Skyrim Guides Tagged Articles RSS Feed | Skyrim Guides RSS Feed on en Launch Media Network Skyrim Waking Nightmare Walkthrough Guide Fri, 10 Dec 2021 07:13:44 -0500 Gavin Burtt

Waking Nightmare is a Daedric questline in Skyrim that requires the Dragonborn to carry out tasks for Daedric Princes. Upon completion of Waking Nightmare, you will be rewarded with either Erandur as a follower or the Skill of Corruption.

This Skyrim walkthrough guide will tell you how to complete Waking nightmare, as well as the loot you can gather along the way. 

How to Complete Waking Nightmare in Skyrim

Travel with Erandur to the Nightcaller Temple

To receive this quest, you will need to speak to Erandur in Dawnstar, who can be found in Windpeak Inn.

He will request that you travel to the Nightcaller Temple with him to cure the locals of their horrible recurring nightmares. Additionally, you can find a pair of Daedric Hearts to collect.

Travel with Erandur to the temple, where you will quickly face enemies depending on your level. Bring some powerful weapons, and you should be able to tear your way through this first wave.

Explore the Temple

Inside the temple, follow Erandur until you reach a blue barrier next to a couple of sleeping orcs. Erandur will tell you some of his backstory at the barrier before explaining that you will need to retrieve a book from the library to bypass it.

Fight your way past the Vaermina Devotees as you follow Erandur to the library. When you get there, locate the book, The Dreamstride. Then Erandur will lead you to the next location in Waking Nightmare, the laboratory. To finally get past the barrier, you'll a potion called Vaermina's Torpor.

Fight your way to the library alongside the priest, and snag the potion off of the corner shelf in the lab. Speak with Erandur, then drink the potion, after which you will be transported into a dream of Casimir, a Vaerminia Devotee.

Bypass the Barrier

As Casimir, you will be told to release the Miasma. Traverse the hallways of the temple, running past any combat, until you reach a dead end.

To your left, you should see a handle on a chain. Pull it to release the Miasma and bring you out of the dream. You will be on the opposite side of the barrier.

Grab the Common Soul Gem powering the barrier to let Erandur through. Follow Erandur deeper into the temple until you encounter Veren and Thorek, the two devotees you were alongside in your dream.

After some dialogue, a fight will break out. Assist Erandur in defeating the two devotees.

Make Your Choice to Conclude Waking Nightmare

After combat, Erandur will cast a spell in an attempt to destroy the Skull of Corruption. You will have a choice to make to end the Waking Nightmare quest.

You can either kill Erandur, allowing you to take the Skull of Corruption for yourself, or you can let him destroy the skull and gain him as a follower.

Regardless of your choice, Dawnstar's citizens will be freed of their nightmares. Completing Waking Nightmare will also bring you one step closer to being able to purchase the Heljarchen Hall in Dawnstar, though "Kill the Giant" is also required for this.

Related Guides

And that's that for our Waking Nightmare quest walkthrough for Skyrim. If you're interested in learning more about the endless game that is Skyrim, consider checking out our many other articles in the guides hub!

Skyrim House of Horrors Walkthrough Guide Wed, 08 Dec 2021 05:56:02 -0500 Gavin Burtt

The House of Horrors is one of the darkest quests in Skyrim, and one of many Daedric Quests in the Elder Scrolls series in which you must complete tasks for Daedric Princes. Our walkthrough guide will tell you everything you need to know about how to complete this quest.

In this case, the House of Horrors quest begins with an ordinary vigilante named Tyranus, but it takes a wild, twisted turn for the worse. Molag Bal wants their revenge.

How to Complete House of Horrors in Skyrim

Find and Search the Abandoned House

House of Horrors can be initiated upon entering the city of Markarth and interacting with Tyranus outside of the abandoned house. He will ask if you know anything about the house, or if you have seen anyone come in or out.

Agree to help him search the house. When you reach the basement door, you'll be locked out and unable to explore. Molag Bal, the Daedric Prince of Enslavement, will command you to kill Tyranus, and the room will begin to violently shake.

You have no choice and must kill Tyranus to proceed. If you attempt to escape without doing so, Molag Bal will convince him to turn on you instead. Once Tyranus is killed, you can venture down into the basement to move House of Horrors forward.

Find and Free Logrolf the Willful in House of Horrors

When you get into the basement (the true house of horrors), you'll be trapped in a case by Molag Bal, who will give further commands. He wants you to lure the Priest of Boethia to him for desecrating Molag Bal's altar.

The Priest of Boethia, Logrolf the Willful, can be found in any one of the Forsworn camps. The location of these camps in House of Horrors is random but will be highlighted on your map.

When you reach him, you'll discover that he must be freed, so defeat any surrounding hostiles and release him from his cell. Come prepared with your best weapons ready. Once he is freed, he will begin his trek back to the altar.

Torture and Kill Logrolf

Follow Logrolf the Willful back to the abandoned house and down to the altar. Molag Bal will trap Logrolf in his cage before giving you one final command in this house of horrors. He will hand you his mace and demand you beat Logrolf into submission.

On your first attempt, you will kill Logrolf before he has the chance to submit to Molag Bal, though he will be resurrected, granting you a second opportunity. This time, Logrolf will give in to the torture, after which you will be instructed to kill him — again.

Upon completing this final task for Molag Bal, he will grant you his mace, a Daedric Artifact, and the House of Horrors quest will be completed. He will vanish to Oblivion, and you can exit the house with your newfound toy.

Related Guides

That's everything you need to know about completing the House of Horrors quest, but if you're interested in learning how to complete some more quests, do consider checking out our Skyrim guides hub!

Skyrim: Ill Met by Moonlight Walkthrough Guide Mon, 06 Dec 2021 08:44:37 -0500 Jason Rodriguez

The Ill Met by Moonlight quest in Skyrim has great rewards for the players who take the time to complete it, either the Ring of Hircine or or Savior's Hide Daedric Artifact. We'll go over how to get either in this guide, as well as an old method for you to get and keep both in a single playthrough that may or may not work on newer editions of Skyrim.

How to complete the Ill Met by Moonlight quest in Skyrim

A Meeting with Sinding

In any case, to start the Ill Met by Moonlight quest in Skyrim, simply go to Falkreath Barracks and, once inside, enter the door to Falkreath Jail. To your left, you'll find a man named Sinding. He tells you that he murdered an innocent child while he was under the effects of bloodlust.

If you choose to help him, he'll hand you the Cursed Ring of Hircine. This will get automatically equipped and you'd have no way to get rid of it until you finish the quest. Its perk causes you to randomly turn into a werewolf if you're already afflicted with Lycanthropy. As for Sinding, he transforms into a beast before escaping the prison.

The White Stag

Sinding's last clue before leaving tells you of a White Stag, an animal blessed by the Daedric God of the Hunt. If you're tracking the quest, then you should find it east of Falkreath.

Be forewarned that it'll run away when it spots you, and you need to chase it down.

Ideally, you'll want to use powerful bows with your leveled Archery skill or Destruction spells. The White Stag has high regeneration, which means it's imperative that you take it out quickly. In our case, it ran off to Helgen before it got stuck inside a ruined house.

Once the White Stag has been killed, the Aspect of Hircine will appear. You'll then be asked to hunt Sinding in the Bloated Man's Grotto. Your answer here won't matter, so just make your way to the location.

The Hunt in Bloated Man's Grotto

Bloated Man's Grotto is north of Falkreath, well beyond the lake. If you weren't exploring this region beforehand, then our suggestion would be to fast travel to any of the locations in Whiterun as those might be closer. Inside, you'll see several dead hunters. One is still alive, warning you about Sinding.

Important: There's a unique weapon, the Bolar's Oathblade, found at the Shrine of Talos inside the cavern. The weapon deals 25 points of stamina damage and causes creatures and people up to level 12 to flee from combat for 30 seconds.

However, this weapon can only be obtained if you go to this location before starting the Ill Met by Moonlight quest. Otherwise, the Shrine of Talos will be destroyed once you arrive and the weapon will disappear.

Killing or Sparing Sinding

When you approach the cliffside path, you'll see the werewolf Sinding watching over you, with the Bloodmoon in the sky as a backdrop. You're presented two choices:

Kill Sinding: Sinding will flee along the pathway. He'll attack and kill several hunters, but you should be able to corner him and take him out. When you're done, you can interact with his corpse to skin it. The Aspect of Hircine will appear, removing the Cursed Ring of Hircine and rewarding you with the Savior's Hide.

Spare Sinding: Alternatively, you can decide to let Sinding live. He'll ally with you, and you'll have to eliminate the remaining hunters along the pathways. Once that's done, you're prompted to talk to Sinding, who'll make the Bloated Man's Grotto his home to avoid harming innocent people. When you go outside, the Aspect of Hircine will be there. The Cursed Ring of Hircine will be removed, and you'll receive the real Ring of Hircine instead.

Should You Pick the Ring of Hircine or the Savior's Hide?

Both the Ring of Hircine and Savior's Hide are considered Daedric Artifacts, and either one counts toward the Oblivion Walker achievement tally in Skyrim. Here are their effects:

  • Ring of Hircine - This allows for unlimited transformations as a werewolf.
  • Savior's Hide - This light armor has +15% magic resistance and +50% poison resistance.

Needless to say, the Ring of Hircine sounds a lot cooler. The Beast Form power, obtained during The Silver Hand quest for the Companions, only lets you turn into a werewolf once per day.

However, the Ring of Hircine can be re-equipped even after the effects have elapsed. The power can be reused repeatedly as often as you want.

Of course, if you're not planning to become a werewolf, then it's totally useless and the Savior's Hide becomes more viable.

Can You Get Both the Ring of Hircine and Savior's Hide?

Many moons ago (pun intended), there used to be a glitch that allowed you to obtain both the Ring of Hircine and Savior's Hide in Skyrim. Unfortunately, we've tried various methods, and none of them seemed to work. Still, you're free to try and see if you can get the glitch to work in your favor. Here are the steps:

  • Save your game when you enter Bloated Man's Grotto.
  • When you encounter Sinding, tell him that you'll spare his life.
  • Kill all the hunters. You should then get prompted to talk to Sinding. Create a separate save here so you can test other methods.
  • Talk to Sinding to complete the Ill Met by Moonlight quest in Skyrim. This lets you give the Cursed Ring of Hircine to a companion (it's no longer soulbound to your character).
  • Go outside the cave. The Aspect of Hircine will greet you. Say that you "failed," and you'll be given the Ring of Hircine. Give this to your companion, too.
  • Run back inside the cave and kill Sinding. Interact with his corpse to skin it, which will cause another Aspect of Hircine to appear. The Daedric God's manifestation will give you the Savior's Hide. Now, you've got both Daedric Artifacts.
  • An alternative is to talk to Sinding and go outside. However, you should cancel your conversation here with Hircine. Quickly run back inside, then kill and skin Sinding to get the Savior's Hide. Give it to your companion, then head outside and claim the Ring of Hircine from the aspect there.

That's it for our guide to Ill Met by Moonlight. If you it helpful, check out some of our other Skyrim guides here on GameSkinny.

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Skyrim Alchemy Potion Recipes Guide Mon, 06 Dec 2021 08:44:33 -0500 Jason Rodriguez

Alchemy in Skyrim is easier to get into than you might think, and most players will want to delve into it to some degree at least for restorative potions. The buffs and poisons you can craft through Alchemy are well worth it as well. In this guide we'll go over getting into Skyrim Alchemy and how to best use it for you.

Combinations of Alchemy Ingredients in Skyrim

Each Alchemy ingredient in Skyrim has four distinct effects. Through trial and error (i.e., eating the ingredients or combining them using the Alchemy Lab) shows you the types of effects that they have.

Given that you only need at least two ingredients to brew a potion or poison, you'll want to ensure that the ingredients that you're using have a similar effect. Once discovered, these will appear on the panel so you can quickly craft them using specific items.

Moreover, you can visit Alchemy vendors, trainers, and even general goods stores. Check their wares and they might be selling recipes that you can learn instantly.

Skyrim Potion Recipes

Potions in Skyrim are used to buff your character temporarily. These are some of the ingredients that you can combine to create these potions.

Cure Disease Potion:

  • Charred Skeever Hide
  • Hawk Feathers
  • Mudcrab Chitin
  • Vampire Dust

Fortify Carry Weight Potion:

  • Creep Cluster
  • Giant's Toe
  • Hawk Beak
  • Netch Jelly
  • River Betty

Invisibility Potion:

  • Chaurus Eggs
  • Crimson Nirnroot/Nirnroot
  • Ice Wraith Teeth
  • Vampire Dust

Regenerate Health Potion:

  • Garlic
  • Juniper Berries
  • Luna Moth Wing
  • Nordic Barnacle
  • Vampire Dust

Regenerate Magicka Potion:

  • Dwarven Oil
  • Fire Salts
  • Garlic
  • Moon Sugar
  • Salt Pile
  • Taproot

Regenerate Stamina Potion:

  • Bee
  • Fly Amanita
  • Mora Tapinella
  • Scaly Pholiota

Resist Fire Potion:

  • Bone Meal
  • Dragon's Tongue
  • Elves Ear
  • Fire Salts
  • Fly Amanita
  • Mudcrab Chitin
  • Snowberries

Resist Frost Potion:

  • Frost Salts
  • Hawk Beak
  • Moon Sugar
  • Purple Mountain Flower
  • Slaughterfish Scales
  • Snowberries
  • Thistle Branch

Resist Poison Potion:

  • Beehive Husk
  • Charred Skeever Hide
  • Falmer Ear
  • Grass Pod
  • Mudcrab Chitin
  • Slaughterfish Egg
  • Thistle Branch
  • Troll Fat

Resist Shock Potion:

  • Blue Dartwing
  • Glow Dust
  • Glowing Mushroom
  • Hawk Beak
  • Pearl
  • Snowberries
  • Swamp Fungal Pod

Waterbreathing Potion:

  • Chicken's Egg
  • Fish
  • Histcarp
  • Nordic Barnacle
  • Salmon Roe

Skyrim Poison Recipes

Conversely, the poisons in Skyrim are used to coat weapons, granting them a temporary effect. Alternatively, you can level up your Sneak skill to get close to an enemy, then place a potion inside their own pockets to see the effect.

Damage Health Poison:

  • Crimson Nirnroot/Nirnroot
  • Deathbell
  • Ectoplasm
  • Falmer Ear
  • Human Flesh
  • Human Heart
  • Imp Stool
  • Nightshade
  • Red Mountain Flower
  • Skeever Tail
  • Small Antlers
  • Troll Fat
  • Void Salts

Damage Magicka Poison:

  • Butterfly Wing
  • Chaurus Eggs
  • Daedra Heart
  • Glow Dust
  • Hagraven Feathers
  • Hanging Moss
  • Human Heart
  • Luna Moth Wing
  • Nordic Barnacle

Damage Stamina Poison:

  • Ancestor Moth Wing
  • Blisterwort
  • Blue Butterfly Wing
  • Bone Meal
  • Crimson Nirnroot/Nirnroot
  • Giant's Toe
  • Rock Warbler Egg
  • Spider Egg

Fear Poison:

  • Blue Dartwing
  • Cyrodillic Spadetail
  • Daedra Heart
  • Netch Jelly
  • Poison Bloom
  • Powdered Mammoth Tusk

Frenzy Poison:

  • Blisterwort
  • Boar Tusk
  • Falmer Ear
  • Fly Amanita
  • Hagraven's Feathers
  • Human Heart
  • Troll Fat

Paralysis Poison:

  • Briar Heart
  • Canis Root
  • Gleamblossom
  • Human Heart
  • Imp Stool
  • Netch Jelly
  • Swamp Fungal Pod

Slow Poison:

  • Deathbell
  • Large Antlers
  • Poison Bloom
  • River Betty
  • Salt Pile

That's it for our Skyrim Alchemy guide. If you it helpful, check out some of our other Skyrim guides here on GameSkinny.

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Skyrim Illusion Guide: All Spells, Perks, and How to Level Mon, 06 Dec 2021 08:42:34 -0500 Jason Rodriguez

Skyrim's Illusion spells have a huge variety of uses in combat and otherwise, from bending creatures to your will to shrouding yourself in magicks for protection. This guide will go over how to learn Illusion spells in Skyrim and highlight why you may want to learn this powerful magic.

How to Learn Illusion Spells in Skyrim

Illusion spells in Skyrim are primarily learned by reading tomes, which are purchased from vendors. We suggest visiting Drevis Neloren, the Master Illusion trainer in the College of Winterhold as he has most of the magic abilities that you need.

However, there are certain requirements, too. For instance, some books can only be purchased as you get closer to a particular Illusion skill level (i.e., you probably won't see spell tomes like Rally or Invisibility if you've got a very low Illusion skill).

Others, meanwhile, are directly related to Vampirism, which means you need to follow those particular quest chains and instances to obtain a spell.

Skyrim Illusion Spells and Levels

Novice Level 

The tomes are available by default. You can purchase these from vendors like Drevis Neloren in the College of Winterhold or Farengar Secret-Fire in Whiterun - Dragonsreach:

  • Clairvoyance - Shows the path to the current goal (i.e., tracked quests).
  • Courage - The target won't flee for 60 seconds; gains extra health and stamina.
  • Fury - Creatures up to level 6 will attack anything nearby for 60 seconds.

Apprentice Level

These spell tomes, barring one example, can be purchased from various vendors, including Drevis Neloren. Ideally, though, you'll want to rank up a bit if you don't see them in their wares:

  • Calm - Creatures up to level 9 won't fight for 30 seconds.
  • Fear - Creatures up to level 9 will flee from combat for 30 seconds.
  • Muffle - Move more quietly for 180 seconds.
  • *Vampire's Seduction - Calms creatures up to level 10 for 30 seconds. This is only acquired once you reach the second stage of Vampirism.

Adept Level

Increase your Illusion skill further to see these:

  • Frenzy - Creatures up to level 14 will attack anyone nearby for 60 seconds; can be purchased from Drevis Neloren.
  • Rally - Targets won't flee for 60 seconds; gain extra health and stamina; can be purchased from Drevis Neloren.
  • Frenzy Rune - Creatures up to level 20 will attack anyone nearby for 30 seconds; can be purchased from Talvas Fathryon in Soltsheim - Tel Mithryn.

Expert Level

Drevis Neloren should be your main source for these particular tomes:

  • Rout - Creatures up to level 20 flee from combat for 30 seconds; requires at least Illusion 60.
  • Pacify - Creatures up to level 20 won't fight for 60 seconds; requires at least Illusion 65.
  • Invisibility - You become invisible for 30 seconds; activating an object or attacking will break the spell; requires at least Illusion 75.

Master Illusion Spells

These Illusion spells in Skyrim can only be obtained from Drevis Neloren once you've hit Illusion 100. At this point, Drevis Neloren will give you the "Illusion Ritual Spell" quest. Completing that lets you purchase the spells directly.

  • Call to Arms - Targets have improved combat skills, health, and stamina for 10 minutes.
  • Harmony - Creatures up to level 25 nearby won't fight for 60 seconds.
  • Hysteria - Creatures up to level 25 flee from combat for 60 seconds.
  • Mayhem - Creatures up to level 25 will attack anyone nearby for 60 seconds.

Skyrim Illusion Perks

These are the Illusion perks available by default in Skyrim. However, we encourage you to try the Ordinator - Perks of Skyrim mod made by Enai Siaion. It adds more perks to various skills, making the leveling process and combat casting more engaging.

  • Novice Illusion (no requirement) - Cast Novice-level Illusion spells for half magicka.
  • Illusion Dual Casting (requires Illusion 20 and Novice Illusion) - Dual casting an Illusion spell overcharges the default effect into a more powerful version. This means selecting the same spell for both your left and right hands, then simultaneously using left-click and right-click to fire that empowered spell.
  • Left branch (mana cost reduction):
    • Apprentice Illusion (requires Illusion 25 and Novice Illusion) - Cast Apprentice-level Illusion spells for half magicka.
    • Adept Illusion (requires Illusion 50 and Apprentice Illusion) - Cast Adept-level Illusion spells for half magicka.
    • Expert Illusion (requires Illusion 75 and Adept Illusion) - Cast Expert-level Illusion spells for half magicka.
    • Master Illusion (requires Illusion 100 and Expert Illusion) - Cast Master-level Illusion spells for half magicka.
  • Middle branch (boosted effects for each type of spell):
    • Hypnotic Gaze (requires Illusion 30 and Novice Illusion) - Calm spells now work on higher-level opponents.
    • Aspect of Terror (requires Illusion 50 and Hypnotic Gaze) - Fear spells now work on higher-level opponents.
    • Rage (requires Illusion 70 and Aspect of Terror) - Frenzy spells now work on higher-level opponents.
  • Right branch (effects can work on additional types of enemies):
    • Animage (requires Illusion 20 and Novice Illusion) - Illusion spells now work on higher-level animals.
    • Kindred Mage (requires Illusion 40 and Animage) - All Illusion spells work on higher-level people.
    • Quiet Casting (requires Illusion 50 and Kindred Mage) - All spells cast from any school of magic are silent to others. This allows you to use Sneak and, if no one else can see you, cast a spell on a target. Because the spell is considered silent, you won't be automatically revealed.
    • Master of the Mind (requires Illusion 90, as well as both Rage and Quiet Casting) - Illusion spells work on undead, daedra, and automatons/golems.

Illusion Skill Leveling

One of the fastest ways to level the Illusion skill in Skyrim is by helping the Master Illusion trainer, Drevis Neloren. If you ask him about certain tasks, he'll give you the Mystic Tuning Gloves for a miscellaneous quest.

The objective here is to cleanse the fonts in the College of Winterhold while you have the Mystic Tuning Gloves equipped. Once you cleanse the first one, you'll receive a +100% magicka regeneration buff.

Make the most out of this since it lasts for two hours in real-time, and cast low-level spells like Muffle to increase your Illusion skill.

Related Guides

That's it for our Skyrim Illusion magic guide. If you found it helpful, check out some of our other Skyrim guides here on GameSkinny.

Skyrim Enchanting Starter Guide Mon, 06 Dec 2021 08:41:51 -0500 Jason Rodriguez

Skyrim Enchanting offers you a very effective way to empower your equipment. Weapons, armor, and accessories can be imbued with empowering enchantments to help you survive and thrive. In this guide we'll go over getting into Enchanting in Skyrim and how to make the most of it.

The Basics of Enchanting in Skyrim

To learn an enchantment in Skyrim, you'll need to obtain any magical item that has that particular enchantment already. Then, head to an Arcane Enchanter table to see the disenchant tab.

Selecting an item will destroy it, but you'll permanently learn that effect.

Please note that certain gear, such as quest items or Daedric Artifacts, cannot be disenchanted at all.

In most cases, the gear pieces that you can enchant shouldn't have a particular magical perk, to begin with. You should then see these listed in the succeeding tabs. Combine a base item, enchantment, and Soul Gem (more on this in a while) to create a magical item.

  • Weapons - Magical enchantments on weapons require charges, meaning Soul Gems need to be refilled.
  • Armors and accessories - Conversely, magical enchantments on armors or accessories are often active. Higher levels of Soul Gems simply empower the effect further.

Soul Gems and Soul Trap

To complete the process, you'll also need a Soul Gem with a trapped soul. Soul Gems can be found as loot or out in the wild, or purchased from vendors. They come in various types:

  • Petty Soul Gem
  • Lesser Soul Gem
  • Common Soul Gem
  • Greater Soul Gem
  • Grand Soul Gem
  • Black Soul Gem
  • Azura's Star or The Black Star

The type of Soul Gem indicates which kinds of souls it can hold. The act itself involves casting the Soul Trap spell (Conjuration school) on an enemy and killing it while the effect is active. Alternatively, you can kill a target while wielding a weapon with the Soul Trap enchantment.

The defeated opponent's soul will be transferred into a Soul Gem in your inventory. If you don't have one, or the enemy's type exceeds that of the gem, then the soul is lost.

Smaller or weaker creatures will usually require Petty to Common Soul Gems. However, stronger foes require Greater or Grand Soul Gems. There are special types such as:

  • Black Soul Gems (can hold the souls of humanoid NPCs)
  • The Black Star (a unique item that acts similar to a Black Soul Gem, but it's not destroyed after it's completely used)
  • Azura's Star (cannot be destroyed and can hold any type of soul except humanoid NPC races)

Enchanting perks

Below, you'll see the Enchanting perks that you can learn in Skyrim. Likewise, we encourage you to try the Ordinator - Perks of Skyrim mod made by Enai Siaion. It adds more perks to various skills, making the leveling process more engaging.

  • Enchanter (has five ranks with increasing requirements starting at Enchanting 0) - New enchantments are stronger.
  • Soul Squeezer (requires Enchanting 20 and Enchanter) - Soul Gems provide extra magicka for recharging.
  • Fire Enchanter (requires Enchanting 30 and Enchanter) - Fire enchantments on weapons and armors are 25% stronger.
  • Soul Siphon (requires Enchanting 40 and Soul Squeezer) - Deathblows to creatures (not people) trap 5% of the victim's soul to recharge your weapon.
  • Frost Enchanter (requires Enchanting 40 and Fire Enchanter) - Frost enchantments on weapons and armors are 25% stronger.
  • Storm Enchanter (requires Enchanting 50 and Frost Enchanter) - Shock enchantments on weapons and armors are 25% stronger.
  • Insightful Enchanter (requires Enchanting 50 and Frost Enchanter) - Skill enchantments on armors are 25% stronger.
  • Corpus Enchanter (requires Enchanting 70 and Insightful Enchanter) - Health, magicka, and stamina enchantments on armors are 25% stronger.
  • Extra Effect (requires Enchanting 100 and either Storm Enchanter or Corpus Enchanter) - Allows you to put two enchantments on the same item.

Skyrim Enchanting Books and Trainers

To level up Enchanting in Skyrim, you'll want to continue disenchanting and/or giving magical enchantments to your weapons or armors. Recharging Soul Gems also confers XP, which is why it's more advisable to use the Azura's Star or The Black Star since they can't be destroyed once all charges have been used up.

Moreover, you can gain a one-time increase to your Enchanting skill by reading these books:

  • Catalog of Armor Enchantments
  • Catalog of Weapon Enchantments
  • Enchanter's Primer
  • A Tragedy in Black
  • Twin Secrets
  • Oghma Infinium

Lastly, you may visit various trainers:

  • Sergius Turrianus (Expert) - College of Winterhold.
  • Hamal (Master) - Markarth (Temple of Dibella).
  • Neloth (Master) - Soltsheim (Tel Mithryn).

That's it for our Skyrim Enchanting guide. If you it helpful, check out some of our other Skyrim guides here on GameSkinny.

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Skyrim: With Friends Like These Guide Mon, 06 Dec 2021 08:40:35 -0500 Jason Rodriguez

The quest With Friends Like These in Skyrim makes you decided who to kill for Astrid, a decision many players have trouble with. This quest can be picked up after the quest Innocence Lost and eventually leads you to either join or destroy the Dark Brotherhood.

Skyrim's With Friends Like These Quest Requirements

After killing Grelod the Kind in Innocence Lost, return to Aventus Aretino in Windhelm who'll hand over a family heirloom. There are a couple of possible triggers once you're done:

  • A Mysterious Note is handed to you by a courier. The quest will fire the next time you sleep.
  • Alternatively, you can just fast travel to another location further away from Windhelm. In our case, we went to the inn in Ivarstead and slept there.

Meeting Astrid and Deciding Which Hostage to Kill for the Dark Brotherhood

When you wake up, you'll notice that you're in an entirely different location — the Abandoned Shack west of Windstad Manor. Yes, you've been kidnapped by Astrid, an agent of the Dark Brotherhood. This starts Skyrim's With Friends Like These quest.

Astrid tells you that the Grelod the Kind was supposed to be targeted by an assassin, but you stole that kill and, now it needs to be repaid in blood.

Behind you, you'll see three hostages lined up against the wall. Astrid says that one of them has a contract on their heads. You have to guess which one:

  • Fultheim the Fearless - This Nord warrior is quite timid, begging you to spare his life.
  • Alea Quintus - This Nord midwife is very feisty, warning you that she'd spit in your face if she didn't have a hood on.
  • Vasha - This Khajiit speaks of his murderous exploits and how he has many enemies.

To be clear, it doesn't really matter which hostage you kill in Skyrim's With Friends Like These quest. In fact, you could even kill two or all three of them, and Astrid will make remarks regarding your decisions. She's just happy that you followed her order.

In our opinion, though, we feel that Fultheim the Fearless is the one who's marked for death. Although he does have a grand title, the mere fact that he's the only one cowering and begging out of the three seemed suspicious.

Sanctuary or Destroy the Dark Brotherhood

In any case, you can talk to Astrid once you're done. You'll receive directions to the Dark Brotherhood's headquarters just west of Falkreath.

This leads to the Sanctuary quest where you'll join the faction as one of its assassins, subsequently unlocking multiple objectives and rewards.

Alternatively, if you decide to kill Astrid, you'll obtain a quest called Destroy the Dark Brotherhood. You have to report this act to any guard, followed by addressing Commander Maro. You'll still visit the Dark Brotherhood's headquarters, but you'll need to eliminate most of the agents inside.

That's it for our guide to With Friends Like These. If you it helpful, check out some of our other Skyrim guides here on GameSkinny.

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Skyrim Alchemy Starter Guide Sun, 05 Dec 2021 06:11:03 -0500 Jason Rodriguez

Alchemy in Skyrim is a valuable skill, allowing you to brew potions and poisons that will help you on your way provided you take the time to gather ingredients. The buffs and other benefits are well worth the effort, though. In this guide we will go over training Alchemy in Skyrim.

Getting Started with Skyrim Alchemy

Alchemy in Skyrim uses raw ingredients such as plants, mushrooms, and body parts dropped by enemies (i.e., Chaurus Eggs, Skeever Tails, even Imp Stools). If you do have certain ingredients already, you can go to any Alchemy Lab. This workstation is what you'll use to combine these items:

  • The effects of each ingredient will remain unknown to you until they're eaten or combined with others.
  • Once revealed, they'll appear on the panel so you know the types of effects that you can obtain.

For more about ingredients and their effects, you can take a look at our potions and poisons recipes guide.

Skyrim Alchemy Perks

These are the perks that you can obtain when you level Alchemy in Skyrim:

  • Alchemist (has five ranks with increasing requirements starting at Alchemy 0) — Potions and poisons are stronger.
  • Physician (requires Alchemy 20 and Alchemist perk) — Potions you mix that restore health, magicka, or stamina are 25% more powerful.
  • Poisoner (requires Alchemy 30 and Physician perk) — Poisons that you mix are 25% more effective.
  • Benefactor (requires Alchemy 30 and Physician perk) — Potions that you mix with beneficial effects have an additional 25% greater magnitude.
  • Experimenter (has three ranks; requires Alchemy 50/70/90 and Benefactor) — Eating an ingredient reveals its effects.
  • Concentrated Poison (requires Alchemy 60 and Poisoner) — Poisons applied to weapons last for twice as many hits.
  • Green Thumb (requires Alchemy 70 and Concentrated Poison) — Two ingredients can be gathered from plants or harvestable objects.
  • Snakeblood (requires Alchemy 80, Concentrated Poison, and Experimenter) — Adds 50% resistance to all poisons.
  • Purity (requires Alchemy 100 and Snakeblood) — All negative effects are removed from created potions, while all positive effects are removed from created poisons.

These are the Alchemy perks that you'll see by default in Skyrim. Try out mods like Ordinator - Perks of Skyrim by Enai Siaion and Complete Alchemy and Cooking Overhaul by Kryptopyr. These will significantly add more depth to these systems, making the leveling and creation process more engaging.

Skyrim Alchemy Books

You can level up your Alchemy skill in Skyrim by continuing to craft more potions and poisons. Moreover, you can read books that provide an increase to your Alchemy skill. This bonus can only be activated once:

  • Song of the Alchemists
  • Herbalist's Guide to Skyrim
  • A Game at Dinner
  • De Rerum Dirennis
  • Mannimarco, King of Worms
  • Oghma Infinium
Skyrim Alchemy Trainers

If you need help when leveling up the skill, you may also visit trainers:

  • Lami (Adept) - Morthal (Thaumaturgist's Hut).
  • Arcadia (Expert) - Whiterun (Arcadia's Cauldron).
  • Babette (Master) - Dark Brotherhood Sanctuary (you'll need to join the Dark Brotherhood to gain access to her wares).

With that all said, you're now ready to get started doing Alchemy in Skyrim. Check out our other Skyrim guides here on GameSkinny.

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Skyrim Invisible Chests: How to Find These Infinite Loot Locations Fri, 03 Dec 2021 22:05:36 -0500 Gavin Burtt

Skyrim has three glitched, completely invisible chests just waiting to be found. Though The Elder Scrolls V is one of the undisputed all-time great, era-defining video gamesit's also incredibly broken, provided you know how to break it.

Of course, these three invisible chests contain loot you'll want to find. They are in areas that were supposed to be unreachable, but this Skyrim guide will show you how to get them anyway.

All three of these invisible chests are Khajit Caravan chests, and they can be looted infinitely. In order to do so, locate the Khajit Traders in the area, then talk with them to see what they have.

After that, save the game, then kill the traders. Reload that save, back to when they were alive, and check with them again. After that, the invisible chests will be refilled and you can take from it yet again.

Where to Find Invisible Chests in Skyrim

Invisible Khajit Caravan Chest 1

The first chest can be found in Dawnstar, so fast travel there to save on some walking. Once you're there, walk forward a bit and turn right past the trees in front of you. Follow this path straight, until you walk past some wooden carts and a smelter to your right. In front of you, you should see a mine.

To the left of the mine entrance, you should see three small rocks on the ground. Between the left and middle rock, and a few feet back, you can hover your reticle and receive a prompt to open a chest, despite there not being one.

This is the first invisible chest, and it comes with supplies to last a lifetime. It even has some iron ore, which you'll learn further down, can be looted infinitely many times.

Invisible Khajit Caravan Chest 2

The second invisible chest can be found just outside Solitude. Immediately after you exit the area, through the large stone gate pictured below, take a hard left into a small grass area overlooking a large cliff.

You should see a small collection of light gray rocks on the right, and a shrub to the left of those. Immediately past the shrub, closely inspect the ground for a dark blue stick.

Directly south of this blue stick by about a foot, you will receive a prompt to open yet another invisible chest. Much like the last one, this chest contains way more than your typical chest would include (like 1,000 gold and some ebony ingots), plus potions galore. So loot at your heart's desire.

Invisible Khajit Caravan Chest 3

The third invisible chest can be found outside Markarth. Leave Markarth and follow the cobblestone path that you see pictured below. You'll have to follow it for a short while, until you reach the bridge, with a sign and small stone wall to the immediate left. Stop once you get here.

Walk around to the opposite side of this wall and start inspecting the ground in front of it. A few feet away from the wall, at around the fourth or fifth stone on the bottom row, you can find yet another invisible chest prompt where there is no chest to be seen. This chest will include some amazing loot, even including an ebony bow and 1,000 gold.

Now that you know where to farm these incredibly decked-out glitched chests in Skyrim, you'll be set for loot for good. With that infinite gold, you can buy all the houses or horses you could ask for. If you're interested in learning even more about Skyrim, consider checking out our guides hub!

Skyrim: How to Get the Wooden Mask Fri, 03 Dec 2021 14:38:03 -0500 Gavin Burtt

There are 10 Dragon Priest Masks to be found in the wide world of SkyrimMost of these masks provide buffs to the player when worn, with one exception — the Wooden Mask. It does something different. 

The Wooden Mask does not help you with combat, agility, or regeneration. Instead, it acts as a key when worn, used to access the Dragon Priest Shrine, where the most powerful mask can be found.

In this Skyrim guide, we'll tell you where to find the Wooden Mask, as well as how you can use it.

Where to Find the Wooden Mask in Skyrim

The Wooden Mask can be found at Labyrinthian, which is located between Whiterun Hold and Hjaalmarch in a mountain pass, southeast of Morthal.

When you reach these ruins, enter through from the north side by climbing the main staircase. You'll know you are entering from the right way if you see a small, broken wooden cart on the left side of the path.

Follow this same path to the small circular building directly in front of you. Enter the right door of this broken-down building, and follow the hallway around to the opposite side, where you should find an entrance to the center of the ruin.

On the far side of this room, you will find the remains of an old thug, alongside a note that you can choose to read if you please. Between the skeleton's legs, you can find the Wooden Mask, sitting on the floor to take. This is the only Dragon Priest Mask in the game that doesn't require you to fight anything to obtain.

What Purpose Does the Wooden Mask Serve?

The Wooden Mask is technically light armor. It's no dragonscale armor, but protection is far from its main purpose. It has an enchantment labeled "Bromjunaar's Mystery".

Equipping it while in this central barrow of the Labyrinthian will transport you back in time to before the sanctuary was destroyed, when the Dragon Priest Shrine was still in one piece.

In the restored Dragon Priest Shrine, you can place your other obtained Dragon Priest Masks on the shrine, and once all are collected and placed on display, the most powerful one — the Konahrik Mask, one of the best items in the game — will appear for you to take. Once it has been taken, you can remove the other masks you placed and keep them for yourself.

That should be just about everything you need to know to find the Wooden Mask in Skyrim. If you're looking to learn more about this massive RPG, consider checking out our guides hub to do exactly that! 

Skyrim: Laid to Rest Quest Walkthrough Guide Wed, 01 Dec 2021 11:23:28 -0500 Jason Rodriguez

Laid to Rest is a quest that you'll come across in Skyrim when you visit Morthal in the Hjaalmarch Marshes near Solitude. Something strange is happening in Morthal, and the townsfolk led by Thornnir are getting restless. Completing this quest gives you access to Windstad Manor and the Fish Hatchery. 

This Skyrim walkthrough guide tells you how to complete Laid to Rest and defeat the evil in Movarth's Lair.

How to Complete the Laid to Rest Quest in Skyrim

Investigate the Burned-Down House

When you first arrive at Morthal, you'll see several villagers accosting the steward Aslfur. It seems that a house burned down, killing several people in it. If you check the house, which is right beside the Jarl's residence of Highmoon Hall, you won't actually see anything there.

Instead, go inside Highmoon Hall and ask Jarl Idgrod Ravencrone about the burned-down house. She tells you that a man, Hroggar, is rumored to have caused the fire himself, killing his wife and child so he could have an affair with a woman named Alva.

The Ghost of Helgi

Before you continue the questline, make sure that you have several Cure Disease Potions. Once you have the potions, go back to the burned-down house to find the ghost of the child, Helgi. Speak with the Jarl again, and she will tell you where Helgi and her mother are buried.

When it's nighttime, check the hill just behind the house to see the grave of Helgi and her mother. There, you'll see a vampire named Laelette. She'll attack you, so go ahead and dispatch her.

Note that the Laid to Rest quest will have more vampire enemies as you progress. Attacks will cause you to become afflicted with Sanguinare Vampiris, which can be cured with a Cure Disease Potion or by gaining blessings. However, should you prolong your affliction with the curse, your character will turn into a Vampire after several days.

How to Get Alva's Journal

Killing Laelette will cause her husband, Thonnir, one of the agitated villagers, to arrive. When he realizes that his wife had been turned into a vampire, Thonnir suggests that you should check Alva's House on the outskirts of the village. Once you go inside, Hroggar will attack you. Once you defeat him, you'll need to find Alva's Journal.

You can find Alva's Journal inside the coffin in the basement. Depending on the time of day, a couple of things can happen at this stage of the Laid to Rest quest:

  • If it's nighttime, Alva, who really is a vampire, will not be here. The coffin will be empty, but you can grab her journal.
  • If it's daytime, Alva will be sleeping in her coffin. Eliminate her, and take the journal.

Return to the Jarl and present Alva's Journal to her. Once you exit the residence, you'll see a group of villagers armed with pitchforks led by Thonnir. They're ready to assault Movarth's Lair.

Movarth's Lair

Movarth's Lair is just north of Morthal. Once you reach it, most of the villagers, barring Thonnir, will run away. You have the option to go inside the cavern alone or have Thonnir to join you. He's an essential character, which means he won't die, so the choice is up to you.

Enter the cavern, and keep following the passageways, killing the vampires that you encounter. Eventually, you'll reach a chamber with the Master Vampire, Movarth. He wields Necromancy spells, allowing him to revive his undead henchmen, so kill him as quickly as possible to avoid a prolonged fight.

Once Movarth has been slain, make your way back outside the cave. Helgi's ghost will appear and thank you for your help.

Next, talk to Jarl Idgrod Ravencrone, and his steward, Aslfur, will let you purchase the Windstad Manor plot for 5,000 gold. Buying the house allows you to build a Fish Hatchery, which is useful for farming food if you have Survival Mode activated.

And that's that for our Skyrim Laid to Rest quest walkthrough guide. For more walkthroughs, tips, and build articles, consider heading over to our dedicated Skyrim guides hub.

Skyrim Farming Guide: How to Complete Unquiet Dead & Unlock Goldenhills Plantation Wed, 01 Dec 2021 11:23:23 -0500 Jason Rodriguez

If you're wondering how to farm in Skyrim, there are a few things you'll have to do first. This farming guide takes you through all of the steps you'll need to complete, including the Unquiet Dead quest, unlocking Goldenhills Plantation, and the actual process of agriculture and husbandry. 

Farming itself is a Creation Club mod that must be purchased separately through the Creation Club. However, it does come with the Skyrim Anniversary Edition upgrade if you've purchased that.

How to Unlock Goldenhills Plantation in Skyrim

Before you begin farming in Skyrim, you'll have to unlock Goldenhills Plantation by completing The Unquiet Dead quest. 

Goldenhills Plantation can be found east of Rorikstead. However, if you're coming from Whiterun (assuming you're following the early-game steps normally), then you'll have to travel further west.

Once you arrive at the Plantation, hostile ghosts will attack you on sight. After killing one of the ghosts, you'll receive The Unquiet Dead quest.

How to Complete The Unquiet Dead Quest

Before you enter the Goldenhills Plantation, you'll notice the corpse of a man named Urval. Read the journal and head inside. In the second-floor room, you'll find Urval's Journal.

After reading it, go to the basement and look for a button near the stairwell. This will open an Alchemy Laboratory. The ghost of Jonquil, Urval's wife, will appear and attack you. Defeat her, and read Jonquil's Journal on the table when you're done.

Next, check the room on the first floor. This is Rin's room, the couple's child. Rin's Journal can be found on the floor next to the bed.

You'll now have to look for Rin's Toy Sword. To get it, simply exit Goldenhills Plantation and go southeast. There's a small hill with a well between Goldenhills Plantation and Gjukar's Monument. After killing the rabid wolves here, check near the well to find Rin's Toy Sword.

Go back to Goldenhills Plantation and place Rin's Toy Sword on the mantle in his room. The spirits of the family will appear. Talk to Rin, and you'll receive the Key to Goldenhills Plantation, making you the proud owner of this plot of land. Unlike other houses in Skyrim, you got this one for free.

A Farmer's Life For Me: How to Farm in Skyrim

When you go back outside, a quest called A Farmer's Life For Me will pop up. This teaches you how to start farming in Skyrim.

First, check the tilled soil and place 10 seeds, flowers, or plants that can be grown into crops.

After that, you need to hire a steward. Similar to other houses added by the Hearthfire DLC, certain NPCs can be selected as your steward (though that person cannot be replaced later). Alternatively, you can choose your spouse if your character is already married.

The steward can then do a few things:

  • Hire farmhands to help around the plantation.
  • Redecorate parts of the plantation's interior by adding new functions or areas like a kitchen, bedroom, Alchemy/Enchanting Lab, and so on.

You may also construct additional features around Goldenhills Plantation:

  • Animal Pens (3x Firewood and 1x Nails)  Your steward can purchase cows, goats, and chickens.
  • Apiary (2x Firewood, 2x Straw, and 1x Nails)  Apiaries will spawn bees that produce honey.
  • Blacksmithing Workshop (4x Iron Ingot, 2x Firewood, 1x Hinge, 1x Iron Fittings, 2x Quarried Stone)  This adds an anvil, armor workbench, tanning rack, smelter, and grindstone.
  • Exterior Decorations (2x Firewood and 3x Quarried Stone)  This adds a well and various furniture to decorate the plantation's exterior.
  • Farmhand Bunkhouse (5x Firewood, 2x Nails, 1x Hinge, 1x Lock, 5x Quarried Stone, and 3x Straw)  The farmhands you hire will have a place to sleep, increasing the farm's productivity.
  • Stables (5x Firewood and 3x Nails)  The stable allows the steward to purchase horses.
  • Windmill (2x Firewood, 2x Iron Fittings, and 2x Quarried Stone)  The silo is turned into a windmill. Wheat can be turned into flour or straw.

If you wait for 24 hours in-game, you should receive profits from your steward. This will complete A Farmer's Life For Me.

Past this point, all you need to do is to check back on your Skyrim farm from time to time. Goldenhills Plantation should provide a decent passive income after you've completed The Unquiet Dead and A Farmer's Life For Me quests. Farming isn't quite as in-depth as it is in other games, but it's a nice way to make money while out adventuring. For more, consider checking out our other Skyrim tips guides and walkthroughs.

Skyrim: How to Buy & Build Houses Wed, 01 Dec 2021 10:28:03 -0500 Jason Rodriguez

When you buy or build a house in Skyrim, not only will you have a place to rest your head, but you'll also have somewhere to store or display all of the items you've collected, such as books, armor, and weapons. Buying or building houses isn't necessary, but doing so can make this popular RPG more fun. And for those homes added through DLC or the Creation Club, you'll gain access to unique features that can open up new possibilities like farming.

Our Skyrim houses guide tells you everything you need to know about how to buy or build a house, as well as the different types of properties and plots of land that you can own. There are plenty of these, though most require you to complete certain quests.

How to Buy Houses in the Cities of Skyrim

There are five houses originally included in the Skyrim base game. For the most part, these are found in the major cities. Here are some important tidbits to know about them:

  • The quests that you complete in these locations will provide an opportunity to purchase a house.
  • Because you'll become a Thane, you'll also gain a companion who will serve as your Housecarl.
  • House upgrades and additional features are purchased from the Jarl's Steward.

Whiterun — Breezehome

  • Cost: 5,000 gold
  • Housecarl: Lydia
  • Quest Required: Bleak Falls Barrow

Markarth — Vlindren Hall

  • Cost: 8,000 gold
  • Housecarl: Argis
  • Quests Required: Kill the Forsworn Leader and Dungeon Delving

Riften — Honeyside

  • Cost: 5,000 - 8,000 gold
  • Housecarl: Iona
  • Quests Required: Skooma Trade followed by various miscellaneous quests and tasks from the citizens of Riften (Dravin's Bow, Wreck of the Pride of Tel Vos, bounty quests, fetch quests, and donations). These will increase your reputation with the people of Riften, allowing you to buy the house.

Solitude — Proudspire Manor

  • Cost: 25,000 gold
  • Housecarl: Jordis
  • Quests Required: The Man Who Cried Wolf and Elisif's Tribute

Windhelm — Hjerim

  • Cost: 8,000 - 12,000 gold
  • Housecarl: Calder
  • Quests Required: Rescue from Fort Neugrad if you sided with the Stormcloaks. If you sided with the Imperials, then you need to complete the entirety of the quest chain by defeating the Stormcloaks.

How to Build Houses with the Hearthfire DLC

Several Skyrim houses were also added in the Hearthfire DLC. There are some key differences between these homes and the houses from the base game:

  • Skyrim's Hearthfire DLC houses are found in the countryside, not inside cities.
  • The plot of land for each house is initially purchased from a Jarl or that Jarl's Steward.
  • Once you've reached the plot location, you'll see several objects that allow you to build your own house. These include walls, floors, roofs, and more.
  • You can hire your own Steward for that house. Options include companions, specific NPCs, and even your character's spouse if you're married. Stewards can then purchase additional house upgrades or features.
  • Houses tend to have a unique feature that can be constructed, such as a Fish Hatchery

Dawnstar — Heljarchen Hall

  • Cost: 5,000 gold
  • Quests Required: Waking Nightmare and Kill the Giant
  • Unique Feature: Grain Mill — Allows you to make flour or straw from wheat.

Falkreath — Lakeview Manor

  • Cost: 5,000 gold
  • Quests Required:
    • If Siddgeir is Jarl — Rare Gifts, Diplomatic Immunity, and Kill the Bandit Leader bounty.
    • If Dengeir of Stuhn in Jarl — Some Light Theft, Dark Ancestor, and Rescue from Fort Neugrad (sides with the Stormcloaks).
  • Unique Feature: Apiary — Spawns honeycombs to produce honey.

Morthal — Windstad Manor

  • Cost: 5,000 gold
  • Quests Required: Laid to Rest
  • Unique Feature: Fish Hatchery — Allows you to breed different kinds of fish as part of the Fishing minigame to create a viable source of food for cooking. This feature is especially useful if you like to have Survival Mode enabled.

Other DLC and Creation Club Houses in Skyrim

You may also purchase or acquire various houses in Skyrim if you have certain add-on DLCs or Creation Club mods.

Solstheim — Severin Manor (Dragonborn DLC)

  • Cost: Free
  • Quests Required: Served Cold
  • Unique Feature: A fully upgraded city house in Raven Rock. You do not need to purchase anything as there is no Steward.

Whiterun — Goldenhills Plantation (Farming Creation)

  • Cost: Free
  • Quests Required: The Unquiet Dead
  • Unique Feature: Grain Mill, Apiary, Animal Pens, and Stables. This location also allows you to plant crops and hire farmhands. You'll earn stable passive income depending on the farm's productivity.

Lastly, don't forget to check out the Creation Club in the main menu if you already own the Anniversary Edition Upgrade or purchased the Anniversary Edition. You can download the Creations here, including unique houses like a pirate ship home from the Dead Man's Dread mod.

Those are all of the potential houses you can buy and build in Skyrim, including those available through DLCs like Hearthfire and Dragonborn and community mods. For more Skyrim tips, head over to our guides hub.

Skyrim Survival Mode Tips & Tricks: How to Survive Wed, 01 Dec 2021 00:34:53 -0500 Jason Rodriguez

Survival Mode in Skyrim is a new addition that's part of the Creation Club. Similar to fishing, it's included as part of the free Anniversary Edition patch, though there are some mods that are beneficial to have, like Camping and Adventurer's Backpacks. These must be purchased separately if you haven't yet picked up the Anniversary Edition upgrade.

In any case, our Skyrim Survival Mode guide has several tips and tricks to help you stay alive.  

How to Enable and Start Survival Mode in Skyrim

Survival Mode can be activated as soon as you leave the tutorial area in Helgen. It makes the game more challenging by adding new elements and mechanics such as hunger, fatigue, and temperature.

After you escape Helgen, you'll see a notification telling you about Survival Mode. This can be toggled on or off anytime in the Gameplay Settings panel.

Survival Mode Mechanics

Hunger  Over time, your character will grow hungry. This will decrease your total stamina. To alleviate this, you'll need to eat cooked food. Simply eating raw food won't be enough, and doing so can actually lead to diseases. Consider building something like the Fish Hatchery to create a steady source of food.

Fatigue  The Dragonborn just can't keep going on one adventure after another. You'll actually need to rest in Survival Mode. If not, fatigue will decrease your total magicka. Ideally, you'll want to sleep in beds found indoors (i.e., inns, sanctuaries, or houses that you buy). Simply sleeping outside won't make you well-rested.

Cold vs. Warmth  Climates and weather are probably the two most important factors to consider if you have Survival Mode enabled in Skyrim. Exploring out in the cold will decrease your total health, and swimming in frigid waters will exacerbate this effect. Eventually, your character will simply die.

To counter this, you'll need to find sources of heat in Survival Mode. Examples include building a campfire in the wilderness (more on this below), eating hot soup, and wearing different types of clothing that increase warmth.

Other Key Factors  Here are a few other things to take note of if you're playing Skyrim's Survival Mode:

  • Fast Travel  Direct teleportation by clicking on a location on the world map won't work. However, it's still possible to ride carriages or fly on a dragon.
  • Leveling Up  To level up, you need to sleep in a bed.
  • No Health Regeneration  Health doesn't regenerate over time, so you'll need to cast Restoration spells, drink potions, or eat food.

Camping, Fishing, and Adventurer's Backpack Creations

Have these Creation Club mods enabled is very useful in Survival Mode.

  • Fishing  Fishing becomes a great source of food that you can cook. Moreover, you can build a Fish Hatchery to have a steady supply of fish.

  • Camping  This mod allows you to craft Camping Supplies (each one requires 1x Leather and 3x Firewood). For Firewood, you can easily use a Woodcutter's Axe to chop logs. You can find some logs just outside of Belethor's store in Whiterun. When you're out in the wilderness in Survival Mode and you need a source of heat or a place to sleep, you can use Camping Supplies to automatically create a campsite.

  • Adventurer's Backpack  These backpacks can be crafted, some of which increase carry weight.
Skyrim Survival Mode or Other Mods

What if you don't want to try the default Survival Mode experience in Skyrim? Well, that's totally up to you. You don't need to enable it. If you do want other options, you can try the following mods instead:

  • Frostfall by Chesko  The mod is akin to Survival Mode, but there are plenty of options that you can tweak as opposed to a single on/off toggle for the entire feature. We consider this as one of the best mods for Skyrim.

  • Campfire by Chesko  Similar to the above mod, this mod is also ideal if you want the added immersion and challenge. It includes support for multiple followers, including the ability to gather wood and construct items. Backpacks are included herein. There's even a separate skill tree that's used to bolster your camping and survival abilities.

  • Fur Armor Set by Keung  This Survival Mode type mod adds several armor sets with varying themes. They are considered "Frostfall aware," which means they add warmth for your character.

And those are the main things you need to know about Survival Mode in Skyrim. It adds a bit of challenge to the overall experience, and there are plenty of other mods that fulfill a similar or even better role whether you own the Anniversary Edition or not. For more Skyrim help, including walkthroughs, builds, and other tips, consider heading over to our main guide page for the game.

Skyrim: How to Craft a Fish Hatchery Wed, 01 Dec 2021 00:12:19 -0500 Jason Rodriguez

Building a Fish Hatchery in Skyrim can be an efficient way to breed fish and other creatures for food in both the regular game and survival mode. These items can restore your health and stamina or provide other useful effects. 

This Skyrim Fish Hatchery guide tells you everything you need to know about breeding fish and other aquatic creatures so you don't have to fish as much as you might otherwise. It will also cover how to gain access to Windstad Manor.

Buying Windstad Manor and Crafting a Fish Hatchery in Skyrim

Before you can build the Fish Hatchery in Skyrim, you'll need to gain access to Windstad Manor. And before you can do that, you'll need to complete the Laid to Rest quest in Morthal.

Once you've completed that questline, Jarl Igdrod Ravencrone will be delighted with the help you've provided. You're one step closer to the Fish Hatchery. Her steward, Aslfur, will allow you to purchase Windstad Manor for 5,000 gold.

Windstad Manor is further north of Morthal, past Movarth's Lair and Ustengrav. As with other houses added by the Hearthfire DLC, you'll first need to construct the following:

  • Small House Template
  • House Floor
  • House Walls
  • House Door
  • House Roof

There are stones, clay, and logs near the location, and there's even a blacksmith's forge ready so you can craft the other materials that you need.

Once you've built up the manor, you can craft the Fish Hatchery. It requires:

  • 3x Quarried Stone
  • 3x Sawn Log
  • 4x Nails

You'll then find it at the edge of Windstad Manor along the lakeshore.

Breeding Fish in Skyrim

Now that you have a Fish Hatchery constructed in Skyrim, you can add several types of fish and other aquatic creatures to it for breeding. After a few days have passed, you'll notice that more of them have bred. This is a great way for you to farm food that's useful in Survival Mode.

Here are some of the aquatic creatures and fish that you can add to your Fish Hatchery. You only need one of each for breeding:

  • Abacean Longfin
  • Angelfish
  • Angler
  • Arctic Char
  • Arctic Grayling
  • Brook Bass
  • Carp
  • Catfish
  • Cod
  • Cyrodillic Spadetail
  • Direfish
  • Glass Catfish
  • Goldfish
  • Histcarp
  • Lyretail Anthias
  • Pearlfish
  • Pogfish
  • Pygmy Sunfish
  • River Betty
  • Scorpion Fish
  • Silverside Perch
  • Spadefish
  • Tripod Spiderfish
  • Vampire Fish

Note that certain kinds of fish and creatures require other items to be added to the Fish Hatchery for breeding. For example, clams require clam meat, salmon need salmon roe), and slaughterfish require slaughterfish eggs.

You can catch some of these at the fishing locations spread across Skyrim, then bring them to your Fish Hatchery. We've collected all of the fishing locations, including maps and a full fish list, in this guide. If you still need to find the fishing rod and want to know how to fish, we've got you covered here.

Now that you know how to build a Fish Hatchery in Skyrim, you'll never be without food in or out of survival mode. For more tips, tricks, build guides, and quest walkthroughs, head over to our Skyrim guides hub.

Skyrim Fishing Locations and Complete Fish List Tue, 30 Nov 2021 23:31:20 -0500 Jason Rodriguez

Fishing in Skyrim can either serve as a pastime or be an important part of staying alive in Survival Mode. But no matter how you're playing, you'll need to know where all of the fishing locations are in Skyrim, and it will help to have a complete fish list, too. 

This guide shows you exactly where all of the fishing spots are across the land, and includes a list of all of the fish you can catch. As noted in our main guide regarding the activity, you can't fish in every body of water in the province. As such, you need to look for the correct areas first.

Skyrim Fishing Locations

Fishing maps are the best way for you to find the angling locations in Skyrim, whether they be lakes, rivers, or other bodies of water. General Goods vendors tend to sell at least a couple of these.

Once you read them, you'll notice that the map only has landmarks (mountains, hills, or rivers, for example), but not the names of actual places, like villages or cities. We've included the full maps below, with the correct fishing locations marked with a red "X."

Eastmarch/Windhelm Fishing Locations

The city of Windhelm is your main landmark here:


Below, you'll see a map of the fishing locations in Falkreath:


The city of Solitude is your main landmark here:


The town of Morthal is your main landmark on this map:

The Pale/Dawnstar

The settlement of Dawnstar is your main landmark for this map:

The Reach/Markarth Fishing Locations

The city of Markarth is your main landmark here:

The Rift/Riften

The city of Riften is your main landmark here:


Below, you'll see a map of the fishing locations in Whiterun:


Below, you'll see a map of the fishing locations in Winterhold:


Added by the Dragonborn expansion, you can travel to the large island of Solstheim by boarding the Northern Maiden ship in the harbor at Windhelm. These are the fishing locations in the north.

Finally, these are the fishing locations that further south:

Skyrim Fish List

Below are the kinds of fish that you can catch in Skyrim by playing the Fishing minigame. Don't forget that some of these, as well as certain aquatic creatures, can be added to your Fish Hatchery.

  • Angelfish
  • Angler
  • Arctic Char
  • Arctic Grayling
  • Brook Bass
  • Carp
  • Catfish
  • Cod
  • Direfish
  • Glass Catfish
  • Goldfish
  • Lyretail Anthias
  • Pearlfish
  • Pogfish
  • Pygmy Sunfish
  • Scorpion Fish
  • Spadefish
  • Tripod Spiderfish
  • Vampire Fish

Those are all of the fishing locations in Skyrim, as well as a full list of the fish you can catch. Remember that some areas can be overfished; if that happens, wait a few days and return to find the areas naturally restocked. For more on Skyrim, such as quest walkthroughs and builds, consider heading over to our official guides hub here.

Skyrim Standing Stones: All Locations & Blessings Mon, 29 Nov 2021 09:21:20 -0500 Serhii Patskan

Locating and gaining the blessings of the standing stones can really help you out in all sorts of situations in Skyrim. This guide will show you the locations and describe blessings of all standing stones in Skyrim. No Dragonborn should pass the opportunity to gain a set of powerful skills in, especially when they're free.

There are 11 locations but 13 standing stones in total in Skyrim, as three of these stones stand at the same spot. You can get them all while doing the main questline or dedicate time outside the storyline walkthrough. It's up to you!

All Standing Stone Locations and Blessings in Skyrim

Standing Stone 1: The Apprentice Stone

  • Blessing: 100% Magicka regeneration; 100% Weakness to Magic

The first stone can be found in the Hjaalmarch hold, on a small island northwest of Morthal, which is a city located in the Drajkmyr Marsh.

The magic penalty of this blessing can be eliminated with the help of the Restoration wards.

Standing Stone 2: The Atronach Stone

  • Blessing: 50 Points of Magicka; 50% Absorb spells; -50% Magicka regeneration

You can find this standing stone at the Eastmarch hold, at the hot springs east of Darkwater Crossing, which is a miners village located on the Darkwater River.

This stone is almost opposite to the Apprentice Stone, as it gives you magic resistance, but takes away some of your own magic.

Standing Stone 3: The Lady Stone

  • Blessing: +25% Health and Stamina regeneration speed

This stone can be seen in the Falkreath hold, on the lake west of Riverwood village. The stone stands on a small isle amidst the lake.

Standing Stone 4: The Lord Stone

  • Blessing: 50 Points of Damage Resistance; 25% Magic Resistance

The Lord Stone stands on top of the mountain east of Morthal in the Hjaalmarch hold.

Use this stone to boost your physical and magic resistances. Those who wish to build a maximized tank build should definitely get this blessing.

Standing Stone 5: The Lover Stone

  • Blessing: +15% All Skills increase speed

Once you reach the city of Markarth in the Reach hold, head eastwards, and search for this stone near Kolskeggr Mine.

The Lover Stone will be useful to players who have the need to progress fast, while playing with a combination of builds in one character.

Standing Stone 6: The Ritual Stone

  • Blessing: Gain ability to summon the undead and fight for you

The Ritual Stone can be seen outside of the Graywinter Watch cave, right above its entrance, located southeast of Battle-Born Farm of the Whiterun hold.

This kind of ability can be extremely useful when preparing to fight a boss. You can use this blessing once a day.

Standing Stone 7: The Serpent Stone

  • Blessing: Gain ability to Paralyze for 5 seconds; Deal 25 Poison damage

You can find this stone on top of a floating iceberg in the Sea of Ghost, which is located east of College of Winterhold.

Standing Stone 8: The Shadow Stone

  • Blessing: Gain Invisibility for 60 seconds

This standing stone can be seen outside the Nightingale Hall cave, which is located south of Riften.

You will also have to start the "Trinity Restored" quest, given by Karliah, a Dunmer thief, in order to encounter this stone.

Standing Stone 9: The Steed Stone

  • Blessing: +100 Carry Weight increase; Equipped armor has no weight

You will need to travel to the Ironback Hideout settlement in the Haafingar hold. The Steed Stone can be seen north of Statue to Meridia.

This blessing would be excellent for players, who tend to carry heavy armor.

Standing Stone 10: The Tower Stone

  • Blessing: Gain ability to unlock any expert level lock (one per day)

Here is one of the best hidden stones in the game. It can be found on top of the high cliff that is located between the Dawnstar and Winterhold.

The best way to use this blessing is to escape prison, but you can also just unlock chests with it.

Standing Stone 11-13: The Guardian Stones

There are three Guardian Stones in Skyrim that all stand at the same location: on the roadside southwest of Riverwood, Whiterun.

The three standing stones are:

  • The Mage Stone (+20% Magic Skills increase speed)
  • The Thief Stone (+20% Stealth Skills increase speed)
  • The Warrior Stone (+20% Combat Skills increase speed)

Related Guides

Those are all standing stones locations and blessings in Skyrim. For more Skyrim tips and tricks articles, please check out the links above.

Skyrim: Thoron Missing Bug Fix Fri, 26 Nov 2021 12:17:33 -0500 Gavin Burtt

As part of the Saints & Seducers Creation Club DLC in Skyrim, players will need to find and defeat Thoron, the Mad Conjurer, though some people have had trouble executing that first step.

Upon reaching Thorn's place of hiding, they have found that Thoron is nowhere in sight, leaving them unable to continue the questline. Unfortunately, console players facing this issue may be completely out of luck, but we can provide a potential fix for PC players.

How to Fix the Missing Thoron Bug

If Thoron is not where he is supposed to be, you don't have much of a choice but to use console commands to bring him to the right place. It's possible that by some glitch, Thoron has spawned elsewhere and can't make his way to the correct area. Console commands are exclusive to the PC version, and this is why console players may not be able to resolve this.

To open the console, hit the tilde (~) button on your keyboard. This will bring up a text box for you to type in your commands, which you can submit by pressing "Enter". The command you're going to be using here is the "moveto" command, which will allow you to move referenced NPCs around.

In order to use this, you'll need to set Thoron as your referenced NPC, so type in "prid xx000C3D" and submit that. That is Thoron's reference ID, and now when you use the "moveto" command, it will move Thoron around. Type in "moveto player", and voila, Thoron will be brought your way.

Defeating Thoron is essential to completing the Saints & Seducers questline, so it's definitely worth executing these commands to bring him to you, if he doesn't spawn as he should. We know it might feel cheaty to use commands, but it's better than dooming yourself out of ever being able to finish this quest or obtain the Sword of Jyggalag. It's also necessary for obtaining the note on Amber and Madness Smithing, which may come in handy. 

If you're interested in learning more about Skyrim, consider checking out our content in our Skyrim guides hub!

Skyrim Best Bows Tier List: Every Bow Ranked Fri, 26 Nov 2021 12:09:46 -0500 Serhii Patskan

Bows have always been considered the best type of physical ranged weapon in Skyrim. They are light and strong, and can be easily upgraded at the grind stone. There are over 30 bows in the game, some of which are unique and cannot be crafted or purchased. These bows usually are the most powerful ones in the game and have special enchantments on them.

This tier list guide will list the best bows in Skyrim, as well rank every other bow that is present in the game. Some of the top-tier bows will require you to not only reach high levels of progression but also go on various complicated quests. Be sure that most of them are worth it and they will serve you well throughout the rest of your walkthrough.

Skyrim S-Tier Bows

Nightingale Bow

  • Damage: 19
  • Speed: 0.50

What makes Nightingale Bow really special is the leveled design. This means that the higher level your character is, the higher damage Nightingale Bow deals. Your character leve also influences the power of enchantments that can be applied to this bow. As soon as you reach Level 46 or above, Nightingale Bow easily becomes the strongest bow in Skyrim.

Since it's a unique bow, you cannot craft it or buy it anywhere. You can only obtain it after completing the "Blindsighted" quest, given by Brynjolf at Riften, The Rift.

You will also notice that Nightingale Bow is imbued with two enchantments:

  • Frost Damage
  • Shock Damage.

Lastly, you can improve it at the grind stone with the help of an Ebony Ingot and Arcane Blacksmith perk.

Dragonbone Bow

  • Damage: 20
  • Speed: 0.75

Dragon bone weapons are universally acclaimed as the best weapons in Skyrim, and the Dragonbone Bow is not an exception.

This is an extremely powerful bow that can be looted from the Keepers at the Soul Cairn plane in Oblivion, or you could craft it after reaching Smithing Level 100 and unlocking Dragon Armor perk. The crafting recipe is the following:

  • 2x Dragon Bone
  • 1x Ebony Ingot

Skyrim A-Tier Bows

Bow of Shadows

  • Damage: 19
  • Speed: 0.94

Bow of Shadows was originally a Creation Club item, but now it is available to all owners of the Skyrim Anniversary Edition for free. This unique bow grants players invisibility.

This unique bow cannot be crafted, and can only be obtained after completing the "In the Shadows" quest, given by Proventus Avenicci, an imperial steward at Whiterun.

Bow of Shadows is imbued with two enhcnatments:

  • Invisibility
  • Quick Shot

The latter one makes you draw arrows 20% faster than usual.

Daedric Bow

  • Damage: 19
  • Speed: 0.50

Daedric Bow is definitely one of the most powerful bows in Skyrim, and luckily you can simply find it in the open world without the need to complete obscure quests.

There is a big chance of it dropping from legendary and revered dragons, but you can also find it in the following locations after you reach Level 47:

  • Purchasable from Niranye, merchant of Windhelm
  • Purchasable from Tonilia, a thief of Riften
  • Purchasable from Dremora Merchant, using Black Market spell
  • Inside the Brood Cavern, Hjaalmarch
  • Inside the Syndus' Shop at The Ragged Flagon Tavern, The Rift

Daedric Bow can also be crafted or conjured. You can find a complete description of both of these methods in our guide on Daedric Weapons.

Stalhrim Bow

  • Damage: 17
  • Speed: 0.56

There are several very rare materials in Skyrim, and Stalhrim is one of them. It can only be mined in Solstheim, using the Ancient Nordic Pickaxe.

This rare material makes Stalhrim Bow especially suitable for various frost enchantments. Before you can craft this bow you need to complete the "A New Source of Stalhrim" quest, given by Deor Woodcutter at Skaal Village, Solstheim, reach Smithing Level 80 and unlock the Ebony Smithing perk. Then, you can craft Stalhrim Bow with the help of 3x Stalhrim.

You can also find this bow in the following locations:

  • Purchasable from Baldor Iron-Shaper, a blacksmith of Skaal Village
  • Purchasable from Glover Mallory, a blacksmith of Raven Rock

Skyrim B-Tier Bows

Dwarven Black Bow of Fate

  • Damage: 13
  • Speed: 0.75

This unique bow may not possess the highest damage, but it has one of a kind enchantment that absorbs health, stamina, and even magicka.

There is no way players can craft or purchase the Dwarven Black Bow of Fate, and there are no quests associated with it. However, there is a way to obtain it, if you follow these steps:

  1. Obtain at least four Kagrumez Resonance Gems
  2. Arrive at Kagrumez, south of Temple of Miraak, Solstheim
  3. Place the gems in the correct order to open the gates
  4. Enter the southeast room
  5. Pick up the Dwarven Black Bow of Fate from the rack

Ebony Bow

  • Damage: 17
  • Speed: 0.56

The Ebony Bow has the same stats as the Stalhrim Bow but without the frost enchantment suitability.

But other than that, it's a really strong bow and obtaining it is a lot easier once you achieve Level 37. You can loot this bow from Draugr Deathlords that protect Word Walls, or purchase it from Falas Selvayn, a merchant at Ramshackle Trading Post, Solstheim.

You can also craft the Ebony Bow, after reaching Smithing Level 80 and unlocking Ebony Smithing perk, using only 3x Ebony ingots.

Auriel's Bow

  • Damage: 13
  • Speed: 1.00

Here is a unique bow that is designed specifically to deal with undead mobs. Auriel's Bow is imbued with the Sun Damage enchantment that deals three times more damage to the undead than the regular bow.

This bow cannot be crafted or purchased. But you can obtain it after completing the "Touching the Sky" quest, given by Serana, a pure blood vampire, who can be encountered at the Dimhollow Crypt, The Pale.

The bow itself can be found inside the Inner Sanctum of the Forgotten Vale, Haafingar.

Gauldur Blackbow

  • Damage: 14
  • Speed: 0.88

Gauldur Blackbow is very similar in design to Dwarven Black Bow of Fate, but its enchantment can only absorb magicka.

As expected, this bow cannot be crafted or purchased. You can obtain it only after completing the "Forbidden Legend" quest, which begins right after you read the "Lost Legends" book. You can purchase the book from Urag gro-Shub, a librarian mage of the Arcanaeum at the College of Winterhold.

Gauldur Blackbow can be looted during this quest from Sigdis Gauldurson at the Geirmund's Hall, The Rift.

Skyrim C-F Tier Bows

The rest of the bows in Skyrim will be listed in tiers C, D, E, and F from best to worst:

Glass Bow 15 0.63 C+
Firiniel's End 13 0.69 C+
Zephyr 12 1.00 C+
Nordic Bow 13 0.69 C
Elven Bow 13 0.69 C
Drainspell Bow 14 0.88 C
Bow of the Hunt 10 0.94 C
Falmer Supple Bow 15 0.75 C
Glass Bow of the Stag Prince 16 0.63 C-
Froki's Bow 6 1.00 C-
Dwarven Bow 12 0.75 C-
Supple Ancient Nord Bow 14 0.88 C-
Nord Hero Bow 11 0.88 C-
Orcish Bow 10 0.88 D+
Forsworn Bow 12 0.88 D+
Falmer Bow 12 0.75 D+
Imperial Bow 9 0.75 D
Angi's Bow 7 0.94 D-
Dravin's Bow 7 0.94 D-
Hunting Bow 7 0.94 D-
Ancient Nord Bow 8 0.88 E
Long Bow 6 1.00 F


Related Guides

Those are the best bows in Skyrim. For more Skyrim tips and tricks articles, please check out the links above.

Skyrim: How to Get Madness Ore Wed, 24 Nov 2021 12:56:37 -0500 Gavin Burtt

The Anniversary Edition of Skyrim has brought all sorts of new content to this already massive title, in the form of numerous community-made "Creations". The Saints & Seducers pack brings some new crafting materials to the game, including a rare material called Madness Ore. In this guide, we'll tell you everything you need to know about it.

How to Get Madness Ore in Skyrim

Madness Ore is one of Skyrim's rarest resources, and it won't come easily. Unlike Iron Ore, Madness Ore deposits will not replenish their resources on a cycle. If you are able to find an ore deposit, you can mine it once and only once, then you'll have to find more.

These natural ores can only be found most commonly in ruined forts of the Shivering Isles, though this is far from the ideal way to get it.

Grummites are goblin-like enemies that can be found wandering the Shivering Isles. They can be found in caves, forts, or anywhere else in the Isles, often guarding their eggs. These creatures are very fond of Madness Ore, and upon looting them, you may get lucky and find some Madness on them. Unlike ore deposits, these creatures will respawn, so you can technically farm the resource with them, though it still is rare.

Xedilian has many deposits and Grummites, and Xeddefen and the Rotten Den both have a few ore deposits as well, as does Jayred's House. These are some good starting locations to build up your Madness Ore collection early on. 

Aside from those methods of obtaining it, you can also find this resource scattered throughout the world in dungeon boss chests, however this will of course require you to kill dungeon bosses, including dragons, which is no easy feat. Playing through the game naturally, you will without a doubt tackle many dungeons anyway, so you may get lucky and bag some ore.

Like glass and amber, Madness Ore can also be obtained by trading with Khajit Traders, who travel in caravans around Skyrim. Once you obtain the "Note on New Wares" after completing the first two quests of the Saints & Seducers questline, you will be able to trade with members of these caravans freely. You can find these traders traveling the world from place to place, setting up shop outside city gates for business. 

Uses for Madness Ore

Madness Ore, by itself, is not very useful. In order to do anything with it, you'll first have to convert it to Madness Ingots, done by smelting it, as you would any other ore.

Before you can do this, you'll need to read Evethra's Journal, which you unlock upon completing a miscellaneous quest that you initiate by reading the "Note on Amber and Madness Ore" on Thoron's worktable, in his lair.

On top of reading the journal, you'll also need to unlock the third perk of Heavy Armor Smithing, called Ebony Smithing. This requires a minimum Smithing skill of 80. Once all of these prerequisites are met, you are free to craft away.

Madness Ingots can be used to create Madness Armor and Madness Weapons. The armor pieces all required Madness Ingots, Ebony Ingots, and Leather Strips, and most weapons require the same. The complete list of required resources for these items is listing below:

  • Madness Armor: 5 Madness Ingots, 2 Ebony Ingots, 3 Leather Strips
  • Madness Boots: 3 Madness Ingots, 1 Ebony Ingot, 2 Leather Strips
  • Madness Gauntlets: 2 Madness Ingots, 1 Ebony Ingot, 2 Leather Strips
  • Madness Helmet: 3 Madness Ingots, 1 Ebony Ingot, 2 Leather Strips
  • Madness Shield: 4 Madness Ingots, 2 Ebony Ingots, 1 Leather Strip
  • Madness Arrows: 1 Madness Ingot, 1 Firewood
  • Madness Battleaxe: 5 Madness Ingots, 1 Ebony Ingot, 2 Strips
  • Madness Bow: 3 Madness Ingots, 1 Ebony Ingot
  • Madness Dagger: 1 Madness Ingot, 1 Ebony Ingot, 1 Strip
  • Madness Greatsword: 5 Madness Ingots, 1 Ebony Ingot, 3 Strips
  • Madness Mace: 3 Madness Ingots, 1 Ebony Ingot, 1 Strip
  • Madness War Axe: 2 Madness Ingots, 1 Ebony Ingot, 2 Strips
  • Madness Warhammer: 5 Madness Ingots, 1 Ebony Ingot, 3 Strips
  • Madness Sword: 2 Madness Ingots, 1 Ebony Ingot, 1 Strip

Now you know everything you need to know about finding and using Madness Ore in Skyrim.

Related Guides

Those are the best weapons in Skyrim. For more Skyrim tips and tricks articles, consider clicking the links above.