Lethal Company All Moons Guide: Planet Monsters, Fire Exits, and Hazards

Every moon you land on in Lethal Company has more than one entrance into the facility, and its own array of outdoor monsters.

The Lethal Company moon Offense.
Screenshot by GameSkinny
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Some might call them planets, but the celestial bodies you sift through for scrap are actually moons. There aren’t a ton of them, though, lucky. In this guide, I’ll go over the features of all moons in Lethal Company, including Fire Exits and monsters.

What You Need to Know About Lethal Company Moons

Every one of the moons in Lethal Company has its own terrain to worry about, as well as combination of outdoor monsters. The indoor monsters you can come across start to vary when you get up to the paid moons, Rend, Dine, and Titan. I’ll go through what I know about the Lethal Company moons, including how to get to each Main Entrance and Fire Exit.

41-Experimentation

This is the default moon when you first start Lethal Company, and for good reason. It’s also a great example of Hazard levels meaning basically nothing, since it’s perpetually a Hazard level B. You’ll only see Eyeless Dogs, Circuit Bees, and Earth Leviathans outside on Experimentation, and should not see a Ghost Girl or Jester. However, it’s possible to see both of these monsters on this moon in extremely rare cases.

How to Reach the Main Entrance and Fire Exit on Experimentation

  • To reach the Main Entrance on Experimentation: Walk straight from the ship until you reach the wall, then head left or right to find a ladder. Make your way up the ladder to find the Main Entrance at the front of the building. Look around and scan to see the direction you need to go.
  • How to reach the Fire Exit on Experimentation: When facing away from the Main Entrance, make a right from the garage and follow along the side of the building. Then, make the first right. Head straight until you come across an upward staircase. You’ll find the Fire Exit at the top of the stairs.
Landing on the Assurance moon in Lethal Company.
Screenshot by GameSkinny

220-Assurance

Assurance is one of the more annoying moons to navigate, though it’s not as terrible as Vow. You’ll run into Baboon Hawks, Eyeless Dogs, Circuit Bees, and Earth Leviathans outdoors on Assurance. Once indoors, you shouldn’t ever see a Ghost Girl or Jester. But maybe I just haven’t gotten unlucky enough yet. The biggest trouble with Assurance is getting back to the ship safely due to its rocky terrain.

How to Reach the Main Entrance and Fire Exit on Assurance

  • How to reach the Main Entrance and Fire Exit on Assurance: From the front of the ship (you exit the ship from the back), veer right and head straight. You can see the direction I’m referencing in the below image.
The path to the Fire Exit on Assurance.
Screenshot by GameSkinny
  • Heading this way, you should see a tall rock right of some scaffolding and a ladder. Go up the ladder, and you’ll need to jump from the rock to a nearby pipe. If you head right, you’ll come to the Fire Exit. If you head left, you’ll come to the Main Entrance.
Landing on the moon Vow in Lethal Company.
Screenshot by GameSkinny

56-Vow

I maintain Vow is the worst moon. It’s hard to see outside the ship thanks to the perpetual fog, which makes the Forest Keepers that wander the area a particular danger. Other than that, there’s not much to say about this moon. You’ll see Forest Keepers here, as well as Circuit Bees.

How to Reach the Main Entrance and Fire Exit on Vow

  • How to reach the Main Entrance on Vow: Make a right from the ship exit and head approximately straight until you come across a bridge. You can cross this bridge to reach the Main Entrance, but watch out! This bridge isn’t stable and might collapse with more than one person on it. There’s another, more stable bridge further down the ledge of the ravine.
  • How to reach the Fire Exit on Vow: The Fire Exit is actually in the ravine that the bridge collapses into. You can choose to shuffle your way down into the ravine to reach it, rather than capsizing the bridge.
Landing on the moon Offense in Lethal Company.
Screenshot by GameSkinny

21-Offense

It’s easy to mistake Assurance for Offense and vice versa, but the facility on Offense has a small chance of being the mansion interior rather than the industrial one. This can be a welcome introduction to this sort of map. You’ll see Baboon Hawks, Circuit Bees, Earth Leviathans, and Eyeless Dogs outdoors on this moon.

How to Reach the Main Entrance and Fire Exit on Offense

  • How to reach the Main Entrance on Offense: From the front of the ship, head straight until you reach some cliffs with scaffolding installed on top of them. Head through the crevice under the scaffolding and hug the left wall all the way up, which will curve and lead you to the Main Entrance.
  • How to reach the Fire Exit on Offense: You need an Extension Ladder or Jet Pack to reach this one. Head directly right from the front of the ship and follow the pipe held overhead. Once you reach the end of it, use your ladder or Jet Pack to reach the top of the cliff and meet the Fire Exit.
Landing on the moon March in Lethal Company.
Screenshot by GameSkinny

61-March

March is unique in that there are three Fire Exits to use, but this can also be a problem if you don’t know your way around. March features Baboon Hawks and Forest Keepers, as well as Circuit Bees. Another problem is that it has mud/quicksand in some areas around the map regardless of the weather.

How to Reach the Main Entrance and Fire Exits on March

  • How to reach the Main Entrance on March: You can see the lights of the Main Entrance from the back of the ship when you land. Just veer left or right around the ravine, which drops into a lake, to make your way to it.
  • How to reach Fire Exit #1 on March: Leaving from the back of the ship, veer left around the ravine but head a bit further left to seek out a grey, square structure to find the first Fire Exit.
  • How to reach Fire Exit #2 on March: From the back of the ship, head directly left and keep heading in that direction until you find a grey, square structure with a door to find the second Fire Exit.
  • How to reach Fire Exit #3 on March: Make your way to the front of the ship and walk straight from it, tracing along the hills until you reach the third and final Fire Exit in a grey square structure similar to the others. This one’s on the very opposite side of the hill.
Landing on the moon Rend in Lethal Company.
Screenshot by GameSkinny

85-Rend

Rend is the first of the premium moons in Lethal Company, and it costs 550 credits to get there. I personally would take this one over Dine any day, though Titan is the best of the three. Rend is particularly windy and foggy, with the wind making it hard to hear monsters around you. Indoors is usually the mansion biome rather than the industrial one. This is the first moon where you’ll regularly be running into the Jester and maybe sometimes the Ghost Girl. You will see Earth Leviathans, Eyeless Dogs, and Forest Keepers here.

How to Reach the Main Entrance and Fire Exit on Rend

  • How to reach the Main Entrance on Rend: Just follow the lights on the left side of the back of the ship to eventually reach the Main Entrance. You’ll need to veer left once the lights run out to actually meet the entryway.
  • How to reach the Fire Exit on Rend: Count the lights as you leave the ship, and on the seventh or eighth lamp, make a hard right into the darkness. When you come to a ridge down, carefully slide your way to the bottom. You’ll find the Fire Exit door nestled into a wall in the ice.
Landing on the Dine moon in Lethal Company.
Screenshot by GameSkinny

7-Dine

Dine is the worst of the premium moons, costing 600 credits to get into and being the most annoying to traverse. Dine also features Eyeless Dogs, Earth Leviathans, and Forest Keepers, and the walk to the Main Entrance is longer than Rend’s. The one benefit over Rend is that it always has the mansion biome indoors, but that’s not much consolation. It’s better to spend your credits on Rend or Titan.

How to Reach the Main Entrance and Fire Exit on Dine

  • How to reach the Main Entrance on Dine: You’ll be following lights on Rend, just like Dine. Just ahead and to the right of the front of the ship is another trail of lights to follow to the Main Entrance. You’ll have to walk ahead in darkness a bit at the end of the lights, and you’ll find the entrance to the right.
Pointing at the Fire Exit on the Dine moon.
Screenshot by GameSkinny
  • How to reach the Fire Exit on Dine: You need an Extension Ladder or Jet Pack to reach this Fire Exit. From the ship exit, stand at and diagonally face the left corner of the railing. Hop over the railing, still pointed diagonally from the corner, and walk forward. After a short time, you’ll come to an elevated ledge with the Fire Exit above.
Landing on the Titan moon in Lethal Company.
Screenshot by GameSkinny

8-Titan

Titan is the most expensive premium moon (700 credits) for a reason. The loot is good, and the Main Entrance is right near the ship. The problem is, the Ghost Girl and Jester are both out in full force on this moon, and you’re probably going to run into more Coil-heads than you know what to do with. To compound this issue, Eyeless Dogs and Forest Keepers both spawn on this map, and they both like to hang out on the stairs.

How to Reach the Main Entrance and Fire Exit on Titan

  • How to reach the Main Entrance on Titan: You’ll find a winding flight of stairs just right of the ship exit. Making your way all the way up, then up the nearby ladder, will lead you straight to the Main Entrance.
  • How to reach the Fire Exit on Titan: The Fire Exit for this planet is actually right near the Main Entrance. If you head down the walkway to the left from the ladder, rather than heading right toward the Main Entrance, you’ll reach the Fire Exit.

Every planet you land on will give you trouble, but at least now you know what to expect on all the Lethal Company moons. I can’t provide maps, but hopefully explaining how to get to each entrance will help you on your runs. Check out some of our other Lethal Company guides here on GameSkinny, such as what Hazard levels mean or our all monsters guide.

About the author

Ashley Shankle

Ashley's been with GameSkinny since the start, and is a certified loot goblin. Has a crippling Darktide problem, 500 hours on only Ogryn (hidden level over 300). Currently playing Darktide, GTFO, RoRR, Palworld, and Immortal Life.