Wolfenstein 2: The New Colossus Articles RSS Feed | GameSkinny.com Wolfenstein 2: The New Colossus RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Wolfenstein Board Game Will Let You Kill Mecha Hitler https://www.gameskinny.com/2ymep/wolfenstein-board-game-will-let-you-kill-mecha-hitler https://www.gameskinny.com/2ymep/wolfenstein-board-game-will-let-you-kill-mecha-hitler Tue, 25 Feb 2020 16:41:32 -0500 Ty Arthur

Wolfenstein fans will soon be able to sate their thirst for killin' Nazis in the tabletop realm. 

Following in the footsteps of Youngblood and Cyberpilot, where fans got to play as two Nazi-hunting sisters and fry Nazis alive using a mechanical dog in glorious VR, the tabletop version of the first-person shooter will act as the ultimate collection of all things Wolfenstein.

Developer Archon Studios is set to launch a Kickstarter campaign later this year to fund the Wolfenstein board game. The tabletop development crew has previously released titles like Dungeons & Lasers and Vanguard of War.

Wolfenstein: The Board Game will play as a co-op dungeon crawler featuring 10 separate missions, which can be played by themselves or strung together to form an overarching campaign. Of course, the entire point is to free the world from mecha Hitler's clutches.

More than 50 minis are set to for the base game set, including:

  • B.J. Blazkowicz
  • Kreisau Circle
  • Armored Supersoldaten
  • The Fuhrer Himself
  • Robot Panzerhunds
  • Space Marines
  • Fire / Rocket Troopers
  • General Von Grimm
  • Robotic Drones

Full details on the tabletop game can be found on the game's official website, where interested backers can also sign up for a newsletter to find out when the Kickstarter officially begins.

Stay tuned to GameSkinny for more news on the Wolfenstein board game release, as well as other video to board game adaptations on the horizon!

The Trophy Dilemma: When Striving for Platinum Derails Enjoyment https://www.gameskinny.com/f68ce/the-trophy-dilemma-when-striving-for-platinum-derails-enjoyment https://www.gameskinny.com/f68ce/the-trophy-dilemma-when-striving-for-platinum-derails-enjoyment Wed, 04 Apr 2018 14:17:21 -0400 Miles T

Ding! Another bronze trophy pops up in the top-left of my TV screen, coupled with the usual sensation of satisfaction -- or is it more like mundane acceptance?

Choice or fixation?

Collecting and hunting trophies has been a very time-intensive hobby of mine since they were first introduced by Sony, building upon my already established eagerness to plow dozens of hours of my life into the virtual world and generally into video games. More recently, though, I've started to wonder if my desire to hunt trophies and hoover up those elusive platinum figures has been something I've actually wanted to do, or whether it's been driven by a more habitual, routine, or automatic instinct. Basically, I've been wondering whether I still do it because I enjoy it, or just because it's something I've become so used to doing that I don't know how to play any other way.

Early satisfaction, initial buzz

Following my dearly heartbreaking yellow light of death on my first PlayStation 3 (RIP Borderlands disc), I picked up a slim PS3 and had to create a new account, spawning a fresh start for my gaming obsession. The first 14 games I played on the new console were devoured by my attention and focus, and for each one I achieved Every. Single. Trophy -- including particularly rare platinums of Aliens vs Predator, Red Dead Redemption, and Alpha Protocol. Over the years, this trend continued, passing over into the PS4 era and into the present day, where I currently stand with 114 platinum trophies, and almost 9,000 total.


Each time I heard that compulsive ping of the trophy sound, each time I saw that little gray icon, each time I worked towards getting that full blue or white bar on the trophy screen, I found myself getting excited, becoming notably enthused and experiencing a surge of motivation to keep playing and pushing forward. At the time, I thoroughly enjoyed most of the games I played (though not you, Brink; you were awful), and gathering up trophies felt like a rewarding way of showing my willingness to earn their completion, gleefully informing my school or college friends whenever I hit another milestone in my collection.

Indeed, trophies for me then were something to feel proud about, and I excelled at earning them like very few others around me at the time. I hadn't discovered PSNProfiles, trophy guides, or any of the related sites that are now so popular in people demonstrating their greater pull with the mini, virtual statues. Despite the allure of trophies, I still would play games I enjoyed simply because I enjoyed them. I fell into a roughly 360-hour abyss of MGS4's Metal Gear Online mode (and finished its campaign roughly 18 times, even earning Big Boss rank!), I had 6 days of play time on Modern Warfare 2, once getting an 81-0 record in a match. My point is, I remember those moments and single experiences more so than I do most of my recent trophy successes. Before, I could become wrapped up in an experience, whether it was good or shockingly terrible (looking at you, Stormrise).

Where did it all change?

Fast-forward to the current day, however, and my affinity for Sony's reward system has changed quite dramatically. No longer do I go into a game without having first consulted its trophy list, no more do I play through a game without having a consistent nagging feeling in my mind about a potential miss-able trophy. Within about five minutes of concluding and gobbling up all available trophies for the last two games I played through, The Evil Within 2 and Wolfenstein 2: The New Colossus, I had purged them from my hard drive and was 75% through installing the next game on my backlog. I couldn't feasibly achieve Wolfenstein 2's "Mein Leben" trophy without dozens of hours of practice, and The Evil Within 2's platinum would require another three playthroughs for me to achieve. As such, I disregarded and ejected them from my console and my mind, despite me thoroughly enjoying them! In fact, I'd have rated The Evil Within 2 as one of my favorite games of 2017, and Wolfenstein: A New Order is one of my top-rated FPS games of all time, but its sequel didn't even get a second thought of another playthrough.


Of course there are exceptions, notably The Last of Us and more recently, Nier: Automata, both of which I rate incredibly highly in my personal favorite video games. Ditto that for the entire Metal Gear Solid series, games where I've played and experienced every inch of their content, without even so much as a fleeting consideration of a trophy. Is it a coincidence that I remember these experiences so much more fondly and vividly than those in games like Star Wars Battlefront 2, where the excessive and ridiculous grind to its platinum actually soured my entire experience with the game? 

Conversely, the opposite has also been true for some of my trophy exploits. I definitely wonder whether I would remember the aforementioned The Last of Us as fondly as I currently do had I not bothered to replay the game twice more to earn the rest of trophies, or delved into its surprisingly enthralling online multiplayer. In this case, and in the more recent incidence of Dishonored: Death of the Outsider, the trophy list actively encouraged me to dive back into the game, immersing myself in its world all over again, honing my skills or giving me the opportunity to spot the details I may have missed the first time around. Unfortunately, this is also countered with a game like Tekken 7, where I put the bare minimum into the game to achieve its platinum, then deleted it before I even tried to master a character or any of the mechanics that were available. All of this was despite me being incredibly excited to play Tekken. But the trophy motivation wasn't there, so I moved on.

Just move on?

The solution seems to be fairly obvious: Simply stop caring about trophies. Go back to my old self, and focus on the experience rather than an artificial "reward" system, which doesn't actually offer any achievement other than personal pride (here in the UK anyway).

In some aspects, I've done so. I regularly play Rocket League with a friend; I purchased games like A Way Out and Hellblade: Senua's Sacrifice not with trophies in mind, but the overall package and what they could offer me in terms of an experience; and I would add I have never bought a game with the sole purpose of earning its trophies. Unfortunately, the pull of wanting to achieve their platinums was still there throughout, nagging away as a persistent annoyance and source of some minor frustration.


I spent some time considering how this bothersome feeling was maintaining itself in my mind, noticing the frustration when a platinum proved out of reach, too time-consuming or just generally being too difficult to achieve. I don't have the time and the opportunity to play through games as much or as many times as I could when I was younger. Maybe this has also been coupled with the sheer ridiculous number of games released in 2017 and early 2018 that I wanted to pick up and enjoy, of which I still have about 10+ to play. My enthusiasm for gaming is clearly still present and accounted for, but maybe the expectation to earn each games trophy list has proved far too high to reach. Maybe this acceptance that I can't attain 100% completion or every platinum I want to is what's souring my experience of now earning the ones that I do.

A trophy still worth striving for

There are still times despite all of this when I very much value and appreciate those trophies that require my full skill set as a gamer or that test my abilities in order to prove I've earned the right to own them. The euphoria of earning both the Injustice 2 and Mortal Kombat X platinums was palpable. Finally disarming the nuke to pop the last bronze on Metal Gear Solid 5 to earn my first MGS platinum after being a fan for years was fantastic. Those moments make earning trophies genuinely exciting and serve as a reminder that letting the excitement and motivation drive me to earn them, rather than the other way around, is the best way to get the most of its positive reinforcement system.

Perhaps this experience I've recently gone through with trophies is simply a change to my lifestyle, reflecting that I can't neglect my responsibilities and my time like I used to as a teenager. That I can't expect some virtual, artificial statue to provide me with the enjoyment and satisfaction that the game itself is offering, instead of expecting the reward in isolation to provide that enthusiasm.


Time to lower expectations

Trophy hunting has become something of a big deal -- a quick look on PSNProfiles or other trophy-related website forums can testify to that. I'm no longer the top trophy earner of the people I know. In fact, I'm actually relatively low on trophy leaderboards, and that's all right. Perhaps it's time for me to return to actually enjoying earning those satisfying noises and blips on the screen, not enjoying the fleeting and passing moment of them popping. Time to get back to actually enjoying the games, and letting the trophies pop themselves.

Best First-Person Shooters of 2017 https://www.gameskinny.com/zs310/best-first-person-shooters-of-2017 https://www.gameskinny.com/zs310/best-first-person-shooters-of-2017 Thu, 28 Dec 2017 14:00:01 -0500 Kengaskhan


Resident Evil 7: Biohazard

Platforms: PC, Xbox One, PlayStation 4

“First-person shooter” probably isn’t the first thing that comes to mind when you hear "Resident Evil." However, the seventh main title is, in fact, played from a first-person perspective, and it does, in fact, involve shooting guns.


Resident Evil 7: Biohazard is actually a very competent FPS in its own right, and the switch from third-person to first-person enhances the truly frightening atmosphere that the series is so well known for (and it does make you wonder why Capcom hadn’t made a first-person Resident Evil game sooner). Unlike most conventional first-person shooters, you won’t be unloading your gun’s magazine every chance you get in Resident Evil 7. In fact, you’ll probably find yourself praying for fewer enemies to fight.




That wraps up our list of seven of the best first-person shooters released in 2017. If there are any games that you think should've been on this list, let us know with a comment!


Quake Champions

Platform: PC

While hero shooters are becoming more and more popular, arena shooters are something of a rarity these days. Quake Champions combines the two, pitting a fairly varied cast of unique characters against one another in an intense, arena-based bloodsport with lightning guns and rocket launchers.


With so few arena shooters on the market, most players will probably have to get their fix from Quake Champions if they want a more modern experience. However, even if it’s not perfect, Quake Champions does deliver as an excellent arena FPS experience, and players interested in the genre should definitely check the latest entry in the Quake series out. And veterans need not fear the hero aspects of Quake Champions, as the game feels nothing at all like Overwatch.


Destiny 2

Platforms: PC, Xbox One, PlayStation 4

Destiny 2 is kind of a mixed bag at the moment -- the whole loot box controversy happening alongside the game’s current content drought certainly isn’t doing the game any favors. However, at its core you’ll find an incredibly polished game with some of the most satisfying FPS gameplay and one of the most unique multiplayer PvE experiences the genre has to offer.


It’s a shame that Destiny 2 is currently in the shape that it is, but if all you’re looking for is a short, exciting FPS experience, then this is your game. Otherwise, it’s a game to keep your eye on during the next year, as the upcoming DLC could very well make or break Destiny 2.


PlayerUnknown's Battlegrounds (PUBG)

Platforms: PC & Xbox One

PlayerUnknown's Battlegrounds is a little unusual compared to the rest of the games on this list in that it’s a battle royale survival game, so the majority of your time won’t actually be spent in shootouts with other players. You’d think that having 99 other players in the game would lead to an all-out bloodbath, but you’re going to have to pick your fights carefully if you want to be the last man (or squad) standing. At the same time, this gives each firefight that much more weight, as the long average life expectancy in PUBG (as opposed to other FPS games) means you’ve got that much more to lose.


Wolfenstein II: The New Colossus

Platforms: PC, Xbox One, PlayStation 4, Nintendo Switch (in 2018)

I probably wasn’t the only one skeptical of Bethesda’s ability to put out a great Wolfenstein game when The First Order was announced in 2013, but a year later, the game was released and subsequently nominated for Golden Joystick’s 2014 Game of the Year award! It may not have won, but it’s obvious how well the game was received.


Well, it's a few years later, and we’ve got the sequel, Wolfenstein II: The New Colossus ... which was awarded Best Action Game at The Game Awards 2017.


Wolfenstein II: The New Colossus packages that frantic, fast-paced FPS gameplay that the series is so well known for into a spectacularly imaginative story -- and it’s actually a pretty good story to boot. If you’re looking for a Nazi-killing simulator, you can’t really go wrong with any of the Wolfenstein games, but The New Colossus is the latest, and certainly one of the greatest, entries in the series.


Prey (2017)

Platforms: PC, Xbox One, PlayStation 4

Arkane Studios’s Prey reboot is an immersive simulator with some incredibly open-ended gameplay. Prey may not have the most robust shooting mechanics (they are sufficient, at the very least), but it brings a whole lot more to the table than most of the other games on this list.


As an immersive sim, Prey gives the player tons of opportunities to get creative and experiment with the environment. While exploring the Talos 1 space station, players will find a a vast array of tools, ranging from grenades that deconstruct everything caught in their blast to pyschic powers that will let you shapeshift into coffee mugs or mind control enemies.


Also, Prey is a really solid horror game if you’re into that.


Day of Infamy

Platform: PC

Day of Infamy is, in a lot of ways, the successor to Insurgency -- it’s a hardcore, tactical FPS that pits two sides (the Axis and Allies in this case) against each other in a 16v16 battle with limited, wave-based respawns.


Like Insurgency, Day of Infamy does away with a lot of traditional FPS UI elements in order to promote a more realistic style of gameplay -- ammo trackers and minimaps are notably absent. Not only will you have to personally keep track of the ammo in your current magazine, you’ll also have to keep track of the ammo in your old magazines, as ammo is not shared between your magazines. Furthermore, you’ll have to rely on good communication if you want to tactically outwit the opposing team, as you won’t have a radar or HUD trackers to show the enemy’s positions.


If you’ve been looking for a game to scratch your hardcore FPS itch, then New World Interactive has got you covered with Day of Infamy.


The first-person shooter has always been a pretty popular genre, which means that we typically get a good number of really solid shooters each year, regardless of whatever the flavor of the month (or year) is.


However, 2017 has thrown us a couple of oddballs, and many of the games on this list are a little unusual for the genre. On the bright side, this did lead to a varied list of games, and regardless of what kind of gamer you are, you're sure to find an FPS here that'll suit your interests.

Wolfenstein 2 Courtroom Level Escape Guide https://www.gameskinny.com/y3kt3/wolfenstein-2-courtroom-level-escape-guide https://www.gameskinny.com/y3kt3/wolfenstein-2-courtroom-level-escape-guide Tue, 19 Dec 2017 11:30:38 -0500 Ty Arthur

If you haven't yet gotten into the Nazi-slaying wonderland that is Wolfenstein 2: The New Colossus, get ready for an extremely high level of challenge above and beyond what you'd find in the typical FPS.

Easily among the most difficult segments of the Wolfenstein II, the courtroom escape scene is a slog on any setting, but on the higher difficulty levels, it becomes an absolute nightmare.

Below we cover the best method for making it through, but even with this strategy, you can expect to have to reload a few times.

How a human being is seriously expected to survive this segment without dying even once on the hardest setting for the Mein Leben achievement is beyond me.

If anyone out there has accomplished it, I won't offer my congratulations, as the frustration doesn't seem even remotely worth it. I suppose I'll offer my condolences instead, along with some advice to maybe apply that level of insane work ethic to curing cancer or ending war or something.

Surviving the Wolfenstein 2 Courtroom Level

First and foremost, take advantage of the manual save system whenever you haven't died for a minute or so. Save constantly -- seriously, like every few kills. This battle is insane, and you will die many, many times.

Part of what makes the battle so difficult is that you start at 50 health and no armor. Facing away from the main podium with the swastika, just ahead and to the left sit a series of crates and some armor you can grab if you are quick (if you are facing the podium, it's on the right). 

Additional armor and health can be found at the top of the podium in front of the door and on the sides near the railing.

 Grabbing some armor

Using the wood paneling of the podium tiers and the crates as cover is a must, although the paneling gets chewed up quickly, so be ready to stay on the move.

If you go to the right side of the platform and lean out from the metal crate, you can pick your shots and take most of the enemies out without taking too much damage. The only time you really need to leave is to make a dash for ammo or to jump out of the way if a grenade heads in your direction.

If you have quick reflexes, the rounded section on the ground floor with the mounted gun (facing towards the podium) is also a decent spot since you can stay out of sight but still have good line of sight on anyone up above or rounding the corners. Killing enemies here means you don't have to dash out to grab ammo since you can pick it up as it falls.

When the armored super soldiers start dropping out of the ceiling, you may want to dismount the gatling gun and use it to take them out. Hanging out near the corner is a solid tactic, using the sides and stone statues as cover to get in headshots.

 Using heavy weapons on the corner

When the side door opens, book it as fast as possible to grab the ammo you need in the ground floor security station, then get to the top of the stairs ASAP. Head all the way up to the top-floor security station, where you should find a laser gun you can dismount. Pull that off its mount and then just stand there, partially looking out the metal door to the station.

It may go contrary to run-and-gun philosophy or to your predilections as a gamer, but your best bet for staying alive is to seriously just camp there and laser gun anything that comes up the ramp or pops out the door to the right. 

     It may not be dignified, but camping means not dying.

You can see anyone coming up ahead of time when the reticle turns red and just let loose with the laser. If anyone gets any shots off at you, look in the corner between the crates and the closed door to find more armor.

After taking out all the standard enemies using this method, four of the armored super soldiers will drop into the area over time. Make sure to recharge the laser gun when you have spare time so you can continue to camp and annihilate the armored robotic soldiers on their way up.

You will need to go forward out of the security station and onto the ramp a bit to see them before they make it partway up the ramp. If you stay holed up in the station itself, the laser won't take them out quickly enough before they get too close and gang up on you in an enclosed space.

      Taking out the super soldiers

In order to get the next enemy in the sequence of four to spawn, you may need to run out and look down into the courtroom.

Make sure to keep the laser gun charged, or grab another heavy weapon like the grenade launcher or gatling gun in-between each enemy so you can take them out quickly.

When the last one falls, run over to the exit door to complete the level and discover a big surprise regarding what happens to BJ next! Suffice it to say, you should expect the unexpected in this campaign's exceedingly wild ride.


Special thanks go out to YouTuber MrKZdemo for the screenshots. Did you find any other strategies that work well in the Wolfenstein 2 courtroom level? Let us know your strategy in the comments below!

Wolfenstein 2: The Adventures Of Gunslinger Joe DLC Walkthrough https://www.gameskinny.com/0fsba/wolfenstein-2-the-adventures-of-gunslinger-joe-dlc-walkthrough https://www.gameskinny.com/0fsba/wolfenstein-2-the-adventures-of-gunslinger-joe-dlc-walkthrough Mon, 18 Dec 2017 15:08:20 -0500 Ty Arthur

The extremely wild ride that was Wolfenstein 2: The New Colossus isn't over just yet! Get ready for even more nefarious Nazis and outlandish heroes with The Adventures Of Gunslinger Joe.

This short DLC puts you in the role of football star/Nazi slayer Joseph Stallion, who needs to escape captivity and foil a plot to destroy the Midwest. Below, we walk you through the full expansion from beginning to end.

While all the standard gameplay elements of the base game are on display, the main difference here will be in utilizing your Unnecessary Roughness ability while sprinting to take out enemies or bring down walls to access new areas. 

Part 1 - Escape From Research Station Omega

After the opening, chat with your buddy through the broken wall, then crash through the wall to explode the Nazi guard in a gory shower of blood (you'd think that would hurt without shoulder pads, but apparently Joe is made of sterner stuff than the average man).

Grab the health pack under the rubble, then turn around and grab the other one near the toilet back in your cell. Search the other cells to find a Prisoner Diary, then sprint through the yellow slatted wall and press the red buttons in the control room. Make sure to grab all the weapons on the wall and the final health pack on the chair as the shooting is about to begin.

 Entering the control room

Follow the blood trail and break through the weakened wall at the end of the hallway to enter the first area where enemies are roaming. You can easily get the drop on the first soldier off to the right, then use the large cement pillars for cover to take out the rest.

Check a side room with a bunch of supplies to find some armor, then take out the weakened side wall to enter the locked room. Pull the lever to change the lights from red to yellow and open up access to the next area.

 Pull the lever!

While following the path of this indoor level, make sure to break crates you find and check the walls for extra ammo. Throughout this next part, you can actually get through four or five enemies just by sprinting quickly and taking them out with your shoulder sprint, conserving ammo before anyone notices you are there.

Be on the lookout for dogs and soldiers coming down the stairs. Don't get stuck in one room to survive here. Instead, keep running around the first floor ring, or go up to the second floor ring and shoot at soldiers as they spawn near the vault door.

When you've got some breathing room, run up to the platform on the second floor to dismount a lasergeweher, as two armored goons will eventually spawn. After they are dealt with, head into the room on the second floor with the TV screens, and smash through the yellow slats again.

 Making your own path

In the medical bay, look on the counter in the red-lit computer room to find a collectible note, and be sure to grab the armor sitting near the door leading out to the stairs. A dog will rush down when you head up, so be prepared!

This next area is full of tight hallways, so either rush through quickly, or use the barrels and beds for cover to advance more slowly. When you hit the wide-open area where you can look down on the lower floor, hit the med station side nook for some extra health and armor.

After the enemies are down, break through the recessed section of concrete wall near the large cylindrical power devices. Head up the two flights of stairs (you can break the next wall section on the in-between floor if you want, but it's just some ammo). When you reach the top and can hear the commander talking, sneak and take out the enemies from stealth, or you will get quickly overwhelmed.

 Take these guys out quietly without guns

The commander is in the room down the right side hallway, but you can't enter that way, and your goal is to never be seen by him so that he doesn't call in reinforcements. Head down the stairs and up the other side, then smash through the yellow wall to enter the room from the other side. Take out the commander quickly before he can alert anyone, then pull the big red lever.

Now you can freely roam the area without having to be stealthy, so grab any supplies you need in the side rooms. If you have trouble with the robotic enemies that spawn, another detachable laser gun is available up on the second floor.

When the enemies are gone, use the laser gun to destroy the side of the steel container down on the bottom floor and access a panzerhund you can ride out of the facility.

 Take out this shipping container to get a robotic hound!

Out on the city street, use the panzerhund's flame-breathing ability and throw grenades to take out any opposition until you reach a door the pooch can't go through. Dismount and grab the note on the countertop near the chair, then shoot your way to the top floor of the hotel, breaking through walls when needed.

Part 2 - Confront Metze

Sadly, there's no safe haven at the resistance headquarters. Instead, there's an American who never got over the South losing the Civil War who has decided to throw in with the Nazis.

When you wake up, survive as long as you can against the Nazis and KKK members on the flaming football field, but you can't live forever, and you'll eventually go down no matter what. When you wake up, either stealth through the tight hallways, or run as fast as possible and headshot everyone from behind to get through this area quickly.

Head down the stairs to an area filled with containers and forklifts. Be sure to check all the side nooks for armor and ammo, and if you need a better vantage point, go through the open door and up the stairs to a platform looking down.

When the enemies are down, head into the side control room (the room with all the glass windows), and pull the green lever.

 Pull the lever in here

After taking out a large robot enemy, head off to the side to find a room with a giant crack in the floor where you can jump down into the sewer. In these tight tunnels, be on the lookout for drones flying above head level to frequently pop out of any given corner. 

Head up the yellow ladder to return to street level, then sneak into the blue door to start facing off against regular KKK enemies. You can stealth kill many of the enemies here as you make your way through the house and onto the streets of Springfield.

Go into the restaurant at the end of the street for more supplies, then walk through the back alley and up the stairs to reach the next segment. Use the open shipping containers to sneak past the robotic guards and access the auto garage. From there, you can return to the street and enter the police station. Don't forget to grab the donuts on the table in the side room for extra health!

 I wonder what happens to Krispy Kreme in Nazi America?

Break through the steel door with the yellow strips on the top and bottom (next to the jail cell), and hop over the barrier to the next section. Go downstairs and wait for the voice over the intercom to finish berating you before the door opens into a locker room where you can pull another lever. This one unlocks the cell door leading down another flight of stairs. Follow the opening cell doors to reach the end of the level.

Part 3 - Space Center

This part shifts location to the Topeka Space Center in Kansas as Metze hides from you. By now you should know the drill. Break yellow openings as needed, and either run and gun like mad or stealth through the corridors of the Space Center. Always check the side rooms, and look on countertops for donuts and spare ammo.

When you reach the lounge with the chairs arranged around a projector, look on the back side of the small, brown wall to find a newspaper collectible. After the voiceover segment ends and Joe mentions a hidden opening, activate the red button on the countertop (it sort of looks like a mine) next to all the film reels to open a doorway.

 Finding a hidden doorway

If you've got the patience, stealth is a really good way to go here so that you don't set off an alarm and get swarmed by enemies. As you cross the metal grating area and go up towards the launch site, eventually you'll come across mechanical enemies, and you'll need to dismount a heavy weapon to proceed.

When you reach the next open area, go back to stealth for as long as possible, as again alarms will fill this area with never-ending Nazis until you kill the commanders. When the enemies are gone, head down to the bottom floor (underneath all the Swastika flags) and look for a large metal crate you can open and hide in to hitch a ride to Venus.

 Riding a cargo container into space sounds perfectly safe!

Part 4 - Venus

This area should be familiar if you finished the base game, as the layout and designs are very similar to the previous Venus segment. Use the luggage and small, white barriers as cover when necessary until you reach the green-tinted steam pipe area away from the main red visitor section.

Kill the commanders to prevent alarms from being broadcast in the area with the vehicle on the ground floor. When you hear the beeping sound, head up the stairs onto the side to find the coolant, which has to be pumped into your suit so you don't die in the hot Venus atmosphere.

 Using coolant

When the enemies are dead and your coolant is full, you can run up the second-floor platform through a door labeled Eintreten that will open as you approach. You can stealth through here, or use the big red balls as impromptu explosives to take out groups of enemies.

Work your way through two more of the Eintreten doors to return back outside to the surface. Take out enemies as they approach, then use any downtime you have to destroy the weak points on the arms of the giant flamethrower robot.

Head through the final Eintreten door to face off against Metze and complete the Gunslinger Joe DLC.

Special thanks to YouTube channel Game Intros & FInales for some of the screenshots. Did you use any other tactics in the Gunslinger Joe levels, or are you having trouble passing any section? Let us know what worked for you in the comments below!

Wolfenstein 2 Guide: How to Fix Could Not Write Crash Dump Glitch https://www.gameskinny.com/5k27n/wolfenstein-2-guide-how-to-fix-could-not-write-crash-dump-glitch https://www.gameskinny.com/5k27n/wolfenstein-2-guide-how-to-fix-could-not-write-crash-dump-glitch Fri, 03 Nov 2017 11:44:25 -0400 Sergey_3847

Many players that use nVidia graphics cards have been running into the "Could Not Write Crash Dump" glitch in Wolfenstein 2: The New Colossus. There could be a few reasons for this issue to appear.

The first reason is that the Vulkan API from nVidia that causes the glitch. The second one is connected with the configuration file in the game's system folder. In any case, here are the solutions to both of these problems.

Crash Dump Glitch Fix 1: Upgrade nVidia Drivers and Re-Install Vulkan API

Currently, Steam doesn't support the overlay in games that use the Vulkan technology, which happens to be used in Wolfenstein 2: The New Colossus, so that is one of the reasons why the game crashes at start. 

In order to fix this issue, you need to update your graphics drivers and Vulkan libraries that are included in the default bundle:

Players have reported that it is better to completely remove the old drivers and install the new ones using the Device Manager in your Control Panel, instead of using the nVidia's GeForce Experience software that simply overwrites the old files.

After the update, make sure that your Vulkan libraries are fully updated by checking the files in the following folders:

  • C:\Windows\SYSTEM32\vulkan-1.dll
  • C:\Windows\SYSTEM32\vulkaninfo.exe
  • C:\Windows\SysWOW64\vulkan-1.dll
  • C:\Windows\SysWOW64\vulkaninfo.exe
  • \Steam\SteamOverlayVulkanLayer.dll
  • \SteamOverlayVulkanLayer.json
  • \SteamOverlayVulkanLayer64.dll
  • \SteamOverlayVulkanLayer64.json

If you're missing one or more files, then you will need to re-install the Vulkan software from the unzipped graphics drivers folder "\NVIDIA\DisplayDriver\388.10\Win10_64\International\Display.Driver"

Look for the "VulkanRT-Installer.exe" file and install it manually. This should rewrite all the old and/or missing files of the Vulkan API.

Crash Dump Glitch Fix 2: Delete the Configuration File and Restart Wolfenstein 2

  1. Run The New Colossus in safe mode or exit the game
  2. Delete the config file from the following folder "C:\Users\Username\Saved Games\MachineGames\Wolfenstein II The New Colossus\base\Wolfenstein II The New ColossusConfig.local"
  3. Close down all applications running in the background
  4. Restart the game


If these two fixes didn't ameliorate your problem, then wait for the official patch that should come sooner rather than later. But for now, you can check out the rest of the Wolfenstein 2: The New Colossus guides here at GameSkinny:

Wolfenstein 2: The New Colossus Console Commands Guide https://www.gameskinny.com/oi7wv/wolfenstein-2-the-new-colossus-console-commands-guide https://www.gameskinny.com/oi7wv/wolfenstein-2-the-new-colossus-console-commands-guide Fri, 03 Nov 2017 11:32:39 -0400 Sergey_3847

Console commands are super useful for making certain gameplay sections or mechanics easier. But unfortunately, if you played Wolfenstein: The New Order and wanted to use the old console commands in Wolfenstein 2: The New Colossus, you'll be up Nazi creek without a paddle -- they don't work in Bethesda's newest installment to the franchise. 

The console options in Wolfenstein 2 are strictly limited and don't include such fan-favorite commands like "god mode" or "invisible" commands. However, there are still several useful console commands in The New Colossus.

How to Activate Console Commands in Wolfenstein 2: The New Colossus

Console commands are active by default in Wolfenstein 2, so you only need to press the "~" (tilde key) on your keyboard during gameplay. That will bring the console up on your screen.

  • If you want to see the list of all available commands, then type "listCmds"
  • If you want to see the list of all available console variables, then type "listCvars"
Using Console Variables to Fix Mouse Sensitivity

The mouse sensitivity option in the Wolfenstein's menu is bugged and doesn't work as intended. However, you can fix that with a console command. 

Use the following console command formula to adjust your mouse sensitivity:

  • "m_yaw = 360 / X / 3 / Y"
  • "m_pitch = 360 / X / 3 / Y"

"X" equals how many inches of mouse travel you want.

"Y" equals your current mouse DPI.

Alternatively, you can try the "“m_sensitivity" command, but many users have reported that it doesn't work.

How to Toggle HUD Through Console

If you want to bind a certain key to show or hide the HUD during gameplay, then use the following commands:

  • bind “X” “g_showhud 0”
  • bind “Y” “g_showhud 1”

"X" equals the key that hides the HUD.

"Y" equals the key that shows the HUD.

How to Skip Wolfenstein's Intro Without Confirmation
  1. Right-click on Wolfenstein 2: The New Colossus in your Steam library, and choose "Properties."
  2. In the new window, choose "Set launch options" (under the "General" tab)
  3. In the launch options, enter ”+com_skipBootSequence 1 +com_skipKeyPressOnLoadScreens 1” and press OK.


That is all for the list of console commands. ANd if you're looking for more tips, tricks, or strategies, make sure to check out our other Wolfenstein 2: The New Colossus guides. Here are some to get you started:

Wolfenstein 2 Collectibles Guide: All Audio Record Locations https://www.gameskinny.com/05y4r/wolfenstein-2-collectibles-guide-all-audio-record-locations https://www.gameskinny.com/05y4r/wolfenstein-2-collectibles-guide-all-audio-record-locations Wed, 01 Nov 2017 16:35:39 -0400 Ty Arthur

For achievement hunters and collectible fans, Wolfenstein 2: The New Colossus is a gamer's dream come true, with plenty of secrets to find while repelling the Nazi menace from America (and much more exotic locales).

If you pay attention while exploring levels, you may notice some records scattered around featuring odd Nazified renditions of old time pop and rock tunes. In keeping with the alternate history theme, the game even re-imagines what the musical revolution of the '60s might have sounded like in a German controlled world.

Collecting all 10 hidden records unlocks the Audiophile achievement, and you can listen to each record using the Jukebox found inside Eva's Hammer. You can find all of these collectibles while going through the the main campaign, but if you miss any, just return after the game is done using the Enigma machine.

If you are returning to the mission areas through the Enigma machine for the assassination missions, you can grab several of the missing Max toy collectibles in the same areas.

Manhattan Collectibles

Wolfenstein Audio Record 1

For this first audio record collectible, head inside the front door of the police station and immediately hang a right to go up the stairs. Go forward and use the desk to leap across to the other side of the room (right by where the floor is missing). The record is on the next desk in the corner next to the heater.

 Audio Record #1

Wolfenstein Audio Record 2

Near the end of the mission there's an abandoned apartment building you can enter through a hole in the wall. Turn right immediately after the hole and you should see the record sitting on the back side of the counter.

 Audio Record #2

Wolfenstein Audio Record 3

In the area where you talked to Grace (there's a cage with an American flag in the middle) head over to the corner seating area. The record is sitting on a small wood table between a couch and chair.

 Audio Record #3

Wolfenstein Audio Record 4

In the circular command center area (with the tops of the concrete pylons painted red), jump up onto the grating and then go down the hallway with the red stripes to find a mezzanine room with several large consoles. The record is on the desk between the two big consoles

 Audio Record #4

Roswell Collectibles

Wolfenstein Audio Record 5

Near the blue gas station is a store with a red sign and flag. Head inside to the back where you will find a drum set. The record is sitting on the small wood cabinet next to the drums.

 Audio Record #5

Wolfenstein Audio Record 6

In the underground area near the railway you can head up a set of stairs and find an office off the right. The record is on the floor in the corner of the office beneath the consoles.

 Audio Record #6

New Orleans Collectibles

Wolfenstein Audio Record 7

In the flooded area before you actually enter the wall, there's a ruined building on the right side with some green foliage hanging off. You know you are in the right house if there's a big empty painting frame on the wall. The Record is below the frame on a counter.

 Audio Record #7

Wolfenstein Audio Record 8

When you return to the street after the pipe tunnel you should see a flaming barrel near the end of the street, and just ahead and to the right is back end of a vehicle with an open door. Grab the record just inside the vehicle.

 Audio Record #8

Venus Collectibles

Wolfenstein Audio Record 9

In the lower living quarters area (where the walls are marked with letters), go into Room 8 to find this record sitting in the corner on the couch and next to some luggage.

 Audio Record #9

Wolfenstein Audio Record 10

For the final The New Colossus audio record, go up the staircase marked "21." Take a right and then a left. At the end of the hallway on your right is a room with some couches. Check the counter next to the statue to get the final audio record.

 Audio Record #10

That's all 10 Wolfenstein 2 audio records to pick up -- enjoy your achievement, and many thanks for the screenshots to YouTuber randomChievos!

Still need help with the rest of the game or finding any other collectibles? Check out the rest of our Wolfenstein 2: The New Colossus guides here, and enjoy some '60s Nazi pop about following all the rules below!

Wolfenstein 2 Collectibles Guide: Finding All Max's Lost Toys https://www.gameskinny.com/tb3d9/wolfenstein-2-collectibles-guide-finding-all-maxs-lost-toys https://www.gameskinny.com/tb3d9/wolfenstein-2-collectibles-guide-finding-all-maxs-lost-toys Wed, 01 Nov 2017 11:01:23 -0400 Ty Arthur

Every single-player, AAA shooter needs something for players to do besides just roast Nazis alive or stealth kill them from behind with a hatchet (although that is a good time). 

Wolfenstien 2: The New Colossus is no exception, throwing in a variety of collectibles to grab along the way if you take the time to thoroughly explore each area.

One such collectible set is a series of 15 lost toys scattered across the game, from robots to wood blocks to a plastic toy telephone. Besides giving you some secrets to search for, an achievement will unlock for grabbing them all.

Starting The Max's Toys Side Quest

These collectibles aren't just sitting around waiting to be found on your first time through a location. Instead, you have to unlock the Uberkommander assassination missions, and then open up the "Max's Toys" side quest.

After completing the level in Mesquite, Texas, return to the Eva's Hammer U-Boat and talk to Gizela Balog to kick off the mission. From there, head to the Enigma Machine to access each location for the side mission.

You can also access earlier areas to grab all the toys straight from the Enigma Machine after fully completing the game.

 Kicking Off The Max's Toy Mission

Manhattan Collectibles

Wolfenstein Toy #1 - Bunker

This one is cleverly hidden and is super easy to miss, as it looks like it is located in an area you aren't supposed to access. Near the end of this mission, you can jump up onto a second floor area with black and yellow stripes. In a hallway just next to a red banner, look for a bunch of crates and to the right will be some cardboard boxes. You can actually jump over the boxes and behind the crates will be waiting the little blue robot.

 Toy #1

Wolfenstein Toy #2 - Harbor

Outside the destroyed Police Station, head over to the abandoned building with a giant bombed out tank in front. Go up the two flights of stairs, and at the end of the hall by the window after the second flight of stairs you can find this second toy.

 Toy #2

Wolfenstein Toy #3 - Subway

Near the northeast end of the Subway map is a rusted green and brown subway car. Immediately after entering the car, turn to your left and look down to see the toy airplane on the ground near the seat.

 Toy #3

Wolfenstein Toy #4 - Ruins

After coming out of a bombed building and taking out the robot enemy, head inside the exposed train tunnel. The toy is inside the train car at the far end of the tunnel.

 Toy #4

Wolfenstein Toy #5 - Penthouse

Near the stairs heading upwards you can find an empty elevator shaft to jump down. Travel through this underground area until you find a corner with a large wooden desk / counter. On the back side of the counter is the next toy.

 Toy #5

Roswell Collectibles

Wolfenstein Toy #6 - Downtown

Across from the gas station is a boarded up store with a black sign. Look inside the grating on the window to pick up the baseball bat toy.

 Toy #6

Wolfenstein Toy #7 - Underground

Inside the control room near the railway you can find this toy tank sitting on the panel next to the yellow screens.

 Toy #7

Mesquite Collectibles

Wolfenstein Toy #8 - Farmhouse

By the metal scaffolding leading up you will see an area with a broken down van and a fiery trashcan. Nearby is a small building with several tables outside. Search the table with the donuts to find this airplane toy.

 Toy #8

New Orleans Collectibles

Wolfenstein Toy #9 - Ghetto

For this toy, you are looking for a partially flooded street with a large stone wall. Head over to the destroyed double decker bus and go inside the nearby building. The green bus toy is on the far end of the counter inside the building.

 Toy #9

Wolfenstein Toy #10 - Wall

Near the west end of the wall segment (up the stairs) you are looking for an office filled with green floors and equipment. The toy is up on the shelf behind the desk and near the radiator.

 Toy #10

Wolfenstein Toy #11 - Bienville Street

In the sewer before hitting the tunnel with the robot dog, look for a dead end segment to find the alligator toy sitting near the grating.

 Toy #11

Wolfenstein Toy #12 - Lakeview

Turn left at the street with all the Nazi banners hanging on the wall, then go down the alley and look for the toy on the ground to your right by the blue garbage can.

 Toy #12

Venus Collectibles

Wolfenstein Toy #13 - Habitat

In the area with the all the luggage and the little lounge, head down the stairs with the walls marked A, B, C, etc. and look for Room 3. The toy is on the counter just inside the wall by the poster.

 Toy 13

Wolfenstein Toy #14 - Transporthalle

In Hall B, go past the tanks and through the small vent space on the floor to drop into a tight space, then jump up on the metal railings to the top. Eventually you will be able to jump down another hole into the control room. The ray gun toy is sitting on the console by the screen.

Toy #14

Wolfenstein Toy #15 - Oberkommando

In the circular hallway outside the round control room, look for an area with a white crate on a small wheeled cart near a door. The airship toy is just peaking out from behind the crate.

 Toy #15

That's it -- you've now got all 15 entries and will unlock the Toy Collector achievement when you grab the final hidden Max toy collectible. Special thanks to Youtuber randomChievos for the screenshots!

Still need help with the rest of the game? Be sure to check out our full list of Wolfenstein 2: The New Colossus walkthroughs and guides right here.

Wolfenstein 2: Feed Rosa Side Mission Guide https://www.gameskinny.com/xun9k/wolfenstein-2-feed-rosa-side-mission-guide https://www.gameskinny.com/xun9k/wolfenstein-2-feed-rosa-side-mission-guide Mon, 30 Oct 2017 17:40:07 -0400 Ty Arthur

Expanding out the base gameplay that is entirely focused on the single player side, Wolfenstein 2: The New Colossus features a host of side missions that can be unlocked and completed in between the main campaign levels.

Not all of these missions clearly explain where to go, however, and in the labyrinth of the Evas Hammer U-Boat, it's possible to get turned around and thoroughly lost.

After escaping the airship and getting the submarine back, your next primary story mission will be A Reunion. Before tackling that though, you can get the Feed Rosa side mission and do a favor for Max Hass.

Wolfenstein 2: Feed Rosa Side Mission

From BJ's quarters on the U-Boat, head left and then right to find Bombate and the very Hodor-like Max Hass chatting about a pig (well, Bombate is chatting, Max is screaming "Max Hass!" over and over, but somehow we still know what he means).

 Rosa the pig's location

Turns out the hog is in need of some feed, but the livestock supplies have all run out. Bombate is rather keen on eating pork tonight, while Max wants you to find some regular old people food so Rosa can live just awhile longer.

Apparently while you aren't saving the world from robotic Nazi super soldiers, you'll also need to take time out to grab potatoes for ole Rosa the pig. I'm not sure who this really helps, since it means no pork and no potatoes for the resistance fighters, but whatever, it's on the mission list.

 Who's a good pig? You are!

Walk up and interact with Rosa to get the "Feed Rosa" objective to appear on the screen. Leave the room and continue down the corridor you were walking when you ran into Bombate.

When you hit the more open room with the ladders and the small red carpet segments, immediately turn right and go past the lady sitting on the recliner to your side.

Keep heading forward until you see the "Evas Hammer" logo on the wall to your right and then go through the door marked "Cantina." 

 Finding the Cantina

Head to the back right side of the Cantina and go through a door (through the door you should see a black sign pointing left and a white sign pointing right). Take the left to find a store room where you can pick up the sack of potatoes.

Now just go back the way you came and interact with Rosa again to complete your first side mission. It may not have exactly been glorious, or even done anything to put a dent in the Nazi hordes, but at least it was something!

 Commandeering supplies for our swine friends

The Feed Rosa quest is just one of the many Wolfenstein 2: The New Colossus side missions avaialble. If you manage to complete them all, the 50G achievement Sidetracked will unlock.

Now that you've fed the livestock, perhaps you need help with the rest of the game? Check out our other Wolfenstein 2 guides here:

Wolfenstein 2: Weapon Upgrade Guide and Gun Locations https://www.gameskinny.com/65fed/wolfenstein-2-weapon-upgrade-guide-and-gun-locations https://www.gameskinny.com/65fed/wolfenstein-2-weapon-upgrade-guide-and-gun-locations Mon, 30 Oct 2017 15:15:56 -0400 Ty Arthur

BJ is jack with Wolfenstein 2: The New Colossus and has a whole new arsenal at his disposal for annihilating the Nazi menace in America!

Besides a host of standard weapons (added to the weapon wheel that you can switch between on the fly during a mission), there is also an assortment of heavy weapons that slow you down and are dropped entirely when you switch to a different gun.

For your standard weapon loadout, BJ can find a series of Weapon Upgrade Kits to add on additional features. These Kits are one-use only, and all weapons have three possible upgrades to select, with some more helpful than others. Below we cover every weapon upgrade, followed by the locations where upgrade kits can be found throughout the game.

Wolfenstein 2: The New Colossus Weapon Upgrades

You want to know what's available for each gun ahead of time to pick the right upgrades, as a handful are clearly more advantageous than others--especially if you are going for stealth over loud 'n heavy combat.

Your first upgrade unlocks the Tinkerer achievement, while getting all three upgrades for a single gun will cause the Specialist achievement to pop.

  • Extended Magazine - Having a few extra bullets before reloading is nice, but honestly if you need more bullets just switch to a bigger gun.
  • Magnum - Extra damage but also extra recoil and more chance of being noticed by enemies.
  • Suppressor - Many areas require stealth or you will get swarmed by Nazis, so this is easily the best upgrade to pick. Don't forget that quick commander kills (with a hatchet or even by sniping) increases your damage with suppressed weapons!

 Otherwise known as "old reliable infinite ammo machine" 

  • Nailgun - Extra damage for a slower rate of fire, which sort of makes the gun less useful than bigger and more deadly weapons, although it can be useful when dual wielding.
  • Integral Suppressor - Silenced automatic pistol? Sign me up! It's less precise than the standard pistol though.
  • Drum Magazine - Vastly increasing the clip size is an excellent option for these nasty little automatic pistols, especially if you've got one in both hands!

 Your dual wielding, bullet spraying buddy!

  • Shoulder Stock - Recoil is vastly lessened when firing a grenade from this "pistol." It's not that helpful, honestly.
  • Spring Loader - Hold down the fire button to launch three grenades in a row! Now we're talking!
  • Rocket - Upgrade from tiny bouncing grenades to more stable rockets for your own personal, hand held rocket launcher!

 I feel like we're really stretching the definition of "pistol" at this point!

  • Armor Piercing - Armored Nazis go down faster, and you can hit enemies through sheets of metal they are hiding behind. Nice!
  • Jungle Magazine - Reload instantly for double the rounds, which can be quite helpful if you are taking on a large group of foes.
  • Marksman Scope - Simply put, you need this upgrade if you plan on sniping. It's the only way to get a serious sniper rifle at all throughout the base Wolfenstein 2 campaign.

 For when you just really, really need to put a guy down...

  • Rotor - Fire all three barrels of this triple shotgun at once for major damage, although you will chew through ammo very quickly.
  • Extended Magazine - Have even more ammo on hand before needing to reload.
  • Ricochet - The shells bounce of any surface it hits, making it even better at spread and hitting large amounts of enemies than normal!

 Even better than a shotgun!

  • Battery Upgrade - Doubling your energy capacity is very helpful, especially when you add on later upgrades that drain charge faster.
  • Scope - This one offers a secondary sniper rifle option if you aren't putting the scope on the assault rifle.
  • Supercharge - The damage on display here is absolutely massive and will be a major help in taking down those big enemies!

 Welcome to the future! Or in this case, the futuristic past.

  • Ignition Muzzle - Set enemies on fire more frequently!
  • Supercharge - Fire a whopping five canisters at once for unbelievable damage, although it chews through ammo like nobody's business.
  • Extended Tank - With more ammo, this can become your star weapon that just destroys Nazis.

 Now we're getting somewhere!

  • Fragmentation - Grenades become more effective against unarmored, non-mechanical enemies with this upgrade.
  • Diesel - Set groups of Nazi scum on fire when they are bunched up together in a corridor.
  • Electromagnetic - You want to get this one quickly to disable the fast robot enemies that become more frequent as you progress through Wolfenstein 2.


Wolfenstein 2 Weapon Upgrade Kit Locations

The various Weapon Upgrade Kits can be found in several locations, and if you miss them in a previous level they can show up in randomized locations in the next level. Here's the confirmed spots where Upgrade Kits have been found so far:

  • Eva's Hammer Submarine - An upgrade kit is frequently found in the shooting range. If you miss it the first time, come back after getting the Battle Walker contraption and you should be able to reach it.
  • Manhattan - After taking out the giant flamethrower / rocket launcher enemy, an Upgrade Kit can be found inside the State Building before taking the elevator. Another Kit can be found after meeting Grace by searching the penthouse area.
  • Roswell - After going through the tunnel, there's a Kit found own and towards the left.
  • Monster - In the house basement there are several collectibles, including another Kit.
  • New Orleans - The first Kit can be found by breaking a yellow door in the maintenance building. Another one is found inside a nearby house slightly after wrestling with the alligator in the sewer.
  • Venus - After going through a tunnel and taking out the Kommandant, head up a ladder near the back side of the hanger to find this Kit.

If you grab every single Upgrade Kit and fully upgrade all weapons, the rare Gun Nut achievement is unlocked. Have you found any other Weapon Upgrade Kit locations? Let us know in the comments section and we'll get this list updated!

Stay tuned for more The New Colossus guides coming shortly, and be on the lookout for the secret vault to unlock shortly!

Wolfenstein 2: Vault Unlock Secrets Decoded https://www.gameskinny.com/diizw/wolfenstein-2-vault-unlock-secrets-decoded https://www.gameskinny.com/diizw/wolfenstein-2-vault-unlock-secrets-decoded Fri, 27 Oct 2017 16:40:32 -0400 Ty Arthur

After downloading the 5.7-gigabyte day-one patch, and before you can start throwing hatchets or firing off volleys of bullets at the Nazi scum in Wolfenstein 2: The New Colossus, you may notice a rather odd entry in the main menu screen. 

Something called the "Vault" is scheduled to unlock somewhere in the neighborhood of ten days, 18 hours, 26 minutes, and seven seconds from right now. 

The curious thing about the menu entry, however, is this -- there's no indication of just what the heck the Vault even is, or what we can expect to find when it unlocks! It's also rather unhelpfully grayed out, so you can't even select it for more info.

 What's in the Vault?!?

Wolfenstein 2 Vault Unlock

That Vault timer appears to be counting down to Tuesday, November 7. We know there will be a total of four Wolfenstein 2 DLCs as part of the Freedom Chronicles season pass, so it seems like a good bet the timer is ticking down to the game's first expansion release.

These four expansions are slated to be part of the season pass, adding in new characters, areas, and scenarios:

  • Episode Zero (available for pre-orders, as well as season pass holders)
  • The Adventures of Gunslinger Joe
  • The Diaries of Agent Silent Death
  • The Amazing Deeds of Captain Wilkins

According to GameInformer, a source at Bethesda has revealed that's exactly what's happening with the Vault timer, counting down to the next segment of the DLC pack unlock. That's not all though, as the publisher also had this to say:

"There are a few extra surprises behind the vault door when the timer reaches 0."

We don't know quite what that means yet -- community events, player boosts, cheat codes, area unlocks, new skins? We'll find out with you all on November 7th. What's your prediction for those "few extra" surprises in store? Let us know in the comments section below!

Hopefully, it means even more Nazis to shoot, punch, stab, and blow up!

Make America Nazi-Free Again With Wolfenstein 2: The New Colossus https://www.gameskinny.com/a5ybn/make-america-nazi-free-again-with-wolfenstein-2-the-new-colossus https://www.gameskinny.com/a5ybn/make-america-nazi-free-again-with-wolfenstein-2-the-new-colossus Fri, 27 Oct 2017 17:26:45 -0400 Ty Arthur

Now that you've had time to get your fix of Destiny 2 and Quake Champions, it's time to shift gears to a hallowed American tradition: putting down the Nazis! 

Call Of Duty, of course, is about to switch from futuristic space battles to classic WWII gunplay next month, but first up we've got this utterly black-hearted (in a good way) alternate history with Wolfenstein 2: The New Colossus.

In a world where the Third Reich built the atom bomb first, the U.S. is obviously a very different place in the 1960s. And that's where broken hero B.J. Blazkowicz comes in, ready to make America Nazi-free again, one hatchet throw and robotic body slam at a time.

 Or if that's not your thing, you could always dual wield grenade
launchers and human-melting laser guns!

A One Man Guerrilla War

As a single-player focused experience (more of those please, developers!), there's some really interesting world building going on that will make you think of the Homefront series. There's even a bit of something like 1984 in this tale of America gone horribly wrong.

Unfortunately, as a whole, the game doesn't have the openness of the latest Homefront, although it does break out of the typical corridor shooter fare with some unique level design. What sets the battle areas apart are the many ways to travel under, around, over, and through to flank your opponents (or more likely, be horribly flanked by dozens of Nazis). Learning these layouts is crucial to success -- using vents, side hallways, hidden staircases, and so on to stay alive. 

It's sort of a weird juxtaposition for a Nazi-killing guy with a giant laser gun in a suit of metallic power armor to be pulling a Dishonored and emulating Corvo, but stealth is actually a legitimate option in many places in Wolfenstein 2. Killing the commanding officers from stealth can be critical to staying alive -- and not getting swarmed by enemies. Plus, it's just satisfying to poke some SS officer on the shoulder, see the look on his shocked face, and then hatchet him to death.

Whether you go stealthy or loud, though, there's a high degree of difficulty in many of these levels, so get ready to git gud! Make sure to use the save feature, as the checkpoints aren't always forgiving and there are frustrating firefights you don't want to redo.

 Some of the levels will make you want to pick the pacifier difficulty

And Now For Something Completely Different

Those difficult levels where a one-man personal war is waged against the Nazi regime will frequently surprise you with their oddity and ingenuity. After taking a grenade blast and having half his intestines removed in an impromptu surgery, B.J. obviously isn't in tip-top shape, spending months in bed and starting the real action of the game in a wheelchair.

This reviewer was surprised and delighted to discover you actually play the first level fully in the wheelchair. MachineGames did a phenomenal job of making that feel organic and using clever level design to make that paradigm work (since obviously, you can't go up or down staircases). From using huge cogs to get across areas to a harrowing gun battle on a conveyor belt that keeps getting reversed, there is some ace level design on display in The New Colossus.

Having a sister-in-law with spina bifida, this was a nice touch that had me stoked to tell her all about Wolfenstein 2 -- where even people in wheelchairs can rack up an impressive Nazi kill count. Thanks, MachineGames, you made our day with that one!

Whether it was a deliberate attempt at inclusion on the developer's part or just a chance to show the stark contrast between the protagonists and the Nazis (despising the disabled who aren't part of the perfect race), either way, it was a welcome change of pace in a genre that often does know how to slow down, even for just a few minutes. 

 Wolfenstein is an equal-opportunity Nazi-killing simulator!

Things get even more unexpected and different from there, straddling the line between what's believable and what's just outright bonkers. Based on that description, you might think that this is something along the lines of Saint's Row or Borderlands, but that's not really the case. Wolfenstein II plays it straight most of the time and gets absurdly dark, with a few ludicrous jokes thrown in here and there. Even those jokes tend to be of the extremely morbid variety, however.

The story and characters don't pull any punches on the racism or gore fronts either. Not too many games make you relive your abusive childhood at the hands of a xenophobic father who blames all of his failures on anyone who isn't white.

Eventually, you have to decide whether or not to shoot your faithful childhood hound to avoid daddy's wrath. If you have the emotional fortitude, you can pull the trigger... or if you have a conscience, you can pull the gun to the side before firing and get a verbal beat down for your efforts. Sadly, you can't shoot the dad (I tried). 

But it all serves to show that B.J. is a broken man, and not just physically. It shows the psyche of a man on the edge, one that's out to take no prisoners. And the great thing is that it's all organic. There's actually a surprising level of storytelling going on here as he deals with the state of the world and his own family.

 An unhinged lady Nazi just hacked off my friend's head and is now making me kiss it. Anybody else ready to start shooting? 

The Bottom Line on Wolfenstein 2

The gameplay side Wolfenstein 2 is incredibly solid. There are plenty of enemy types, from SS soldiers to giant robot dogs and a whole lot in between, as well as a sense of progression as you can eventually unlock new abilities.

Besides just run-and-gunning, there are traps to utilize to microwave, burn, or electrify enemies, along with plenty of weapon types. Most of those are a pleasure to use, although unfortunately, the big, devastating guns slow you down and often aren't worth using with how quickly your health depletes.

Making up for that shortfall are spectacular levels that do very unexpected things, all offering up a cathartic experience for those who aren't super stoked about what's been going on in the news lately.

The Doom reboot sort of set the standard for frantic FPS action with insane weapons on modern consoles, and while Wolfenstein II doesn't quite hit that mark with its slower speed and harsher difficutly, it does some amazing things with the level of technology in the game's story. 

From the story to the game mechanics to collectibles and replay-ability, Wolfenstein 2: The New Colossus really delivers. If you loved the first game in this "rebooted" franchise, you're going to get more of what you love -- and then some -- with this sequel. 

Wolfenstein 2: The New Colossus Preview https://www.gameskinny.com/n6tmh/wolfenstein-2-the-new-colossus-preview https://www.gameskinny.com/n6tmh/wolfenstein-2-the-new-colossus-preview Fri, 29 Sep 2017 17:19:18 -0400 Joey Marrazzo

Two years ago, Bethesda brought back the beloved Wolfenstein franchise with Wolfenstein: The New Order. I pre-ordered it the night before it was released because I needed a new game to play and once I started playing it, I fell in love -- it ended up being my game of the year for 2014. And I wasn't the only one that thought the FPS was successful; it currently has an 82 on Metacritic. Naturally, fans were eager for a sequel. 

It's taken a little over two years, but that wait for another blast-filled journey into the heart of the Third Reich is almost here. 

At E3 this year, Bethesda pulled out another surprise by announcing Wolfenstein 2: The New Colossus and setting its release date for October. Last week, I was able to get hands-on with the New Orleans level of Wolfenstein 2 (which is a few hours into the game) to see how it plays and how it compares to the first one.

Wolfenstein 2's Weapon Upgrade System

My time with Wolfenstein 2 started out fast. There were plenty of weapon upgrades available right from the start of the level. From adding a scope to increase your accuracy to a grenade launcher to take out small groups of ads, every weapon seemed somehow customizable. You upgrade the weapons based on upgrade points you get as you go through the game. (Due to this being a demo, I had extra upgrade points so I could max out more of the weapons.)

Like in the past Wolfenstein games, you can quickly pick up ammo and weapons from fallen enemies and find armor and health packs scattered around the level. (In the beginning of the level, there weren't many health packs and that's one of my excuses for dying so often ... ahem.)

The New Colossus Gameplay

The gameplay in The New Colossus is the same style that you've grown to love from entries in the Wolfenstein series: shooting Nazis. Whether you are a silent killer that likes to dispatch foes from above or the Rambo that loves to shoot Nazi's right in the face, you can do either one in The New Colossus.

While the soldiers were easy to take down in my time with the game, the robotic/mech dogs in this level were not so easy. I found it better to use the laser gun, an extra ability that I'll talk more about in a few paragraphs, to be highly effective against the robots and tougher enemies in general. 

If you think that you'll just be using guns and lasers to take enemies down, you are wrong, my friend. Toward the end of the gameplay video above (which you can also see on GameSkinny's YouTube channel in its full NSFW glory), you will see me ride one of those robotic dogs (which breathes fire) and take out enemies in glorious fashion.

Needless to say -- it was a lot of fun, and the latter added a nice wrinkle to the series' traditional gameplay elements. 

Extra Abilities in Wolfenstein 2

Something new to Wolfenstein 2 is the presence of extra abilities. These abilities give you an additional edge in the game whether you are killing Nazis or trying to access a hard to reach part of the level. There were three accessible abilities featured in my time with the game.

The first ability is Stilts. When you double jump, B.J. gets "taller". This Wolfenstein 2 ability can help you reach new areas and take enemies down from new angles. While it is nice to get a new perspective, the stilts do slow down your speed so be careful to not corner yourself because you won't be able to escape.

The second ability is the Laser Gun I mentioned earlier. This is a gun and it shoots lasers. Pretty simple. You can access it by using your weapon wheel while you're in-game. Use it against the robotic enemies so you can save your gun ammo.

The third ability is called Ram Shackles. This allows B.J. to run through not-so-thick walls. When you see a wall that doesn't look too sturdy, don't worry about throwing grenades or shooting at it. Just sprint into the wall and it'll come down.


If you loved Wolfenstein: The New Order and want to continue following B.J.'s adventures as he takes on the Third Reich, then you will definitely love The New Colossus. If you haven't played Wolfenstein before but this preview has you interested, you can pick up the combo pack that includes The New Order and the story DLC, The Old Blood on Amazon for $19.99 before picking up the newest entry in the series. 

Once you are ready to buy Wolfenstein 2, you have two options. The first is a vanilla version that comes with just the game. The second option is a really cool special edition (what I pre-ordered) that comes with a B.J. Blazkowicz action figure and a steelbook. 

Wolfenstein 2: The New Colossus will be available on October 27 for PC, Xbox One, and PlayStation 4. The Nintendo Switch version will be released sometime in 2018.

E3 Recap: Bethesda Showcases VR, Skyrim for Switch, and Two Upcoming Sequels https://www.gameskinny.com/7vkan/e3-recap-bethesda-showcases-vr-skyrim-for-switch-and-two-upcoming-sequels https://www.gameskinny.com/7vkan/e3-recap-bethesda-showcases-vr-skyrim-for-switch-and-two-upcoming-sequels Mon, 12 Jun 2017 10:29:36 -0400 ActionJ4ck

Over a month ago, Bethesda teased its E3 plans with the above image, inviting us to enjoy a tour of “Bethesdaland”. With eight distinct areas denoted on the map, it seemed as though the company would have a lot of material to pack into their one-hour showcase. And while there was quite a bit to mull over, we didn't see either of the new IPs that were hinted at by the "under construction" areas in the teaser image.

Whether or not Bethesda disappointed is up to you, so read on to see everything they've been cooking up.

Virtual Reality for Doom and Fallout 4

Making good on last year's E3 promise to bring virtual reality to Fallout 4 and DOOM, Bethesda announced that both Fallout 4 VR and Doom VFR will see full releases later in 2017. The presentation touted Fallout 4 VR as "a full-length open world game with near limitless content playable entirely in VR". DOOM VFR, meanwhile, was confirmed via the official DOOM twitter account to be an entirely new game set in the DOOM universe and playable in virtual reality. 

The Elder Scrolls Online Content Packs

In addition to showing off The Elder Scrolls Online: Morrowind expansion that dropped earlier this month, a trailer for ESO teased the game's next two content packs: Horns of the Reach and Clockwork City. No specific release date was given for these two add-ons -- but Pete Hines, Global Vice President of PR and Marketing for Bethesda, later confirmed that they would be released before the end of the 2017. 

Creation Club: Paid Mods for Fallout 4 and Skyrim

Between game announcements, Bethesda took a few minutes to discuss its upcoming Creation Club -- a collection of new game content for Fallout 4 and The Elder Scrolls V: Skyrim that includes gameplay enhancements, new items, enemies, etc.

Unlike mods, these additional add-ons will be developed by Bethesda Game Studios, in partnership with outside developers (and likely modders) to ensure compatibility. New content will be purchased using some sort of credit system which was not elaborated upon.

The Creation Club will be accessible in-game and become available this summer for Fallout 4 and Skyrim on Xbox One, PlayStation 4, and PC. 

The Elder Scrolls: Legends

A trailer for The Elder Scrolls: Legends, the virtual card game which saw its initial release earlier this year, showcased the addition of a new Dark Brotherhood storyline and in-game tournaments sometime next month. Additionally, the cinematic trailer teased the addition of Skyrim-based content -- including werewolves, Sovngarde, and Dragonborn, in the Heroes of Skyrim expansion, releasing June 29, 2017

The Elder Scrolls V: Skyrim for Nintendo Switch

Bethesda then went on to show off a bit of Skyrim gameplay on the Nintendo Switch. In addition to motion controls, the Switch version of the game will apparently include amiibo support. The example shown was of the archer Link amiibo granting the player access to a Zelda-inspired chest containing the Master Sword and Link's outfit from The Legend of Zelda: Breath of the Wild.

Dishonored: Death of the Outsider

Bethesda unveiled a trailer for Dishonored: Death of the Outsider, a campaign featuring Billie Lurk -- apparently now a cyborg -- as she reunites with mentor Daud in a scheme to take down the god-like Outsider. Rather than being a DLC for Dishonored 2, as was speculated, Death of the Outsider will be a standalone adventure that does not require Dishonored 2 to be purchased or played.

It will be released September 15 of this year on PC, Xbox One, and PS4. 

Quake World Champions Tournament

After a brief trailer emphasizing the passion of competitive gaming, Bethesda announced that there would be a world tournament for Quake Champions -- a game which is currently still in closed beta -- at QuakeCon 2017 in Dallas, Texas. Quake World Champions, as it is being called, will take place August 26 and include a million dollar prize-pool. 

Additionally, Bethesda revealed that Wolfenstein protagonist B.J. Blazkowicz will be added the Quake Champions roster, effective immediately. Players of the closed beta can log on and play with the new champion, as well as new maps, at this very moment.

The Evil Within 2

Taking place 3 years after the first game, The Evil Within 2 will pick up with main-character Sebastian Castellanos in search of his daughter, Lily, who he believed to be dead. The trailer gets a bit trippy from there, but we are left with a release date of Friday, October 13, 2017.

Wolfenstein II: The New Colossus

Finally, Bethesda unveiled what was probably their worst-kept secret: Wolfenstein II: The New Colossus. After being teased at last year's E3 and leaked earlier this weekend via Amazon, its presence at E3 2017 was thought to be a given. The trailer for the game shows a downtrodden America in which Nazis and KKK members openly walk the streets. Series protagonist B.J. Blazkowicz is attempting to organize the resistance against the Nazi regime. Wolfenstein II: The New Colossus will be released on October 27, 2017.


And that's the end of that. The presentation made special note that everything showcased during Bethesda's E3 conference will be available by the end of this year. You can watch the presentation in its entirety on YouTube.

So are you blown away by all the announcements? Downtrodden that there's no Elder Scrolls VI or new IP announcements? Let us know in the comments below and be sure to check back with GameSkinny as more information on all these games becomes available.