Halsin is one of the tankiest characters in Baldur’s Gate 3 with the right subclass, and this build will demonstrate that. His Druidic abilities can also provide team-wide support and utility while debuffing enemies and dealing decent damage. Here’s my best Halsin build in Baldur’s Gate 3.
How to Make the Best Halsin Build in Baldur’s Gate 3
The core of this Halsin build is utilizing the Druid Circle of the Moon’s Combat Wild Shape to its fullest. It will allow us to become an incredible tank brawler, as it will constantly refresh our HP pool with each Wild Shape, which is a bonus action for us. That’s why we’ll stick to a full class build to get as many forms as we can including Elementals later on.
I recommend maximizing your Wisdom with Constitution second and Dexterity third. Physical stats won’t matter in Wild Shapes, since we adopt the physical statistics of our form. But Con and Dex will be useful when we want to cast spells in Humanoid form to maintain concentration. I would suggest pairing this build up with a melee ally like Karlach or Lae’Zel to help out in melee and a ranged damage dealer like Gael — or specifically our tanky damage Shadowheart build.
- Subclass: Grab Circle of the Moon.
- Background: Outlander for Survival and Athletics which is useful for Shoving enemies of ledges.
- Feats: Grab Tavern Brawler at Level 4 to boost our attack rolls in Wild Shape and then focus on Ability Improvements (Wisdom) with an optional Warcaster pickup if you’re struggling with maintaining concentration.
- Multiclassing: While we don’t have to multiclass, there are two decent options that can sometimes be worth it based on your preference. A one-level dip into Draconic Blood Sorcerer gets us a permanent AC boost and the Shield spell. The second option is going Barbarian for Rage. You can Rage and then Wild Shape meaning you’ll get damage resistance but you won’t be able to concentrate on some of our important spells.
- Gear: Armor Of Moonbasking, Shapeshifter Hat, and Shifting Corpus Ring are our core pick-ups. Finish Auntie Ethel’s questline for a +1 to Wisdom.
Let’s now discuss our strategy in combat.
How to Use This Halsin Build Effectively in Baldur’s Gate 3
Our bread-and-butter forms will be:
- Bear: Allows us to tank through Goad which can force enemies to attack us instead of our squishy allies.
- Raven: Gives us a flying speed, which is useful when we drop down spells like Entangle. We can attack our foes without suffering the negative effects.
- Tiger: Excellent damage option in the mid-game that reduces enemy AC.
- Elementals: The tanky Earth option is great for applying CC effects on foes. Fire can deal a lot of damage in bursts. The Water Myrmidon is great for mobility and healing allies. Lastly, the Air option also has great mobility and CC along with the ability to silence enemy casters with Raging Vortex.
We’ll start by tanking with the Bear, but don’t feel restricted to switch out forms. Versatility is Halsin’s strength, so use bear to draw aggro away from allies then switch into Tiger for damage. Alternatively, you can cast powerful spells like Faerie Fire, Entangle, Heat Metal, Spike Growth, Plant Growth, and then Wild Shape retaining their effects.
Then, switch to Raven form to avoid melee attacks and any negative effects from your spells like immobilization from Entangle. Defensively, you can use Mirror Image, Cure Wounds, Mass Cure Wounds, and Heal. Remember that powerful spells remain active in beast/Elemental forms so you can make great use of Conjure Woodland Beings, Wall of Fire, and Conjure Elemental while in Wild Shape.
Once your form is defeated, Halsin will go back to his humanoid form, and you can Wild Shape again. For WS economy, I recommend starting a short rest in Wild Shape since you’ll regain two uses while retaining your third one. Constantly switching HP pools will make you unkillable along with Lunar Mend.
Remember that Combat Wildshape is quite flexible as you can start combat in Raven form, fly up to enemies, switch to humanoid form for free, and then switch again to another form with a Bonus Action while retaining your Action for an attack or spell and then Bonus Action Wild Shape.