Metroid Prime: Federation Force Articles RSS Feed | Metroid Prime: Federation Force RSS Feed on en Launch Media Network These Nintendo IPs Need to Get Attention This E3 While the Switch Hype Is High Fri, 31 Mar 2017 08:00:01 -0400 GeorgieBoysAXE


Or maybe we'll see an entirely new IP?


In a world with a bunch Marios, Zeldas, and Pokémon games, it's refreshing to know that Nintendo isn't afraid to treat to an entirely brand new premise game that that they have in the works; just look at Splatoon as an example.


E3 will start at June 14th this year which is just a little over a month away. The Switch's library is slowly growing, and if the big N wants to reassure us that the same issues that plagued the Wii U won't happen to this fancy new machine, they'll have to step it up, and I think they know that more than anybody else at this sensitive stage of the Switch.


Super Mario


What kind of Nintendo console would it be without an exciting new Mario game? Still, the Plumber has gone to the Islands, traveled in space, and yiffed it up to save some fairy pals from evil turtle dragon; what else could he possibly do?


Hmmm (*watches Odyssey trailer repeatedly), oh, OK, so there’s that; Mario is going to juxtapose his carton-ass self against realistically proportioned human beings, and visit Mexico during the Day of The Dead -- neat.


The reveal of Super Mario Odyssey definitely left us more questions than it did answers, but the promise of an Open-world game is an especially promising one when you factor in the incredible job that was done with Breath of the Wild. From what we can gather, Mario will have his own personal airship for travel, he’ll be able to explore a variety of environments that are inspired by real-world locations like New York, and the South American jungle. He also has a weird new sentient hat that he can use as a projectile for improvised platforming during tricky jumps, and that he’s going to crash Bowser’s wedding with Peach.


The wait for the holiday may not be that long, but that could change once Nintendo spills more of its guts on this Open-World Mario adventure at this year’s E3.




Ahh Metroid, this franchise is a bit of a touchy topic considering the uproar the last entry Federation Force caused when it released last year. Leading up to that release, the intergalactic bounty hunter has had a spotty record between an absurdly limited run of releases for Prime Trilogy, and the awkward stint that was Other M, leaving all hope that a true return to form for the franchise is all but lost at this point.


But it doesn’t have to be…


Like many of the other proposed choices for Nintendo to consider on this list, the Switch might just be the franchise’s second chance to flourish onto Switch units with a sequel that can be presented in just about any adventure-oriented format. Imagine a brand new side-scrolling Metroid game, one that wouldn’t be another Metroidvania game it would be THE Metroidvania game, one that would feature the most expansive 2D Map seen in the sub-genre that would leave your head spinning faster than Breath of The Wild ever did.


Hell, we could even get another first-person sequel that’s modernized with all the present day polishes from today’s First-Person Shooter with Metroid’s sprawling level design. Dare I say it, we could even try at another 3D action take in the vein of Other M, only without all the flaws and dumb design decisions, and misogynistic undertones.


There’s a lot of gas left in Samus’s tank (I don’t really know if this counts as a  pun, and I wasn’t trying to make it one so take that as you will) and Nintendo isn’t blind to the shade that they received over their treatment of the franchise thus far. There’s a future for the property and Nintendo would be smart to sow the seeds of the promise as early as they can with this year’s E3, and signs are pointing to this actually happening when you see how quick they were to shut down the fan project AM2R.


Just keep hope you guys, the last Metroid is surely not in captivity, it’ll be back.


Captain Rainbow


I always found it strange that for a company that was never shy about getting weird with its games, that they dropped the plans to bring over Captain Rainbow for the Wii over to the states, on the count of it being too weird itself.


How though -- how was there a game that was just simply too bat-shit nutso-butso for Western audiences when we’ve already been treated to the likes of WarioWare, and Muscle March? Well, if you guys aren’t already familiar with the Capn’ then let me rap a little about the prism hero’s game for y’all.


In Captain Rainbow you travel to an island where you can bail Birdo out of jail, help Little Mac lose weight, and become friends with the devil -- literally all those things can be done exactly as they sound. The Action Puzzle game sadly never made it over due to translation issues, and localization obstacles, because as it turns out, a lot of Captain Rainbow’s appeal has to do with its raunchy humor, and the display of such crass could’ve endangered Nindy’s family oriented image here.


The Switch changes that paradigm though, as Nintendo has been marketing the machine to younger adults over kids since it was first unveiled, and Captain Rainbow would be right up the demographics’ alley. All it would take are some tweaks to motion control engine, an addition of a touchscreen interface for a handheld mode, and voila -- you have a potential watercooler discussion among Switch fans come E3.




I’m about to be THAT guy and just say the thing that we were all thinking the moment we saw Fast RMX on the eShop storefront; “Huh, that looks neat, but man do I wish Nintendo would just bring back F-Zero already.”


Another staple out of the Big N’s first-party offerings that’s been conspicuously missing, F-Zero’s last appearance on a screen was that of a Wii U Gamepad in form of a bogus mini-game that was available to play on NintendoLand... seriously, that was the last time any of us saw it.


Nintendo may be filling that racing gap within the Switch’s library with Mario Kart 8 Deluxe sure, but the promise of an F-Zero title that’s capable of delivering even faster speeds on a system that has more processing power is an alluring draw that Nintendo would be remiss to ignore. Add on the promise of Online Multiplayer and combat modes, or a handheld mode that can shift through horizontal or vertical positions during gameplay and you’ve got yourself a modernized return to form for the futuristic racer.


Here’s an even weirder, most likely impossible thought for you: what if Nintendo announces a spin-off of the series that starred Captain Falcon in a third-person shooter? I mean, it’ll never happen, but I think when F-Zero does become relevant again, that prospect along will wash the bad taste that the NintendoLand mini-game left in my mouth.




Keeping that second chance train going, another present day trend that we haven’t seen Nintendo mess around with much is ARG features with their games; and I feel like there’s one prime candidate for them to experiment with in time for E3.


I’m talking about StarTropics, an old NES series of games that were unique in a variety of ways that were really ahead of their time. The first Nintendo IP to be developed with exclusive Western and European distribution in mind, and it pushed the boundary of puzzle design through elaborate questing and exploration, or even soaking a packed-in prop letter until it gave you the answers you needed to move past a particularly troublesome area.


Instead of it being a Zelda-lite venture, the revamped take on Mike’s quest to save his Uncle Jones can play out like a narrative Point 'n Click that can incorporate an NFC scavenger hunt that doesn’t necessarily have to Amiibo related. Nintendo has dabbled in NFC trading cards with Animal Crossing and Mario before so why not something with StarTropics, or even a special page that you can scan out of an issue of Game Informer (that one is a stretch I know but hey, it isn’t completely farfetched when you think about the company we’re talking about here.)


There’s a lot of charm still left in that Sci-fi island adventure, and I think Nintendo would be remiss to neglect the recent nostalgia that it generated for the game after it was recently bundled with 29 other games on the NES Classic that they released late last year.


Advance Wars


Super Smash Bros. Melee may have introduced the West to the craze that is Fire Emblem, but there was another Strategy title that won our hearts over on the littlest widescreen that could, and that games was Advance Wars.


The IP has been quiet for nearly ten years, with absolutely no hint from Nindy on whether or not the franchise will ever make a comeback.


Advance Wars Was Intelligent Systems’ other tactical game that specialized in multiplayer combat, offering a number of ways for groups of players to interact with matches between themselves, and AI giving up to 8 people the chance engage each other at one time. Combat would range between direct engagements, to conquering territory, and undertaking reconnaissance missions, all of these done over different terrains that’re subject to numerous weather condition that can affect the tide of the battle.


All it takes is for Intelligent Systems to notice what SEGA is doing what the Valkeryia games, and apply a similar touchup to Advance Wars for the Nintendo Switch. Fingers crossed for if that does happen that the studio won’t go with Battalion Wars aesthetic from the console versions of the series, because man was that visual style just lame -- here’s to hoping that this series can make an appearance at Nintendo’s upcoming presentation!


Sutte Hakkun


In a lot of ways, the Switch is more than just a new system to get excited about, it’s a second chance to make up for the shortcomings of its predecessor, the Wii U. It’s the kind of sentiment that permeates hope that Nintendo will give some other IP’s a second chance as well, and while there are plenty of deserving ones, there’s a particular cult classic from the days of the Super Famicom that’s worth mentioning.


Sutte Hakkun was a puzzle-platformer that was episodically released on the Sattellaview service in the late 90’s before it ended up getting its full-fledged cartridge release on the iconic 16-bit machine in 1999. Players would take on the role of a Hakkunn, a stylized chibi take on the golden age Dipping bird toy, as he traveled to various islands solving color-based physics puzzles through series of levels that get more challenging than the last,


The concept of Sutte Hakkun isn’t too different from the modern day indie puzzle platformers that are available, but it’s certainly another chance for Nintendo to capitalize in that market off the heels of Snipperclips with a franchise that can take full advantage of the Switch’s capabilities.


Imagine a four-player cooperative take on Sutte Hakkun’s mechanics with the JoyCon controllers, assigning each player with a specific color power that only then can use, encouraging some heavy duty teamwork among everyone involved. How about, regular DLC updates containing loads of new levels much the original Satellaview version, or even better: a Sutte Hakkun Amiibo -- the amount of potential is staggering here folks.


Animal Crossing


Animal Crossing was taken to new heights when New Leaf dropped back in 2012, and can still be seen plugged into a 3DS even today (I’ve got the street passes to prove it). The thrill of visiting your friends towns, and ruling over the townsfolks with an iron grip is a rush that would fit right at home on the Switch, and there’s plenty of potential for the series to shine on the new system.


Think back to when Nintendo originally released Miitomo on the Apple and Android Marketplace: the company was able to deliver a social experience that was able to work off asymmetric interaction successfully, giving players a channel to network through personalized exchanges and questionnaires with each other.


Miitomo isn’t currently commanding screen time on smartphones the way it did when it first launched, but that doesn’t mean it was on to something. If the Big N found a way to adapt the dynamics of Miitomo within the framework of Animal Crossing onto the Switch, then I can tell you that’ll be a pretty safe bet that the property will see another commercial hit that could even surpass the impact of New Leaf.




21 years and seven iterations be damned because Sun/Moon is still on fire! Even after 4 months since its release, the Pokémon fever is still running high with the latest generation selling 13.03 million units and counting -- as of February of 2017. Despite Game Freak’s uncanny talent at finding even more ways to polish the tried and true monster catching formula more and more each sequel, the series has managed to struggle with a white elephant in their room full of success and money -- there’s never been a bona fide console entry to the main lineup of the franchise.


The powers behind the critter catching phenomenon have consistently maintained the view that the only way to authentically deliver the Pokémon experience is on portable hardware, because it’s a platform that can accentuate the same kind of excitement that comes with being on a journey.


It would seem that the Switch would finally be able to call the Studio out on their stance, as it’s a machine with plenty of horsepower that can actually leave the confines of a living room.


It would only make sense for Nintendo and company to green light Pokémon’s inaugural console release onto the Switch while the hype is still strong; the studio could even bring back the traditional “third version” option that’s been strangely absent the last few generations with the Sun and Moon iteration, and get even more mileage out of the Alola region.


Let’s hope so at least, because as much as I like Sun and Moon, it’s clear that the 3DS can’t do the series with the technical limitations that it has to work with -- I can’t be the only one who thinks that the 3D engine in the more recent entries are looking ugly as all.


While the jury is still out on whether the Nintendo Switch will maintain the strong sales momentum it launched with through 2017, there’s no denying how white-hot the machine is right now across all gaming demographics. New Mario and Zelda games can only carry their platform so far however; which is why the Big N is going to need to pull out all the stops at the industry’s most important presentation.


This may actually be the corporation’s biggest E3 in years, and Nintendo is banking that the console-portable hybrid may finally be the platform that has the goods to deliver on the accessibility that they’ve been so desperate to push onto gaming public -- here are ten franchises that should be included in the showcase to prove that they mean business!

Metroid Prime: Federation Force Tanks in Japan Wed, 07 Sep 2016 02:58:54 -0400 Brawler1993

When Metroid Prime: Federation Force was unveiled, it was met with so much backlash. Many gamers had never seen so much vitriol and hate directed at a game with moments of it being announced. But there was always the chance for Nintendo to win them over - after all, if the game was actually good, people would buy it then, right? Well, it looks like in this instance, Metroid fans really DID speak with their wallets this time, at least in Japan.

According to Famitsu, the 3DS FPS only sold 4286 copies within its first week, absolutely trailing behind the likes of No Man's Sky (which sold 15,977 units) and King of Fighters XIV (which sold 23,242 units).

And if you think that's bad, in the United Kingdom, it didn't even break into the all-format software charts, coming under much older titles like New Super Mario Bros. 2 and Tomodachi Life. Some outlets are already writing the title off as a flop.

Reviews, meanwhile, have been average at best. On Metacritic, it holds an average score of 65/100.

Whether all this will lead to Nintendo taking the Metroid series back to its roots or just dumping the series in the same pit they put F-Zero and Earthbound in remains to be seen.

Metroid Prime: Federation Force Amiibo Additions Announced Tue, 21 Jun 2016 04:01:13 -0400 Austin Katz

 Nintendo announced via Twitter that the latest addition in the Metroid series; Metroid Prime: Federation Force will support amiibo. 

If you scan any non Metroid amiibo into Federation Force, you will receive a custom skin on your Mech based upon that amiibo in the multiplayer mode, Blast Ball.

Nintendo also said in a seperate tweet: If you scan a Metroid amiibo into Federation Force, you will receive an upgrade for your Mech during campaign missions. 

 Nintendo has yet to say what the upgrade does, but it appears that it makes your Mech bigger. 

Metroid Prime: Federation Force will be released on August 19th for 3DS. 

Looking Back: Metroid Prime Hunters Tue, 07 Jun 2016 09:34:45 -0400 Austin Katz

With Metroid Prime: Hunters just being released on the Nintendo eShop, and Metroid Prime: Federation Force coming out soon, I thought I would look back to look at the innovations that Hunters had to offer. 

It was the first game to use a duel screen and a touch screen. Thanks to the DS's capabilities, Hunters was able to capture a new style of gameplay which the user was more immersed into the Metroid universe than ever before. The player got to see not only though the eyes of Samus Aran, but got to interact with the screen as well as see displays of your inventory and map.  

Players for the first time got to experience a local and online multiplayer mode with friends and strangers. With this new mode, anyone can share in the fun of shooting each other. Players were able to choose a variety of different bounty hunters and modes such as Battle, Survival, Defender and more. 

The game lacks a certain purple, flying, and sometimes metal space pirate, but makes up for it in new enemies. The goal of the game is defeat new bounty hunters with new designs and patterns that players must overcome and defeat to beat the game!

Even though the graphics are not great by today's standards, they still hold up to be relatively visible and certainly look better than what the N64 had to offer. 

So yeah -- Hunters was great and hopefully Federation Force, will borrow some concepts that made Hunters so good!

Metroid Prime: Federation Force coming to Europe in August Wed, 20 Apr 2016 05:31:24 -0400 David Fisher

Despite consistent outcry from the Metroid fanbase, Metroid Prime: Federation Force just got a fixed release date by Nintendo of Europe. While Nintendo of America has yet to officially confirm a release date, Nintendo of Europe has stated that the least anticipated Metroid game will be available as of August 2nd, 2016.

Metroid Prime: Federation Force - which was announced at E3 last year - has received non-stop complaints from Metroid fans over the choice to go with a chibi art style, co-operative play, and a switch from the chief protagonist, Samus Aran, to a team of Federation Troopers. While some have actually embraced this as a fun spin-off game, the lack of a main series title has left many fans feeling betrayed.

Despite petitions and other means of formal complaints to Nintendo, it seems that Metroid Prime: Federation Force will be released whether fans like it or not. The entirety of the situation feels surreal, since you would think fans would welcome any addition to the series that isn't an Other M remaster. Hopefully Federation Force can convince players that it isn't the boogeyman heralding the death of the Metroid franchise, and appreciate it for what it is.

What did you originally think of Federation Force when it was announced? Has your opinion changed since then? Leave your thoughts in the comments section below!

New Nintendo games ready to play at WonderCon Wed, 23 Mar 2016 16:16:06 -0400 Teevell_6844

Those lucky enough to be at WonderCon this year will get the chance to play Metroid Prime: Federation Force for the Nintendo 3DS before anyone else. WonderCon was created by the same people responsible for Comic-Con, and is a celebration of pop culture in comics, television, movies and more. This year it runs from March 25th through the 27th, at the Los Angeles Convention Center.

Nintendo is bringing more than Metroid with it, though. Attendees will be able to try out the following games on the show floor:


Star Fox Zero

Star Fox Guard

Pokkén Tournament

Nintendo 3DS

Hyrule Warriors Legends

Metroid Prime: Federation Force

That’s a great lineup. Pokkén Tournament was the No.1 best-selling game in Japan last week and the other games are popular Nintendo franchises.

On Saturday morning there will be a meet-and-greet at the Nintendo booth, giving fans a chance to ask questions and talk to some of the developers behind Hyrule Warriors. That evening Nintendo will also be hosting a panel on Hyrule Warriors Legends, discussing bringing the game from the WiiU to the 3DS, and the new characters that were added.

Nintendo removes up and downvote totals from Federation Force trailer Fri, 04 Mar 2016 16:21:59 -0500 David Fisher

We all know how "salty" gamers - and especially fanboys and girls - can get about their favorite games. Well, it turns out that the salt has reached critical mass for Metroid Prime: Federation Force as Nintendo has removed the Likes and Dislikes count from the video only several hours since its release.

The Metroid Prime: Federation Force trailer - which can be found here or above - received a multitude of downvotes the very second it was released. This likely prompted Nintendo to remove the likes and dislikes meter as a precaution to save face.

When the counts were last seen the like-dislike count was approximately 140 likes to 4,000 dislikes

Such a harsh reaction can only lead to the conclusion that fans of the Metroid series have already made up their minds about Federation Force, long before the game has had a chance to be released. This is quite troublesome for the Metroid series as a whole, since Federation Force will be the first entry the series has had since Other M in 2010.

On that note, Metroid: Other M was another game that was poorly received by fans for having a different gameplay style, and for giving Samus a voice and story. While the gameplay's reception varies from person to person, the story was so poorly written that any attempts at clever analogies and metaphors were about as subtle as a bludgeoning tool to the funny bone.

However, despite the worst of these criticisms, Metroid: Other M at least had the privilege of being released before being ravenously torn apart by the fans. Federation Force on the other hand has had such negative press and reception that it is surprising Nintendo has yet to pull the plug on the Metroid series as a whole.

The comments in the image above successfully summarizes the entire Metroid Prime: Federation Force comments section, debates, and discussions all in less than 40 words...

Hopefully, once the game is released, Nintendo will be able to prove that Federation Force is a game worth the visiting for fans of the series. The Metroid series has seen gradually decreasing sales ever since the first Metroid Prime on the GameCube, and it is easy to understand that the company has been trying its best to find a new niche for the series. Unfortunately, this doesn't seem to be that niche, and with any luck Nintendo won't take this bad reception as a sign that the series is dead.

Another Nintendo Direct is airing March 3rd! Wed, 02 Mar 2016 04:36:25 -0500 David Fisher

Barely a week after the Pokemon Direct, Nintendo has now announced that there will be a Nintendo Direct airing on March 3rd, 2016 at 2 PM PST (5 PM EST). This North American Nintendo Direct (according to the official Twitter page) will focus on the Wii U and Nintendo 3DS titles that are planned for summer launches.

While it is currently unknown which games Nintendo might have to announce during this Nintendo Direct, there are a number of games that are expected to make an appearance. Since it involves all games from now until the summer season, we will undoubtedly see the following:

  • The Legend of Zelda: Twilight Princess HD
  • Star Fox Zero
  • Pokken Tournament
  • Hyrule Warriors: Legends

While it is unlikely, we could also possibly see an appearance of: Genei Ibun Roku #FE, Metroid Prime: Federation Force, and The Legend of Zelda Wii U. Other third party or smaller Nintendo franchises are expected to make an appearance as well. Some rumors also point to the announcement of a new Paper Mario game for the Wii U, as well as possible news for more Legend of Zelda anniversary deals.

What are you expecting from the Nintendo Direct? Are there any games or merchandise you're hoping to see that haven't been announced already? Leave your thoughts and opinions in the comments section below!

2015's biggest gaming scandals Fri, 11 Dec 2015 03:49:25 -0500 Ty Arthur

Jack Thompson may have been disbarred and the media hasn't flipped out about incredibly tame quasi-sex scenes in a Bioware game lately, but there's still plenty of scandals to be found across the industry.

Unfortunately, many of them are caused by us – the collective gamers of the world - being lame to each other instead of sticking together as a community of fans. Other scandals this year came about by both developers and publishers making some seriously bone-headed decisions that caused major backlash in the digital realm.

Metroid Prime Federation Force

Some of this year's most notable scandals didn't come from leaked photos, bad online behavior, or even potentially offensive content – the issues that riled gamers up most frequently came from unexpected changes in gameplay styles. On the one hand we demand innovation and changes, and then on the other when something actually changes we typically don't take it well.

That was most definitely the case with the announcement of Metroid Prime Federation Force, which caused a much bigger ruckus than expected. With nary a Samus to be found, this is essentially a spin-off series despite the name. Changing both to a chibi art style and to first-person co-op gameplay did not go over well with fans.

As of this writing, the game's trailer has 82,000 downvotes and 9,000 upvotes. Yikes. People are so upset a that a petition was launched asking Nintendo to cancel the game entirely and start over with something else. 23,300 people so far have signed the petition, which explains its position with this statement:

"With the release of the Wii U and its greater technological capabilities thousands of fans were expecting a new and improved Metroid game. What we got however is a disgrace of a game with the name Metroid slapped on the title.

"It has no elements at all of what Metroid is about and its a disrespectful manner to old and new fans of the series of showing them that the Metroid franchise is not dead after all. This is not the Metroid we asked Nintendo to make. We should let Nintendo know what we really think of the game and make them actually LISTEN to their fans for once. Help us stop this atrocity of a game from bearing the beloved Metroid franchise name and make Nintendo halt production on it."

Obviously gamers are passionate about their franchises of choice, but not everyone jumped on the flip-out train. Some of our readers and contributors don't get the hate at all and have called for a calming down and cooling off.

This is apparently not what Metroid fans had in mind...

FF7 Remake Goes Episodic

If you thought Metroid changing styles was a big deal, then you weren't prepared for the shockwave of rage that crashed through the Internet when it was revealed the Final Fantasy 7 remake would not only be episodic in nature, but would also be ditching traditional turn-based combat.

Has there every been a faster instance of a full-speed-ahead hype trail immediately derailing? FF7 went from the most anticipated thing coming out in the near future to the most despised, and all in a matter of seconds!

You never know, Square Enix could reverse course on this, but for now it seems like those who can stomach the changes will be buying another portion of the game every few months while hacking and slashing through Shinra soldiers, rather than politely waiting for a gauge to fill before summoning the Knights Of The Round.

Hideo Kojima Banned From Game Awards

The not-so-secret feud between Hideo Kojima and Konami boiled over this year and managed to burn gamers across the globe when Silent Hills was canceled out of the blue. In an insane move to apparently kill any good will anyone in the world had left towards them, Konami reportedly banned Kojima from attending the 2015 Game Awards at all.

There was some pure, unadulterated hate splattered across any Konami-related social media page that night when Keifer Sutherland had to accept the Best Action/Adventure Game award for Metal Gear Solid V: The Phantom Pain in Kojima's place.

Gamergate Rears Its Ugly Head...Again

It's the scandal that just won't die and keeps bringing out the worst in everyone. Every time you think it's over, it comes back again, recently culminating in threats of violence against the annual SXSW convention in Austin, Texas.

In a response to the ongoing Gamergate debate and intense vitriol spread across various gaming forums, two panels were planned for SXSW 2016 to discuss sexism in the industry and harassment from gamers.

Fellow human beings expressing opinions in “Save Point: A Discussion on the Gaming Community” and “Level Up: Overcoming Harassment in Games” was just apparently more than some people could handle, as SXSW initially canceled the panels after death threats were called in.

When major organizations announced they were pulling out of SXSW entirely due to that decision, the organizers of next year's festival immediately reversed course, and now there will be a whole day dedicated to the issue of harassment in the gaming industry. That hasn't put a lid on the issue though, as some are still upset about the inclusion of speakers who have been accused of harassing women in the industry.

Reading all the back and forth and vicious attacks that have come from both sides, all I can think is: seriously, can't we just enjoy games and not be pricks to each other? Why is that such a tall order?

Undoubtedly a low point in the history of gaming

Valve's Mod Charging Fiasco

In one of the quickest turnarounds of recent memory due to instant and unrelenting negative backlash from the gaming community, Valve and Bethesda implemented paid mods for Skyrim and then removed the feature only days later.

On the one hand, allowing passionate gamers who put in the time to make mods get some compensation for their efforts is actually a good idea, as it could easily lead to higher quality mods across the board. Unfortunately it became clear that wasn't the driving force behind the decision when it was revealed the actual content creators were only getting 25% of the cut of the sales, with the remaining 75% going to Valve/Bethesda. It reeked of more unnecessary cash-grab microtransactions, and fans weren't having any of it.

The statement Valve released about why the feature was reversed was surprisingly candid and deserves some props though:

"We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

"To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it. 

"But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here."

Of course plenty of other gamers were just as adamantly opposed to the idea on the grounds that they would now have to pay for something they previously got for free, so essentially no one liked the idea. With the way the industry is going in terms of DLC and microtransactions though, it's a good bet this idea is going to return sooner rather than later in a modified form.

That sure didn't last long.

Deus Ex: Mankind Divided's Tiered Pre-Orders

Again we have to throw some congratulations towards the publishers and developers of the game industry even while reporting on their scandals: this was a year in which companies actually listened to their customers!

Pre-orders are a point of contention among gamers these days anyway, and many aren't happy with how different regions or even different retailers get varying content depending on which version of a game you pre-order. Making that issue even more convoluted was a tiered pre-order system setup for Deus Ex: Mankind Divided in which you chose from different rewards at each tier, with new tiers unlocking as more people pre-ordered.

The bottom line is that essentially everyone hated the idea, so Square Enix relented and canceled the scheme altogether, offering all the various options to everyone who pre-ordered instead. This is again an issue that's not going away though – various PC game pre-orders from other companies are still using this setup, and it's a good bet others will continue to do so in the future.

Arkham Knight Pulled From Steam For Bug Fixes

Echoing the ill-fated release of Assassin's Creed: Unity, the latest in the Arkham series of Batman games was an epic flop due to a horde of game-breaking bugs. This is a problem that's become more widespread recently, especially for AAA PC games, as publishers rush to get a game out the door on specific schedules rather than allowing developers to actually finish them first.

The numerous issues were so bad that Arkham Knight was actually entirely pulled from Steam due to a relentless barrage of negative reviews. After various fixes were implemented, the title finally returned to Steam along with the serious mea culpa of Warner Bros. giving away free games to anyone who had previously bought Arkham Knight.

With the amount of money publishers and developers are losing out on after releasing unfinished and buggy games, we can only hope other companies will look at the disasters experienced with Assassin's Creed and Arkham Knight and vow to polish off their games before releasing them in the future.

The caped crusader had a serious failure to launch this year

Afro Samurai 2 Erased From Existence

 Even going a step further than Warner Bros. did with Arkham Knight, publisher Versus Evil entirely pulled the epic flop that was Afro Samurai 2 from all retailers permanently, with no plans to fix any issues and re-release. In a move that's almost unprecedented, the publisher is even refunding the purchase price to anyone who bought this universally reviled game, apparently realizing how badly they'd messed up. Versus Evil issued this statement explaining the decision:

"Versus Evil strives to create great products and valued relationships with our partners and customers. Despite our best efforts, Afro Samurai: Revenge of Kuma Volume One did not meet the quality standards that we require. As a result, we have decided to voluntarily refund the purchase price of the game and its associated Trilogy pack with our sincerest apologies. We have also decided to cancel all future Afro Samurai episodes.

"Depending on the retailer you purchased your game through; your purchase price will either be refunded automatically or may require you to request a refund. As you can imagine, this has been a difficult decision for Versus Evil, but creating great games is our highest priority. We greatly appreciate your cooperation and look forward to a continued, long-term relationship."

While both Versus Evil and Afro Samurai 2 developer Redacted Studios will no doubt take a hit from this fiasco, there's something to be said about a company owning up to its mistakes plainly and publicly without making any excuses. Hats off to you guys for doing the right thing.

Farewell forever Afro Samurai 2

Cynthia Bunnay's Online Feud With MVG

As eSports become more widely accepted by the mainstream, we will unfortunately start to see some big scandals just like we occasionally do in the regular sporting world. It's already started with the flame war that erupted earlier this year between Super Smash Bros sponsor Most Valuable Gaming and former employee Cynthia Bunnay.

The very public drama was a breakup in more than one sense of the word as personal and professional relationships got all intertwined -- and for some reason had to be splashed across Facebook, Reddit, and Twitter for all the world to gawk at. If you missed that whole debacle, an overview of the mess can be read here.

That would have been enough negative attention for eSports as it was, but unfortunately events took a nasty (and potentially illegal) turn when somebody - apparently not connected to Most Valuable Gaming - decided to throw fuel on the fire by engaging in “revenge porn” and leaking nude photos of Bunnay across the web. It doesn't get much more despicable than that, and if eSports want to be taken seriously, this entire drama-fueled adventure is one that shouldn't ever be repeated.

What did you think was the biggest scandal of the year that you hope to never see repeated? Sound off and let us know!

Nintendo's first-party release calendar 2015-2016 Fri, 16 Oct 2015 09:51:34 -0400 David Fisher

While Nintendo might not have the best reputation when it comes to third-party titles, their first-party lineup rarely fails to impress players. However, with many big titles being pushed further back each passing day, I've decided to compile this list of upcoming games that can tide you over until the next big Legend of Zelda or Star Fox hit!

Wii U

Xenoblade Chronicles X

Release Dates:

  • JP: April 29, 2015
  • NA/EU: December 4, 2015

Xenoblade Chronicles X is the latest title in Monolith Soft's Xeno series of video games. In it, players will be able to command their very own "Skells" ("Dolls" in the Japanese version). The game looks and feels much like its predecessor Xenoblade Chronicles on the Wii and 3DS, but aims to take full advantage of the Wii U's hardware. Science-Fiction and Mecha fans will certainly want to keep their eye out for what looks to be a promising smash hit.

Animal Crossing: amiibo Festival

Release Dates:

  • JP: November 21, 2015
  • EU: November 20, 2015
  • NA: November 13, 2015

One of the few games coming to North America before PAL releases, Animal Crossing: amiibo Festival is a virtual board game that bears similarities to the Mario Party series of games. The game requires amiibo cards and toys to play, and looks like a somewhat decent game. I mean, surely it can't be worse than Mario Party 10, right?

Mario Tennis: Ultra Smash

Release Dates:

  • International: ~November 20th, 2015

One of Nintendo's least talked about titles, Mario Tennis: Ultra Smash aims to add... something to the regular tennis formula. Previous Mario Tennis titles have seen Mario and co. getting special rackets, power-ups, and more. However, we have heard and seen nothing about Mario Tennis: Ultra Smash other than a 50-second teaser trailer where players pick up Mega Mushrooms. All we know is that this game will probably offer more of the same that we expect from Mario Sports games, and that's never a bad thing.

Genei Ibun Roku #FE

Release Dates:

  • JP: December 26, 2015
  • NA/EU: TBA 2016

Originally announced as Shin Megami Tensei X Fire EmblemGenei Ibun Roku #FE is a turn-based RPG that takes elements of the Shin Megami Tensei and Fire Emblem series, combining them into a colorful game centralized around music, swords, and demons. From what footage has been released so far, Genei Ibun Roku #FE looks like an over-the-top fun RPG that fans of either series will undoubtedly be excited to get their hands on.

The Legend of Zelda: Wii U

Release Date:

  • International: TBA 2016

If Nintendo had stuck to their original plans, we would be seeing a Wii U Legend of Zelda title flying off store shelves in the next few months. However, the game has since been pushed back to 2016. The game promises to include a massive overworld, non-linear gameplay, and more horse-riding action than previous Legend of Zelda titles. Let's just hope that those rumors about Twilight Princess HD are true so that it can tide us over until Zelda U is ready.

Pokken Tournament

Release Date: 

  • International: Spring 2016

Ever want to see Pokemon fight in a real-time environment, just like they do in the anime? Pokken Tournament is the game you've been waiting for. Similar to Namco's Tekken series, Pokken Tournament gives players control of a roster of familiar Pokemon as they relentlessly battle in circular arenas in true arcade fashion. This is looking to be one of the major Wii U titles in the foreseeable future post-2015.

Star Fox Zero

Release Date:

  • International: April 22, 2016

Another game that players were hoping to see in less than a month from now, Star Fox Zero has since been delayed until early next year. The game features classic on-rails and all-range modes that we have seen in games like Star Fox 64, but with all new dual-screen mechanics and transformation abilities. Hopefully - like Zelda U - the delays will improve the game beyond expectations.

Nintendo 3DS/New 3DS

The Legend of Zelda: Tri-Force Heroes

Release Dates:

  • JP: October 22, 2015
  • NA/EU: October 23, 2015
  • AUS: October 24, 2015

Tri-Force Heroes seeks to offer a more co-operative experience than the competitive nature of the Legend of Zelda: Four Sword series. In Tri-Force Heroes three heroes bearing a resemblance to Link set out across the kingdom of Hytopia to stop the evil Drablands Witch, who has put a curse of ugliness on the beautiful Princess Styla. The game looks to be much more whimsical than previous Legend of Zelda titles, and only time will tell if this game lives up to the franchise's standards.

Yo-Kai Watch

Release Dates:

  • JP: July 11, 2015
  • NA: November 6, 2015
  • AUS: December 5, 2015
  • EU: TBA 2016

A game that has recently trumped Pokemon in Japan for sales, Yo-Kai Watch aims to be the next big thing in childhood monster-catching. While it will be interesting to see whether or not Yo-Kai Watch has the same international success as Pokemon; if its sales are anything to go off of, Yo-Kai Watch might just be the go-to brand in the near future. Better watch out Pokemon Company!

Pokemon Super Mystery Dungeon

Release Dates:

  • JP: September 17, 2015
  • NA: November 20, 2015
  • EU/AUS: First-Half 2016

Speaking of Pokemon, the Pokemon Company seems to be carrying on with the success of its Mystery Dungeon spin-off series with Super Mystery Dungeon on the 3DS. Pokemon Super Mystery Dungeon will be the first Mystery Dungeon title to have all 721 Pokemon in full 3D. If dungeon crawling is your thing, Pokemon Super Mystery Dungeon might just be up your alley.

Mario and Luigi: Paper Jam Bros.

Release Dates:

  • JP: December 3, 2015
  • EU: December 4, 2015
  • AUS: December 10, 2015
  • NA: January 22, 2016

Following the trend of almost releasing every 3 years, Mario & Luigi: Paper Jam Bros. is the 5th installment of both the Mario & Luigi and Paper Mario series. In this game, Mario and Luigi team up with Paper Mario to put all of the characters in the Paper Mario world back where they belong after Luigi trips over a mysterious book and lets them loose. Both series are known for their hilarious antics and timing focused turn-based RPG elements, and so seeing what Nintendo does with both series in the same game is sure to be interesting.

Hyrule Warriors: Legends

Release Dates:

  • JP: January 21, 2016
  • International: March 25, 2016

Hyrule Warriors: Legends is a 3DS port of the well-received Hyrule Warriors game on the Wii U. The game features everything that was found in the Hyrule Warriors Wii U title - including DLC maps and characters - as well as several new characters, maps, bosses, and battlegrounds. The game can also link up with the Wii U title to unlock all the characters added in the 3DS version, although other features may - or may not - be exclusive to Legends.

Fire Emblem Fates: Conquest/Birthright

Release Dates:

  • JP: June 25, 2015
  • International: TBA 2016

The latest installment in Nintendo's Fire Emblem tactical strategy games, Fire Emblem Fates sees the player take control of their very own avatar who is torn between two sides - their adopted home, and their birth home - in a war orchestrated by an unknown force. The game features interesting new classes that seem to be based off feudal Japan or Europe depending on the game you choose.

Metroid Prime: Federation Force

Release Date:

  • International: TBA 2016

This game has received a lot of controversy since its reveal at E3 2015. However, the game still appears to be in development with a release date in 2016. The developers have since released information that the game will have both a single player element, and have Nintendo's leading lady - Samus Aran - make an appearance. We can only wait and see if this game will live up to the expectations of Metroid Prime fans.

Bravely Second: End Layer

Release Dates:

  • JP: April 23, 2015
  • International: TBA 2016

Bravely Second acts as the sequel to Bravely Default, a game that sought to bring back classic Final Fantasy elements that have not been seen in the series since the days of Final Fantasy games on the Super Nintendo. While not much information has been released about international distribution, it is known that the game will be arriving in other regions... eventually.

Will there be more?

That is the question on the minds of Nintendo fans. With the NX looking like it will be released in 2016, many of us will be wondering if the Wii U or 3DS will receive more first-party support before the next console comes around the corner.

Unfortunately, it looks like this might be the end of the foreseeable release calendar for now. These titles do look promising, though, so let's keep our heads held high and enjoy these first-party titles as they come!

Also, remember to keep this article on hand as I will update it whenever news comes around about new release dates and games in the future!

RR-sama Talks: On Metroid Prime: Federation Force Tue, 15 Sep 2015 02:30:01 -0400 David Fisher

So Metroid Prime: Federation Force isn't going anywhere anytime soon. Fans have created petitions to stop it, they've complained about it over and over on reddit and other boards, and some have decided to just outright boycott it. So much hate, and Nintendo only showed maybe what... 10 minutes of gameplay during E3?

About 2 months ago I started my Metroid Rewind Review, and in it I discussed every game in the series from the original Metroid on the NES to the most recent game Metroid: Other MWhat I realized by the end of the series is that while Metroid is a great series, it is rarely consistent in terms of quality, and it is even less consistent in terms of a logical story. The video below didn't really help me get back into the habit of taking the series very serious either:

Don't get me wrong... I love Metroid. I love that there's a badass female bounty hunter out there in cyberspace fighting giant robotic space dragons in the middle of nowhere on whatever planet some alien jellyfish show up on. That's cool. But let's face it... Metroid has never been "great" as much as it has been "good". In fact, after critically analyzing all of the games with a modern perspective, the series as a whole barely passed with a 7.3/10 during my series of Rewind Reviews.

If you love Metroid why did you rate it so poorly RR-sama?

The answer is simple, my friend: Metroid - when stripped of its FPS or side-scroller qualities is basically a poorly executed Legend of Zelda clone.

I just ignited two fanbases... didn't I?

While this notion may sound completely absurd to fanboys and girls of the two series, when stripped of their perspectives (top-down or third-person 3D for Legend of Zelda or side-scroller or 3D first-person shooter for Metroid) both games actually mirror each other. In fact, I would go so far to say that The Legend of Zelda does Metroid better than Metroid does Metroid. Don't believe any of this? Here's the evidence...

Setting up Link and Zero Suit Samus as the "base character" we can see a number of superficial parallels between the characters and their abilities...

Before denouncing my claim, consider the following:

  • Both Link and Samus "dungeon crawl" through various themed dungeons where an essential item is required in order to progress. To acquire said item, Link or Samus typically must defeat a miniboss or explore a certain area of the aforementioned dungeon.
  • Both Link and Samus have a variety of similar items: Link has bombs, Samus has power bombs; Link has a hookshot, Samus has a grapple beam; Link has tunic upgrades, Samus has suit upgrades; etc. While these similarities are superficial when applied to their particular games, they are identical in premise if either character decided to swap roles for a day.
  • Both Link and Samus generally must retrieve a certain type of weapon to defeat the game's final boss. For Link this is usually the Master Sword or Light Arrows, and for Samus this is rather the Hyper Beam or Plasma Beam.
  • Both Link and Samus's games are focused on exploration in the action-adventure genre. This is an indisputable fact.
  • Should a Legend of Zelda game be made into a space fantasy, or Metroid into a medieval fantasy, it would be difficult to distinguish the two games from one another thematically. The only differences would be: The Legend of Zelda is story driven, while Metroid is not.

As clearly seen, the two games share a great deal of similarities. It is also the reason I hold the belief that these reasons are why Metroid games have been - in common opinion - been getting worse over time.

Explain yourself RR-sama before I behead you for treason!

Once again, another simple answer, friends...

Looking at Metroid, the series just doesn't offer anything that The Legend of Zelda doesn't anymore. Back when the two games were originally released, Takashi Tezuka and Shigeru Miyamoto worked tirelessly to make sure that the games were "anti-Super Mario". That means that there was no real design choice in mind, only that it had to be as non-Super Mario as it could be. That meant removing the jumping to kill mechanic, removing left-to-right side-scrolling, and so on.

From the setting, to gameplay, to themes, The Legend of Zelda is the antithesis to the Mario franchise, having almost nothing in common

Both games achieved this goal, but neither game was truly adept at doing what it did. While The Legend of Zelda was pretty close to a finished product, it wouldn't be until Super Metroid was released that we had something resembling what a Metroid game should be like... assuming that Super Metroid is what you think a Metroid game is.

The truth is: Super Metroid had more in common with The Legend of Zelda: A Link to the Past than it did with Metroid (NES) or Metroid II: Return of Samus.  But how is this the case? The answer is simple: Super Metroid started moving the series toward a story-based gameplay style.

Super Metroid began the trend of adding story elements in-game to Metroid games, something that has been an overlooked controversy until voice narration was used in Metroid: Other M

Sequence breaking aside, both A Link to the Past and Super Metroid have the most common elements with each other than previous games in either series. They both aimed for mass exploration, they both added enough "story" to get you by, and they both functioned on the previously mentioned similarities. However, while Super Metroid is considered the golden child of the Metroid series, it pales in comparison to A Link to the Past's fanbase and overwhelmingly positive reception - even to this day.

So why did The Legend of Zelda: A Link to the Past do so much better?

The simple answer is that The Legend of Zelda is more accessible. Thematically, conceptually, mechanically, and narrative-ly, The Legend of Zelda is a much more accessible series. Going back to the video I linked earlier, The Legend of Zelda has a much lesser suspension of belief than Metroid does. In fact, trying to explain why Metroid is so great to anyone who hasn't played the series for themselves is likely to raise more questions and eyebrows than it solves.

When is the last time that you had to explain that you're playing as a woman raised by bird-people to fight alien jellyfish that were genetically modified by flying space-dragon scientists?

As such, it is pretty much an uphill battle to claim that Metroid is anything more than a crappy side-scrolling Legend of Zelda game. Zelda II: The Adventure of Link is considered one of the worst Legend of Zelda games out there, and yet even that game is praised more often than of-era games in the Metroid series.

And so Nintendo tries to make Metroid "anti-Zelda"...

In my Metroid: Other M Rewind Review I argued that the fan-dubbed "worst Metroid game" was actually one of the best. Why? Because it did something completely different from what the original Metroid formula.

Metroid: Other M took away a lot of the freedom from the Metroid formula by installing a plot-driven system. While this is almost unanimously declared as a bad thing, it unfortunately detracts from all the things that Metroid: Other M did right.

Samus in Other M feels great. She doesn't hop left and right to avoid enemy attacks. Instead she leaps and pounces around enemies in order to evade and attack. It's an amazing improvement over the robotic nature of the Metroid canonical games and the Prime series.

The "SenseMove" mechanic sped up the pace of Metroid: Other M's battles, making them more fluid and akin to the supposed Chozo training Samus received during her childhood

While the Prime series ultimately did a lot of good by bringing the series into the 3D world, it ultimately didn't change anythign about the Metroid formula. In fact, all it really did was make it more streamlined - which for the sake of argument is worse for the series. In Other M, for the first time ever Samus feels like she is described: an agile, fast-shooting, cybernetically enhanced bounty hunter. Samus has only ever displayed these traits in full during the Super Smash Bros. Melee intro.

Other M managed to make Metroid as "anti-Zelda" as it could be. As such, I would say that - despite the failings - Other M is actually the greatest thing to happen to Metroid since Super Metroid.

So what does this have to do with Metroid Prime: Federation Force?

A lot, actually...

Consider this for a moment: what if Nintendo is actively seeking to separate the Metroid series from its roots as an exploration action-adventure game? The Prime series was among some of the best selling Metroid titles, and Other M seems to point in the direction of making the series more action-oriented.

Metroid Prime: Federation Force appears to be a goal-focused, action-oriented game, much like Other M and the Metroid Prime series

What if Federation Force - like Metroid Prime: Hunters - is trying to aim toward making the series more about first-person action? It would certainly fill the void in Nintendo's list of genre specific IPs. With The Legend of Zelda: Wii U targeting a much wider open-world exploration market, maybe Nintendo has realized that there just isn't room for two games with the same core gameplay values?

I know another complaint about the game is the art style. Personally, I sympathize on that ground. Metroid Prime was known for its more gritty-looking design with sharp edges, and highlights. Federation Force seems to carry out this design still, but it lacks the art direction of Retro Studios behind it. As such, we got this sort of chibi character design that looks off putting.

Federation Force would probably have had a lot less complaints if the playable characters looked more like they did in Metroid Prime 2: Echoes...

All I really have to say is that considering what Metroid was, is, and will be... give it a chance. The series thus far hasn't really broke any ground that other games wouldn't have done sooner or later. It's also still a relatively young Nintendo series as well, having only 9 or so installments if you don't count remakes or spin-offs - that's only 2 more games than StarfoxBesides, if there's one thing we have come to know about Nintendo it's that they manage to hit a home run 95 out of 100 times.

As Iwata would say: leave luck to heaven!

You need to calm down about Metroid Prime: Federation Force Thu, 13 Aug 2015 07:04:07 -0400 Michael Slevin

Take a deep breath, drink a glass of water, it is going to be okay.

Look, I get it. We are all disappointed that we aren't getting a traditional main-series Metroid game. That doesn't mean that we should be setting the town on fire and looting our local electronics store.

Metroid Prime: Federation Force has been, unsurprisingly, unpopular. It is, in the words of Dr. Evil, "the Diet Coke" of Metroid: it's not quite Metroid enough. But a petition? I mean come on guys, let's all calm down.

Just because we don't get what we want shouldn't mean we hate what we have. 

I haven't played Federation Force, and until I do I will reserve judgment. You should too.

Fallout Shelter is nothing like Fallout 4 and the world continues to turn.

And while we wait for a truly new Metroid game, we have countless other titles to choose from. And not just AAA games like Fallout 4 or Star Wars Battlefront, but really good Metroidvania games.

Try Axiom Verge, or even the Dark Souls series. These are games that are really great Metroidvania games. No, Samus isn't in these games, but then again Metroid isn't really about story or character. It's about tough battles, exploration, and perfecting your reflexes.

I mean, we know what happens when we get story/voice acting in Metroid.

So what is there to complain about? The game is in the Metroid franchise? That may be lame to some, but Fallout Shelter is nothing like Fallout 4 and the world continues to turn.

By the way, I'm quite sure a lot of you who are complaining haven't even played every Metroid game. I know I haven't.

Go to the backlog, I know I would love to go back and play Metroid Fusion since I missed out on it. 

In conclusion: You will not be getting a new "true" Metroid game. Not this year, and in all honesty probably not next year either.

I'm disappointed too, but we have Star Fox Zero, Super Mario Maker, Xenoblade Chronicles X, Zelda Wii U and other Nintendo titles to look forward to. 

So let's take a step back and stop bashing a game that we haven't even played just because a new, traditional Metroid game is not on its way.

Optimistic About Nintendo's E3 Announcements: A Shut-In Fan's Perspective Fri, 19 Jun 2015 05:47:01 -0400 GamingGuru

From the living room of my youth, with countless hours on Super Mario Bros. on my Nintendo Action Set under my belt, nothing could have prepared me for the massive live events that we experience today! Sadly enough, the simple act of "growing up" also made me aware of what happens when I'm in the throes of a massive crowd.

When I'm surrounded by thousands of other people on an open floor, I almost feel like I'm drowning in humanity and B.O. In the interest of my mental health, I've talked to a few psychiatrists about it, but none of them ever diagnosed me with social anxiety. thanks!

I did what any other millennial would do: I turned to the Internet!

I did find one History Channel video, featuring some dude from Rutgers University, who suggested that it could be an issue with "personal space," but nothing has really panned out and my research is still ongoing.

And that's the best part about video games: they don't require you to go outside! Regardless of what causes my anxiety (if that's even what it is), it didn't stop my excitement for what Nintendo would unveil at E3 2015!

Direct Event for the Global Win

Even though Sony and Microsoft were live in attendance at E3, Nintendo chose to livestream their announcements via Direct Event. Watching from the comfort of my home and free from anxiety, I silently applauded Nintendo for choosing a digital format for their announcements. I wouldn't be missing out on anything by foregoing E3, but I could still be a part of it!


This simply blew me away!

Interjecting some Muppet-style comedy along with dramatic gameplay and emotional development stories, one thing became clear right from the start: these folks absolutely LOVE what they do for a living!

Star Fox Zero Announced

Watching and listening to Miyamoto tell his deeply personal story behind the arches in the Star Fox franchise struck a nerve with me. This is a man who has truly taken positive experiences in his life (the Fushimi Inari shrine & drawing anthropomorphic characters) and shared it with the world. He was absolutely gushing when discussing the unique perspective and control scheme of the game, which makes use of the Gamepad's gyroscope to fine-tune aiming.
The Internet Responds Like...the Internet...

However, multiple sources immediately and vehemently began criticizing Star Fox Zero right out of the gate. One source over at the Verge described the unveiling as "not making a good first impression" due to its "fiddly controls", even going so far as warning potential consumers to "not get too excited".

Yet other sources decry its lack of multiplayer support and that it looks like an HD remake of Star Fox 64.

Beyond that, it seems that the number of detractors is far less than the number of fans excited for Star Fox Zero.

As For Myself...

I'm excited to see that Nintendo is beginning to develop games around the Gamepad. A cockpit view in conjunction with a world display paints a unique and immersive picture.

When Star Fox was first released on the SNES in 1993, us Nintendo players were still getting used to the shoulder and Y/X buttons on the new controller after having used A/B controls for so long.


This intimidated the hell out of me as a kid...

Fils-Aimes did state that Nintendo is all about "transformation" during the Direct Event, so even if the controls do need some help, I don't feel that we need to shoot Star Fox Zero out of the saddle so quickly. Let's not forget that we all started somewhere, and have had to learn as we went along.

"Nintendo is abandoning the Wii U..."

This is a comment that I've seen repeated over and over again in countless forums. Though I can see how some may think so, Reggie did say during the Direct Event that they will further "discuss" future games at a later time.

In fact, the Wii U is receiving at least 13 different titles going into 2016 according to Nintendo's E3 2015 Release Roadmap. Announced games that I'm most excited for include:

1. Super Mario Maker


2. Yoshi's Wooly World


3. Star Fox Zero


Another game that I'm super excited for is Fatal Frame: Maiden of Black Water, slated for release this Fall. I'm not splitting any hairs as to why this North American port wasn't announced during the Digital Event (it was released in Japan September 27th, 2014), but I'm excited nonetheless. Consider yourself informed now and share with your horror-loving, gaming buddies!


Coming this Fall to Wii U!

So do I feel that Nintendo is abandoning the Wii U in favor of its upcoming NX console? Absolutely not. In fact, when considering Miyamoto's excitement over Star Fox Zero's use of the Gamepad, I'd say that Nintendo is finding new ways to use this innovative piece of technology in relevant ways.

Again, let's keep our eyes open and know that we are all definitely getting our money's worth with our Wii Us with some awesome, first-party exclusive titles on the horizon.

Metroid Prime: Federation Force

This actually looks pretty cool!

Out of all of the titles featured during Nintendo's Direct Event, Metroid Prime: Federation Force has received the most negative feedback. A lot of the feedback seems to focus on the fact that it was:

  • announced for the 3DS instead of being a home console release
  • it doesn't appear to feature Samus
  • it's multiplayer.

The vitriol has been so intense, that there is even a petition to cancel the game, with over 12,000 signatures from supporters.

No, really...stop.

Petitioning for a stoppage on development for any game is wrong. Why though, exactly?

  • A beta, or even alpha, version is simply a glimpse and not indicative of what the final product will be.
  • A game still in development is more or less a presentation of a concept or set of concepts.
  • Rampant banning of games whose ideas we don't agree with is a slippery slope that stifles creativity.

Yes, some of us may not be thrilled with some of the concepts presented in the trailer, but to tell you the truth, I didn't get much from it other than a small sampling of gameplay and a release date.

Metroid Prime: Federation Force Trailer

None of the executives spent a lot of time talking about the game, and it didn't have a Developer's Story feature or any other clarifying information to supplement it during the Direct Event. Further, the game isn't slated for release until 2016.

I understand that Metroid fans have been waiting for a truly immersive console release for quite some time (I'm one of them), some of them may even want reparations for the critically panned Other M (I personally enjoyed the game), but we mustn't get in the way of Nintendo's creative process.

In the end, I feel that Federation Force may be a precursor to something MUCH bigger, and even if it isn't, let's see where it goes. It's simply too early to tell what the final product will be.

Let's Be Hopeful and Grateful

Being a fan since the Action Set days, if it's one thing I've learned about Nintendo, it's that they know what they're doing and they don't ride on the coattails of others. Yes, some of their games may not be the most praised, and some gamers may decide to jump ship to other consoles all together.

Regardless of where or how you may get your game on, we must remember why we're in this hobby in the first place. What works for you may not work for someone else, and that's perfectly fine. I've always been an advocate for acceptance, and I feel that it can also exist in our own little corner of the world.

As I sit in my own little space, I'm glad that I can be a part of this community, even if the simple act of walking outside seems to be an insurmountable chore. Let's do each other and ourselves good, and be thankful that companies like Nintendo, Sony and Microsoft can continue to create games and put a great deal of effort into these live events, even if some of us are current or recovering shut-ins.

His puppet body is ready, and so is mine! #MyBodyisReggie

Nintendo E3 2015 recap Tue, 16 Jun 2015 09:03:01 -0400 Michael Slevin

The 2015 Digital direct opens with puppet versions of Iwata, Reggie, and Miyamoto transforming into Star Fox characters. It has begun.

If you didn't have time to watch, here's everything that Nintendo showed off at this year's E3.

Star Fox Zero 

Nintendo made a multitude of announcements today during their E3 presser, beginning with Star Fox Zero, the newest entry in the series. Packed with new vehicles and the beloved Star Fox crew, Star Fox Zero is slated for Holiday 2015. 

It was revealed that the GamePad will provide a cockpit view, providing a first-person view on the GamePad and a third-person view on your TV. 

Nintendo then went on to discuss amiibo, and a new partnership with Activision and their Skylanders franchise. Three Nintendo figures will be usable only on Skylanders Superchargers for Wii U, and will be usable in Nintendo games outside of Skylanders.

The Legend of Zelda: Triforce Heroes

Then, a new game was announced, The Legend of Zelda: Triforce Heroes for 3DS. This game allows players to work together, solving puzzles and dungeons. The game has the same visuals as The Legend of Zelda: A Link Between Worlds

The Legend of Zelda: Triforce Heroes received a Fall 2015 release window.

Metroid Prime: Federation Force

Nintendo detailed Metroid Prime: Federation Force, a Metroid game with 4 player co-op. Not much was really revealed, other than a 2016 release window. The game will be on 3DS and come with Blast Ball.

Xenoblade Chronicles X

We were then shown a trailer for Xenoblade Chronicles X, in which the game received a 12/4/15 release date. With Zelda Wii U slated for 2016, Xenoblade Chronicles X will be one of the most anticipated Wii U games this year. 

Loads of misc. titles from familiar Nintendo faces

Nintendo went on to unveil Animal Crossing: Amiibo Festival for Wii U, which is essentially Mario Party meets Animal Crossing. The game utilizes amiibo functionality, and new Animal Crossing amiibo are on their way for the new game. 

We then got a closer look at Yoshi's Wooly World. The game offers couch co-op and amiibo functionality. Yoshi's Wooly World also got a U.S. release date of October 16th, 2015.

Then, Mario and Luigi: Paper Jam Bros.,a game that combines Mario and Luigi and Paper Mario, was announced. This game looks really cool, and will release Spring 2016. 

A new Mario Tennis game was also announced, Mario Tennis Ultra Smash. This game will come out in Q4 2015, which could mean holiday time of this year or early 2016. Not much here, it looks like a standard Mario Tennis game. Visually it looks pretty good, and will, if anything, beef up the Wii U library.

The next installment in the Fire Emblem series was then named for the west, Fire Emblem Fates. It will arrive in 2016. Shin Megami Tensei X Fire Emblem will also release in 2016. 

Mario Maker

Nintendo then went in-depth with Super Mario Maker. We learned that Link, Marth, Isabelle, Yoshi, Luigi and Wii Fit Trainer will all be playable in Super Mario Maker via amiibo. Super Mario Maker will release in the U.S. on September 11th of this year.The next installment in the Fire Emblem series was then named for the west, 

No PokemonZelda Wii U, or true Metroid? The press conference left a lot to be desired, while offering some exciting games in 2016.

Out of what Nintendo has to offer this year, Xenoblade Chronicles X and Super Mario Maker look great. Star Fox Zero has me cautiously optimistic, however, I feel that it will come down to the controls and how the new vehicles make the player feel. 

The Legend of Zelda: Triforce Heroes has me excited as well, and the co-op should be very fun. But perhaps the reason I am truly unhappy with this press conference is because of Metroid Prime: Federation Force. I feel that this isn't quite what makes Metroid great. I haven't played the game so I have to reserve judgment, but based on what I saw this is not a Metroid entry that I wanted.