Destiny 2 Articles RSS Feed | Destiny 2 RSS Feed on en Launch Media Network Destiny's Split from Activision is an Example that the Industry Should Follow Tue, 22 Jan 2019 14:16:32 -0500 Greyson Ditzler

This past week, Bungie separated from their publishing partner Activision, and they took their sci-fi shooter franchise Destiny with them. Bungie, now having full creative control of the series they created, will operate independently with the intent of self-publishing their games.

Many people have been applauding Bungie on this decision to be free from their publisher, and I feel that this reaction, and indeed video game publishers as a whole, should be closely examined.

It's important to remember video game publishers are a very necessary thing in the industry, and they can help to promote and publish games that may not be able to reach their intended audience otherwise. But common practices from Activision, and other companies like it, are setting a worrying trend for larger studios and the industry as a whole. 

The Story of Bungie and Their Destiny

If you're just joining us now, here's a brief recap of Activision's history with Destiny and Bungie.

Destiny, as a series, has been characterized by mixed customer opinions and weird business decisions since the first game debuted back in 2014. For example, the original game had sections of its story, as well as backstory on important characters, sectioned off in multiple DLC expansions that were planned from launch.

Many fans of Bungie's previous work on the Halo franchise felt that the game's overall quality was somewhat lesser because of this. While others still came away from Destiny with very positive opinions, and there is certainly a large fan-base for it, these types of business decisions, which affected the game artistically, are still worth mentioning. 

These monetization-first business decisions only continued to escalate and snowball after Destiny 2 came out. Multiple expansions to the game were planned from day one, as was the case with the first game, which left some fans upset.

"Shader" items, which had previously allowed players to re-color pieces of their armor for free, suddenly became one-time use items that players had to buy with real money. This was on top of Destiny 2's loot boxes, "Bright Engrams," which also cost additional real money and horribly affected Destiny 2's loot economy.

It was like the Fable 3 Black Dye controversy on steroids.

Both Destiny and Destiny 2, whatever you think of their quality or value as games, were demonstrably limited in how creative and complete they could be due to a publisher who saw fit to make them tentpole titles before they had even released.

This led the public to respond negatively — unnecessarily so considering that the games would have sold just fine on Bungie's legacy alone, and it would have made plenty of money without any of the extra stuff on top.

What is the Purpose of a Publisher?

Bungie is not the only studio that Activision has been involved with for some time — let's talk about Blizzard.

I'd like to ask a very simple question about the relationship that Blizzard has with Activision, and it goes like this: Why does a company as successful as Blizzard need a publisher to help make and sell their games?

I'd like to disclose now that I have never worked in video game publishing, and probably never will, so you should take my opinion with a grain of salt because I am by no means an expert. However, I also think it's fair to say that, from an outsider's perspective, the idea of a company as enormous and popular as Blizzard needing outside help to sell their already popular games seems unnecessary.

They're the developer responsible for WarcraftStarcraftDiablo, and Overwatch. You'd think that they'd have built up enough good faith and brand recognition to set out on their own by this point.

The whole point of a publisher, from a practical standpoint, is to help a product reach a wider audience, and in the case of video games, to assist with funding when applicable. But it seems that so many games published by larger publishers, such as Activision, Take-Two Interactive, or EA, would have been just fine without the publisher's involvement, and, in multiple instances, they might have come out better.

All three of the companies listed above have been guilty multiple times of partaking in anti-consumer practices that would almost certainly have been avoided had their associated developers worked alone.

Take-Two added microtransactions to Grand Theft Auto Online straight from launch, and it even tried to legally censor the decade old modding community that Rockstar themselves had often celebrated in the past.

Activision practically popularized the modern loot box after including them in Overwatch, and they have become an industry-wide hot-button issue ever since. Notably, all three of these companies, and many more, have implemented loot boxes in both single and multiplayer games.

And the less said about EA as a company the better. They've been named the "Worst Company in America" twice for good reason.

Are Publishers a Bad Thing? No, but They Can Be. They Can Also Be a Good Thing.

The point of this article is not to demonize video game publishers, nor is it to imply that they are completely unnecessary entities. Instead it is to ask why the industry feels the need to rely so heavily on publishers when often it seems that developers don't need them, especially in the case of developers with an already established following like Bungie, Blizzard, and Rockstar.

If a high-profile developer like Rockstar is somehow in the position where they can have the single highest grossing media title of all time, Grand Theft Auto V, and Take-Two CEO Strauss Zelnick still says that the company is "undermonetizing" their customers, that is just getting greedy.

When EA can claim that Star Wars Battlefront II, a mainstream console game based off of one of the highest grossing media franchises in the world, has sold "below expectations" after shipping over 7 million copies, that is blaming the audience for its own unrealistic ideas. This is especially true, as EA then went behind the public's back and reassured their shareholders that removing the supposedly essential extra money made by the game's controversial loot boxes would have "no material impact" on the game's financial earnings. 

It sure was nice of them to pin the blame on us and then turn around and say it didn't actually matter because they'd made the money already. Very classy.

The saddest thing about this is that there are plenty of smaller publishers who actively prioritize the promotion of quality games over making all the money possible. And they do so while still turning perfectly reasonable profits.

Sure, these companies don't make all the money in the entire world, but they still do well enough, and they put out fun and interesting games without creatively restricting developers, acting contemptuously to their audience, or financially strong-arming customers.

There are companies like Annapurna Interactive, representatives of the video game division of a larger company that mainly works with film, that help to elevate indie projects to give them exposure. This includes titles like What Remains of Edith FinchDonut County, and the recently successful Ashen, and Annapurna exists to give unique, narrative driven games a voice.

Limited Run Games makes a business out of providing limited physical releases to indie games with an established following in order to make collectors happy, and they also occasionally publish smaller games digitally.

Limited Run even went so far as to acquire the rights to a remaster the game Night Trap, a game that, while most people wouldn't call it good. has a very important place in gaming history due to its part in sparking the foundation of the ESRB.

Limited Run exists to preserve games and gaming history, and they are still successful.

On the slightly larger scale, you also have Devolver Digital, a company who has made a strong and growing business out of developing and publishing indie games.

An entity who remains popular in the corporate world, even with a self-mocking public image largely associated with gory violence and farcical comedy, Devolver Digital helped to publish Metal Wolf Chaos XD, a cult-classic Japanese game that would have never seen a release in the West if somebody hadn't made an effort to. 

Devolver has a big enough industry presence to now have a yearly E3 Press Conference, often viewed as a highlight of the show, which openly mocks the larger industry that it is a part of with boldfaced bravery. They'll gladly promote and sell violent action games, like Hotline Miami and Shadow Warrior, as well as thought-provoking puzzle games, like The Talos Principle, and even silly, sexual games, like Genital Jousting, that are hard to categorize.

They believe in both their monetary value as products and their artistic value as video games.   

Then on the micro-scale, you have people like Wolfgang Wozniak, also known as Wolfgame, a single person who handles the porting of indie games to different systems under his unified, if small, namesake. He is the person solely responsible for the PlayStation Vita port of VA-11 HALL-A: Cyberpunk Bartender Action, and frankly, I think he deserves a high-five.

He works incredibly hard to port other people's games to new systems in a way that helps both himself and the games that he ports. His effect may seem small, but he's, in practice, a successful publishing party of one for games that so many people might otherwise ignore.

The point I'm making here is that a publisher has every right to try and be a lucrative business, but they can be so much more than that. Video game publishers have the ability to promote, preserve, and protect video games if they do their jobs right, but for so many big name publishers, the numbers seem to be all that really matters at the end of the day.

Companies like EA, Warner Bros., and Take-Two opt to focus on only promoting and selling the largest, safest-bet franchises, such as BatmanStar Wars, and Grand Theft Auto, while simultaneously pleading poverty when their massive success wasn't as massive as they wanted. They limit the creativity of the developers themselves, and they point fingers at the public when they complain.

This only serves to make major publishers look like choosing beggars, and if achieving maximum profit as a publisher is ultimately detrimental to the customer, the artists, and the industry as a whole, then achieving maximum profit should not be viable. 

Wrapping Things Up

I completely understand that games are a business, and me expecting everything to always be done for the sake of art is naive and, more importantly, unrealistic. But at the same time, there has to be a happy middle-ground where major publishers like Activision, Take-Two, EA, and others can make a satisfactory profit without doing so at the expense of their developers' creativity, their consumers' good faith, and the overall quality of their products.

Publishers are often a necessary element of getting your game out there and helping your name and company grow. Working with a publisher should not be something to be afraid of, but as in the case of Bungie and so many others, if you are in a negative relationship with an exploitative publisher, then you should leave if you can. Especially if you don't need them in the first place.

It is also worth remembering that this sort of treatment of Bungie by a publisher, and a subsequent separation, has happened with the studio before. They famously split from Microsoft back in 2007, which was apparently also a rocky transition, and the studio's experience may be why they made sure to take Destiny with them when they left. 

It seems that Bungie had learned from previous experiences with shaky publishers to take what they could when the left. 

The general decorum of Bungie in their official news blog post about their separation from Activision was very professional and respectful, and I applaud them for staying so level-headed during this huge moment. That being said, I seriously doubt that they would want to go through with this separation at all if their relationship with Activision weren't rocky enough to justify it.

Supposedly, the studio actually cheered and celebrated with champagne when they heard the news that they were free, and if that's true, then frankly I applaud them (again).

Bungie's departure from Activision isn't just good news for them as a developer, or for fans of Destiny, but for the industry as a whole. It's a loud, firm, public statement against big name publishers tampering with the quality of video games, and it should be paid attention to, and learned from, by everyone who may affected by a negative publisher relationship.

I wish Bungie the best of luck in their independent efforts to continue creating and self-publishing the Destiny franchise, and I genuinely hope it goes well for them. Maybe it won't be as a big of a success as it was before, but it can still very well be a success, and no matter what happens, it will still be their Destiny.

Destiny 2: Black Armory Spoiler-free Raid Guide Mon, 10 Dec 2018 13:26:45 -0500 John Schutt

With the "Black Armory" expansion, Destiny 2: Forsaken moves into the meat of its Year 2 content. And with it comes a brand new Raid: Scourge of the Past. Some of the most dedicated Guardians have already completed it, and in no time flat. 

That's not what we're here to talk about. In this spoiler-free guide for the latest pinnacle activity in Destiny 2, we'll be discussing how you and your fireteam can go in blind and learn the mechanics quickly and efficiently.

It's not as hard as you think. All it takes is a little knowledge of how Bungie structures their Raid encounters, which can all be summarized as follows:

  • Wave(s) of enemies
  • Unique mechanic
  • Secondary wave
  • Damage phase
  • Repeat

Every encounter will also have a team wipe mechanic, though some are more forgiving than others. For some, just knowing the basic breakdown is enough, but we'll be going into much more detail shortly.

Like, right now

The Core of Every Raid

Since the first Destiny's first Raid, "Vault of Glass," every encounter that contains a boss has followed the blueprint outlined above. Now, let's break it down into more granular detail and look at how you can use your understanding of the core mechanics to learn these new encounters.

Wave of Enemies

This phase is exactly what it says on the box. The first part of a Raid encounter will be a (sometimes) endless wave of enemies that you'll have to clear or contain if you want to have the breathing room to deal with the boss's unique mechanic. 

Your primary goal here is to decide how you want to split the team to best deal with the oncoming waves. In the Baths room in "Leviathan," for instance, each player has their small groups of enemies to deal with. In the Argos fight in "Eater of Worlds," enemies spawn in droves, but because of the rotating nature of that encounter, you only need to clean up a single platform at a time.

Take your time during this initial phase, as you'll likely be doing it several times before you get everything right. Think about where people are standing, the layout of the room, where cover is, and more importantly isn't, and from which directions the enemies spawn. Consider if you need to funnel them into kill boxes or move around them.

You can answer most of those questions within a few moments, but be sure to communicate what you see to your squadmates because their experience often isn't the same as your own.

Unique Mechanic

Whether the enemies stop spawning or not, Step 2 of any Destiny Raid encounter is dealing with a mechanic geared specifically to test you prior to the damage phase. For example:

  • Leviathan: Calus's Throne Room and Shadow Realm
  • Eater of Worlds: Preparation of the skulls and removal of the boss's barrier
  • Spire of Stars: Destroying the ships and lowering the boss's shield
  • Last Wish: Using crystals to remove the boss's immunity (to name just one)

What you might notice is the timing of these unique mechanics is, well, unique. On the Leviathan and Spire, and especially Last Wish, there are plenty of ways to lose your stride, but in Eater of Worlds, the add wave and the unique mechanic blend almost seamlessly into the DPS phase.

When you go into Scourge of the Past and get past the first boss encounter's enemy wave, know three things:

  1. There's probably not going to be much of a break before the mechanics start.
  2. Don't be afraid of failure. Like a Dark Souls boss, Raid encounters are not built to be conquered on the first go around.
  3. Once you've pulled off the mechanic once, you need to internalize why you succeeded and how you can replicate your success. That can mean wiping to discuss and practice, or trying to learn on the fly. Unless you want to speed through the Raid like the World First racers, I recommend the former.

Be aware that the unique mechanic often has something to do with the damage phase. Pay close attention to the left side of your screen for buff and debuff notifications and messages demarcating whether you've completed the mechanic or not (Challenge Failed, Ship Destroyed, Force of Will x100, etc.). 

Most importantly, though, you want to approach this step of each encounter with care. In the moment, tensions will run high, and mistakes will happen. If you're looking to get the most out of your Raid experience, don't push yourself or your team too hard, and play every moment like you're at low health.

Trust me. It'll save you a major headache later on.

Secondary Wave and Damage Phase

Some encounters, like the Baths, the Argos fight, or the final phase of Shuro Chi in Last Wish, don't let you breathe. You'll be dealing with a second wave of enemies that you'll have to clear before you can safely deal damage. If the first wave wasn't endless, this one probably will be. 

Once you're set up to do damage, you have to figure out the best weapons to use. In most cases, Whisper of the Worm is your best bet, with the IKELOS shotgun taking a very close second for shorter-ranged encounters.

Rockets with cluster bombs can sometimes be better options, depending on the size of the boss or its position about the player.

The enemy weak spot is usually pretty easy to spot, but if it isn't, have your teammates each go after a different candidate for critical damage. Once you find it, make shooting it your top priority.

Bosses usually only die if you shoot them.

Repeat, and it gets harder

If the boss isn't dead after DPS phase 1, one of two things will happen: either there will be a second unique mechanic you need to figure out, or the first one will shift in some fashion.

For instance, Calus's Shadow Realm gains some inconvenient new holes in the floor, or Shuri Chi demands you solve an arbitrary hopping puzzle to not die.

One you aren't dead, start the damage phase a second time and repeat as necessary. Follow the same basic strategies outlined above to figure out new mechanics, just know that if you fail, you'll have more to do if you want to get back to where you were.

Wipe Mechanics

Wipe mechanics are always well-telegraphed, and you should make note of them as soon as you see them. I would almost suggest letting one happen to figure out what the trigger condition is, but if the mechanic occurs deep into the fight, best to try and avoid it if at all possible. 

As with the unique mechanic mentioned above, keep a sharp eye on the left hand side of the screen, because if there isn't a loud sound and some majorly flashy particle effects telling you that "This thing will kill you get away from/kill it now," that's the only place that will.

To deduce how to avoid wiping is usually not hard either. Raids are structured such that where you deal damage from has line of sight on what will be doing the wiping. Keep an eye out for something you've never seen before or something that feels out of place. Odds are that strangeness wants to kill you. 

Don't let it.

Non-boss encounters

Lastly, the Destiny franchise has seen many instances of encounters without so much as a single boss. Because these encounters are primarily mechanical, they require more trial and error, but again, there's plenty you can glean through simple examination.

Look around the encounter area and take stock of the big, shiny things that stand out. Ask yourself:

  • Are there items appearing and disappearing?
  • Are there visual distortions that you don't see anywhere else in the arena?
  • When you step somewhere, does it cause a message or enemies to appear? 
  • Are there specially named enemies that look or act differently than everything else? How can you make them spawn?
  • What causes a Guardian to die seemingly without explanation (there is one)?

It might take your fireteam a few goes to get a handle on where and what you'll be doing. Communication is your friend in these matters. Everyone should be saying what they see because not everyone will be seeing the same thing or focus on the same place all at once.

No question is not worth asking.

No clarification is unwarranted.

No strategy is not worth pursuing, at least until you find something that works.

Most of all, try to keep it fun. Don't be afraid to take a break. The checkpoint will be waiting for you when you get back.


Raiding in Destiny is one of the most satisfying ways to engage with the game. Though the community always settles on the "right" way to do something, that doesn't mean you and your team need to follow "the meta." After all, if you're laughing your way through every encounter, that's the whole point of playing with a group. Embrace it.

If you found this guide useful, take a gander at our other Destiny 2 guides here on GameSkinny.

'Tis the Season to Be Gaming: A Guide to 2018's Winter Gaming Events Fri, 07 Dec 2018 12:14:21 -0500 Victoria B.


This month will be filled with all sorts of new content for you to enjoy, so be sure to celebrate the season by playing with your friends this month while these additions are available.


We'll be keeping an eye out for more announcements from developers as new holiday events arise, so check back for further updates.


Killing Floor 2 -- Twisted Christmas: Season's Beatings 


Killing Floor has tons of new content for its players this season with Season’s Beatings.


Play as killer Santa Clause as you slice through zeds and take on Krampus to reclaim your workshop on the new map Santa’s Workshop.


You can also fight the crowds of Black Friday zeds in the new map Shopping Spree. On top of that, use an arsenal of new weapons which include Krampus Battle Axe, M32 Grenade Launcher, Fire Axe, and the Road Redeemer.


Oh, and did we mention that the one and only Gary Busey voices Badass Santa? That alone is worth checking out. 


Rocket League -- Frosty Fest


No official announcements have been made regarding Rocket League’s Frosty Fest. However, last year’s event ran from December 11 to January 2, and it brought all sorts of antennas, toppers, wheels, rocket boosts, and decals.


Playing various matches, including hockey, rewards players with snowflakes, used to obtain new holiday content.


While we wait for the Frosty Fest to return, we can still look forward to the recent Rocket Pass 2 announcement, which will be available starting December 10. Buying a premium upgrade for this pass ($9.99) will include the new Artemis Battle-Car.


Fortnite -- Winter Royale: Season 7


Winter Royale will officially dropped on December 6 and the seventh season has brought all sorts of holiday-themed themed content. Remember, however, this content comes at a price. You must purchase the battle pass for exclusive tier content, primarily skins.


Some of these new skins include:

  • Srg. Winter -- A ripped and battle worn version of santa
  • \n
  • Yetti -- A blue skinned monster with white fur and crossed eyes.
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  • Pajama -- A burger onesie complete with slippers and a googly eyed hood.
  • \n
  • Lynx -- A legendary sleek cat suit.
  • \n
  • The Ice King -- Another legendary skin of a cloaked man with glowing blue eyes and icy boots.
  • \n

Once jumping from the bus with your new skin and gear, you’ll find the map coated in snow and ice to fit the season.


Destiny 2 -- Dawning 


Destiny 2’s Dawning event will be returning once again this year, but at a later time that it’s previous release.


The official start date will be December 11, but no end date is currently in sight. You’ll find the farm and tower decorated, Dawning engrams, game modes, and quests.


Though there are few announcements on what to anticipate in this year’s Dawning event, there may be returning game modes and content. Be sure you check into the Crucible once the event is released because the developers may bring back last year’s Mayhem PvP mode, which lowered cooldowns for intense and fast-paced matches.


Another added feature were snowball fights. It is likely you will be able to pummel your friends and enemies with snowballs both inside and outside matches.


New quests and milestones usually come with the winter updates, and though there are no official announcements on what they could entail (outside of confirmed powerful gear drops), rumors suggest it could be centered around Eva Levante.


Rewards and engrams for the crucible, strike, and quests are bound to contain themed armor, weapons, shaders, and more.


Overwatch -- Winter Wonderland


It’s round three for Overwatch’s Winter Wonderland event, so here’s what you should expect as far as game modes, skins, loot boxes, and environmental map changes.


This update will be active December 11 to January 2, but for those of you who have added new game modes to your wish list, you may be disappointed.


The Overwatch team has expressed that they will not be adding new game modes for events this year and will instead bring back recurring seasonal game modes while focusing on new heroes and balancing current ones.


This means we will most likely be seeing “Mei’s Snowball Offensive” on Ecopoint: Antarctica and 2017’s “Yetti Hunter” on Nepal return to the arcade for the winter season.


However, some of the maps will be adjusted to fit the holidays. The locations that will be festive and decorated with snow, lights, and trees this year include Blizzard World and King’s Row.


Along with these game modes and environment changes, be prepared for new legendary and epic skins, one of which Overwatch has already announced as Zarya’s Snowboarder Legendary skin, equipped with furry bear hat and tail.


This year’s previous Halloween Terror event brought with it nine new skins, so players can expect a similar turnout for 2018’s Winter Wonderland. Loot boxes are also bound to contain seasonally themed sprays, emotes, highlights, and voice lines.


Monster Hunter World -- Winter Star Fest


Capcom is joining the festivities this year with their latest update for Monster Hunter: World, the Winter Star Fest. Log in each day between November 30 and December 17 for rewards, consumables, quests, costumes, emotes, and festivities.


Celebrate the season at the The Celestial Pursuit, which is decked with cascading lights and ornaments. NPC characters also don winter wear to match the holiday spirit.


Along with changes to the environment, you will find new gear for your hunter. Every day that you jump into the game, you will be gifted with Winter Star tickets. Gathering star tickets will allow you the craft the new Orion winter gear for your journey, along with adorable snowcat costumes for your paleco and sweaters for your pig, Poogie

If you missed special event quests throughout the year, you will now be able to seek them out again since the star fest is bringing back old and new quests for players. Be sure to keep up with the winter schedule here to avoid missing opportunities. 


Sleigh bells ring in the distance. Gamer’s rage, but we won’t listen. It’s a beautiful site. We’re happy tonight. Season events are coming 'round again.


December is here -- and you know what that means. Holiday events are back on our PC’s and consoles this month with new winter and Christmas updates. It’s time to dive back into those games we love and spend these cold days wrapped in a warm blanket with a steamy cup of coffee.


Let's warm up, boot up, and level up. 

Bungie To Do Away With Destiny 2 DLC, Opts For Weekly Seasonal Content Wed, 28 Nov 2018 11:45:57 -0500 QuintLyn

Bungie is making serious changes to how it delivers new content to players of Destiny 2: Forsaken. Rather than continuing to dole out content in DLC packs, the developer has decided to switch to a seasonal content schedule that will deliver content in seasons -- with three coming per year. To achieve this, the company will be rolling out content changes every Tuesday after the weekly reset.

Bungie has broken the year up into three different seasons, beginning with the Season of the Forge. Each season will include free updates, as well as content that's only available to those who purchase an Annual Pass. Based on the Destiny 2 gameplay calendar, the annual pass provides players with six additional pieces of content a season. But even those without it will still have access to a good deal of content.

The other two seasons, Season of the Drifter and Season of the ...,  will continue what's started with the Season of the Forge, creating -- as one of the devs put it -- "a little advent calendar (of content), where you're unwrapping the little gifts underneath the tree, not knowing exactly what's in them."

Of course, this means the Destiny 2 team just plans to roll out the new content each week without much information on what players can expect. This might be bad news for those who like to prepare, but for those that enjoy surprises, it could be fantastic.

The plan is to try to make gameplay match the way players engage with the game, rather than making the players match watch what the game does. The seasons won't only provide new content -- including holiday event stuff -- but will specifically add more value to the end-game.

The annual pass will add an extra layer for those who are willing to pay for it.

Overall, it seems like an good move. Hopefully, it gives Destiny 2 players more of what they keep coming back for.

BlizzCon 2018: Players Offered Free Download of Destiny 2 For Limited Time Fri, 02 Nov 2018 15:59:00 -0400 QuintLyn

Today, before the BlizzCon opening ceremonies, Bungie gave Blizzard fans an excellent excuse to pick up Destiny 2. For a limited time, the game can be acquired for free via the app.

The promotion follows the launch of the game's most recent expansion, Forsaken, in September, which continued the work Bungie had been doing on the game since it launched over a year ago.

The excellent news for players is that this is not one of those "free to play for a limited time" deals where players are offered a discount if they purchase the game before the promotion ends. Instead, everyone who downloads Destiny 2 via Blizzard's platform between now and November 18 will own the game and be able to play free forever.

For those who already own the game on, Bungie has something special as well. You may not be able to get the game for free, but you will get an exclusive in-game emblem that will let everyone know you were there at the beginning.

To grab your free copy of Destiny 2, just boot up your launcher. And, as always, stay tuned to GameSkinny for more big news from BlizzCon 2018.




Destiny Exotics Returning In Sequel's Festival of the Lost Event Wed, 24 Oct 2018 14:41:50 -0400 Zack Palm

Developers love to bring back old classics to a game's sequel, and soon Destiny 2 players can have the chance to fight with some well-known exotics used in the first game. Data miners have recently combed through the electronic trenches of Destiny 2 and found important files hinting at the return of the Thunderlord, Icebreaker, and The Last Word.

The hunt for information about these exotics first sparked when notable Reddit leaker AnonTheNine hinted at it in this post. How good is AnonTheNine as a source? The user comes with a reliable history, and they recently broke about some details that are supposedly going to show up in Destiny 3. 

Many users took what AnonTheNine had to say with a good amount of credibility. Time went on, and data miners were determined to find some hints in the rubble. 

One data miner, ImaginaryEscapism, discovered a sizeable chunk of audio files, which you can run through here. Several of the earlier files provide hints at the Cosmodrome; this is the starting area players explore in the first Destiny. How does the Cosmodrome fit into all of this?

For those who don't know, this was where you could first grab the Thunderlord in the original game. The return of the Cosmodrome leads many to believe the Thunderlord comes with it.

The Thunderlord is set to release in Destiny 2's Festival of the Lost Halloween event. Though the other two, Icebreaker and The Last Word, won't be there, there's still have plenty of time to return in the future.

What do you think about the potential return of these exotics? Do you hope they return slightly changed? Let us know in the comments below, and be sure to check out the rumors of Destiny 3 in the works here on GameSkinny.

Halloween 2018 In Game Event Guide Mon, 22 Oct 2018 10:09:36 -0400 Ty Arthur


Will you be playing any of these 11 in-game Halloween 2018 events in our list? Let us know what event you are most excited for, and be sure to leave a comment if we left out a Halloween event for your favorite game that should be included!


Destiny 2

  • Event: Festival Of The Lost
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This year's Festival Of The Lost Halloween event runs through November 6th in Destiny 2. With this event, solo players or teams can head into the Haunted Forest to fight against a horde of ghouls and demons.


Furthermore, the Tower will be redesigned with Halloween decorations, and Amanda Holliday will offer daily bounties to earn Fragmented Souls, which can be exchanged for the new legendary Horror Story weapon.


Dead By Daylight

  • Event: The Hallowed Blight
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In addition to the new Shattered Bloodline DLC, asymmetric horror game Dead By Daylight just launched a big Halloween event called The Hallowed Blight.


From now till November 2nd, survivors and killers are both in a race to collect vials of special toxin from a new plant scattered across the map. Killers use them to create Cankerous Hooks, while either survivors or killers can use vials to get a special currency called Putrid Serum to unlock cosmetic pieces.


The game will also be on sale across all platforms this coming week in celebration of Halloween, so if you haven't picked it up yet, now is the time!



  • Event: Unknown / Darkness Rises Season
  • \n

All of Fortnite's Season 6 is essentially a spooky October event, as the Darkness Rises skins all revolve around Halloween costumes.


With the game currently consumed by the new Alpha Tournament, it isn't clear when or if there will be a major actual Halloween event officially starting.


Traditionally we get some pumpkin-themed weapons for both Save The World mode and Battle Royale, but for now we'll just have to wait and see what happens next week.


Pocket Mortys

  • Event: Halloween Starter Pack
  • \n

The gotta catch'em all mobile phenomena Pocket Mortys has always featured a host of scary Mortys, from the tentacled Cronenburg Morty to the ethereal Ghost Morty.


The Halloween event just went live, which throws the new creepy Pale Morty into the wild, and also includes a new starter pack offer with a ghostly Rick skin.



  • Event: Free Halloween Pack
  • \n

Hitman 2 is due to arrive next month, but for those still playing the previous reboot of this beloved assassination franchise, you too can get in on the spooky shenanigans.


The Halloween Event Pack takes you to a series of creepy featured contracts in Colorado. Best of all? This one's totally free for PS4, Xbox One, and PC players starting today!


  • Event: Monster Skin
  • \n

Everybody's favorite time wasting iOS game is of course jumping in on the spooky fun with a few slight tweaks to the map and a new skin.


If you manage to swallow 50 ghosts that randomly spawn across the city in normal matches, you'll unlock the fancy new sea monster skin! Be on the lookout for pumpkins on the street as well, which act as easy early-game items to swallow for a size bump.


World Of Tanks Blitz

  • Event: Mad Games
  • \n

Ready for a whole new territory in a raging sandstorm, new tanks, and some crazy new modifications? You get all that with World Of Tanks Blitz October event.


Players now have access to the Gravedigger and Scavenger tanks, as well as the game-changing armor regen modification and chameleon concealment. The special modification battles will remain available until November 12th.



  • Event: Halloween Terror 2018
  • \n

Every year Overwatch players eagerly anticipate the Halloween Terror event, and it has officially kicked off again in 2018, running through the 31st. This year, Brigitte and Tracer have been added to the Junkenstein’s Revenge mode.


Besides an absolute avalanche of scary skins landing on the player base, we also get the all new PvE Endless Night mode, where players try to survive wave after wave of enemies.


Killing Floor 2 

  • Events: Monster Masquerade, Road Redemption Crossover
  • \n

As if Killing Floor 2 wasn't scary enough already, the Monster Masquerade event is ramping up the creature feature effects.


This more tongue-in-cheek event offers up the Monster Ball map, new Halloween-themed skins for characters and zeds, and several new weapons to earn. If you've been away from Killing Floor 2 for awhile, jump back right now and join the party to die for!


Furthermore, there's a crossover event coming between KF2 and Road Redemption, where players who own both games on Steam will get special in-game items.


Might & Magic: Elemental Guardians 

  • Events: Dark Glyph, Weekly Assignment
  • \n

The main Halloween event for MMEG is Trick Or Dark Glyph, which gives you immediate access to a random new dark glyph when you summon 150 creatures of 2 stars or higher.


The fastest way to farm that many 2 stars is to get epic fragments in the arena on Silver or higher, or to complete achievements in the Shattered Islands for seals and just buy epic stones directly with the discounted 3 or 9 stone packs.


Next up, the weekly assignment running through Sunday the 28th is Halloween themed and tasks you with destroying skeleton warriors. The most efficient place to farm these creatures in Tower Of Trials stage 12, where you can get 6 at a time for only 5 energy.


Call Of Duty: Black Ops 4

  • Event: Seasonal Gear and Halloween Calling
  • \n

Scary seasonal gear is available to earn across all modes of the freshly released Black Ops 4 in celebration of Halloween, but that's just the start.


Zombie mode also now has the Halloween Calling, with exclusive rewards to earn through new challenges while mowing down the undead. Head over to the Zombie mode barracks to get full details.


Note that the event started and ends 7 days early for PS4 players. That means all platforms get the same amount of time to earn rewards, but PS4 players get first crack at it (and their time will end on October 27).


For my family, October is all about the frights. It's nothing but Outlast, Call Of Cthulhu, Costume Quest for the little one, and a horde of horror flicks. When we're done binge-watching the latest Netflix horror series, it's time to dim the lights, pull out the controllers, and start screaming.


You don't have to love scary games to get into the Halloween action though, as MMORPGs, freemium mobile games, and AAA shooters are all kicking off special spooky events.


Here we've rounded up 11 of the most anticipated Halloween events currently going (or coming soon) this year to add a creepy vibe to your favorite games!

Destiny 2’s Festival of the Lost Halloween Event Brings New Content, Sweet Loot Wed, 10 Oct 2018 15:23:18 -0400 William R. Parks

Via its blog, Bungie has just confirmed what we can expect from Destiny 2's Halloween-tinged Festival of the Lost event, available from October 16 at 1 p.m. EDT to November 6 at 7 a.m. EDT.

Following the disappearance of Eva Levante, Bungie says that “Shipwright Amanda Holliday has stepped up to raise everyone’s spirits. Thanks to her, the Tower is filled with merriment, as memories good and bittersweet fill our hearts".

Throughout the Festival, Holliday will offer players daily bounties for Fragmented Souls, which can be cashed in for Festival of the Lost masks and the new Horror Story Legendary Auto Rifle. No stats for this weapon have been revealed.

New Triumphs will also be available.

Additionally, a new game mode will be available that plunges Guardians into the Haunted Forest. Players will spend 15-minutes clearing floor-after-floor of “ghouls and demons” trying to reach the bottom before time expires.

“Be wary,” the developers write, “the deeper you go, the more difficult your job will become.”

The Haunted Forest can be taken on solo, with friends, or through the matchmaking system.

Beginning October 30, there will also be a new quest (with a “powerful reward”) that asks players to track down Master Ives’ killer.

Finally, with the Festival of the Lost comes increased rewards. Players at maximum level will now receive both an Ephemeral Engram and a Steadfast Engram every time their XP bar is filled.

“Players may also purchase Ephemeral Engrams from Tess Everis in the Tower,” Bungie’s post states.

What are you looking forward to most in the upcoming event? Let us know in the comments below. 

Destiny 2 Forsaken: Guide to Dominating Gambit PvP Wed, 19 Sep 2018 17:38:30 -0400 John Schutt

The comparisons between Destiny 2's Gambit mode sare obvious: red aura, a desire to take out players minding their own business fighting AI, the rewards for success — Gambit's invasions are at least a nod to Dark Souls' own PvP system. 

That being said, dominating the field as a Gambit invader is not the same as one in From Software's series of masterpieces. Your options for healing are nonexistent, you're on a strict timer, and your enemies are usually somewhat competent.

If I were to boil down my invasion strategies to a single sentence, it would read as follows:

"Start slow, then hit hard."

You have to take the time to gauge the battlefield: where you spawned in, how spread the enemy team is, which is the highest value target and how best to get to them, and so on. It's in these last bits that the Dark Souls analogy breaks down. In Souls games, players and their summons travel in packs, but a Gambit match can — and will — put opponents at every corner of the map. 

Let's take a moment to unpack the two sides of the invasion coin:

  1. Dealing with an invader
  2. Getting the most out of your invasion

Invader Incoming

In Gambit, invaders spawn in with some advantages on their side. These being:

  • An overshield.
  • Slightly increased damage.
  • Often they'll have a Super ready and either a shotgun or sniper to back up their Heavy weapon.
  • Relative element of surprise: though an invader only has a few zones to spawn into, the actual load in point is random.

How to best deal with your murderous foe when they have all these advantages going for them? There are two primary schools of thought. One, you can take the fight to them and rob them of both surprise and numbers. Two, take a wait and see approach.

Hunt 'Em

Note: This section assumes you've played a few Gambit matches and are thus familiar with where the invader can spawn. 

When Drifter calls out that there's an invader on the field, send a player to each side of the map without enemies. In other words, the areas you've cleared of adds. The invader will still pop up as a red marker on your radar.

Because of their strict 30 second timer, it's the rarest invader who crouches at the start.

If you can communicate the enemy's location to your team, do so.

If you can't tell them where the enemies are, then comes the selfish part: bait your teammates. As soon as the invasion call comes out, take quick stock of where your teammates are and try to spot the invader's bullet tracers.Once one of you knows where the fire's coming from, descend on your foe en masse. 

In the event you still aren't sure of your opponent's location, you should still go on the hunt. Grab Heavy ammo if you can, and prepare that Super button. When you find the invader, unload.

Even if you die fighting it, you'll have wasted his valuable time, opened up an opportunity for your teammates to finish the job, and denied him the glory of a full team wipe.


As I said in the PvE Gambit guidethe currency of Gambit is time. Your team can't afford to wait around any more than your enemy team. However, that doesn't mean an invasion needs to end as soon as the invader arrives.

Sometimes the team that takes a more cautious hand with invasions is the one that wins. 

Gambit's maps have plenty of thick cover, and though invaders always know where your team is, there's only so much they can do if they can't shoot you. 

To slow down the invasions and make them as safe as possible, you still need to know where your enemy's coming from, so the strategy outlined above is applicable. The seeker(s) will need to play more cat and mouse than the others, but even if one dies, the other three can find a nice shady spot to hide.

Your radar is your best friend here, as is your initial spawn.

Get away from blockers and mote-bearing adds so there's no red in your radar, and wait. The minute you see the invader's proximity light go off, start moving away from it, keeping cover between you and the Guardian in red.

Take time to listen. Those enemy footsteps aren't terribly loud, you might hear the grunt of a jump, the swish of a slide, a jump. Maybe even a Super going off. 

Think of it like a game of tag where the one who's "it" wants to kill you.

Your goal with this strategy is primarily psychological. The momentary annoyance of a tea bag or emote is nothing compared to the lingering frustration of failure.

Odds are, the player you and your team outwitted before will want revenge and use the portal when they shouldn't, as they're not in the right mind. Then you can flip the script on them and obliterate them as a unit.

Take Out Those Guardians

Invading in Gambit is a rush, because there's always something at stake, and the odds are tremendously stacked against you. Considering the strength of certain weapons (Sleeper Simulant) and the protection offered by certain Supers (Well of Radiance), even an uncoordinated team can decimate an invader faster than even a small blocker.

So how to dominate an entire team of Guardians who wanted you off their map yesterday? There are a couple ways, one simple, one complex. Both are satisfying. Both are effective.

Obliterate Them

This strategy is essentially brute force and aims for the highest level of prejudice. You'll want a full Super, some Heavy ammo, and something to herd your enemies into a kill box, usually a sniper.

  • Step 1: Use the first five seconds of your invasion timer to either eliminate one enemy from range or fire shots such that they move in a direction of your choosing.
  • Step 2: Once you've got your enemies on the retreat, usually back closer to their team and behind cover, spend the next five seconds moving so that you could put everyone on the opposing team in a smallish box on your screen. In other words, clump them like sheep.
  • Step 3: Rush in, popping your Super when some of them start to get antsy. You'll know it's time when players start to peek out to look for you. At this point, hammer them into submission (literally as a Titan, figuratively with other classes). 
  • Step 4: Once your super runs out, blast them away with your Heavy ammo. Alternately, if you're running short on invasion time, pull out a shotgun and rush in. 

Embrace the Darkness

This strategy is meant for more advanced players, as it requires tighter timing, a thorough knowledge of the map, the ability to almost instantly gauge the state of the battlespace, and the ability to move with enough speed and precision to catch less skilled players off guard.

That does not mean you shouldn't attempt this method if you aren't the best on the team. We learn best through failure, but you should come to grips with the fact that you should stick to the beat down, or leave the invading to someone else until your skills are in a better spot.

  • Step 1: Once you spawn in, take three seconds to note the following: where you are, where your enemies are, what your enemies are doing, and how long it will take you to get into the proper position to herd them.
  • Step 2: Move such that you have a good line of sight on the mote bank area, as that usually has the highest number of sightlines to any part of the map. 
  • Step 3: Make your initial long-distance shots to start moving your opponents where you'd like them to go, but reposition after every one, using your fire and positioning as an invisible fence to corral the enemy team.
  • Step 4: After securing your first kill, make another mental note of where everyone is, then go for the other straggler, if there is one. Keep your opponents' spawns stagger if at all possible.
  • Step 5: After two kills, it's time to rush. Get out your favorite close range weapon and see if you can take out one more player. If possible, two. Alternately, you can make a nuisance of yourself and go for the two respawning players. Remember, a few motes are nothing when weighed against Gambit's real currency: time.

The third and final tip I can give about invading doesn't really have steps. Just, you know, shoot the red team from long range. It puts you at the least risk, and if you're a good shot with a proper power weapon, you'll still pick up a couple kills. The suicide Super rush is also effective if a bit overly blunt.

Destiny 2's Gambit is a mode a good player can take by the horns and steer on both his and his enemies' sides.

There are a hundred little tricks you can pull as an invader to make the enemy team's life miserable, and they're impossible to cover in a single place that isn't already a book. Don't be afraid to experiment, especially now, because everyone else is too.

Be sure to check out my Gambit PvE guide if you're more interested in the E than the P.

Destiny 2 Forsaken Guide: Tips for Owning Gambit's PvE Element Wed, 19 Sep 2018 10:33:32 -0400 John Schutt

With the release of Destiny 2: Forsaken comes Gambit, Bungie's answer to the gap between the game's PvE and PvP communities.

It's a highly functional bridge, and even if it were only a PvE mode, it would still have a deep and rewarding metagame thanks to the mote and blocker system.

The meta is also fairly separate from the base Destiny 2 experiences, as one has to account for both boss DPS and the inevitability of fighting other players.

However, because Gambit is both a mile wide and a mile deep, it demands two separate articles to even scratch the surface. This tips guide focuses on PvE and how to optimize your gameplay so you and your team always come out on top. We will be adding a tips guide for Gambit's PvP in the coming days. 

There are three main points you'll want to be comfortable with in PvE:

  1. Mote bank timing
  2. Boss burn timing
  3. Rollout and rotation.

Master these three concepts and you'll be in a good place to carry randoms to victory or guide your team as they dominate the opposition. Be aware that your opponents are just as likely to know these strategies too, but counter-play is its own article.

Hunter stands outside Gambit invasion point with hand cannon raised

Gambit Tip #1: Bank Those Motes

There are several schools of thought when it comes to when and why to bank the motes you collect off of fallen enemies.

First is to bank as many small blockers as you can, second is to stagger small and medium blockers as harassment. The third is to hold out for a wave of medium and heavy blockers, while the last and highest risk has everyone holding until they have 15 motes, leading to four large blockers heading to the other side at once.

Let's examine the pros and cons of each. Note: I will mention invasion points as they are impossible to ignore, but actual invasion strategies will come in the PvP article on Gambit.

Strategy: Small Blocker Rush

This strategy is the simplest of the three, and the easiest to pull off. All you and your teammates need to do is get five motes each, then bank them.

In a team of randoms, it's unlikely the 20 or so motes from the first wave will divide evenly, so realistically, you'll only end up with two or three small blockers at the start of the game.

Pros of Small Blocker Rush:

  • Waste your enemy's time dealing with pesky Taken phalanxes
  • Buys your team 10 to 15 seconds -- whether you get two or three small blockers at once
  • Allows for rotation and help for spawn zones or bigger banks

If you're especially fast, you can also cause a blocker wave, never allowing the enemy room to breathe. One phalanx goes down, another shows up, and the bank stays forever closed. Even better, you get to the invasion phase almost immediately, and a chance to deny additional motes.

Cons of Small Blocker Rush:

  • One opponent can derail this strategy using well-placed shotgun blasts
  • Can build the enemy team's Super, overpowering them

The latter point is crucial because when the invasion comes, the enemy team can either burn your entire team to the ground or delete your invader the instant they arrive. 

A hunter and warlock fight a Hive Knight

Strategy: Stagger Your Blockers

This strategy isn't the easiest to pull off, but it is the most common. Oftentimes, only a couple of players will have enough for a small blocker, but the other two have just four or fewer motes.

That's fine. If you can, communicate with your team to see who has what, and have the two players with blockers send them, then go assist with taking out adds until the remaining teammates have enough for medium blockers.

Pros of Stagger Your Blockers:

  • Cause a blocker wave by staggering blockers, especially if you can clear the second wave quickly
  • Deploy two medium blockers quickly; one small blocker followed by a short delay before the next small blocker leads to the deployment of two medium blockers
  • Overrun the enemy team, making them scramble to gather motes and bank them.
  • Open invasion portal instantly, leaving your teammate plenty of time to delete dozens of motes from the other side.

Cons of Stagger Your Blockers:

  • Timing is everything 
  • Invaders bear the burden

If your invader didn't do their job, suddenly the entire situation flips, and it's your team with the blocker problem. Again, with randoms, this can be hard to coordinate, so try to gauge how your teammates are playing before holding on to too many motes.

One or two seconds between mote banks can give your enemies time to do the same back to you, but because they've been blocked most of the time, they're likely to have more motes stocked up.

Warlock raises a bow toward a Hive enemy as it advances

Strategy: Go Big or Go Home

There's a Triumph for this one, so you'll end up doing it eventually, but the third and final strategy is to hold on until your entire team has 15 motes for a big 60 mote bank. Then send four Taken Ogres to the other side all at once.

Personally, the reward isn't worth the risk, as Ogres are big targets and they have less HP than you'd think. However, there are still advantages, they're just limited.

Pros of Go Big or Go Home:

  • Four ogres buys time; you'll get about a minute
  • Ogres can force enemy supers, making them weaker on the push
    • Can also force the use of enemy heavy ammo
  • End rounds fast with Blade Barrage/Chaos Push 
  • Can get three invasions back to back to back

Without the Heavy to deal burst damage or easily deal with invasions, the asymmetric PvP becomes much more manageable. And for the invasions, your opponents won't have the luxury of quick succession, but they will have tried to stop you in the act.

Cons of Go Big of Go Home:

  • Takes a while to develop; you can easily lose a ton of motes to a single invasion.
  • Requires equal skill; one weak link can sink this strategy

This strategy is time-consuming in a game all about time, and it puts the onus on every member of your team to stay alive in an already dangerous environment.

I don't know a single team where every player is of equal skill, so someone is going to be the weak link. Do this once for the Triumph in the right lobby, then focus on staggering forever more.

A hunter jumps above a group of three Hive, unleashing his super

Gambit Tip #2: Hostiles Incoming

Collecting motes is the name of Gambit's early game, and while you want as many motes as fast as you can get them, there is more than one way to accomplish that goal.

You can either completely wipe a spawn area of adds or have one player break off to the next zone and start clearing the instant the AI spawns in. Both are useful strategies.

Strategy: Total Clear

The easier of the two methods, all you need to do here is completely wipe out a spawn area of enemies, gather all the motes, then move on and decide what to do with them.

It's reliable, and unless one of your teammates is less than stellar, consistent. 

Pros of Total Clear:

  • You account for every mote; removing enemies won't clog up the play area
  • Stop adds from causing trouble; you'll be better able to provide cover for the invader or deal damage from a distance when you want

More importantly, it can be faster, as four guns are, by their nature, better than three. When you get to the next spawn area, enemies are more likely to be clustered, too, so abilities and Heavy ammo might be more effective.

Cons of Total Clear:

  • Slower; you won't have allies at the next spawn

This can make enemy location less predictable, and therefore less manipulatable. When enemies cluster, they can focus fire a single Guardian far easier, and the motes you just fought to obtain at the round's start suddenly go up in smoke.

A hunter attacks a hive enemy with nightstalker super

Strategy: Rotating Clear

Harder to pull off consistently but ultimately more efficient, a rotating clear is exactly what it sounds like.

One teammate peels off from the initial spawn early to get to the next one either as the adds spawn or just after. They pull motes and bank them before their teammates can collect what remains. The best moment is when there are only a few adds left, five or so.

Pros of Rotating Clear:

  • Speed
  • Speed
  • Speed

Plain and simple. Gambit is a game mode where the main currency is time, and you don't start with much. You can end with even less.

That means if you can save yourself a few seconds, you're way ahead of your opponents. Time the rotation correctly and a blocker wave is even easier to pull off. You'll also work toward your Super faster, and a single Super can and has saved entire games.

Cons of Rotating Clear:

  • Be on point; effectiveness is paramount
  • Must be knowledgeable; not knowing the maps and spawns can be deadly

You've got to be on point when you leave for the next spawn area and how effective you are at clearing it. It takes an in-depth knowledge of the various Gambit maps, how they work, and how the AI spawns. In short, it takes time to think, and you don't always have that luxury.

Warlock unleashes stormcaller super

Gambit Tip #3: Burn That Primeval

Banking motes might be the core gameplay mechanic, but killing the Primeval that spawns when you've got 75 is the goal.

Motes do not win the game. Burning a boss does. This article doesn't give advice on Gambit weapon loadouts simply because there are hundreds of videos and other posts all about that.

Rather, the focus here is on two different strategies for taking down a boss: immediate burn and rolling burn.

Strategy: Immediate Burn

You won't be do much damage at the start of the boss phase without the Primeval Slayer buff, so this strategy is really one of psychology. You want the other team to think you have more damage than you do, or are more coordinated, or any number of other threats.

While I don't recommend this particular tactic, there are some definite positives to it.

Pros of Immediate Burn:

  • Quickly deplete the boss' health; this is an obvious advantage

First and foremost, Immediate Burn can pull a twitchy opponent into invading early. You also have the opportunity to take opponents out before they do damage. You'll already be ahead on DPS for the later phases of the fight when you have enough stacks to actually take the boss' health down.

Second, you've taken the boss's health down. You'll find that the end of a Gambit round goes quickly, and having a sliver of a head start can win you games. Don't waste a Super on the boss early, but if your goal is to scare the enemy into jumping first, deleting some Primeval HP is a good way to do it.

Cons of Immediate Burn:

  • Not very efficient; adds and additional burn can kill

One person can focus fire on the Primeval just to whittle him down, but unless you build Primeval Slayer stacks at a good pace, you will lose more often than not. Plus, unless you deal with the other enemies, it's easy to be overwhelmed with ancillary burn before you have a chance to actually hurt the boss.

A hunter jumps above hive enemies in Gambit mode and uses Gunslinger super

Strategy: Rolling Burn

Nine times out of 10, a rolling burn is the best way to kill your Primeval. In essence, you do what you do with any terminal encounter: build stacks, remove additional adds to avoid the odd mistake, then burn the boss as much as possible until reinforcements arrive.

One player focuses on the boss the whole time to hold its attention while the rest of the team deals with everything else.

Pros of Rolling Burn:

  • It's reliable
  • It's efficient
  • It's consistent

If your team's even halfway competent, this is a great way to go. You'll notice a nice clean ramp up in damage until the Primeval just melts, and you'll do it all without too much trouble from the AI. 

Cons of Rolling Burn:

  • Opens window for invaders; don't waste time

Even with full stacks, one team wipe is all it takes for your opponents to catch up or even overtake you.

A rolling burn also doesn't necessarily have the early psychological advantage, because everyone expects it. Unless you know you can count on your teammates in a pinch, that extra sliver of damage could be the difference maker. 


Destiny 2's Gambit is a breath of fresh air for the competitive multiplayer scene and is a great way to incorporate the PvE aspect as well. Strategies that win you games are many, and the loadouts necessary even more numerous. It will be a real treat to watch the best players compete as the meta evolves. In the meantime, I'm just hoping to stomp a few random pub teams.

The 5 Best Last Wish Weapons in Destiny 2 Forsaken DLC Thu, 13 Sep 2018 12:46:12 -0400 Sergey_3847


Chattering Bone


Lastly, it's time for the one of the best pulse rifles in the game -- Chattering Bone. One of its main traits is the Headseeker, which increases precision with each body shot. This alone puts Chattering Bone apart from the rest of the rifles.


With the help of Rangefinder perk you will be able to increase the range of the shots by simply zooming in. The Chambered Compensator in combination with armor-piercing bullets make up a god roll for this type of weapon, and can easily remove any kind of protective shields off the enemies.




That is all for the best Last Wish weapons in the Forsaken DLC, and for more Destiny 2 guides at GameSkinny, check out the links below:




Transfiguration is very similar to Old-Age Bond in terms of fire rate and overall impact. It's a great weapon for long range, but as usual with these types of rifles, it's not very good for close or mid range shooting.


This weapon has a Kill Clip perk that increases damage when reloading after a kill. You can also increase its stability, which is a very important stat for this type of weapon, by simply causing damage.


It is also recommended to fully empty the magazine while shooting and reload right after, which will result in faster reload speed.


Age-Old Bond


Now here's something different for a change. A new rifle that has low fire rate, but extremely high damage and range. The interesting thing is that it has a lot of perks that increase its range even further, so if you like sitting in one place and aiming at the enemies through a scope, then this is definitely the weapon for you.


Just like in the case with The Supremacy, you can get ricochet rounds that may increase the random damage of your rifle, which at times can be really useful.


Techeun Force


If you're out of ammo, you can switch to this amazing energy weapon with adaptive frame. Actually, rapidly swapping to this weapon is highly recommended in many situations due to the Backup Plan trait, which grants reduced charge time and increases handling speed. 


Apart from that you can count on higher damage from the rounds coming at the end of the magazine. Since this is an energy weapon, it has various ways of getting a lower recharge time and increased range. Many random perks have these effects so you should be able to have them almost every time.


The Supremacy


This legendary rapid fire-frame sniper rifle is a beast. It has an ultra-light barrel that greatly increases handling speed and stability. It can use ricochet rounds, that ricochet off hard surfaces that adds to the unexpected results, and armor-piercing rounds.


One of the random perks, Rapid Hit, gives it even higher damage when it's quickly reloaded after the kill. You could also get a larger magazine, but the best perk on this beauty is probably Genesis. It can potentially fill its magazine from reserves after breaking a combatant's shield, which wouldn't be too hard taking into account the impact of The Supremacy.


The latest Forsken DLC for Destiny 2 introduces a new raid, Last Wish, and with it a whole batch of some exciting weapons. Here you will find five of the best normal raid weapons you can get as rewards in the Last Wish raid.


Each of these five weapons has something to offer, but the efficiency of using them mostly depends on your playstyle and preferences. Also, now the perk rolls for each of these weapons are completely random. So you can never actually get the same weapon.


If you're lucky, you will get a god roll that includes all the best perks. But in any case, with these five weapons you will always have a blast.

Destiny 2: Excavation Site XII Location Guide Sun, 09 Sep 2018 15:52:23 -0400 Ty Arthur

Much like the hidden area known as The Drain, Excavation Site XII is a hidden "lost sector" in Destiny 2 that gets more mileage out of the Forsaken DLC.

To complete new bounties in Forsaken, you've got to manually find this hidden area. If you haven't managed to locate this cleverly hidden cave, we've got you covered with the quickest way to get inside.

Looking for The Drain instead? Check out my full guide on how to find The Drain in the Outskirts of EDZ.

How To Find Excavation Site XII

With the Forsaken update, Spider will grant you the Wanted: Dust-Choked Thrag bounty. This one has you searching for an escapee from the Prison Of Elders, but there won't be a map marker showing you where to go.

All you have to go on is that the location is in the EDZ, somewhere. Apart from that, you've got to find the lost sectors for Spider's bounties on your own.

This particular lost sector is found in the Firebase Hades area. To get there, land at The Gulch, then head west through the passage.

When you exit to the south, stay near the cliff wall and eventually you will come across a barely visible cave entrance just to your side. You know you are at the right place if you see the white lost sector painting to the left of the cave entrance.

Unlike with The Drain, there's really only one way to go here so you can't get lost. Just head through the cave down the tunnel and a prompt should appear on your screen letting you know you found the lost sector Excavation Site XII.

Take out the enemies inside and then head further down to find the target of your Forsaken bounty!

That's all you need to know to find the Excavation Site XII lost sector in Firebase Hades of the EDZ! Be sure to also check out our other Destiny 2 guides below:

Destiny 2: The Drain EDZ Location Guide Sat, 08 Sep 2018 12:38:53 -0400 Ty Arthur

The Forsaken expansion for Destiny 2 brings a host of extra content, including new bounties sending you to lost sectors that aren't clearly marked on the map.

The idea with these bounties is to manually search for all the unmarked mini-dungeons to engage in a real hunt for your target. If you're already tired of trying to track down The Drain's secret location, we can show you how to get there quickly.

Finding The Drain

Spider will offer you the Wanted: Metal Captain bounty in exchange for a ghost fragment. To complete this bounty, you've got to head to The Drain and kill the escaped Fallen.

The Drain isn't actually new to the Forsaken expansion, but finding it may be difficult if you didn't have a reason to travel there before. This lost sector is hidden in the Outskirts of EDZ.

Go to the northwest edge of the Outskirts past the fountain and look for a tunnel heading down into the ground. The tunnel entrance is found right by a pond and underneath the path section of the short cliff face.

There will be a bunch of enemies inside blocking your way. After taking them out, turn left and go down the tunnel in the first large room you enter (instead of taking the doorway to the right).

Travel down the metal grating walkway by the wall with the big painted number 2 icon and head into the next tunnel. When you walk near the next door, you will know you are in the right place when a notification pops up that you found a lost sector.

Its actually a fairly big place and crawling with enemies, so be prepared to go through killing all of them before finding your bounty near the end of the tunnels.

That's all you need to know to find The Drain lost sector in the EDZ! Be sure to also check out our other Destiny 2 guides below:

Destiny 2 Guide: How to Get Ace of Spades Fri, 07 Sep 2018 10:20:34 -0400 Sergey_3847

The Hunter-exclusive exotic hand cannon, Ace of Spades, has returned to Destiny 2 in the new expansion -- Forsaken. This powerful weapon has 13 bullets in magazine and allows you to clear an entire room of enemies with precision kill bonuses.

Getting Ace of Spades will not be easy in Destiny 2, as the quest consists of several different steps, which are described in our step-by-step guide below. So keep on reading if you want to know how to get this exotic weapon right now.

Step 1: Start Cayde's Will Quest

The key to unlocking Ace of Spades lies in the Cayde's Will quest, which becomes available at Banshee-44 after you've finished the main campaign.

This quest consists of the following steps:
  • Get 5 Invasion Kills in Gambit

Gambit is a new PvP mode in the Forsaken DLC that puts two teams of four guardians against each other.

You can easily finish this step by asking your buddies to invade your game, and in this way you can quickly get the required 5 kills with a hand cannon.

  • Get 250 Kills in Strikes

This is probably the easiest task of them all. Just choose any of the available Strikes in Destiny 2 and look out for places where it's easy to farm Thralls. In no time you should be able to get the required 250 kills with your hand cannon.

  • Get 25 Precision Kills in Crucible

Choose any Crucible playlist that is available in Destiny 2 and equip a hand cannon that has the lowest recoil, which is exactly what you need for precision kills. In this case, the best choice would be Dire Promise, a legendary kinetic hand cannon that is available in Clan Engrams.

Step 2: Search for Cayde's Stashes

When you're done killing enemies with a hand cannon, you will be given the task to find four Cayde's caches that are hidden in different locations. Here's how you can get all of them quickly:

  • Find the cache on Io

When you arrive at Io's Lost Oasis landing zone, head straight to the northern area of Terrabase Charon. From there make your way up to The Wraith Mines location and you will see the chest hidden in a crack of the wall.

  • Find the cache on Nessus

The second cache will take you to Nessus. There go to Exodus Black landing zone and dive into the Sunken Cavern. Pass it through into the big round chamber and check out the top of the wall for another chest.

  • Find the cache on the Tangled Shore

At the asteroid wasteland of Tangled Shore go to the Jetsam of Saturn location, and head straight through the cave in the south to its very edge. There you will find an opening in the rock with another hidden stash at the Hellrise Canyon.

  • Find the cache in the EDZ

The final cache can be found in the EDZ at the Firebase Hades location. But not exactly, it's in one of the connecting areas -- Legions' Anchor, where the Arms Dealer strike takes place. Move towards the big alcove to your right and you should see the notification about the stash being nearby.

Step 3: Complete Ace in the Hole Quest

Lastly, go to Titan and finish a short and very simple Ace in the Hole solo mission, in which you will be listening to Cayde's monologue and pick up his chests on the way.

This is a very linear type of mission so you won't have trouble seeing the chests as they are openly placed throughout the main path.

When you find all 10 chests, bring the parts back to Banshee, and you will be rewarded with the Aces of Spades hand cannon.


That is all on how to get the Ace of Spades exotic weapon in the Forsaken expansion, and for other Destiny 2 guides at GameSkinny, be sure to check out the list below: 

How to Get Elemental Orbs in Destiny 2 Fri, 03 Aug 2018 12:54:12 -0400 Sergey_3847

The newest Solstice of Heroes event is now live in Destiny 2. It gives players access to the new Solstice gear, which can be upgraded to legendary status using special elemental orbs.

There are three types of orbs that you need to get to be able to fully upgrade your gear: Solar, Arc, and Void. If you want to know how to get them all, then follow our quick guide below.

How to Farm Solar, Arc, and Void Orbs

The three types of orbs represent the three types of elemental damage in Destiny 2. That's why if you want to farm for a specific type of orbs, you will need to play as the subclass that corresponds to the given element.

You will find the complete breakdown of the elements for each subclass below:

  • Solar: Gunslinger, Sunbreaker, Dawnblade
  • Arc: Arcstrider, Striker, Stormcaller
  • Void: Nightstalker, Sentinel, Voidwalker

You obviously need to have your Solstice armor on and your weapon should also have the same element as your subclass before farming. For example, if you play as a Solar subclass, but you run a Void weapon, there is a chance that you will sometimes get Void orbs instead of Solar ones. So if you want to maximize the farming of a certain type of orbs, be sure to play with the same type of weapon as well.

Method 1: Killing Elites

The orbs drop from the enemies, but it has been reported that the highest rate of orbs drop from the Elites. So aim for these types of enemies specifically. The highest number of Elites can be found on Nessus at Exodus Black.

Just hop on there and start an adventure of killing Assault Scouts with all three different subclasses, and you will have enough orbs to fully upgrade your Solstice gear very quickly.

Method 2: Public Events

This method isn't as good as the first one, but you can still try it out and see for yourselves. It involves you finding any Strike that can let you take part in Public Events.

Choose the best Public Event to your liking and start killing enemies there. So this is just another way of farming elemental orbs in Destiny 2


That is all on how to get elemental orbs in the Solstice of Heroes event, and for other Destiny 2 guides at GameSkinny, check out the links below:

How to Get Seraph Weapons in Destiny 2 Tue, 15 May 2018 12:24:31 -0400 Sergey_3847

The "Warmind" DLC for Destiny 2 has introduced the new Seraph weapons, one of which -- the Hand Cannon -- you can get by completing the main campaign. However, there are three more weapons you can get: the SMG, Sniper Rifle, and Shotgun.

If you want to know how to get the rest of the Seraph weapons in Destiny 2, then follow our step-by-step guide below for all the info you need.

Step 1: Get Rasputin Key Fragments

After you've completed all the story missions in the "Warmind" DLC, you need to start playing either Heroic Strikes or Heroic Adventures. Both of these PvE modes are rather easy, so you should have no trouble there.

As a reward for completing each of these modes, you will earn one Rasputin Key Fragment. The PvE modes are available daily, and in total, you need seven of these key fragments.

Then, you need to turn in those seven key fragments to Ana Bray, who resides on Mars. In exchange, she will provide you with one Encrypted Cache Key.

Step 2: Start Escalation Protocol

When you have the Encrypted Cache Key, you can join the Escalation Protocol public event on Mars. This is a new horde mode that requires players to survive seven consecutive waves of enemies and one last boss fight in the end.

The boss fight is especially difficult, so it would be good to enter the event with a power level of at least 370. If you can't beat the boss, don't worry; the boss rotates every week, so you can do it again after the rotation.

Step 3: Open the Loot Box

Once you've managed to beat the final boss of the Escalation Protocol event, you will get the Decrypted Cache Key and a special loot box as a reward, which can be opened only with the help of this decrypted key.

The loot box includes legendary and exotic items, such as unique armor, and of course, the much-desired Seraph weapons.


That is all you need to know in order to get the Seraph weapons in the "Warmind" DLC, and for other Destiny 2 guides at GameSkinny, please visit the links below:

5 Games That Don't Need Battle Royale Mode Wed, 14 Feb 2018 13:17:59 -0500 Andrew Krajewski

When Epic Games pivoted with Fortnite to start a battle royale mode, nobody expected it to catch up to PUBG as quickly as it did. The success of both of these games has turned a lot of heads, and many people are trying to jump on the battle royale hype train before it's too late. That doesn't mean, however, that every game should have a battle royale mode. In fact, here are five games that definitely do not.

Red Dead Redemption 2

When Rockstar announced Red Dead Redemption 2, fans were stoked for it to come out. When there were leaks that mentioned a possible battle royale mode coming to the game ... there was some excitement, and speculation about possibly jumping out of a hot air balloon sounded cool ... but the overall consensus consisted of quiet murmurs that didn’t like the idea. People don't want Red Dead Redemption to become another battle royale clone; they already have that in PUBG and Fortnite. Fans want more of the badass Western they played in the original title. This game has been years in the making, and a pivot to include a half-baked battle royale is just asking for trouble.

Check out our RDR 2 pre-order guide, as well as why one writer thinks this Old West RPG is primed to deliver

Grand Theft Auto V

Part of the reason people don't want Red Dead Redemption 2 to have a battle royale mode is because Rockstar already put it in GTA V. The game type in is underwhelming at best and does not fit within the online platform that is GTA V. If Rockstar really wants to make a BR game, then they should give fans a new IP they've been waiting for rather than cram it into an existing one.

Call of Duty: WWII

If any first-person shooter would consider battle royale, Call of Duty would. The thing is, Call of Duty doesn't need a battle royale game type. They do such a good job pumping out multiplayer maps and zombie modes that fit the fast-paced action Call of Duty games are known for. Battle royale games are much slower, and one reason the CoD crowd likes Call of Duty is because of the way the gameplay feels. Simply put, "if it ain't broke, don't fix it!" 

We've already seen this happen once, when Infinite Warfare tried to have people jumping around in space like maniacs. That was not the game people wanted to play, and so it did poorly. When Activision brought Call of Duty back to WWII, it was a major success! CoD has a winning formula, and there's no reason to mess with it.

Splatoon 2

This one may feel like it comes out of left field, but again, all the major developers and publishers have surely looked at battle royale, and that includes Nintendo. Splatoon 2 feels likes the obvious choice, but, like Call of Duty, the game doesn't need it. 

Splatoon is unique because the mechanics it features don't really exist in other shooters. You're not fighting to get the most eliminations in a match; you're trying to cover the map with as much ink as possible. That, along with using ink to hide and travel, doesn't feel like it would translate well into a BR mode. Splatoon already has its unique niche and can be perfectly successful the way it is.

Destiny 2

We round out our list with Destiny 2. This game has tried to change its formula several times, and consequently, it has gotten backlash for it several times. People like the raid and loot system that exists in Destiny, and that's why they play. If Bungie tried to introduce a BR system into Destiny, it would further show they're not really sure where they want to go with this game. Again, they should stick to what they have had success with already, because very little is more rewarding than taking down a big boss with your friends, especially with the satisfying gun mechanics of Destiny.


That does it for this list of games that don't need battle royale. Are there any other games that probably shouldn't go near the genre? Maybe you disagree with us, and if so, we'd love to hear why in the comments below!

Valentine's Day Event Brings Favorite Map to Destiny 2 Thu, 08 Feb 2018 12:38:03 -0500 Nilufer Gadgieva

Destiny 2's Valentine's Day event, Crimson Days, is already making a better appearance than the last. The popular Crucible map "Burning Shrine" from Destiny's Trials of Osiris is going to be added to Destiny 2 next week. 

The map is considered one of the very best by a majority of fans; however, this version, named "The Burnout," will be remade to meet the theme of the Curse of Osiris DLC.

This would be the second time Bungie has relaunched a former map since "Shores of Time" made a comeback in October of last year.

The Crimson Days event will begin Tuesday the 13th of February and end on the 20th of the following week. Additional features will be added as well, such as an option for gamers to play in duos or couples and benefit from staying within proximity of their partner.

For those who don't have a partner to play with, the game will match you up with somebody compatible. There will also be new items and enough loot to go around for a while. 

Stay tuned to GameSkinny for all your Destiny Crimson Days info and guides!





Destiny 2 Gets a Patch Job, and Iron Banner Returns Tue, 30 Jan 2018 12:20:36 -0500 StrongerStrange

While it might not be a major expansion or new DLC, Update 1.1.2 does have a few new treats in store for players of Destiny 2.

To begin with, Iron Banner makes its return, allowing Guardians to fight one another for some shiny new armor -- this time with the addition of Masterwork armor. This of course means that Guardians will be able to rework their stats if they are dissatisfied with the initial stat roll.

This patch also promises better raid rewards as part of the package (and in response to fans) as well.

The game's director, Christoper Barrett, has been keeping the Destiny community informed and dropping information on his Twitter feed. He mentioned that his team is trying to improve Trials of the Nine, and he has hinted at the return of Strike-specific loot. What's more, he has indicated that the Prestige Eater of Worlds update is still on the horizon and that Exotics from the original Destiny will slowly be imported over to Destiny 2 (fingers crossed for my Void Fang Vestments to make a return).


What are your thoughts on Update 1.1.2 and the return of Iron Banner? Will you be dipping back in this afternoon? Let us know in the comments below.



How to Turn Off Automatic Ad Downloads on PS4 Wed, 27 Dec 2017 21:56:48 -0500 Ashley Shankle

If you own a PlayStation 4 and live in North America, chances are you've gotten an unwelcome Destiny 2 demo added to your dashboard without your consent. If you're like the vast majority of people with a PS4, you probably want it gone.

The PS4 being able to push demos to owners' dashboards has been a known feature since before the console hit the market, but it's taken a few years for Sony to finally make use of it -- and it just so happened to go into effect on Christmas day.

PS4 owners are finding a mysterious Destiny 2 icon on their dashboard, which prompts them to try the demo with the hopes of players buying the game. With the game having been recently revealed to be using some pretty scummy practices to throttle player progression, it's no surprise Bungie is promoting the game via auto-push ads to the PS4 interface.

It's one thing to hear that these practices are possible, but it's another thing entirely to actually see it in action. Luckily, you don't have to lie down and accept having your PS4 dashboard invaded.

How to turn off ads on the PlayStation 4

Just typing out "ads on the PlayStation 4" feels dirty.

You can delete the Destiny 2 demo off your dashboard simply by highlighting it, pressing the Options button, then selecting 'Delete.' Easy enough, now let's make sure you never see anything like this on your PS4 console ever again.

First, go to the Settings menu and scroll your way down to System.

In the System menu, select Automatic Downloads.

Uncheck 'Featured Content' and exit out to rid this advertising blight from your gaming space.

It was only a matter of time until this feature came into use, and this will surely not be the last time. It's a much-welcome convenience that we can turn the PS4's "featured content" off, but this feels sort of like a grim omen of things to come.