easier from here on. Cyclops doesn’t have any special gimmicks, but it is much more powerful than the rare monsters up to this point. As always, have a competent healer and buff giver handy, and hone in on Cyclops’ weaknesses. 

  • Weaknesses — Lightning, light, axes
  • Resistances — None
  • Half damage — Fire, earth, dark
  • Absorbs — None

Bravely Default 2 Susanoo Location and Drops

  • Location — West of Holograd. It’s on fire, and that’s kind of hard to miss.
  • Rare drop — Mal Meadworth (sword)

In true Bravely fashion, Susanoo is a massive pain to deal with. Its weaknesses are few and uncommon, and it can deal massive damage. Dig your heels in, and boost your fire defenses. Consider taking out the next boss first, since it drops a fantastic new staff.

  • Weaknesses — Light, staffs
  • Resistances — Dark
  • Half damage — Water, wind, swords
  • Absorbs — None

Bravely Default 2 Zeus Location and Drops

  • Location — North of Holograd
  • Rare drop — Asclepius (staff)

Zeus is like Susanoo, only made of lightning and with easier weaknesses. Boost your lightning defenses and go all out with your strongest swords and spears alongside the usual buff-and-heal strategy.

  • Weaknesses — Dark, swords, spears
  • Resistances — None
  • Half damage — None
  • Absorbs — Lightning, light

That's everything you need to know about Bravely Default 2's rare monsters, but check out our other Bravely Default 2 guides for more tips.

Bavely Default 2 Halls of Tribulation Locations: How to Unlock Job Level 15 Thu, 11 Mar 2021 15:12:33 -0500 George Yang

The initial max Jobs level you can achieve in Bravely Default 2 is Level 12. However, once you reach Chapter 6, you receive a notice that portals have opened up throughout various areas of the game. After receiving the notice, a new Level 15 cap becomes available for the Freelancer class, and you find that each of these portals leads to a Halls of Tribulation location.

There are seven portals/Halls of Tribulation in the game. To help you reach the new Level 15 cap, these locations contain difficult fights against bosses you’ve previously faced in the game.

Beating each big-bad the Halls of Tribulation will not only raise your respective Job level cap from 12 to 15 but also provide you with access to even stronger skills and abilities. Each Hall is numbered, but you’re welcome to do them in any order you like. Here are their locations and some general tips for each fight, numbered simply for the sake of consistency. 

Every Halls of Tribulation Portal Location in Bravely Default 2

Halls of Tribulation Portal 1

This portal is located outside of Halcyonia. Go through the back exit towards Holograd. You will find it amongst some rocks and trees to the right of the path. For the portal to activate, you will need to have unlocked the Bravebearer Job.

In this Halls of Tribulation location, you’ll be fighting:

  • Sloan (Bravebearer)
  • Emma (Black Mage)
  • Lonsdale (Bastion)

As one of the harder fights in the game, you’re welcome to save this battle for later if you’d like. But whenever you take it on, you can approach it in two ways: taking on Sloan first (the harder strat) or taking on Emma and Lonsdale first (the easier strat).

Sloan is by far the hardest boss to beat here. He can decimate your party with his attacks while raising the BP of his teammates. On top of that, Sloan has no weaknesses, which makes this fight even tougher if you focus on him first. 

I suggest ignoring Sloan until Emma and Lonsdale are defeated. 

Emma is the most physically weak of the three and can be taken down relatively easily. She is weak to Earth, Light, and Wind, as well as Bows. Take her down and then focus on Lonsdale, who is weak to dark elemental/dark magic attacks like the Arcanist's Darkga and Doomsday.

After that, dish out as much damage as you can to beat Sloan now that his teammates are out of the picture.

Halls of Tribulation Portal 2

Another portal leading to a Halls of Tribulation location can be found near Halcyonia, as well. It is towards the east, in a cliff face near some water.

Here, you’ll be fighting:

  • Anihal (Beastmaster)
  • Orpheus (Bard)
  • Shirley (Gambler)
  • Bernard (Thief)

Orpheus can buff his teammates, so take him out ASAP. He’s also the frailest, making the job easier. Bernard can be problematic because he can steal MP and BP from you. He is weak to Light and axes.

You can take him on next if you'd like. However, Shirley and Anihal have lower HP values than Bernard, so it may be beneficial to take those two out first so they don’t bother you.

Shirley is weak to lightning elemental attacks, while Anihal is weak to Earth elemental attacks and Sword attacks.

Halls of Tribulation Portal 3

This portal/Halls of Tribulation location is near Savalon, towards the northeast reaching out into the ocean.

Here, you’ll be fighting:

  • Glenn (Salvemaker)
  • Galahad (Shieldmaster)
  • Gladys (Swordmaster)

Prioritize getting rid of Glenn and Galahad first. Galahad has an ability that allows him to take hits meant for his teammates when their HP is low, while Glenn can revive Galahad and Gladys if they go down. 

To beat them, make sure that both Glenn and Galahad are low on HP. Then knock Galahad out first, followed by Glenn in quick succession so he doesn’t try to revive Galahad. After Glenn is down, focus on Gladys.

Glenn is weak to lightning elemental and spear attacks, while Galahad is weak to Holy and rods attacks. Gladys is weak to earth elemental and bow attacks.

Halls of Tribulation Portal 4

The portal and entrance to this Hall of Tribulation is located near Wiswald, to the northeast along the coast. South of the bay, you'll find it along a cliff face. 

Here, you’ll fight:

  • Martha (Dragoon)
  • Helio (Spiritmaster)
  • Domenic (Oracle)

Focus on Helio first since he can heal his teammates.

Both Helio and Domenic are weak to dark elemental attacks, so use that to your advantage. You want to take both of them out first because it's best to focus your full attention on Martha, who is weak to fire and elemental attacks.

Since Martha starts the battle already in the air, she’ll frequently come down to assault your entire party with devastating attacks. As the battle progresses, she'll start jumping more often, and you'll want to be rid of Dominic and Helio to dodge her attacks.

Halls of Tribulation Portal 5

This one is near Rimedhal, towards the east. Like many of the others, it is also along the coastline.

Here, you’ll fight:

  • Castor (Berserker)
  • Folie (Pictomancer)
  • Viginitio (Arcanist)

This fight is strange because it includes Castor (arguably the hardest boss in Bravely Default 2) paired with Folie, who is the game's biggest pushover. 

Though you may be tempted to go after Folie first, I recommend taking out Viginitio first since he can still hit your party with a wide array of elemental attacks. He’s weak to Holy attacks and spears, but any physical attacks will do the job. Moves like the Freelancer’s Body Slam and the Thief’s Godspeed Strike are very good against him. 

You should focus on Folie second. She is weak to water elemental attacks and daggers. She doesn't do much damage, even if she inflicts Daub on your party, so she should fall relatively easily.

After those two are gone, focus on Castor. Just like in the main game, he’s a physical-attack monster. Make sure to heal your party to full HP every chance you get. He is weak to lightning elemental and bow attacks.

Halls of Tribulation Portal 6

This portal is also located near Rimedhal. However, it is to the west, also along the coastline.

Here you’ll fight:

  • Adam (Hellblade)
  • Marla (Phantom)
  • Morton (Monk)

Focus on taking out Morton first, who is weak to darkness elemental and sword attacks. Then focus on Marla, who has a high evasion. Have a Bard use the “Won’t Be Missing You” buff to increase your party’s accuracy and land hits on her. She’s weak to holy elemental and spear attacks.

Adam is the biggest problem here but should be manageable once Morton and Marla are down. His weaknesses include wind elemental and axe attacks.

Halls of Tribulation Portal 7

This one is the only one located near Holograd. It is located on the western coast.

In this Halls location, you’ll fight:

  • Roddy (Red Mage)
  • Dag (Vanguard)
  • Selene (White Mage)
  • Lily (Ranger).

Personally, I found this fight to be the most difficult of them all.

Both Roddy and Selene can heal their teammates, so it’s imperative that you take them out first, with Selene being the priority of the two.

However, a big issue is that Dag can enrage your party members, forcing your attacks to focus on him instead of his teammates, thus dragging out the battle. Another problem is that Lily can hit fairly hard. If she counters or stacks her BP, she can wipe your party. Additionally, she can use Shadowbind and ensnare your party members, making their turns come around slower.

Selene is weak to dark elemental and sword attacks, while Roddy is weak to spears. Lily is weak to holy elemental, rod, and sword attacks, while Dag is weak to lightning elemental and rod attacks.


And those are all seven Halls of Tribulation portals in Bravely Default 2. After defeating them, you'll unlock the Level 15 cap for your Jobs. For more tips articles and walkthroughs on Square's latest in the Bravely Default series, consider heading over to our primary BD2 guides page!

Bravely Default 2 Growth Eggs Locations Guide Wed, 10 Mar 2021 12:28:19 -0500 George Yang

Grinding for levels is an important gameplay aspect of the Bravely Default series. In Bravely Default 2, there are many tools that can make the grind faster and easier, even more so than the previous entries. The Growth Egg is one such tool that doubles the amount of EXP and JP you gain. 

In previous games, the Growth Egg's effects spread evenly throughout the entire party when one character has it equipped. In BD2, there are four separate Growth Eggs that each character must equip in order to reap the benefits.

How to Get Growth Eggs in Bravely Default 2

Bravely Default 2 Growth Eggs are earned through side quests. Below are the locations for each of them, including the quests you must complete to acquire them. 

Chapter 6: Mag Mell and "The Collector" Quest

Mag Mell on a bridge.

In Chapter 6, go to Mag Mell. You should see a fairy on the bridge with a blue cloud over her head, signifying a quest. She will give you “The Collector” quest, where you must collect 20 Oberon Gems.

You may have a few already, but there’s a quick way to get more.

How to Get Oberon Gems from Leannan Sith

Travel to Halcyonia, and go north of the area. You’ll find a stationary monster named Leannan Sith (location shown below), who frequently drops Oberon Gems one at a time upon defeat. At this point in the game, you should be able to take this rare monster on with no problem. 

You can also steal two Oberon Gems from it with your Thief Job steal abilities, but it seems to be a one-time thing. I was able to steal two of them, but never more, no matter how many times I faced it.

Leannan Sith respawns every time you leave the area and come back. Luckily, there’s an area you can travel between that’s close to it.

After getting 20 Oberon Gems, go back to the fairy in Mag Mell, and she’ll reward you with two Growth Eggs. 

Leannan Sith map location.

Chapter 6: Martha and the "Doctor's Orders" Quest

Go to the Serpent’s Grotto near the Rimedhal area. In the deepest part of the grotto, speak with Martha to receive the “Doctor’s Orders” quest. You will need to find some Calmagrass to help Gwylim heal his wings.

Follow the quest marker, and it should lead you to the Frosty Forest. Continue along, and it should lead you all the way to the end, where you’ll have to fight a boss named the Xolotl.

Xolotl is vulnerable to quite a few weapons and elements, namely:

  • Fire
  • Light
  • Axes
  • Daggers

Utilize those to maximize the amount of damage you inflict. The boss also takes half damage from water and lightning moves, and it absorbs dark elemental attacks. So avoid using those.

Party of four heroes fighting the Xolotl boss.

Upon defeating it, you’ll find your Calmagrass. Return to Martha in Serpent’s Grotto, and she’ll give you the remaining two Growth Eggs.

And that's how you get the four Bravely Default 2 Growth Eggs. Remember to equip the Growth Eggs for each of your characters. Combine them with the tactics found in our JP farming guide, and you’ll earn even more JP than before! If you're looking for other tips and tricks to Square's turn-based RPG, consider heading over to our Bravely Default 2 guides hub for articles on the quest log, endings, and more. 

Bravely Default 2 Review: Game of the Year 1998 Wed, 10 Mar 2021 16:20:27 -0500 Thomas Wilde

Bravely Default 2 is a lot of game, and it feels like I've only begun to scratch the surface. It starts as a deliberately uncomplicated Japanese RPG, both in story and gameplay, but slowly turns up the gain over time. Once you get to where I am, even random encounters are prone to more fully exploiting the combat engine, and I'm seeing flaws in my party construction that I wouldn't have recognized just hours ago.


For most of BD2's first 10 hours, it feels like nostalgia-fuel for JRPG nerds, without much more to offer than a double scoop of pure escapism for anyone who grew up in the '90s. Get a little further into it, though, and there's an elaborate, challenging combat system lurking underneath for anyone patient enough for it.


Bravely Default 2 Review: Game of the Year 1998


Bravely Default as a series is purpose-built as a traditional JRPG. It contains a lot of familiar features, like spell names imported from Final Fantasy, to make it comfortable and immediately accessible for newcomers and casual players alike. I didn't know that going in, so the first 60 minutes of BD2 felt like Square Enix plagiarizing itself, where the game doesn't so much imitate Final Fantasy as build itself from that series' spare parts. 


The resulting product is like an artifact from an alternate timeline. It's easy to say that it feels like a PlayStation JRPG from 20-something years ago, one nestled in that brief window before the genre felt the full impact of Final Fantasy 7's success, but that's not entirely accurate.


It comes down to this: Bravely Default 2 is one of the least cynical RPGs I've played in recent memory, Japanese or otherwise. It's a straightforward fantasy story played without irony or snark about four new friends who set out on a journey to save the world.


While I'm sure there's at least one swerve coming, I'm not sure I've played a game since Skies of Arcadia — and I'm aware of the weight that comparison carries — that was this unrelentingly optimistic.



That isn't to say BD2 is totally saccharine. There's a lot to unpack about its world, its setting, and its characters' reaction to it. Gloria in particular is about as G-rated a portrait of survivor's guilt as you can get in a video game, and the mood gets heavy around Chapter 2.


The difference is that the characters are aware of and acknowledge the problems around them, but they don't waste much time on angst or vaguely hostile stoicism the way many JRPG characters tend to do. In a genre where the player's party usually has exactly one bright-eyed, optimistic young character to keep the plot moving, that describes everyone in BD2.


One of its most consistent themes so far has been that any amount of good is worth doing, no matter how small, whether it's bringing a guy his lunch or slaying a monster to protect travelers. That's the kind of moral that would've gotten laughed out of the room in the '90s, particularly by me, but I find it ironically refreshing now.



I will say this much, though: BD2's art style actively works against its storytelling. In or out of combat, every character's design makes them look like an animated Precious Moments figurine.


This works just fine in combat or casual conversation, but every scene in BD2 that's meant to be somber or serious ends up one twist of the dial away from a Robot Chicken sketch. You're going to need to keep your suspension of disbelief firmly in place for this one.


Action Economy

In BD2, you have an additional combat resource called Brave Points (BP), which can be spent to give a character extra actions on their turn. You can also spend up to three BP that you don't have to take up to four actions in a row. This is in exchange for having to skip an equal number of subsequent turns.


It's a system that does a lot to liven up every round of combat, even in throwaway fights like the typical random encounter, particularly since even basic enemies can use the same system.


The easiest way to generate BP is by using the Default command, which makes a character focus on defense while delaying their next action. In practice, you're meant to play each fight patiently, use Default to generate BP, and then use your stored actions to create and exploit windows of opportunity. It's more strategic than most other turn-based combat systems, and the game gives you a long difficulty curve to get the hang of it.



In addition, BD2 has a job system similar to that of Final Fantasy 5 or FF 14, where you gradually acquire new classes for your four main characters throughout the game. Each job offers its own assortment of active and passive abilities, with just enough complexity built into the system to reward experimentation. You can equip up to two jobs at a time and mix-and-match up to five passive abilities on a single character, which opens the door to a lot of potentially degenerate combos.


(It also means you can accidentally screw yourself over; right now, I've got a berserker who's immune to the berserk status, which takes one of her best skills offline.)


The key to the whole thing, though, is having a nearly infinite amount of patience. Once you get about 12 to 15 hours into Bravely Default 2, the training wheels quietly come off, and it starts placing a heavy emphasis on party construction. Up until this point, you can bumble through everything but a couple of boss fights with just about any crew.


That means that you're gently encouraged to grind your Jobs via endless monster fights in a game where there's no such thing as a simple combat encounter. It gets particularly obnoxious when the monsters start leaning into the Brave/Default system, so any random monster can suddenly explode into four consecutive attacks and punch your healer to death before you get an action.



BD2 offers many out-of-combat bonuses that help to speed things up, such as an Exploration Mode, which sends an NPC ship out to explore for rare items without you. After a little while, though, those bonuses feel like they're papering over the downsides of the system BD2 has built.

If you don't mind grinding, BD2 is relatively painless and can be fun in that "watching numbers go up" sort of way. It's got a lot of little downsides that add up quickly, not the least of which is that it's there at all.

I'm comfortable in saying this is a solid pick for genre newcomers, strategy fans, and anybody who's got a lot of '90s nostalgia on tap. Bravely Default 2 is a traditional sort of JRPG, with a heavy dose of escapism and a forgiving but steep difficulty curve.

I'd be happier if the art style was even slightly more realistic, and the combat system is made to be gamed, but I've enjoyed most of the time I've spent with Bravely Default 2 so far. My biggest question is whether its problems will persist into the late game or if my current qualms are just teething issues ahead of a high-gear combat shift.

Bravely Default 2 Review — The Bottom Line


  • Slow-burning combat system that encourages thinking outside the box
  • Surprisingly welcome, easy-going, optimistic tone (at first)
  • Breadth of interesting and sometimes wild character builds
  • Brimming with nostalgia
  • Too long by at least 20 hours
  • Lots of side quests boil down to time-killing busywork
  • Random encounters often drag on with revolving monster attacks
  • B&D card game doesn't make sense once Gambler is unlocked


Originally a review-in-progress, it's been a few weeks, and it turns out I've learned few more things — enough to give these final thoughts on Bravely Default 2.

By the time you hit the mid-game, about 30 hours in, you’ve accumulated enough jobs to start exploring some really broken possibilities. In most of the ‘90s and ‘00s-era JRPGs of this type, those possibilities would’ve been reserved for the endgame, to let you stand a chance of defeating the obligatory harder-than-hard sidequest boss.

In BD2, they’re a basic survival tactic. Once the training wheels come off around Chapter 2, BD2 gently encourages you to break its combat over your knee or die. Without some careful party building, random encounters can be grueling endurance challenges, and bosses turn into a waking nightmare.

You have the tools to deal with this, though. Most of the new jobs you can acquire by mid- to late-game open the door to at least one truly busted combination. The only limit is how much time you want to put into creating your combo, and how easy you want to make the game afterward.

The result feels like you’re in a near-constant arms race against the CPU. Every new area throws a few new enemies at you with more obnoxious tricks than the last batch, forcing you to evolve your tactics in response. It’s a challenging game, and it tests a different set of skills than the typical JRPG. You can’t power-level your way through its most difficult encounters; you’ve got to put some real thought into character builds here.

BD2 also goes dark and mostly stays there around Chapter 3, which furthers that tonal clash. There are whole arcs in BD2 that feel like a production of Titus Andronicus performed entirely by Muppets, because the graphical style doesn’t match the topics on display. It’s an art/script mismatch that I never quite got over.

I also have to admit that BD2 has tested my resolve for long games. It is in no hurry to get where it’s going, particularly when you start to crack into side-quests and other optional content. I’d have played through it twice in a row as a kid without blinking, but as an adult, it’s almost more than I’m willing to put up with.

In the final analysis, I’m probably not BD2’s target audience anymore. There’s a lot about the game that I like, from its generally optimistic tone to its low-key but sustained challenge, and nostalgia for my misspent youth pulled me further into the game than I initially thought it would. I appreciate BD2 more than I genuinely enjoy it.

I still recommend BD2 but with qualifiers. Don’t pick it up unless you’re willing to make it a lifestyle choice for a month or so, and you have to be at or near the maximum possible biological tolerance for classic-style JRPGs. Bravely Default 2 is the absolute Platonic ideal of the form, with upsides and downsides that are both traditional for the genre and unique to it.


[Note: Nintendo provided the copy of Bravely Default 2 used for this review-in-progress.]

Bravely Default 2 Tips and Tricks Guide Fri, 05 Mar 2021 15:52:00 -0500 Josh Broadwell

Bravely Default 2 is a huge game with intricate parts and an often brutal combat system. There’s a lot to get to grips with, from what the collectable resources do to whether boat exploration is worth it, and that’s before even getting to some of the tough Bravely Default 2 bosses.

In this Bravely Default 2 gameplay tips guide, I'll touch on some of these subjects, as well as other important ones, to give you everything you need to get started, whether you've played the previous games or fresh to the series.

Is Forage Worth It?

Forage is one of the first skills you’ll unlock as a Freelancer. It’s worth using for a little while and often nets you some EXP or JP orbs, plus some other handy items.

Cutting grass beats Forage nearly every time, however, because you’ll frequently get large amounts of money, restorative items, and even some good equipment for cutting grass. In chapter one, for example, I found an expensive axe for my Vanguard before even making it to Savalon.

What are Collectable Resources For?

Bravely Default 2’s collectable resources — those random monster parts you often get from battles — are primarily for selling. Some quests require specific resources periodically. They’re easy enough to find, though, so instead of hoarding, do your wallet a favor and sell, sell, sell.

Boat Exploration Not Working?

Your first sidequest in Bravely Default 2 unlocks boat exploration, the sequel’s version of town building from the original. It’s impossible to miss the quest, and once you’re finished, the old lady sets up shop in whatever city you’re in at the time.

You’ll gain rewards from boat exploration while your Nintendo Switch is in sleep mode — and only while it’s in sleep mode. If you speak to the boat lady, start exploration, and then keep playing, the timer stays at zero.

After you choose to start exploration, put your system in sleep mode, and you’ll keep exploring automatically for up to 12 hours.

If you’re starting boat exploration with wireless off, you can expect anywhere from two to four modest rewards, such as JP orbs or stat-increasing items. Connecting to the internet first means you’ll “encounter” other players while exploring and increases the chance of finding better items.

Bravely Default 2’s Overworld

It’s easy getting from one point to another in Bravely Default 2, but straying from the path has its own rewards. Each overworld area has at least a dozen treasure chests to find. You’ll see how many are left if you’ve got Divining Rod equipped as a passive skill (which you should), though you can’t always access them right away. 

Some maps have optional side areas perfect for leveling up characters and jobs, and they’re usually full of good gear and items.

Bravely Default 2 Rare Monsters

Exploring also means you’ll run across Bravely Default 2’s rare monsters. These are unique beasts you can find at any time, but the safest bet is usually waiting a chapter or two after you've come across them before challenging them. You'll know it's a rare monster because they won't give chase when they see you.

These rare monsters are extremely powerful, as you’d expect, and can easily decimate your party if you aren’t prepared. Once you’re strong enough to take them on and succeed, rare monsters respawn when you leave the area, making them an effective way for later-game job grinding.

If you're looking for other JP grinding methods, check out our Job Points farming guide.

Job Assignments

We’ll have a more detailed jobs guide soon, but here’s some general advice to get started with.

Bravely Default 2 opens customization options much more than the original games with changes to job enhancements and character stats. Pay close attention to each character’s stats as a Freelancer and how other jobs affect them, plus what each job’s weapon proficiencies are. The obvious build isn’t always the best.

Take Gloria as an example. White Mage is a good job for her, something the game isn’t shy about telling you. However, she’s innately stronger than you’d expect for a White Mage, and unlike the previous games, White Mage is fairly proficient in melee weapons.

Equipping Gloria with a bow makes her a viable attack unit when she’s not healing. Since White Mage naturally gets a boost to the magical restoration stat, you still have higher restorative power than Black Mage with a staff. 

The same goes for other characters, with just a handful — Black Mage, for instance — that are very obviously suited for only one thing in the game's battle system.

Bravely Default 2 Combat Tips

The most important battle tip is to keep a stock of Magnifying Glasses on hand or always have a Freelancer sub-job to use Examine. Survival in Bravely Default 2 is all about exploiting weaknesses. Either of these options details every weakness an enemy has right away, meaning you can end battles faster — and alive.

It might go without saying, but always make sure to have at least one character with access to more than one elemental skill in your party. Enemies with specific resistances or that negate all but one type of damage are the norm here. If there’s no room for Black or Red Mage in your party, though, at least make sure to stock up on elemental attack items.

Likewise, don’t be too hasty to sell off old or unused weapons you find during exploration. The Bravely Default 2 battle system lets you change a character’s weapon without using a turn. Should you run into foes with weaknesses your current weapons don’t cover, a simple switch can make the difference between life and death.

And, of course, be mindful of how you use the Brave and Default systems. Never go into negatives with more than one character unless you know you can win the battle right away.

Enemy parties tend to be bigger and have a wider variety of skills, so it’s easy to get overwhelmed if you make a mistake. Defaulting is always a valid option, though. Getting a defense boost plus an extra turn is a win-win every time.

Tips on Beating Bosses

Bravely Default 2’s bosses are on another level compared to your standard monsters. Fortunately, there are some solid methods you can use to power through each fight.

The obvious one is to be prepared. Have a potent healer on hand, the best equipment you can find, and plenty of ethers. It’s also a good idea to have a Bard or Bard sub-job in your party after defeating Orpheus in chapter one. Their first two abilities grant party-wide, stackable defense and magic defense buffs, making them more useful than the White Mage’s Protect and Shell.

Never go into negative BP during boss fights unless the boss also won’t be acting in the next turn or two. A boss storing BP is your sign to Default. It gives weaker characters a chance to survive if the boss targets them, plus it means you’re well-positioned for a counterattack or for healing afterward.

Bosses are prone to status effects. Don’t be shy about hurling Poison, Sleep, or Daub their way.

All big bads are subject to the same rules you are. They’ll eventually run out of MP, just like you do. If you’re having a lot of trouble, playing a defensive game until they run out of MP is viable, as is turning down the difficulty for boss fights.

A Note on Galahad

The big, armored elephant in the room is Bravely Default 2’s Galahad fights. Shieldmasters are designed to withstand every assault and redirect attacks against allies to themselves. Galahad's allies inflict status effects on your team, and things can quickly get out of hand if you don't defeat them fast. 

Galahad is susceptible to Sleep and Poison, so waste no time inflicting those. Sleep is ideal since it means Galahad can’t intercept your attacks on his healer. Then gradually wear Galahad down once his supports are gone, and the battle is yours.


All these Bravely Default 2 tips should put you well on the way to victory whatever the situation. If you still need some help, though, check out our other Bravely Default 2 guides while you're here. 

Bravely Default 2 JP Farming Guide: Early Game Methods Fri, 05 Mar 2021 11:23:17 -0500 George Yang

In Bravely Default 2, you’ll be constantly switching jobs and unlocking skills and abilities to figure out which sets up are the best for you in any given situation. Each job has abilities that can be equipped outside of that path and unlocking as many as you can is incredibly useful. Fortunately, farming for Job Points (JP) is much much easier in Bravely Default 2 compared to previous entries in the series. 

Though you can start farming early in the game, one thing to note is that JP doesn’t scale that much between early-game and late-game areas, so it’s much more efficient to farm early-game enemies since they will be much weaker. Here’s an easy way to maximize your JP gains.

Bravely Default 2 JP Farming

First off, you’ll want to prioritize reaching Level 12 with the Freelancer Job with the farming method before you decide to level up any other Job.

The Freelancer Job has the JP Up (Level 9) and JP Up and Up (Level 12) abilities that increase the amount of points you earn after battle. The former increases JP gained by 1.2x, and the latter by 1.5x. They can also be stacked together for 1.7x boost, and are also equippable outside of the Freelancer path.

Where to Farm JP

As for the actual farming method, go to the beach area outside of the first town in the game, Halcyonia. You should see some fish and gel-looking enemies called Sahagin and Flannacotta, respectively.

Next, you’ll want to go into your menu, select the Bait section, and make sure you have Fresh Fish. These are dropped by aquatic enemies like those mentioned above.

Consuming Fresh Fish ensures that you’ll be fighting consecutive waves of these aquatic enemies; doing so adds a multiplier to the amount of JP earned after battle.

The multiplier threshold is as follows:

  • 2 waves: JP 1.2x multiplier
  • 3 waves: JP 1.3x multiplier
  • 4 waves: JP 1.6x multiplier
  • 5 waves: JP 2x multiplier

When you use Fresh Fish, your party leader in the field will sparkle and attract aquatic-type enemies. You’ll see a heart icon above them, and they’ll come towards you to initiate battle.

Now simply defeat them! The number of waves you get is random, and you’ll most likely fight 2-3 waves, with the occasional 4-wave battle and the rare 5-wave battle.

One last thing to note: try to fight at night time as much as you can, because more enemies show up at night during battle, thus granting more JP when defeated.

Since Fresh Fish has a chance to drop from these aquatic enemies, the more enemies there are per battle, the higher chance you have for it to drop. Consequently, the longer you can keep continuing this cycle. After all, the Fresh Fish bait is only temporary.

After each battle, you’ll usually get around 150-250 JP. Combine that with both the consecutive battle multiplier, as well as the Freelancer abilities, and you’ll get huge amounts of JP very early on in the game with relatively low effort.

And that's how you farm JP early on in Bravely Default 2! For more tips and tricks, consider heading over to our Bravely Default 2 guides hub, where we have articles on the quest log and each of the game's endings. 

Bravely Default 2 Endings: How to Get the True, Bad, and Secret Conclusions Wed, 03 Mar 2021 18:42:26 -0500 Josh Broadwell

In keeping with its namesake, there's more than one Bravely Default 2 ending. In fact, there's a bad ending, a secret ending, and a true ending. Getting to the latter is no easy task as the game has you dig into nearly everything it has to offer before pitting you against a string of vicious bosses.

Our Bravely Default 2 ending guide lays out all the requirements you need to make it through to each of the game's conclusions. Beware, some spoilers follow. 

Prep Work to Unlock All Bravely Default 2 Endings

You’ve got some work to do before even thinking about the bad ending. Unlocking the true ending requires every Asterisk, including the game’s three optional jobs: Gambler, Salve-Maker, and Bravebearer.

Gambler becomes available roughly mid-way through chapter one in Savalon. It’s a side quest at the gaming hall where you have to clear out a series of opponents in Bravely Default 2’s card game, which is tedious but worth it for the true ending.

The quest is still available later, so no need to worry if you missed it the first time.

Salve-Maker is also part of a quest chain, and you can access this one in the early stages of chapter three when you reach Enderno.

Bravebearer is more complicated, and we’ll get to that in due course. 

Bravely Default 2’s Bad Ending

Bravely Default 2’s bad ending is very ... not good. It’s also the default conclusion (no pun intended), so there’s nothing you can do to avoid it. Without straying into spoilers, here’s how it goes down.

The first final boss is The Evil One. It’s weak to fire and has 150,000 HP, so make sure you’re well equipped to deal with a long fight. A Black Mage for strong fire magic and a Bard for buffs wouldn’t go amiss, and a Spiritmaster main or sub-job is literally a lifesaver.

Unless you’re short on Pg, you can be fairly free with your healing items except for elixirs. You’ll have a chance to travel around Excillant again after the bad ending to restock on most healing items, though elixirs should be saved for the true final boss.

The Evil One changes form when its HP drops to a certain level, so be prepared for a tougher fight towards the end.

Once the battle ends, watch the tragic scene play out, dry your eyes, and save your completed data. Then re-load that cleared data.

Bravely Default 2’s Secret Ending

You’ll begin the game before the Chamber of Sealing. Interact with the purple-ish save point to begin the next chapter.

When a certain character asks you whether you’re ready to face your final challenge (spoiler: it’s not the real final challenge), say no, and hightail it back to the mountains between Savalon and Halcyonia. 

Visit the grave where the prologue ended, and you’ll start another fight. Victory earns you the Bravebearar Asterisk.

Bravebearer takes a unique approach for its powers, tweaking the BP system and even drawing power from your total playtime for some attacks. It’s game-breaking, utterly fantastic, and totally necessary for the real final battle.

But first, you’ve got another tough fight ahead. Return to the character who asked you if you were ready for the final fight, and say yes this time. Victory earns you Bravely Default 2's secret ending. Save, load the clear file, and you’ll appear at the Font of Knowledge.

Bravely Default 2 True Ending

The only thing to do for Bravely Default 2’s true ending at this point is to leap down into the abyss and take on the true final boss. As you’d expect, Bravely Default 2’s true final boss is the toughest fight in the game. 

Having one party member as a Bravebearer and a White Mage with Spiritmaster abilities is highly recommended. The White Mage’s Sacred Light special move buffs the entire party and heals a significant chunk of HP, so it’s worth making White Mage the primary job for your healer instead of Spiritmaster.

As with the other final not-final bosses, the true last boss has two forms. The first form has three targets: two hands and the core. The hands are immune to most elements and halve light magic damage, so focus on non-elemental physical attacks. Skills that affect more than one target are a good idea here.

The core is weak to swords and light magic. However, it can also counter basically everything you do, including Defaulting and using items. It won’t always counter, but be prepared anyway.

The second form is more brutal and has no weaknesses, plus it’s immune to Earth. This form can inflict party-wide debuffs across all stats in one move, and it also has a move that reduces the party’s BP by one. This BP-reducing move sometimes gets used as a counter, hence the recommendation of having a Bravebearer in the party.

Dish out your strongest attacks, strike a balance between healing and offense, and use elixirs as needed to restore MP. Persevere, and you’ll see Bravely Default 2’s real conclusion.

That’s everything you need to know about Bravely Default 2’s true ending and other endings, but stick around for more guides in the coming days.

Bravely Default 2 Quest Log: Is There a Way to Track Completed Quests? Wed, 03 Mar 2021 18:32:59 -0500 Josh Broadwell

Bravely Default 2 throws a wagonload of quests at you from the start, and the natural question is whether Bravely Default 2 has a quest log to keep track of it all, especially completed quests.

The answer isn’t quite so straightforward, as there’s no clear way to tell when you’ve missed a quest. There is one way to manage your existing quests, though, and we’ve got some tips to help make sure you never miss a one.

Bravely Default 2 Quest Log

Bravely Default 2’s quest log lives under the Travelogue in the main menu. Open that, and you’ll see brief quest descriptions for each active quest plus map markers pointing you in the right direction.

You can also toggle the view to list the quests out instead, sans the map markers.

The Travelogue provides an event theater to view quest events. However, they aren’t numbered, which means there’s no way of telling when you miss a quest unless you keep track of every quest number when you first begin it.

Tips for Finding All Bravely Default 2 Quests 

Bravely Default 2 adds new quests almost all the time, but there are some simple ways to make sure you don’t miss any.

You’ll typically get new quests after a plot event occurs, so it’s worth taking a panoramic view of the town you’re in (stand still and press the right stick in) to display any new quest markers that popped up. These story events happen frequently, but Bravely Default 2’s towns are few and small enough where checking won’t take up much time.

Some quests appear on the world map from other NPC travelers, and while hunting these down is a bit more time-consuming, it’s usually worth your while.

Many of Bravely Default 2’s quests are exclusive to either in-game day or night, so make sure to check back at different times of day as well. The same goes for the world map.

Finally, don’t forget to re-visit regions and towns you’ve already cleared because new quests regularly appear there as well when the story progresses. For that, using the free caravan at the entrance of each town to fast travel back to areas you’ve already visited is a must.

Are Bravely Default2’s Quests Worth It?

Bravely Default 2’s quests are definitely worth the time for the most part, though not always because they’re vital to the story. Like its predecessor, this RPG doesn’t exactly dish out Pg (money) left and right. Earning extra cash or obtaining attack and recovery items you don’t have to buy yourself is always a bonus.

You’ll also run into a few quests that pit you against stronger monsters. It’s a handy way of gaining extra JP without grinding, especially if you get the Underdog bonus for under-leveled jobs.

Whether 100%-ing the game and completing every quest is worth it is really just a matter of preference. The only two quests that offer rewards you don't want to miss are the Gambler job quest in Savalon (chapter one) and the Salve-Maker quest in Enderno (chapter three).

That’s all you need to know about Bravely Default 2’s quest log, but stay tuned for more guides in the coming days.

Turn-Based RPGs in 2021: 14 Games to Look Out For Wed, 17 Feb 2021 11:13:02 -0500 Ethan Anderson


Rogue Lords

  • Platforms: PC, PS4, Xbox One, Switch
  • \n
  • Release Date: TBD 2021
  • \n

Rogue Lords is one of those games where you're unquestionably playing as the "bad guys" in the story. As the title suggests, it's a roguelike in which you literally take control of the Devil and his forces of evil.


Your party will be full of characters like the Headless Horseman, Dracula, Bloody Mary, and more as you aim to terrorize brave mortals known as Demon Hunters in this somewhat humorous plot. It's one fans of both horror and RPGs will want to keep an eye on. 


There are plenty of RPGs, turn-based or otherwise, launching in 2021. This list doesn't exactly name all of them, so let us know in the comments below if we missed anything you're really looking forward to!


Fuga: Melodies of Steel

  • Platforms: PC, PS4, Xbox One, Switch
  • \n
  • Release Date: TBD 2021
  • \n

Delays have been coming for plenty of games recently, and unfortunately, Fuga: Melodies of Steel is no exception. With an original release window of late 2019, it eventually got delayed to 2020, then again to 2021.


The game is being developed and published by CyberConnect2. These days, the company is best known for their Naruto: Ultimate Ninja Storm series, but Fuga is a turn-based RPG set in wartime, so there are almost no similarities between the two.


Fuga: Melodies of Steel follows the story of children living in a war-torn land. In true anime fashion, the children stumble upon a tank that they soon use to fight back against the forces that have invaded their home. Hopefully, we'll learn more about it soon. 


Loop Hero

  • Platforms: PC
  • \n
  • Release Date: March 4, 2021
  • \n

If you're into card games and roguelikes, then Loop Hero is definitely one of the RPGs that you should be looking out for this year. It's a deck-builder with an interesting twist.


Each level has a pre-determined path that the hero must take in order to complete it. The path is made up of multiple tiles, and the player decides what goes on in each tile by using cards that the game deals.


The cards can contain monsters, power-ups, buildings, and much more. To succeed, you'll need to cleverly plot a path in order for the hero to survive each loop. If Loop Hero has you even the slightest bit interested, you can try it out for yourself through the demo on Steam.


Disgaea 6: Defiance of Destiny

  • Platforms: Switch
  • \n
  • Release Date: Summer 2021
  • \n

This is a bit of a weird entry because Disgaea 6 already launched in Japan on January 28, 2021. With that said, Nippon Ichi Software recently released a character trailer to build hype for the game's western launch, while also providing some details for non-Japanese fans.


It's been six years since the last Disgaea game, and in this entry, the plot focuses on a zombie named Zed and his sister Bieko. The sibling's journey through the Netherworld after a God of Destruction threatens their way of life.


Disgaea 6 offers gameplay features that could help ease new players into the long series, just in case you were thinking of starting at the sixth entry. With Auto, Retry, and Replay options for combat, battles can be as easy or as difficult as you want them to be.



  • Platforms: PC
  • \n
  • Release Date: TBD 2021
  • \n

Wolfstride seems so over-the-top in such a good way. It's got plenty of style in all 39 seconds of its only trailer. Developer OTA IMON Studios and publisher Raw Fury haven't shown off very much of the game yet, but it's still an RPG that you should look out for this year.


The main trio of characters includes an ex-Yakuza, a rookie combat pilot, and a grizzled mechanic. They come together to form a team for the Ultimate Mech Tournament. It sounds like a wild anime plot you'll be able to play through.


When you aren't upgrading/customizing your mechs or competing, you'll be exploring Rain City as you build relationships with its citizens. There's more to this game than meets the eye, and with that art style, you'll want to see all of it.


Shin Megami Tensei V

  • Platforms: Switch
  • \n
  • Release Date: TBD 2021
  • \n

Here's another entry with little to no details whatsoever provided by the developer. ATLUS announced Shin Megami Tensei V last summer during a short Nintendo Direct that focused solely on third-party releases.


Since then, there's been no buzz at all surrounding the game. Even today's 50-minute long Nintendo Direct had no mention of it whatsoever. That being said, there'll still be plenty of chances for ATLUS to surprise fans with more info on the fifth mainline entry in the SMT franchise throughout the year.


The only thing that we know for sure at this point is that SMT V will have a simultaneous worldwide release, which is a welcome surprise for an ATLUS game.


Darkest Dungeon 2

  • Platforms: PC
  • \n
  • Release Date: TBD 2021
  • \n

Darkest Dungeon came out back in 2015, and now, Darkest Dungeon 2 is "welcoming" players back to a new, nightmarish dungeon, six years later.


Developer Red Hook Studios hasn't provided much info on the sequel just yet, but the turn-based roguelike RPG will be available in Early Access on the Epic Games Store at some point this year. Hopefully. 


Darkest Dungeon 2 will be exclusive to the EGS throughout its Early Access run, and no console plans have been finalized just yet, even though the original is available on PC, PS4, Xbox One, Switch.


King's Bounty II

  • Platforms: PC, PS4, Xbox One, Switch
  • \n
  • Release Date: August 24, 2021
  • \n

Here's another RPG that puts real emphasis on player choice. King's Bounty II wants fans to feel as though there's weight to every decision that they make.


The game has players assume the role of one of three main characters, each with their own unique tale to tell. All three stories are full of non-linear plot points, tough moral choices, and a number of classes to choose from. All of this is in a world that mixes realism and fantasy.


Pathfinder: Wrath of the Righteous

  • Platforms: PC
  • \n
  • Release Date: June 2021
  • \n

This is another RPG that started out with a successful Kickstarter campaign, and developer Owlcat Games intends to give fans exactly what they crowdfunded this summer.


Pathfinder: Wrath of the Righteous is a classic CRPG that draws players into the demon-infested realm of Sarkoris, where they'll be tasked with fighting back hordes of creatures in a righteous crusade.


As the game progresses, players will be faced with plenty of choices as they're literally given control of the Fifth Crusade — a fierce push against the demons.


If you're a Kickstarted backer, you can even get some hands-on time with the game in the backer-only beta ahead of its official launch.


Black Book

  • Platforms: PC, PS4, PS5, Xbox One, Xbox Series X|S, Switch
  • \n
  • Release Date: Q1 2021
  • \n

A lot of us know about the bigger names in the land of RPGs, but what about some of the smaller, indie turn-based RPGs coming in 2021? Kickstarter game Black Book falls into that category.


Developer Morteshka and publisher HypeTrain Digital have come together to create a narrative-driven card combat RPG set in a world where mythical creatures and humans live alongside one another.


Black Book's setting is rooted in Slavic folk tales, with players following a sorceress named Vasilisa as she aims to obtain the mysterious Black Book — an artifact said to grant any wish.


The game doesn't have a release date just yet, but it's set to launch in the first quarter of 2021.


Cris Tales

  • Platforms: PC, PS4, PS5, Xbox One, Xbox Series X|S, Switch, Stadia
  • \n
  • Release Date: June 2021
  • \n

Time travel is always a cool and interesting mechanic in games  unless it becomes overly complicated. Cris Tales is aiming to keep things relatively simple with gameplay features that allow players to see into the past, make decisions in the present, and watch the future change on-screen all at once.


Cris Tales tells the tale of Crisbell. That's a bit of a tongue-twister, but the young heroine sets out on a journey in the land of Crystallis in order to stop the Time Empress.


The game was originally slated for a 2020 launch, but after two delays, here's hoping that it hits its current summer 2021 release window.


Digimon Survive

  • Platforms: PC, PS4, Xbox One, Switch
  • \n
  • Release Date: TBD 2021
  • \n

Digimon is back once again. This time, it feels like pure nostalgia coated in a fresh, new coat of paint. Digimon Survive even borrows small story beats from the original anime.


Saki, Takuma, and their friends are spending time at a summer camp when boredom forces them to venture out into the wild. They eventually end up in a different world after walking through a mysterious shrine. And of course, they meet Digimon once they arrive.


Digimon Survive is a tactical RPG that provides both turn-based combat and choice-filled "Drama Parts" containing Persona-style social bond systems.


The game is presented as a somewhat ominous trip to the digital world, with "death and danger" waiting for the children as they attempt to return home.


Ruined King: A League of Legends Story

  • Platforms: PC, PS4, PS5, Xbox One, Xbox Series X|S, Switch
  • \n
  • Release Date: TBD 2021
  • \n

League of Legends currently has over 140 Champions, each with unique lore, personalities, and more. With a roster size that size and the game's everlasting popularity, it really should come as no surprise that a few spin-offs are in the works.


They were inevitable, really.


Of those 140 characters, Ruined King has players following just Miss Fortune, Illaoi, Braum, Pyke, Ahri, and Yasuo. It's a turn-based adventure that will take place in Bilgewater and the Shadow Isles as the mysterious Black Mist approaches. It's currently set for an "early" 2021 release, though no exact date has been shared yet. 



  • Platforms: Switch
  • \n
  • Release Date: Feb. 26, 2021
  • \n

No surprise here. If you're looking to scratch that turn-based RPG itch as soon as possible, Bravely Default II is your best option. The release date is right around the corner, and this will be the series' first entry on a home console.


This sequel tells the story of Seth, Gloria, Elvis, and Adelle. Together, they're known as the Heroes of Light. Series veterans will be pleased to know that these heroes have many Jobs, as the signature customizable Bravely Default class system returns.


If you want to get a little taste of what to expect, you can download the five-hour demo right now on the Nintendo eShop.


Bravely Default II launches on Feb. 26, so fans of the first two entries won't have to wait much longer to get their hands on the full game.


There are so many promising RPGs launching in 2021 that those with turn-based gameplay can be made into a list all on their own. (We have a separate one for other notable titles coming soon). 


2020 gave us turn-based gems like Yakuza: Like a Dragon, Wasteland 3, and Ikenfell. So, what is there to look forward to this year?


Bravely Default II is one of the most talked-about releases under that category at this point, but there will be plenty more to see in the coming months. Read on to see 14 new upcoming turn-based RPGs that you should keep an eye out for.

Square Enix Reveals More Bravely Default 2 Characters, Jobs Thu, 10 Dec 2020 17:56:22 -0500 Josh Broadwell

A dysfunctional circus group and a magician obsessed with his dead daughter headline the latest batch of new Bravely Default 2 characters unveiled by Square Enix. The studio also teased two new jobs and a few new mechanics.

First up is the land of Savalon, a region familiar to veterans of the Bravely Default 2 demo. It's an arid desert region now, but it wasn't always that way. 200 years previous, the ruling dynasty embarked on a campaign of war and deforestation that devastated the land.

The Savalon royal family includes prince Castor, a chivalrous noble excelling in swordplay and intellect who fears the direction Savalon's leading merchants are taking his kingdom in. Castor's brother Paul is absent, studying abroad.

Savalon also houses a renowned entertainment district featuring a number of Asterisk holders. Orphe Dragordia holds the Bard Asterisk and enjoys making people look foolish. Shaula Clarence, the Gambler, seduces men with her beauty and tricks them into losing all their money on card games, while Nihal the Beastmaster is a recent recruit who joined after monsters decimated her acrobatics group.

Bernard Alphard, the demo's boss, leads Savalon's performers and guards the Thief Asterisk. Despite his rough exterior, he's responsible for the water system that keeps the city alive.

The next Bravely Default 2 region Square Enix showed off is Wizwald. Wizwald is a land of magic, at least when it's not overgrown with massive trees. Elvis, one of the four main party members, studied here alongside the Red Mage Rody Grenaden under the expert tutelage of the deceased Emma Odilia.

Rody's daughter dies before Bravely Default 2 begins, which prompts Rody to pick up a specific line of research. His wife Lily, the Hunter, spends her time in the woods and claims she's never left her dead daughter's side.

Finally is the Shieldmaster, Galahad Kelly. Kelly heads up Wizwald's security, but blames himself for the death of Rody and Lily's daughter for some reason.

While Square Enix didn't go into much detail about Bravely Default 2's new jobs, the developer did tease two new ones: the Pictomancer, who attacks with color, and the Berserker, who wields a massive axe to crush enemies.

Square Enix outlined the return of a few key features from the original Bravely Default, including passive support abilities, plus some new ones such as Deathblow.

Players can initiate Deathblows during battle by meeting certain conditions. These deal heavy damage and trigger buffs for the party, and they apparently differ depending on the user's class. The Beastmaster's Deathblow, for example, damages all foes and raises the party's attack and magic.

The first Bravely Default offered rewards for time spent walking with the game in sleep mode. Bravely Default 2 grants rewards for every 12 hours the game is in sleep mode, and if the system is connected to the Internet, these can be "enhanced" by players from other worlds.

Bravely Default 2 releases on February 26, 2021, for Nintendo Switch. Meanwhile, catch up on the first batch of Bravely Default 2 characters and jobs, and stay tuned to GameSkinny for more Bravely Default 2 news.

[Source: RPGSite]

Sad Princesses & Jolly Sailors: Meet Some of Bravely Default 2's Characters Thu, 05 Nov 2020 16:44:43 -0500 Josh Broadwell

Bravely Default 2 might have been delayed until 2021, but Square Enix recently offered brief insight into the world of Excillant and some of its inhabitants.

Excillant is split into five kingdoms. One of those is Musa, a nation formerly in charge of preserving the world's balance before it lost its crystal. Now, Musa is on a crash course headed towards certain doom.

Gloria, its princess, fell into despair and hid in the neighboring Halcyonia, Land of the Spring Breeze. But Gloria decides this isn't the end and sets out to recover the crystal, where she meets Seth. He's a lone sailor who promises to help her on her quest just because that's the kind of guy he is.

These two are joined by mercenaries Elvis Lazlow and Adelle Ein. Elvis is searching for a special asterisk that opens an even more special spellbook, and Adelle is his sword protector.

Square Enix teased some of Bravely Default 2's supporting cast as well. Sloan of the Blue Forest is Gloria's devoted retainer who fled to Halcyonia with her, and he's also the elderly warrior from the new trailer. Placido Halcyonia rules the nation that bears his name and is known for his military prowess — and his soft spot for Gloria.

Then there's a set of mercenary asterisk holders the party will eventually face in combat. Dag Rampage holds the Vanguard Asterisk and pursues his goals with single-minded determination. Selene Noetic, holder of the White Mage asterisk, acts as his handler and keeps him from getting too out of control.

These are just a few of the jobs in Bravely Default 2. Square Enix reiterated that mixing and matching job skills and abilities is vital for success in the game, even with the addition of difficulty options to polish the demo's roughness.

Bravely Default 2 is set to release on February 26, 2021, for Nintendo Switch. Stay tuned to GameSkinny for more Bravey Default 2 news as it develops.

[Source: 4Gamer, translation by RPGSite]

Bravely Default 2 Pushed Back to 2021, Square Shares Excillant Gameplay Trailers Wed, 28 Oct 2020 12:49:54 -0400 Josh Broadwell

Bravely Default 2 is delayed and will now release February 26, 2021, Square Enix announced. The news came during Nintendo's October Direct Mini Partner Showcase, alongside a couple of new gameplay videos.

The first trailer highlights Bravely Default 2's story. The world of Excillant is under threat from a calamity of some kind. While the four new Heroes of Light set out to stop their foes from tampering with the elemental crystals, it seems there's more to the story of the crystals than the heroes have been told.

Square Enix also introduced a few of the Bravely Default 2 jobs. These are mostly alterations of returning jobs from previous games, such as Vanguard and Beastmaster, with the promise of more reveals leading up to the game's launch in February.

In a separate video, Bravely Default 2 producer Masashi Takahashi briefly discussed changes the team implemented based on feedback from the demo version.

The user interface has received an overhaul, improving readability and tweaking button layouts. Monster speed on the overworld map was reduced, and the team also adjusted Bravely Default 2's difficulty. Finally, battles now indicate turn order for party members and alert players when a foe is about to act.

These changes seem as if they'll go a long way toward addressing much of what made the Bravely Default 2 demo so rough, but it's just the start. Takahashi said there's even more to show between now and when the game launches in 2021. Stay tuned to GameSkinny for more Bravely Default 2 news as it develops.

10 RPGs To Look Forward To In Late 2020 Mon, 06 Jul 2020 13:20:07 -0400 Henry Stockdale


Final Fantasy Crystal Chronicles Remastered


Release Date: August 27, 2020


Platforms: PS4, Switch, iOS, Android


Final Fantasy Crystal Chronicles was a surprise multiplayer hit on Gamecube, albeit impractical with its execution. Letting you connect four Game Boy Advance’s to the console, Crystal Chronicles brought dungeon crawling and action-RPG elements to Final Fantasy.


It spawned several follow-ups, particularly on the Nintendo DS and Wii, but Square-Enix are now remastering it for modern platforms, which is now due for release next month after a small delay. Recreating this co-op experience through online multiplayer, it comes with several improvements, making it more accessible than ever.




There are still plenty of RPGs to come in 2020. Are there any other RPGs you're looking forward to later this year that we didn't cover here? Let us know in the comments below.


Cris Tales


Release Date: November 17, 2020


Platforms: Xbox One, PS4, Switch, PC


Cris Tales proved a surprise hit during the Steam Summer Games Festival. Developed by Colombian team Dreams Uncorporated, this indie title sees you playing as Crisbell, embarking on a quest to save her world from being rewritten by the Time Empress.


Meeting a series of strong allies along the way, Crisbell can witness the past, present and future all at once. You’ll utilise this for environmental puzzle solving and its one of the few games we have a solid release date for, launching two days before Cyberpunk 2077 on November 17th.


Stay tuned to GameSkinny for more RPG news as details come through!


Baldur's Gate III


Release Date: October 6 (Early Access)


Platforms: PC, Stadia


Baldur’s Gate may have received a late expansion in 2016 but it’s been 20 years since we got a new main entry. Based off Dungeons & Dragons’ Forgotten Realms setting, a third title was planned but Black Isle Studios’ closure led to its cancellation.


Back in 2018 however, Larian Studios confirmed they would be bringing us Baldur’s Gate III, basing it off a modified 5th edition ruleset.  So far, there’s no confirmed release for the full game but Larian are aiming to bring it to early access next month.


Yakuza: Like A Dragon


Release Date: November 10 (PS5 "later)


Platforms: Xbox One, PC, PS4, Xbox Series X


Kazuma Kiryu’s storyline may have closed with Yakuza 6 but Sega have made it clear the franchise isn’t over yet. Having brought us detective-based spinoff Judgment last year, Yakuza is finally moving away from Tokyo’s fictional Kamurocho district, taking us to Yokohama instead with new protagonist Ichiban Kasuga.


Previous main entries have all been beat ‘em up titles but Like A Dragon makes a drastic gameplay departure, using turn-based battles instead. It proved divisive when first revealed but in terms of a worldwide launch, we know it’s a Series X launch title. Whether that times up with other platforms though is currently unclear.


Vampire: The Masquerade - Bloodlines 2


Release Date: TBC 2021


Platforms: Xbox One, PS4, PC, PS5, Xbox Series X


Cyberpunk isn’t the only tabletop game getting an adaptation this year. Bringing a sequel to cult classic Vampire: The Masquerade – Bloodlines, developers Hardsuits Labs are bringing it back, this time within Seattle and following a separate storyline.


Finding yourself turned into a vampire during a Mass Embrace, you’ll set out your own journey as you place your allegiances with one of five “full-blood” clans. There’s no confirmed release date yet though, only that we’re getting it this year.


Cyberpunk 2077


Release Date: November 19 (Current-gen), Later 2020 (Stadia), 2021 (next-gen)


Platforms: Xbox One, PS4, PC, Stadia, PS5, Xbox Series X


You’ve probably seen that Cyberpunk 2077 was recently delayed for quality assurance but CD Projekt Red’s newest open-world RPG remains one of 2020’s most highly anticipated games. Based off the Cyberpunk boardgame, this first-person adaptation sees you playing as V, a customisable mercenary living within Night City.


Bringing a branching narrative dependent on your choices, it's now set for a November release on PS4, Xbox One and PC. Other platforms will receive it later, hitting Stadia before the year’s end and next-gen consoles in 2021.


Mortal Shell


Release Date: August 18


Platforms: PC, PS4, Xbox One


Dark Souls wasn’t the first entry in its own series, but it widely popularised the “Soulsbourne” style of gameplay, bringing us action-RPG gameplay in a fantasy setting, packed with a high level of difficulty.


Developed by Cold Symmetry, Mortal Shell looks set to follow the trend laid out by FromSoftware, taking us to a dark world where you fight by occupying the shells of fallen warriors. Promising brutal sword battles, fans waiting for Elden Ring are likely to find an enjoyable alternative here.


The Legend of Heroes: Trails of Cold Steel IV


Release Date: October 27, 2020


Platforms: PS4, PC, Switch


Trails of Cold Steel III only just launched for Nintendo Switch but IV’s localisation isn’t far behind. Developed by Nihon Falcom of Ys fame, Cold Steel takes place within the Erebonian empire, following Rean Schwarzer and his students within Class VII.


Bringing us a more traditional JRPG experience with turn-based battles, IV marks the final installment in this Legend of Heroes sub-series and takes place only weeks after III’s end, releasing on PS4 in October. Switch and PC ports are also planned but won’t launch until next year.


Assassin's Creed Valhalla


Release Date: November 17 (PS5 "later")


Platforms: Xbox One, PS4, PC, PS5, Xbox Series X, Stadia


Assassin’s Creed has undergone some drastic changes in recent entries. Whilst the original premise started life as a stealthly action-adventure game, its moved towards a full action-RPG ever since Origins.


Marking Ubisoft’s flagship title for next-gen consoles, Assassin's Creed: Valhalla puts you in control of Elvor, a Viking raider that finds themselves between Assassins and Templars.


Set during the Viking invasion of Britain, this one is due for launch before the year ends and is planned as a PS5/Series X launch title.


Bravely Default II


Release Date: TBC 2020


Platforms: Switch


RPG fans were pleasantly surprised with Bravely Default when it first arrived on Nintendo 3DS, bringing traditional JRPG gameplay and turn-based combat. While its sequel was roughly more of the same, we now find Silicon Studios bringing us a third entry for Nintendo Switch.


Confusingly titled Bravely Default II, this adventure is separate from the previous games, taking us to the realm of Excillant with heroes Seth, Gloria, Elvis, and Adelle. Marking the first home console entry, a demo was released back in March but right now, all we have is a vague 2020 release date.


We’ve just reached the second half of 2020 and what a year it’s been already. Whilst Coronavirus continues to leave many players homebound, game development has gotten itself back on track and our release calendars have already seen big names.


If JRPGs are your speed, Final Fantasy 7 Remake, Persona 5 Royal and Phantasy Star Online 2 have led the charge.


On the western front, The Elder Scrolls Online received its Greymoor expansion, Pillars of Eternity 2: Deadfire came to consoles in January and Darksiders Genesis quickly followed.


There’s still a lot for RPG fans to be excited for though and here’s our ten most anticipated titles scheduled to launch before 2021. Let's get to the list.

Bravely Default 2 Demo Impressions: Rough-Cut Crystal Sat, 28 Mar 2020 15:21:28 -0400 Josh Broadwell

Bravely Default 2’s demo launched during the surprise Nintendo Mini-Direct, and I was pretty eager to get started. Bravely Default and Bravely Second stand among my favorite 3DS games, and the sneak peek of Bravely 2 we got during last year’s Game Awards was enough to put it close to the top of my 2020 most-anticipated games list. 

After playing the demo, I’m still as excited to see what Silicon Studios and the Bravely team have in store, but not without some new and unwelcome reservations getting in the way.

The Bravely Default 2 demo is first and foremost designed to acquaint you with the game's combat and job systems. You don’t really get a grasp of the story, and you aren’t supposed to. That’s sort of a bummer, because what we do see is rather too close to the original Bravely Default. Crystals went haywire and are now causing elemental chaos across the land’s five kingdoms.

Given BD was an intentional throwback to early Final Fantasy plots, this isn’t too surprising. It would have been nice to get a hint at what new surprises might be in store, but I’m sure — I hope — Bravely 2 will probably have plenty of twists and turns to keep things interesting along the way.

You start off with all four party members: Seth, Gloria, Elvis, and Adelle. It’s tough to get a reading on any of them in the short amount of dialogue present, but they seem like a decent mix of tropes and over-the-top fun.

Much as I hate to criticize voice acting because of the work that goes into it, BD2’s voice cast didn’t grow on me. They’re either borderline overdone or seem completely detached from what’s going on. But, it’s just a demo, so that’s also subject to change.

After you get through all the opening bits, you’re plunked into the desert town of Salvalon and presented with some brief tutorials about what to do. The first thing you’ll notice is how good Bravely Default 2 looks. The pre-rendered backgrounds are even more gorgeous than in the original game. Colors pop, models are smoother, and everything is just better defined overall. 

All this applies to other locations as well, including the world map. In fact, it reminds me a bit of the Link’s Awakening remake art style, only smoother. Naturally, that means the water looks fantastic, too. 

The soundtrack is superb, even better than you’d expect. It’s sweeping and grand at the right moments, and the battle theme is a strong contender among the top RPG battle themes. Bravely is synonymous with an excellent soundtrack, and BD2 doesn’t disappoint so far.

Unfortunately, the similarities with Link’s Awakening include occasional stuttering, too, and the world map assets don’t always load immediately when you exit the town. It’s not as bad as Xenoblade Chronicles 2, but I hope it gets fixed anyway.

The other thing you’ll immediately realize after exiting Salvalon is random encounters are gone. That’s actually a mixed blessing right now, even though the idea is great on paper. You can see enemies and avoid them if you want. Hooray! 

Except it’s not so good when they run faster than you, sometimes target you from all the way across the map, zero in, and murder you before you can do anything about it. It’s definitely something that needs tweaking before release, especially if Bravely Default 2 doesn’t include an option to toggle encounters off like the original does. A wonky camera obscuring enemies at times doesn’t help either. (Should we still be fighting against cameras in 2020?)

The other thing that absolutely has to be fixed between now and release is the interface. The overall design is great, with tons more character and style than the other two Bravely games or Octopath Traveler — when you can see it.

Any time you highlight a skill, piece of equipment, or battle option, the automatic speech bubble explaining what it is covers a chunk of the screen. It’s annoying in combat when you can’t see all your skills and needlessly frustrating when equipment explanations cover the character stats you need to see. 

Yes, Bravely Default and Second were on the 3DS and could put descriptions on the other screen. But there’s plenty of room at the bottom of the screen for a small strip containing the information, just like the other Bravely games use.

Combat is always at the core of Bravely, and it’s instantly recognizable in Bravely Default 2. Just know you will die many, many times unless you grind a lot. The tutorial saying it’s a touch harder than the final product isn’t lying. In fact, it’s probably laughing at us all because the enemy AI in BD2 is absolutely vicious.

The system was always a strong one, and it doesn’t need any huge changes. That said, it is a trifle disappointing the demo doesn’t treat us to anything new. It’s the same basic starter jobs, the Brave and Default system works the same (oddly, there’s no fast option to Default, though), and most of the job skills are the same — even if they have different names.

From a personal perspective, I’m fine with that. I love Bravely’s combat and job system, and I’m still hugely excited about Bravely Default 2 even with the demo’s share of unnecessary issues. From a critical perspective, there should have been some kind of new or enticing feature here. Pushing the same basic formulas for the third time with no changes at all would be a missed opportunity, given the development team’s obvious talent and ambition.

The final game will probably have plenty of new things or intriguing twists on established formulas. It just makes me wonder why the demo didn’t tease us with any of it.

Stay tuned to GameSkinny for more on Bravely Default 2

Nintendo's March Mini-Direct: Xenoblade, Borderlands, Bravely, and More Thu, 26 Mar 2020 11:12:36 -0400 Josh Broadwell

Surprise, there was a Nintendo Direct Mini today! It showed off quite a bit, including Xenoblade Chronicles DE, Catherine: Full Body, and Bravely Default 2. We also got news on updates for Animal Crossing: New Horizons, as well as Super Smash Bros. and Pokemon Sword and Shield.

The Direct started with the expected warning that any announcements may or may not be delayed by COVID-19, so all release dates, except those games that released today, are still in flux. 

Either way, we got to see some of Nintendo's upcoming games this year. Let's dive in.

Xenoblade Chronicles Definitive Edition

First up, we got an extended trailer for Xenoblade Chronicles Definitive Edition, and it looks absolutely gorgeous. The original game is excellent in itself but looks pretty dreadful. Now, we're getting a chance to see it in smooth, re-mastered glory. That means streamlined menus and controls, plus re-done music as well.

What's different from the original title? It's a new story called Future Connected starring Shulk and Melia. Xenoblade Chronicles Definitive Edition launches on May 29 and will have a special edition.

2K Games

2K Games is bringing a number of games to the Nintendo Switch. These include BioShock: The Collection, as was previously rumored, the XCOM 2 Collection, which was also rumored, and Borderlands: The Collection, which was definitely not rumored.

The Borderlands Collection on Switch, XCOM 2 Collection on Switch, and BioShock: The Collection on Switch all launch May 29.

For reference, BioShock: The Collection contains all the BioShock games, while the Borderlands collection contains the first two games and the prequel.

Bravely Default 2

After getting an announcement during last year's The Game Awards, Bravely Default 2 finally got some more information during today's Mini-Direct. Like the original, it focuses on the four traditional elements and four new Heroes of Light, but it takes place on a completely new continent.

The hero, Seth, washes up on the shores of an unknown kingdom and meets Gloria, a princess who fled from her kingdom after it was ransacked by those seeking its crystal. The other two party members are Elvis and Adelle, mysterious wanderers trying to unlock the secrets of a strange book.

The Asterisk-based job system returns, with familiar classes like Black Mage and Thief. More importantly, the series' signature Brave Point system returns. It doesn't seem like anything's different this time around, but we guess if it's not broken, don't fix it. 

What is different is the job system. You can combine jobs at any time to customize how your characters develop.

Bravely Default 2 adopts Bravely Default's art style, smooths it out, and makes it even more detailed. A demo is available now, but there's no word on a release date outside of just 2020.

Shinsekai: Into the Depths

Capcom is creating a new deep-sea exploration game called Shinsekai: Into the Depths. You'll explore a range of colorful underwater areas full of puzzles and monsters. You'll need to keep track of your oxygen and a number of other factors along the way as you uncover the truth of what happened to humanity. Sound interesting? Good, because Shinsekai is available now.

Panzer Dragoon Remake

One big surprise was Panzer Dragoon Remake. We knew it was coming soon, but it turns out, soon means today. Panzer Dragoon Remake is out sometime later today, March 26, on Nintendo Switch as a timed exclusive.

Animal Crossing: New Horizons Update

We already knew Animal Crossing: New Horizons was getting a holiday update, but we got to see it in action with the latest Direct. Bunny Day starts April 1 and ends April 12. Along with the usual Egg Hunt, you'll get the chance to craft unique seasonal items during the event, too.

Another update is coming at the end of April introducing new elements like Earth Day and, it seems, Leaf.

Catherine: Full Body

Catherine: Full Body was rumored alongside the XCOM 2 Collection a while ago, and it's actually true as well. You'll take control of Vincent, a hapless young man in a dark love triangle, making choices about your love life by day and trying to survive a deadly block tower full of puzzles at night. Catherine: Full Body launches on Nintendo Switch on July 7.

Ring Fit Adventure Update

Ring Fit Adventure is getting an update. Not only is your Ring companion getting a voice and changeable languages, but Ring Fit Adventure is introducing a rhythm mode. Among other things, it'll feature music from Super Mario Odyssey and Splatoon 2.

For more on Ring Fit Adventure, check out our review

King's Bounty 2

King's Bounty 2 is coming to the Switch. It's a tactical fantasy RPG emphasizing your choices in each scenario and featuring lovely realistic graphics. How you interact with characters determines how their ethics and choice systems develop over the course of the game.

Super Smash Bros Ultimate New DLC Fighter

The first DLC Fighter in Smash Ultimate's second DLC pass is coming from ARMS, but it's not quite ready yet. The reveal is coming in June, as is the fighter.

Clubhouse Games

Traditional tabletop fans rejoice: Clubhouse Games is coming to Switch, and it has an insane number of games in it (well, 51, but it's still a lot). From Toy Boxing and Curling to 6-Ball Puzzle, Hanafuda, and Backgammon, Clubehouse Games has something for anyone. You can play alone, in local co-op, or online. Clubhouse Games launches June 5 and is open for pre-purchase today.


Ninjala was first announced a few years back, and we're finally seeing it in action. It's a free-to-play game where you use your ninjutsu skills to prove you're the best ninja around.

Along with inherent skills, you'll be using a myriad of weapons, from hammers to katanas. You can team up with other ninjas to work together as a clan if you don't want to go it alone when Ninjala launches on May 27.

Pokemon Sword and Shield Expansion Pass

We also got some more new information about the Pokemon Sword and Shield expansion pass, this time about the Isle of Armor. We saw the dojo first shown off a few months ago, where you get to obtain legendary Kubfu if you train at the dojo.

You'll get permission to challenge the Tower of Two fists as well, either the Tower of Darkness or the Tower of Water. You can only choose one, and the one you choose determines which form Kubfu evolves into.

The starters' Gigantamax forms also got some attention, basically just showing each one's special G-Max moves. Isle of Armor introduces new league card effects and new accessory and clothing items too. If you pre-purchase the expansion pass before August 31, you can get Leon's outfit too.

Finally was the latest Wild area news. Pokemon Shield players can find Gigantamax Garbador and Charizard, while Sword players get Duraludon and Copperajah.


That's it for the Mini-Direct recap. It was short, but crammed full of information about games we can (hopefully) expect to see between now and the end of July. Stay tuned to GameSkinny for more upcoming Nintendo Switch game news as it develops.