Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
The clock puzzle in "A Matter of Time" is pretty easy to solve if you know what you're supposed to do. It may look random, but the answers are clearer than you might think.

Control Guide: How to Solve the Clock Puzzle in A Matter of Time

The clock puzzle in "A Matter of Time" is pretty easy to solve if you know what you're supposed to do. It may look random, but the answers are clearer than you might think.
This article is over 4 years old and may contain outdated information

Some puzzles in Control are easy to solve. Others are a bit more perplexing. Such is the case with the clock puzzle in the mission, “A Matter of Time.”

Recommended Videos

After a Bureau agent sends you into the Astral plane to locate and extract the medic, you’ll quickly find yourself in the Oceanview Hotel. At this point in the game, you’ve probably been here a few times already, so you know what’s up. 

Puzzle Solution

Go straight ahead and stop at the reception desk. There is a clock on the desk, as well as a bell. Ring the bell, and watch the clock’s hands turn. Eventually, they will stop on a random time. 

Memorize the time and turn left. Room 222 on the left side of the hallway is now open. Go inside and interact with the clock on the desk underneath the window.

The hands on Room 222’s clock will constantly turn in circles until you stop them by pressing “Square” on PS4 or “X” on Xbox One. Match this clock’s time to the same time on the clock at the reception desk. Once you do, a bell will ding, and you will no longer be able to interact with Room 222’s clock. 

Return to the reception desk and repeat the process.

Ring the bell and watch the clock stop on a random time. Memorize the time and go to Room 224. Go inside and interact with the clock on the desk underneath the window. 

Set this clock to the same time as the clock at the reception desk. A bell will ring, and this clock will become unusable. 

Repeat the step a third time to open Room 226 and solve the puzzle. 

Finding the medic in the Astral Plane full of clocks in Control

How to Find the Medic

Now, return to the reception desk and pick up the key next to the clock. Go down the hallway to the right, and open the door with the big, black pyramid on it. Go inside and pull the light string three times. 

You’ll find yourself in a new area of The Oldest House. Jump down and turn left into the room with all the clocks. Go right and find a larger room with a control point and a bunch of enemies. 

Take them out and climb up the stairs. The medic will be at the top (in the middle) performing CPR on a fallen comrade. 

That’s all you need to know about solving the clock puzzle in Control during the mission, “A Matter of Time.”

For more on Remedy’s latest, head over to our Control guides page. To see why we said this game is one of this year’s best shooters and a can’t miss experience, head over to our Control review


GameSkinny is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jonathan Moore
Jonathan Moore
Jonathan Moore is the Editor-in-Chief of GameSkinny and has been writing about games since 2010. With over 1,200 published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. While patiently awaiting anything Dino Crisis, he consumes all things Star Wars. He has a BFA in Creative Writing and an MFA in Creative Writing focused on games writing and narrative design. He's previously been a newspaper copy editor, ad writer, and book editor. In his spare time, he enjoys playing music, watching football, and walking his three dogs. He lives on Earth and believes in aliens, thanks to Fox Mulder.